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Returning 35 results for 'bardic body define continuously reflected'.
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Mirror, Steel
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
A steel mirror is handy when you want to look around corners, signal friends with reflected sunlight, keep an eye on a medusa, make sure that you look good enough to present yourself to the queen, or examine wounds that you’ve received on hard-to-see parts of your body.
Magic Items
The Book of Many Things
, continuously hearing whispers that call for you to join them. Whenever you finish a long rest while cursed, you must make a DC 11 Charisma saving throw. On a failed save, your soul is drawn from your body and
curse to you. As long as you remain cursed, you’re unwilling to part with the armor. Taking it off fails to end the curse. While cursed in this way, you feel disconnected from your body
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Abyssal Rift. If the alkilith surrounds a door, window, or similar opening continuously for 6d6;{"diceNotation":"6d6", "rollType":"roll", "rollAction":"Days"} days, the opening becomes a permanent
door around which it can take root, stretching its body around the opening and anchoring itself with a sticky secretion. If left undisturbed, the opening becomes attuned to the Abyss and eventually
Classes
Tasha’s Cauldron of Everything
A monk who follows the Way of the Astral Self believes their body is an illusion. They see their Focus as a representation of their true form, an astral self. This astral self has the capacity to be
this monastic tradition are known more for the appearance of their astral self than for their physical appearance.
When choosing this path, consider the quirks that define your monk. Are you obsessed
Monsters
Icewind Dale: Rime of the Frostmaiden
Divine Being. Auril can’t be surprised and can’t be changed into another form against her will.
Divine Rejuvenation. When Auril drops to 0 hit points, her body turns to slush and melts
Frost.First Form
In her first form, Auril appears as a hunched, 7-foot-tall biped with the head of a snowy owl, black talons, cloven hooves, and grayish-white wolf fur covering her body from the neck down
Monsters
Icewind Dale: Rime of the Frostmaiden
Divine Being. Auril can’t be surprised and can’t be changed into another form against her will.
Divine Rejuvenation. When Auril drops to 0 hit points, her body collapses into shards of
icicle from her body and hurls it into an unoccupied space she can see within 20 feet of her, where it magically transforms into an ice mephit (see its entry in the Monster Manual). The mephit acts
Monsters
Princes of the Apocalypse
Earthen Defeat. When Marlos drops to 0 hit points, his body transforms into mud and collapses into a pool. Anything he is wearing or carrying is left behind.
Earth Passage. Marlos can move in
eyes again. If the creature looks at Marlos in the meantime, it must immediately make the save.
If Marlos sees himself reflected on a polished surface within 30 feet of him and in an area of bright
Classes
Tasha’s Cauldron of Everything
A monk who follows the Way of the Astral Self believes their body is an illusion. They see their ki as a representation of their true form, an astral self. This astral self has the capacity to be a
monastic tradition are known more for the appearance of their astral self than for their physical appearance.
When choosing this path, consider the quirks that define your monk. Are you obsessed with
Monsters
Icewind Dale: Rime of the Frostmaiden
, define her.
Lesser gods in the D&D multiverse are extremely powerful and arrogant, but also fallible and blind to their own flaws. It’s appropriate for Auril to act as though she’s
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
Monsters
Fizban's Treasury of Dragons
dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back
of a legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
body and mind. Some shifters believe that these spirits are independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression
within they physically transform for a short time.
A shifter’s beast within is reflected by the shifter’s subrace. Four subraces are especially common:
Beasthide often signifies the
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
they displease Maglubiyet, but the few priests among them do tend small shrines and interpret the body of legends about their gods. Nomog-Geaya’s priests always wield his favored weapons, a
banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the legion that is reflected in the power of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, you can use a bonus action to expend one use of your Bardic Inspiration and roll on the Spirit Tales table using your Bardic Inspiration die to determine the tale the spirits direct you to tell. You
Tales table immediately ends the effect of the previous tale. If the tale requires a saving throw, the DC equals your spell save DC. Spirit Tales Bardic Insp. Die Tale Told Through You
1 Tale
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, you can use a bonus action to expend one use of your Bardic Inspiration and roll on the Spirit Tales table using your Bardic Inspiration die to determine the tale the spirits direct you to tell. You
Tales table immediately ends the effect of the previous tale. If the tale requires a saving throw, the DC equals your spell save DC. Spirit Tales Bardic Insp. Die Tale Told Through You
1 Tale
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, you can use a bonus action to expend one use of your Bardic Inspiration and roll on the Spirit Tales table using your Bardic Inspiration die to determine the tale the spirits direct you to tell. You
Tales table immediately ends the effect of the previous tale. If the tale requires a saving throw, the DC equals your spell save DC. Spirit Tales Bardic Insp. Die Tale Told Through You
1 Tale
Monsters
Fizban's Treasury of Dragons
the dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along
lair of a legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
have something to lose beyond hit points, vulnerabilities not reflected in game statistics: fear of a tarnished reputation, a threat to a friend or lover, a favorite business destroyed or taken over
such details). A DM who introduces an old buddy who served with the player characters during the war could describe the person and then ask each player to define a connection to them. Present each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
have something to lose beyond hit points, vulnerabilities not reflected in game statistics: fear of a tarnished reputation, a threat to a friend or lover, a favorite business destroyed or taken over
such details). A DM who introduces an old buddy who served with the player characters during the war could describe the person and then ask each player to define a connection to them. Present each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
