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Returning 26 results for 'bards before deflect curious ready'.
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Bard
Legacy
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Classes
Basic Rules (2014)
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers. The greatest strength of bards is their sheer
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
a story. Some bards acquire their magical music through extraordinary means, including the inspiration of fey or other supernatural creatures. Did you serve an apprenticeship, studying under a master
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Halaster Blackcloak If the adventurers have made their way to this level, Halaster is equal parts impressed and curious. He is ready to grant the characters an audience, having kept an eye on their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Haevault, Lorekeeper of House Haevault
A memory is a curious thing. One can come into consciousness unbidden, evoked by an unexpected scent or the words spoken by a friend. A memory can also be
it there as an anchor moors a ship. Others buoy it up or make it flutter joyously like the wings of a bird. Some memories lie in wait like predators, ready to leap out when the mind or the heart is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
a story. Some bards acquire their magical music through extraordinary means, including the inspiration of fey or other supernatural creatures. Did you serve an apprenticeship, studying under a master
Compendium
- Sources->Dungeons & Dragons->Monster Manual
abandoned structures or around the bends of treacherous paths, these spirits tempt the curious into peril. Once their prey is vulnerable, will-o’-wisps feed on the life force of those they lay low. Roll
structure ready to collapse. 2 An ambush by hungry ghouls or vampires. 3 A dreaded ruin that curses those who enter. 4 The lair of a predator, like a bear or wyvern. 5 Patches of brown mold* or green
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shield 17th banishing smite, mass cure wounds Battle Ready When you reach 3rd level, your combat training and your experiments with magic have paid off in two ways: You gain proficiency with martial
5 feet of it.
Reaction
Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
cure wounds Battle Ready 3rd-level Battle Smith feature Your combat training and your experiments with magic have paid off in two ways: You gain proficiency with martial weapons. When you attack
feet of it.
Reaction
Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, Conjure Barrage
13 Aura of Purity, Fire Shield
17 Banishing Smite, Mass Cure Wounds
Level 3: Battle Ready Your combat training and your experiments with magic have paid off in two ways
Hit Points equal to 2d8 plus your Intelligence modifier.
Reactions
Deflect Attack. Trigger: A creature the defender can see within 5 feet of itself makes an attack roll against a creature other
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
bards find a home in Silverquill, putting the power of their voices to use with Silverquill magic. Wizards (especially those who study the Schools of Illusion and Enchantment) are common in
way to succeed. 4 I’ve mastered the art of using humor as a defense, and I always have a charming joke ready. 5 I always wait before speaking, analyzing the situation for whichever angle is most
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Scholar of Impossibilities Run this encounter when you’re ready to bring the hunt for R04M to an end. The tunnel ends in a ledge overlooking a vast, empty crevasse. No path clearly proceeds above or
evil being that calls itself the Scholar. It is curious about the characters and seeks to expose them to its corruptive ideas. Should a character converse with it, the Scholar speaks cryptically while
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
16). The earth cultists use this passage to enter and exit the tomb, and the Believers have disguised it to keep away the curious. Farther in, the tunnel is partially blocked with dusty canvas, broken
until you are ready to carry on with the next part of the adventure.) He carries four Mirabar trade bars, each a foot-long spindle of iron, like two long, four-sided pyramids joined at the base. These
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
orchestrate the downfall of others is why so many hags make their homes near humanoid settlements, which gives them a ready supply of creatures to tantalize and torment. Folk with nowhere else to turn
trust a hag. Hags are curious about other creatures of power. They enjoy receiving news and gossip about other hags and influential creatures such as dragons, demons, genies, and certain mortals
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of elemental rock, blasting out elemental air to deflect ranged attacks, and so on. The captain of the colossus could control all this weaponry through the docent network, but for optimal performance
