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Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage
mishap or arriving somewhere unexpected. You can’t use this property again until 3 days have passed.
Curse
The axe bears a curse that affects any non-dwarf that becomes attuned to it. Even if the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ magical heritage also expresses itself in other ways; those who become bards preserve the clan’s lore, and firbolg sorcerers defend their communities. Firbolg wizards arise when a clan becomes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ magical heritage also expresses itself in other ways; those who become bards preserve the clan’s lore, and firbolg sorcerers defend their communities. Firbolg wizards arise when a clan becomes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ magical heritage also expresses itself in other ways; those who become bards preserve the clan’s lore, and firbolg sorcerers defend their communities. Firbolg wizards arise when a clan becomes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
becomes a fixture in the campaign. A perfectly ordinary background such as guild artisan or folk hero often work well with this character, who otherwise needs no specific proficiencies or
in both Persuasion and Intimidation prove helpful in this role. Bards, paladins, and sorcerers have both the requisite talents and the ability to supplement their interrogations with magic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
becomes a fixture in the campaign. A perfectly ordinary background such as guild artisan or folk hero often work well with this character, who otherwise needs no specific proficiencies or
in both Persuasion and Intimidation prove helpful in this role. Bards, paladins, and sorcerers have both the requisite talents and the ability to supplement their interrogations with magic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
becomes a fixture in the campaign. A perfectly ordinary background such as guild artisan or folk hero often work well with this character, who otherwise needs no specific proficiencies or
in both Persuasion and Intimidation prove helpful in this role. Bards, paladins, and sorcerers have both the requisite talents and the ability to supplement their interrogations with magic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it. Magic
affects any non-dwarf that becomes attuned to it. Even if the attunement ends, the curse remains. With each passing day, the creature’s physical appearance and stature become more dwarflike. After
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it. Magic
affects any non-dwarf that becomes attuned to it. Even if the attunement ends, the curse remains. With each passing day, the creature’s physical appearance and stature become more dwarflike. After
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it. Magic
affects any non-dwarf that becomes attuned to it. Even if the attunement ends, the curse remains. With each passing day, the creature’s physical appearance and stature become more dwarflike. After
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
through it, or by eating pygmywort mushrooms first to move through without disturbing the other fungi present. If the characters are chasing Droki, he uses the thicket to his advantage, eating a
becomes infected. While infected with Zuggtmoy’s gift, the creature gains the ability to cast a special version of the tree stride spell that has no components. This spell allows the infected creature
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
, and the target is incapacitated until the end of its next turn.
8 Tale of the Phantom. The target becomes invisible until the end of its next turn or until it hits a creature with an attack. If
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
through it, or by eating pygmywort mushrooms first to move through without disturbing the other fungi present. If the characters are chasing Droki, he uses the thicket to his advantage, eating a
becomes infected. While infected with Zuggtmoy’s gift, the creature gains the ability to cast a special version of the tree stride spell that has no components. This spell allows the infected creature
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
through it, or by eating pygmywort mushrooms first to move through without disturbing the other fungi present. If the characters are chasing Droki, he uses the thicket to his advantage, eating a
becomes infected. While infected with Zuggtmoy’s gift, the creature gains the ability to cast a special version of the tree stride spell that has no components. This spell allows the infected creature
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
College of Creation One bard’s song of creation is the score to another person’s nightmares.
Tasha
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
, and the target is incapacitated until the end of its next turn.
8 Tale of the Phantom. The target becomes invisible until the end of its next turn or until it hits a creature with an attack. If
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
College of Creation One bard’s song of creation is the score to another person’s nightmares.
Tasha
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
College of Creation One bard’s song of creation is the score to another person’s nightmares.
Tasha
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
, and the target is incapacitated until the end of its next turn.
