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Returning 33 results for 'bards before desire cautious rune'.
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Bard
Legacy
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Classes
Basic Rules (2014)
set bards apart from their fellows. Only rarely do bards settle in one place for long, and their natural desire to travel—to find new tales to tell, new skills to learn, and new discoveries
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
magic set bards apart from their fellows. Only rarely do bards settle in one place for long, and their natural desire to travel — to find new tales to tell, new skills to learn, and new discoveries
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
magic set bards apart from their fellows. Only rarely do bards settle in one place for long, and their natural desire to travel — to find new tales to tell, new skills to learn, and new discoveries
Learning from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
48. Shagambi’s Tomb Each character who teleports into this tomb from area 47C appears atop a randomly determined teleportation rune (see “Teleportation Runes” below). Characters can also enter the
this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she can’t decide which rune is best. Impulsive Wongo thinks it’s a good idea to shatter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
otherwise avoid combat. Southeast Door This door has a stone wall behind it, inscribed upon which is an elder rune (see “Elder Runes”). Determine the rune randomly by drawing a card from the Elder Rune Deck
(see appendix B). The rune targets the creature closest to the open door. It then vanishes until the door is closed, whereupon another elder rune appears in its place. Treasure The harp played by the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is a sweet, purple sludge flowing through shallow troughs from which grells sup. Cautious of risking the wrath of an unknown number of grells deprived of their gastronomic satisfaction, the mind
flayer fanatics traded some of their most degenerate mind flayers to Naruv in exchange for a well-guarded place to scribe their bolstering rune. The characters can access the Feeder Trenches from area X4
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a sore reminder of the animosity that has often arisen between the two peoples. Desire. Tazmikella agrees with Protanther that the metallic dragons could strike against the chromatic dragons
cautious. If the party contains any character with a personal reputation for shady dealings (particularly a rogue or bard), she is unfriendly. Concession. Pick one magic item owned by a member of the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
shaped the magic of the Dracorage mythal, sending dragons across Faerûn into an uncontrolled rage. Convincing Protanther to trust humanoid factions that include elves is a difficult task. Desire
full strength. If this puts the humanoids at risk, so be it. Attitude. Neutral. If there are humans or tieflings in the party, Protanther is instead cautious. If there are elves in the party, he is
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
a sore reminder of the animosity that has often arisen between the two peoples. Desire. Tazmikella agrees with Protanther that the metallic dragons could strike against the chromatic dragons
cautious. If the party contains any character with a personal reputation for shady dealings (particularly a rogue or bard), she is unfriendly. Concession. Pick one magic item owned by a member of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their masters, drawn from the sorcerer or wizard lists. Suddenly, the paladin feels like a different class. Be cautious when changing the warlock spell list. Since warlocks regain their spell slots
firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
magic of the Dracorage mythal, sending dragons across Faerûn into an uncontrolled rage. Convincing Protanther to trust humanoid factions that include elves is a difficult task. Desire. Protanther
strength. If this puts the humanoids at risk, so be it. Attitude. Neutral. If there are humans or tieflings in the party, Protanther is instead cautious. If there are elves in the party, he is unfriendly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battalion. This elite unit fought at the forefront of the Last War, and Brelish bards still sing of the exploits of Khandan the Hammer and Meira the Huntress. At the end of the war, the battalion was split
the support of the crown, the King’s Citadel, and the larger Brelish army, largely summarized as the following parties: King Boranel. The king of Breland is a cautious advocate of the Redcloaks. He
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
experience, the characters can become overly cautious, and you run the risk of the action grinding to a halt as the players search every square inch of the dungeon for trip wires and pressure plates
for you to describe what happens next, the players should be specific about how they want to defeat the trap. Simply stating the desire to make a check isn’t helpful for you. Ask the players where their characters are positioned and what they intend to do to defeat the trap.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Roleplaying Devils As the DM, you can play devils as humorous, aloof, bombastic, conniving, or scatterbrained, but a general rule to follow is this: devils have no desire to do good. When dealing
is therefore not truly killed. However, a devil that is killed in the Nine Hells is dead forever; not surprisingly, that’s why devils tend to be more cautious in their dealings at home than abroad
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
treated with cautious respect until they prove themselves undeserving of such consideration. All rooms and corridors in this part of the dungeon have flat, 10-foot-high ceilings. 24a. Hall of Smiths Decor
can be found in area 14b). Characters must be 14th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
found on level 15.) Characters must be 13th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes
is cautious and patient. She has suffered more losses than her superiors would consider acceptable, so she’s waiting for reinforcements before launching any further assaults. The younger knight
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nonthreatening manner, the guards are cautious but willing to summon their leaders to speak on their behalf. If greeted with hostility, the drow elite warrior sounds the alarm with a single whistle, bringing
“Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Gates”). A creature that passes through the gate appears in area 5 on level 2, in the closest