upon a reality the world isn’t ready to face: an operational colossus (see the stat block in chapter 6). Entering a Colossus Map 4.8 shows a fallen colossus. The mostly hollow interior of a colossus
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
working prototypes not yet ready for public view, the Hall of Wonders is meant to showcase Gond’s perfected inspirations. It holds marvels ranging from lockboxes cleverly disguised as ordinary furniture to
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, or even take down an ogre. When the time comes to put those tactics to use in earnest, everyone will be ready. Cooperation is a fundamental principle in how halflings fend off their enemies. Every
concentrated effort. Turtle Shell. Halflings cluster together and cover each other with shields, washtubs, wheelbarrows, coffer lids, or anything else that can deflect a blow. Troll Knocker. A few halflings act
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
prototypes not yet ready for public view, the Hall of Wonders is meant to showcase Gond’s perfected inspirations. It holds marvels ranging from lockboxes cleverly disguised as ordinary furniture to
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
afraid but seems curious, and he is clean and seems well fed. He addresses the robed figure, calling her Xanthoria and asking her to show him what she’s doing in an attempt to alleviate his boredom
, and fungi. He lurks at the back of the cave, awaiting Xanthoria’s command before stepping out of the shadows. Additionally, nearby lurks the rotting husk of an infected treant ready to defend its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
belch smoke and flame. Forge of Doom. A colossal forge dominates the first floor of the Armory, which is open to the public. Mercenaries, mongers, and other curious buyers gawk at industrious
, supposedly impartial magistrate appointed by the Guvners. Punishments are tailored to fit the crime, and advocates are strongly encouraged. Lawyers and orators, these civil servants include bards
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
in area 5.
Round 12. Great Ulfe and the orcs from area 11 move to area 5 to ready a counterattack.
2. The Dwarf-Door Moving eastward from the ledge, the trail turns south and rises steeply through
sound of running water and a curious buzzing coming from far below.
The easternmost chamber in the Mountain Door complex formerly served as the main entrance to the Glitterhame, which occupies the great
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
house’s reputation for business meetings to deflect the suspicion of jealous spouses or gossipy wags. Unlike Merilyn, the Reveler’s Union — the city-spanning crew of night-workers — isn’t averse to selling
, presided over by an eccentric and brooding human wizard named Mandorcai. And then, just as suddenly as he had arrived, Mandorcai shut the manor’s doors and vanished from public life. Curious locals who
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
clasps an Instrument of the Bards (Ollamh harp), which she acquired in her youth. Taking the harp, plucking one of its strings, or removing the glass key from around Yemi’s neck ends the Sequester spell
, Yemi figures her old enemies are long gone, and she’s ready to return to the world. Jabari Weathers N13: Worm Cave A pillar of rock braces the roof of this dry cave, and the ground rumbles under your
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
sought-after courtesans meet their patrons in the Hissing Stones’ steamy private rooms, trusting to Merilyn’s silence and the house’s reputation for business meetings to deflect the suspicion of jealous
manor’s doors and vanished from public life. Curious locals who peered through the windows reported a completely empty manor, its furniture looking as though it hadn’t been touched in years. Yet soon
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
condition. Releasing Enstavva. If the characters end Enstavva’s Petrified condition, she is pensive and Friendly toward anyone who frees her. Enstavva knows Common, Dwarvish, and Giant. She is curious
here, Luskar the Frost Giant and his pet Rhinoceros come to investigate from their quarters (area D14), ready for a fight. D14: Giant Quarters If Luskar and his rhinoceros are encountered in area D13
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rope ladder, ready to be thrown over the side. Two 25-foot lengths of rope also lie neatly coiled at opposite edges of the deck. The two figures are Bloody Bjorn (pirate first mate; see appendix C) and
letters of a personal and intimate nature from three different women in three different ports (each of whom is under the misapprehension that she is Mrs. Sigurd “Snake Eyes“), and a curious
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tricks with good humor. Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To
possessing the item. Instead, it might send curious treasure hunters on a wild goose chase to search for the object while it watches from afar for its own pleasure. A Copper Dragon’s Lair Copper dragons






