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Returning 35 results for 'bardic blazing diffusing correctly revealing'.
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Monsters
Fizban's Treasury of Dragons
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like
of a legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and
Monsters
Fizban's Treasury of Dragons
1
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I
lair of a legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college
Human
Legacy
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Species
Basic Rules (2014)
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
correctly on the shrine,
Celestial beds for four of nine.
Solving this puzzle causes a secret compartment in the altar to open, revealing treasure hidden within. The compartment can’t be opened in any other way.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
correctly on the shrine,
Celestial beds for four of nine.
Solving this puzzle causes a secret compartment in the altar to open, revealing treasure hidden within. The compartment can’t be opened in any other way.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
correctly on the shrine,
Celestial beds for four of nine.
Solving this puzzle causes a secret compartment in the altar to open, revealing treasure hidden within. The compartment can’t be opened in any other way.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
conjuration magic around the harpsichord and a smaller aura of necromancy magic emanating from something inside it. Any character who has proficiency with a musical instrument can correctly play the
away, revealing the treasure (see “Treasure” below). On a failed check, the performer must make a DC 15 Constitution saving throw. If the saving throw fails, the performer takes 22 (4d10) necrotic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
conjuration magic around the harpsichord and a smaller aura of necromancy magic emanating from something inside it. Any character who has proficiency with a musical instrument can correctly play the
away, revealing the treasure (see “Treasure” below). On a failed check, the performer must make a DC 15 Constitution saving throw. If the saving throw fails, the performer takes 22 (4d10) necrotic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
conjuration magic around the harpsichord and a smaller aura of necromancy magic emanating from something inside it. Any character who has proficiency with a musical instrument can correctly play the
away, revealing the treasure (see “Treasure” below). On a failed check, the performer must make a DC 15 Constitution saving throw. If the saving throw fails, the performer takes 22 (4d10) necrotic
Monsters
Fizban's Treasury of Dragons
what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress
legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be
Monsters
Fizban's Treasury of Dragons
said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hollow thud emanates from the statue if the cards are arranged incorrectly in its hands. Once the cards are placed in the correct arrangement, the statue slides aside, revealing a secret door. Joanna
enough clues to correctly arrange the objects without having to guess, this puzzle can take any number of forms. Missing Pieces. You can choose where the missing cards are located. For example, the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
time spent under the ceiling’s heat. Each hallway is 15 feet wide and 100 feet long. The ceiling is 50 feet high, and the brick walls are 40 feet tall. Sun Damage The blazing light that fills this
silver orb is a valuable art object worth 500 gp. Oversized Key This gold key is 4 feet long and weighs 100 pounds. One round after it is removed from the sword stand, it comes to life, revealing itself
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
time spent under the ceiling’s heat. Each hallway is 15 feet wide and 100 feet long. The ceiling is 50 feet high, and the brick walls are 40 feet tall. Sun Damage The blazing light that fills this
silver orb is a valuable art object worth 500 gp. Oversized Key This gold key is 4 feet long and weighs 100 pounds. One round after it is removed from the sword stand, it comes to life, revealing itself
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
time spent under the ceiling’s heat. Each hallway is 15 feet wide and 100 feet long. The ceiling is 50 feet high, and the brick walls are 40 feet tall. Sun Damage The blazing light that fills this
silver orb is a valuable art object worth 500 gp. Oversized Key This gold key is 4 feet long and weighs 100 pounds. One round after it is removed from the sword stand, it comes to life, revealing itself
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hollow thud emanates from the statue if the cards are arranged incorrectly in its hands. Once the cards are placed in the correct arrangement, the statue slides aside, revealing a secret door. Joanna
enough clues to correctly arrange the objects without having to guess, this puzzle can take any number of forms. Missing Pieces. You can choose where the missing cards are located. For example, the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hollow thud emanates from the statue if the cards are arranged incorrectly in its hands. Once the cards are placed in the correct arrangement, the statue slides aside, revealing a secret door. Joanna
enough clues to correctly arrange the objects without having to guess, this puzzle can take any number of forms. Missing Pieces. You can choose where the missing cards are located. For example, the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
detect magic spell or similar effect reveals an aura of evocation magic around each of the cavities. If the characters place the cubes correctly, read: The nine cubes flare with light, then disappear
time. If the characters don’t pull the lever by the time you’ve finished your countdown, the lever and the sand timer retract as the door sinks into the floor, revealing area 5 beyond. The sand timer
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
detect magic spell or similar effect reveals an aura of evocation magic around each of the cavities. If the characters place the cubes correctly, read: The nine cubes flare with light, then disappear
time. If the characters don’t pull the lever by the time you’ve finished your countdown, the lever and the sand timer retract as the door sinks into the floor, revealing area 5 beyond. The sand timer
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
detect magic spell or similar effect reveals an aura of evocation magic around each of the cavities. If the characters place the cubes correctly, read: The nine cubes flare with light, then disappear
time. If the characters don’t pull the lever by the time you’ve finished your countdown, the lever and the sand timer retract as the door sinks into the floor, revealing area 5 beyond. The sand timer
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ancient deep crow suddenly rises up. Its great wings unfurl, its multiple eyes blazing red as it lets loose a caw that shakes the cavern walls.