have something to lose beyond hit points, vulnerabilities not reflected in game statistics: fear of a tarnished reputation, a threat to a friend or lover, a favorite business destroyed or taken over
such details). A DM who introduces an old buddy who served with the player characters during the war could describe the person and then ask each player to define a connection to them. Present each
Monsters
Storm King's Thunder
damage and be knocked prone. Klauth can then fly up to half his flying speed.The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its
’s as supple as a cat. His body is covered in old, wicked-looking scars where scales have been torn away and never grown back. He brutally attacks other dragons, seeking to slay any wyrm that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Adventure Sites Evil is entrenched and effective in dark fantasy domains, truths reflected by grandiose adventure locations. Their size and grandeur seem out of proportion with the
expanding labyrinth that grows to protect the evil imprisoned at its heart
2 A forest where every tree grows from the body of a mummified hero
3 A magical factory that distills living beings
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Adventure Sites Evil is entrenched and effective in dark fantasy domains, truths reflected by grandiose adventure locations. Their size and grandeur seem out of proportion with the
expanding labyrinth that grows to protect the evil imprisoned at its heart
2 A forest where every tree grows from the body of a mummified hero
3 A magical factory that distills living beings
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Adventure Sites Evil is entrenched and effective in dark fantasy domains, truths reflected by grandiose adventure locations. Their size and grandeur seem out of proportion with the
expanding labyrinth that grows to protect the evil imprisoned at its heart
2 A forest where every tree grows from the body of a mummified hero
3 A magical factory that distills living beings
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Beast Within Early in childhood, a shifter forms a bond with a beast within: a totemic force that shapes their body and mind. Some shifters believe that these spirits are independent entities
a shifter with a lupine spirit is drawn to find and protect a pack. When a shifter fully embraces this beast within they physically transform for a short time. This beast within is reflected by the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Beast Within Wildhunt Shifter Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their body and mind. Some shifters believe that these spirits are
is reflected by the shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn, and thick-skinned. Longtooth shifters typically have lupine
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Beast Within Early in childhood, a shifter forms a bond with a beast within: a totemic force that shapes their body and mind. Some shifters believe that these spirits are independent entities
a shifter with a lupine spirit is drawn to find and protect a pack. When a shifter fully embraces this beast within they physically transform for a short time. This beast within is reflected by the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Beast Within Wildhunt Shifter Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their body and mind. Some shifters believe that these spirits are
is reflected by the shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn, and thick-skinned. Longtooth shifters typically have lupine
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Beast Within Early in childhood, a shifter forms a bond with a beast within: a totemic force that shapes their body and mind. Some shifters believe that these spirits are independent entities
a shifter with a lupine spirit is drawn to find and protect a pack. When a shifter fully embraces this beast within they physically transform for a short time. This beast within is reflected by the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Beast Within Wildhunt Shifter Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their body and mind. Some shifters believe that these spirits are
is reflected by the shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn, and thick-skinned. Longtooth shifters typically have lupine
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
deities. A deep valley separates two of these hills and stretches as far as can be seen in either direction. Under your feet, the ground shifts as mounds of scree continuously collapse into the
center of this shrine depicts a cobalt-blue biped with a humanlike body, avian features, and vestments decorated with phoenix iconography. Embedded in the statue’s sternum is a blue phoenix feather
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
deities. A deep valley separates two of these hills and stretches as far as can be seen in either direction. Under your feet, the ground shifts as mounds of scree continuously collapse into the
center of this shrine depicts a cobalt-blue biped with a humanlike body, avian features, and vestments decorated with phoenix iconography. Embedded in the statue’s sternum is a blue phoenix feather
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
deities. A deep valley separates two of these hills and stretches as far as can be seen in either direction. Under your feet, the ground shifts as mounds of scree continuously collapse into the
center of this shrine depicts a cobalt-blue biped with a humanlike body, avian features, and vestments decorated with phoenix iconography. Embedded in the statue’s sternum is a blue phoenix feather
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, stretching its body around the opening and anchoring itself with a sticky secretion. If left undisturbed, the opening becomes attuned to the Abyss and eventually becomes a portal to that plane (see
“Planar Portals” in the Dungeon Master’s Guide). Alkiliths spring from cast-off bits of the hideous, shuddering body of Juiblex (appears in this book). They gradually become self-aware and seek to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, stretching its body around the opening and anchoring itself with a sticky secretion. If left undisturbed, the opening becomes attuned to the Abyss and eventually becomes a portal to that plane (see
“Planar Portals” in the Dungeon Master’s Guide). Alkiliths spring from cast-off bits of the hideous, shuddering body of Juiblex (appears in this book). They gradually become self-aware and seek to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, stretching its body around the opening and anchoring itself with a sticky secretion. If left undisturbed, the opening becomes attuned to the Abyss and eventually becomes a portal to that plane (see
“Planar Portals” in the Dungeon Master’s Guide). Alkiliths spring from cast-off bits of the hideous, shuddering body of Juiblex (appears in this book). They gradually become self-aware and seek to