8 Tale of the Phantom. The target becomes invisible until the end of its next turn or until it hits a creature with an attack. If
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
odd things: A duergar merchant can’t stop insulting customers when they are trying to sell something, but becomes a picture of politeness when they want to buy. A number of duergar merchants give
” in the “Whorlstone Tunnels” section for more information on what Droki is carrying if the characters catch him. CHASING DROKI
If the characters decide to wait for Droki to enter the West Cleft or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
other friends, since they are privately tutored and rarely allowed to leave the estate. Around strangers, Terenzio becomes suspicious and meek, while Elzerina seems brash and outgoing. Both children are
C18). 51–75 They’re in the library (area C3). 76–00 They’re chasing butterflies in the garden (area C25). Terenzio and Elzerina have places in the house that their parents have forbade them from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the rats and diseases that are so common in other, lesser cities. Chasing Longevity The importance of a long life is drilled into children from an early age. The folk of the empire and Yongjing proudly
members, secret offspring, and pretenders produce evidence of being the past emperor’s favorite. These squabbles ultimately devolve into secret wars, as the Inner Butterfly Court becomes beset by intrigue
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
other friends, since they are privately tutored and rarely allowed to leave the estate. Around strangers, Terenzio becomes suspicious and meek, while Elzerina seems brash and outgoing. Both children are
C18). 51–75 They’re in the library (area C3). 76–00 They’re chasing butterflies in the garden (area C25). Terenzio and Elzerina have places in the house that their parents have forbade them from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the rats and diseases that are so common in other, lesser cities. Chasing Longevity The importance of a long life is drilled into children from an early age. The folk of the empire and Yongjing proudly
members, secret offspring, and pretenders produce evidence of being the past emperor’s favorite. These squabbles ultimately devolve into secret wars, as the Inner Butterfly Court becomes beset by intrigue
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
other friends, since they are privately tutored and rarely allowed to leave the estate. Around strangers, Terenzio becomes suspicious and meek, while Elzerina seems brash and outgoing. Both children are
C18). 51–75 They’re in the library (area C3). 76–00 They’re chasing butterflies in the garden (area C25). Terenzio and Elzerina have places in the house that their parents have forbade them from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the rats and diseases that are so common in other, lesser cities. Chasing Longevity The importance of a long life is drilled into children from an early age. The folk of the empire and Yongjing proudly
members, secret offspring, and pretenders produce evidence of being the past emperor’s favorite. These squabbles ultimately devolve into secret wars, as the Inner Butterfly Court becomes beset by intrigue
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
odd things: A duergar merchant can’t stop insulting customers when they are trying to sell something, but becomes a picture of politeness when they want to buy. A number of duergar merchants give
” in the “Whorlstone Tunnels” section for more information on what Droki is carrying if the characters catch him. CHASING DROKI
If the characters decide to wait for Droki to enter the West Cleft or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
odd things: A duergar merchant can’t stop insulting customers when they are trying to sell something, but becomes a picture of politeness when they want to buy. A number of duergar merchants give
” in the “Whorlstone Tunnels” section for more information on what Droki is carrying if the characters catch him. CHASING DROKI
If the characters decide to wait for Droki to enter the West Cleft or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
humanoids wearing armor are champions (see appendix A) with the heads of a dingo, an iguana, and a stork. If Arcturia becomes embroiled in a battle, two of them fight on her side. The one with the dingo
butterfly swarm is an instrument of the bards (Anstruth harp). The yellow sapphires carried by the animal-headed guards fit into the pillars in area 8. Each gemstone is worth 1,000 gp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
humanoids wearing armor are champions (see appendix A) with the heads of a dingo, an iguana, and a stork. If Arcturia becomes embroiled in a battle, two of them fight on her side. The one with the dingo
butterfly swarm is an instrument of the bards (Anstruth harp). The yellow sapphires carried by the animal-headed guards fit into the pillars in area 8. Each gemstone is worth 1,000 gp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
humanoids wearing armor are champions (see appendix A) with the heads of a dingo, an iguana, and a stork. If Arcturia becomes embroiled in a battle, two of them fight on her side. The one with the dingo
butterfly swarm is an instrument of the bards (Anstruth harp). The yellow sapphires carried by the animal-headed guards fit into the pillars in area 8. Each gemstone is worth 1,000 gp.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and expressive showcases, thrumming with creative energy. Harnessing the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of
wind, flame, and lightning to accompany them. Their magic is fast and beautiful, which becomes swift death in battle, mesmerizing in its energetic flow. Devastating lightning strikes and searing
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and expressive showcases, thrumming with creative energy. Harnessing the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of
wind, flame, and lightning to accompany them. Their magic is fast and beautiful, which becomes swift death in battle, mesmerizing in its energetic flow. Devastating lightning strikes and searing
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and expressive showcases, thrumming with creative energy. Harnessing the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of
wind, flame, and lightning to accompany them. Their magic is fast and beautiful, which becomes swift death in battle, mesmerizing in its energetic flow. Devastating lightning strikes and searing
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, the Returner; Hadar, the Dark Hunger; or Great Cthulhu. Or you might invoke several entities without yoking yourself to one. The motives of these beings are incomprehensible, and the Great Old One
: Create Thrall When you cast Summon Aberration, you can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration becomes 1 minute for that casting, and when summoned, the






