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Returning 35 results for 'bards band diffusing complete reduced'.
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Magic Items
Wayfinder's Guide to Eberron
If you are reduced to zero hit points while attuned to a band of loyalty, you instantly die. These rings are favored by spies who can’t afford to fall into enemy hands.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage.Vengeful Strike. In response to a gnoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes one Bite or Spiked Club attack.Sometimes the gnolls of Yeenoghu turn
against each other, perhaps to determine who rules a war band or because of extreme starvation. Even under ordinary circumstances, gnolls that are deprived of victims for too long struggle to control
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage, and the target’s speed is reduced by 10 feet until the end of its next turn.Hunters are the stealthiest gnolls in a war band. In the
Magic Items
Tasha’s Cauldron of Everything
, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to
the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Necrotic Resistance. You have resistance to necrotic damage.
Life Ward. When you would be reduced to 0 hit points, you drop to 1 hit point instead. Once used, this property can’t be used again until the next dawn.
College of Lore
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or
elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held
Equipment
proficiency in Arcana. To complete a body modification, the subject must remain inside the tank while the operator touches the metal orbs outside the enucleator for 1 hour. If this work is interrupted
essential organ, granting them advantage on death saving throws.
Relentless Toughness. The creature is infused with troll essence. If they are reduced to 0 hit points by damage other than acid or fire
Monsters
Bigby Presents: Glory of the Giants
, but it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a death rune on another skull in its possession when it finishes a short or
":"damage", "rollAction":"Reaping Scythe", "rollDamageType":"necrotic"} necrotic damage, and the target can’t regain hit points until the end of its next turn. The target dies if it is reduced to
Animate Objects
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points
particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete
Magic Items
Storm King's Thunder
energy when the throne’s powers are activated.
After the fall of Shanatar, the Wyrmskull Throne fell into the clutches of less honorable creatures. A band of adventurers wrested the throne from
breaking at least five Ruling Scepters of Shanatar simultaneously on it. This fact has never been recorded or sung of among the dwarves or any bards or storytellers, and it can’t be discovered
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Band of Loyalty Ring, common (requires attunement) If you are reduced to 0 hit points while attuned to a band of loyalty, you instantly die. These rings are favored by spies who can’t afford to fall into enemy hands.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
College of Lore Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads
in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
College of Lore Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads
in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
lurk within these lands, yet the collection of the Dark Powers is far from complete. This chapter provides information for the DM and explores the misty truths of the Domains of Dread, along with a
sampling of the terrifying domains, dreaded Darklords, and daring wanderers trapped in the Dark Powers’ clutches. Dr. Viktra Mordenheim, Darklord of Lamordia, crafts the perfect
body for her newest band of golem-hunting mercenaries
Monsters
Fizban's Treasury of Dragons
bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair
statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Monsters
Fizban's Treasury of Dragons
the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can
any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
become beloved leaders at the head of a band of fanatics are drawn to striking bargains with her. Her cultists can gain the Infernal Loyalty trait. Cult leaders can also gain the Loyalty beyond Death
Short or Long Rest). As a reaction when an ally this creature can see is reduced to 0 hit points, that ally is instead reduced to 1 hit point and gains temporary hit points equal to this creature’s Charisma score + half its number of Hit Dice.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their fellows. Not surprisingly, those who follow Oghma oppose those who foster deceit, trickery, and ignorance. Folk of many professions favor the Binder: wizards, cartographers, artists, bards
had an established orthodoxy and a complete network of temples that adhered to that orthodoxy. Schisms during the Time of Troubles shattered that network, and now the structures that house the faith are individual temples or small networks of allied temples, much in the manner of other faiths.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that
damage. Life Ward. When you would be reduced to 0 hit points, you drop to 1 hit point instead. Once used, this property can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers Any smart, non-evil character can join the Harpers of Waterdeep. Bards and wizards are especially welcome. Harpers are altruists who work behind the scenes to keep power out of the hands of
locations such as the City of the Dead. Harper support comes in these ways: The Harpers make common and uncommon potions and scrolls available to the adventurers at a reduced or deferred cost
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fiery Fangs The fire cult is less concerned with maintaining appearances than the other elemental cults. When Vanifer or her lieutenants receive word that a band of adventurers is trying to ferret
killed and a second is reduced to fewer than half its hit points, whereupon the surviving hounds flee. A mysterious bowl-like symbol (the symbol of the fire cult) marks the iron collars of the hell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
other characters assist, the character gains advantage on the check, but the time to complete the puzzle is not reduced. When all the pieces are placed, the characters realize that one puzzle piece is
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
are under no obligation to complete it. However, completing quests helps the characters become more powerful (see “Leveling Up”). Most of the notices on the job board are written by members of the
to collect a reward of 750 gp.” If the characters undertake this quest, see “Leilon Point.” Follow-Up Quests After the characters complete either one of the starting quests, the following two quests
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
quests that take them into the farthest reaches of Icewind Dale are saved for chapter 2. It’s up to the players whether to complete a particular quest or not; the adventure doesn’t assume that they’ll
complete them all, but completing at least five of this chapter’s quests advances characters to 4th level (see “Character Advancement” below). Ten-Towns Rumors If the characters complete a town’s quest
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
things otherwise go wrong, Ghalasine is reduced to ashes. Her victory complete, Charmayne abandons the ruined city. The characters might encounter her again after she finds some other city to torment.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnolls A gnoll war band might include one or more of the special kinds of gnolls described in this section. When gnolls are weakened, they seek out isolated settlements, maim and disable its
inhabitants, and feed upon them as they rest and regain strength.