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
three tabaxi hunters. Each of these groups can play as much of a role in the story as you desire. They could serve as enemies or as allies brought together by mutual interests. Yuan-ti Yuan-ti offer
territory and are unified only in their reverence of the Great Rift. Even if the vegepygmies could communicate with the characters, they have little desire to work with them. Their chiefs aren’t clever
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
, uncaring of the events of the world. They remarked on how the halflings enjoyed the simple pleasures of the moment, such as food and music, family, and friendship, and how they seemed to desire no more than
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, but given the extent of the losses against the orcs, it would be little surprise if their newer recruits were more smiths than warriors, serving their realm out of a sense of duty rather than a desire
known written copies have ever been reported. Only a privileged few non-dwarves have ever heard the Dirge in its entirety, and dwarf bards who want to perform this epic must demonstrate great skill in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
approach and state their business. Lysan and Zastra are cautious but friendly. They have a sardonic sense of humor developed after being stranded for so long. If the characters express no hostile
ship power the wards. Kycera knows one rune was placed in the ship’s stateroom, but she doesn’t remember the second rune’s location. She believes that magic or a pass phrase can deactivate the runes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
filled with Janyans enraptured by the low-toned, hypnotic music of a group of bards. Xoese-Addae leads the characters to a private audience suite overlooking the quad, occupied by a single Janyan wearing
—signs of her fervent desire to prove her connection and dedication to Djaynai. Personality Trait. “I have more important matters to attend to than you.” Ideal. “Tradition must be preserved at all costs
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
-year old human prefers the company of animals to people and often speaks of her desire to help beasts conquer Faerûn.
Zuri Kimyak. Zuri is a short woman in her twenties with wild black hair dyed
-headed, rune-covered staff, which is taller than her. She is the current Blackstaff and Archmage of Waterdeep. Lady Aribeth de Tylmarande is a half-elf depicted wearing plate armor emblazoned with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
Sansuri for a few months. She had him hurled from the battlements for joking about her quick temper and kept his harp as a memento. Banner of the Krig Rune. This magical war banner (see appendix B
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. The behir is hungry but cautious. If the characters don’t attack, the behir asks them in Draconic to drive the gricks out of the adjoining cave. If a fight breaks out, the behir tries to maneuver into
accompanying stat block) named Vundru. Vundru used to lurk much closer to Illithinoch, where he became infused with minor psychic abilities. He has no knowledge of the Far Realm and no desire to learn more
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of dealing with the characters honestly, since inferior beings don’t merit such treatment. Using its Probing Telepathy, it discerns each character’s greatest desire, then uses this information
a tightly sewn oilcloth — an instrument of the bards (Cli lyre) found by a cultist years before. The lyre is the cult’s greatest treasure, and has been kept as a gift for the leader that the cultists
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
collection. Treasure. Each rare book is worth 50 gp, and the entire collection is worth 5,000 gp. E10. Audience Chamber High-ranking Zhents who desire an audience with Manshoon come here. The room contains
gold amulet inset with a red crystal rune (worth 250 gp). A successful DC 15 Intelligence (Arcana) check reveals that the rune is a symbol of evocation, though the amulet is nonmagical. Vevette’s chest
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, to try new things, to imagine what they desire and then pursue it, and to be kind to others. In return for this freedom from the usual requirements of religion, Corellon expects them to address
be with. Stories of Hanali’s romantic adventures among elves and other mortals are perennial favorites when sung by elf bards and poets. In Arvandor, Hanali maintains a hidden pool called Evergold
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
while its captors are distracted. With its childlike intellect and telepathy, the otyugh broadcasts its desire for more food. The characters are able to communicate with the creature, and if they offer
Constrict or Swallow traits) Cage G. Two hook horrors Cage H. One wyvern Each cage has rune-scribed bars of steel. Transmutation magic on the bars renders them unbreakable, so a creature inside can’t
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
important to allow them to take rests. However, if the players become overly cautious and attempt to take a long rest after every encounter, have wandering monsters interrupt their attempts to sleep
Dexterity saving throw or take 3 (1d6) bludgeoning damage. The Big Foot ceases attacking if all the stomping feet are slain. The rune-graven footprints on the north and south walls power the magic of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cautious of outsiders but gullible, and they resent Ruxithid for putting them on guard duty. A character can convince the goblins to open the door with either a successful DC 15 Charisma (Deception or
creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes damage that varies depending on the last rune the creature tapped: Death. 13 (3d8) necrotic damage Light. 13 (3d8
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
an avalanche as it attacks. Overlords and Minions. Blue dragons covet valuable and talented creatures whose service reinforces their sense of superiority. Bards, sages, artists, wizards, and assassins
with no provocation, especially when dealing with potential threats to its territory. When dealing with sentient creatures, a green dragon demonstrates a lust for power that rivals its draconic desire
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tricks with good humor. Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To
a copper dragon, such companionship is a treasure to be coveted. Cautious and Crafty. When building its hoard, a copper dragon prefers treasures from the earth. Metals and precious stones are