Any character who succeeds on a DC 14 Wisdom (Insight
creature’s savage caw. At the same time, as the ancient deep crow swoops around or a character’s fireball spell catches the edge of the nest, more parchments might dislodge, revealing underlined passages
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ancient deep crow suddenly rises up. Its great wings unfurl, its multiple eyes blazing red as it lets loose a caw that shakes the cavern walls.
Any character who succeeds on a DC 14 Wisdom (Insight
creature’s savage caw. At the same time, as the ancient deep crow swoops around or a character’s fireball spell catches the edge of the nest, more parchments might dislodge, revealing underlined passages
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Dry Well The characters might correctly assume that this place is what it looks like: the site of a well (which is now abandoned). If they approach to within 5 feet of the stone wall, they can peer over
. A door on the west end of the building opens easily, revealing the following: The moment the door is opened, you are met with a cacophony of wild sounds. Clawing and gnashing at the cages that confine
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Dry Well The characters might correctly assume that this place is what it looks like: the site of a well (which is now abandoned). If they approach to within 5 feet of the stone wall, they can peer over
. A door on the west end of the building opens easily, revealing the following: The moment the door is opened, you are met with a cacophony of wild sounds. Clawing and gnashing at the cages that confine
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ancient deep crow suddenly rises up. Its great wings unfurl, its multiple eyes blazing red as it lets loose a caw that shakes the cavern walls.
Any character who succeeds on a DC 14 Wisdom (Insight
creature’s savage caw. At the same time, as the ancient deep crow swoops around or a character’s fireball spell catches the edge of the nest, more parchments might dislodge, revealing underlined passages
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
there. JOHN GRELLO The characters are exploring Castle Ravenloft, and the DM describes the room the characters have entered.
Jared (as DM): A blazing hearth fire fills this room with warm
logs in the fire.
Jared: As soon as you lift the poker, you hear a grinding sound, and the back of the fireplace slides to the side, revealing a room behind it!
Amy: “Uh, folks? I found something
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
there. JOHN GRELLO The characters are exploring Castle Ravenloft, and the DM describes the room the characters have entered.
Jared (as DM): A blazing hearth fire fills this room with warm
logs in the fire.
Jared: As soon as you lift the poker, you hear a grinding sound, and the back of the fireplace slides to the side, revealing a room behind it!
Amy: “Uh, folks? I found something
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
there. JOHN GRELLO The characters are exploring Castle Ravenloft, and the DM describes the room the characters have entered.
Jared (as DM): A blazing hearth fire fills this room with warm
logs in the fire.
Jared: As soon as you lift the poker, you hear a grinding sound, and the back of the fireplace slides to the side, revealing a room behind it!
Amy: “Uh, folks? I found something
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Dry Well The characters might correctly assume that this place is what it looks like: the site of a well (which is now abandoned). If they approach to within 5 feet of the stone wall, they can peer over
. A door on the west end of the building opens easily, revealing the following: The moment the door is opened, you are met with a cacophony of wild sounds. Clawing and gnashing at the cages that confine
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
me push beyond my limitations. 6 My anger needed to be channeled into battle, or I risked becoming an indiscriminate killer. Bard d6 I became a bard because … 1 I awakened my latent bardic
beyond civilization’s borders. 5 I met a grizzled ranger who taught me woodcraft and the secrets of the wild lands. 6 I served in an army, learning the precepts of my profession while blazing trails
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
me push beyond my limitations. 6 My anger needed to be channeled into battle, or I risked becoming an indiscriminate killer. Bard d6 I became a bard because … 1 I awakened my latent bardic
beyond civilization’s borders. 5 I met a grizzled ranger who taught me woodcraft and the secrets of the wild lands. 6 I served in an army, learning the precepts of my profession while blazing trails
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
me push beyond my limitations. 6 My anger needed to be channeled into battle, or I risked becoming an indiscriminate killer. Bard d6 I became a bard because … 1 I awakened my latent bardic
beyond civilization’s borders. 5 I met a grizzled ranger who taught me woodcraft and the secrets of the wild lands. 6 I served in an army, learning the precepts of my profession while blazing trails
Magic Items
Infernal Machine Rebuild
properties. Roll for each of these properties on the Infernal Machine Properties table. To keep things interesting, the DM might roll secretly for detrimental properties, revealing those properties only
fragrant leaves. The leaves fall off after 1d10 minutes, revealing 1d6 magic fruits that can be plucked from your head. Each fruit functions as a berry created with the goodberry spell.
Whenever you
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
platform surrounding the lip of the brazier. Four supports crowned by blazing violet flames levitate around the scaffold, holding it aloft. A figure in blackened armor stands atop the scaffold
of Reflected Pasts
S25: Lord Soth’s Throne Room Read or paraphrase the following text when the characters enter this room:
Sections of this chamber’s walls have fallen, revealing both the open
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
platform surrounding the lip of the brazier. Four supports crowned by blazing violet flames levitate around the scaffold, holding it aloft. A figure in blackened armor stands atop the scaffold
of Reflected Pasts
S25: Lord Soth’s Throne Room Read or paraphrase the following text when the characters enter this room:
Sections of this chamber’s walls have fallen, revealing both the open