— Elminster
Flind A flind is an exceptionally strong and vicious gnoll that commands and directs the war band it is a part of. It wields a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
After the Exchange With the trade complete, the kagu-svirfneblin thank the characters and escort them back to the inner hall (area F5). They invite the characters to take whatever they want from the
storerooms (area F4). The kagu-svirfneblin announce their purpose here is complete, and they’re about to return to the Underdark, sealing off their tunnel to protect themselves from dragons and other
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
use their actions to chant and dance about. To complete the ritual, the druids must chant for 10 consecutive rounds, with at least one of them chanting each round. If a round goes by and none of the
druids are able to chant on their turn, the ritual is ruined and must be started anew. If the Gulthias tree (area Y4) has been reduced to 0 hit points, the ritual won’t work. Druids who realize that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, she has attacked Cht-Chak’s innocent band. If attacked, the Dawn Mother turns her rage on whoever harmed her. Her rage continues until she is reduced 50 hit points or fewer, after which she comes to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in a war band. In the vanguard, they creep around, picking off isolated opposition while clearing the way for the rest of the force to advance. Hunters are particularly skilled with the longbow, and
Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage, and the target’s speed is reduced by 10 feet until the end of its next turn.
Bonus Actions
Rampage. After the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
who becomes attuned to the stone learns that the Vault of Dragons lies beneath a theater in the Castle Ward (encounter 6, “Theater”). Weather Effects Until the encounter chain is complete, the
extinguishes open flames. Visibility is reduced to 60 feet. Thick Fog. From midnight until noon, the city is engulfed in thick fog. Creatures in the fog have disadvantage on Wisdom (Perception) checks that rely on sight. Visibility is reduced to 30 feet.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(Arcana) check. The DC for this check is reduced by 1 (to a minimum DC of 10) for each day the character spent in research beforehand.
Casting the Spell. The character must have Virgil present for the
casting of find familiar. They must burn twice the normal amount of material components to complete the restoration of the gull.
Success. If the characters end the threat posed by the drowned ones
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to Undermountain.
Eye of the Spider Prerequisite: Complete the “Search for Kressando Rosznar” quest News of Kressando Rosznar’s death is leaked to the publishers of several local broadsheets, along
approaches the characters in plain clothes and asks them to keep their eyes open for Falkir’s Fist, a band of four dwarf adventurers that disappeared in Undermountain over a year ago. The leader of the band
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
to expel a dybbuk† from a corpse. The exorcist asks the characters to help in dispatch the Fiend. 9 Two bards† in the Heralds of Dust approach the characters and sing a ballad honoring the dead. If the
characters interrupt or otherwise ruin the tune, 1d4 irascible specters emerge from the walls and attack, causing the bards to flee. 10 Three skeleton farmers quietly tend to corpse-white grave
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
. For this purpose, long ago a group of the finest bards in Sharn founded the Circle of Song, an alliance of entertainers and adventurers. The Circle of Song is an informal organization, open to any
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
believe that any stalwarts willing to risk their lives on behalf of complete strangers should be lauded and rewarded. But such adventurers, if they become successful, amass wealth and personal status






