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Returning 35 results for 'bards behind diffusing corrupted recovery'.
Magic Items
Dungeon Master’s Guide
. Legend says Vecna’s destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind.
Bloodthirst. The sword thirsts for
corrupted by the Eye and Hand of Vecna.
Destroying the Sword. A creature attuned to both the Eye of Vecna and the Hand of Vecna can use the Wish property of those combined Artifacts to unmake the Sword of
Sword of Kas
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind. The world was made brighter thereby.
The Sword of Kas is a magic, sentient longsword that
foiling his machinations all help to fulfill this goal.
The Sword of Kas also seeks to destroy anyone corrupted by the Eye and Hand of Vecna. The sword’s obsession with those artifacts eventually
Monsters
Waterdeep: Dungeon of the Mad Mage
restrictions (see “Alterations to Magic”).
Arcane Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3
temporary hit points per level of the slot.Halaster, the Mad Mage of Undermountain, is the deranged individual behind most of the traps and horrors found in the great dungeon under Waterdeep
Monsters
Candlekeep Mysteries
energy. Creatures within 60 feet of Valin, including ones behind barriers and around corners, can’t regain hit points until the end of Valin’s next turn.
Whirlwind of Sand (Costs 2 Actions
, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by Valin remain in her possession.Valin Sarnaster has been thoroughly corrupted by visions of a future in which she sees herself
Monsters
Fizban's Treasury of Dragons
bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can
increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.Cold, RadiantChange Shape. The dragon magically transforms into
Backgrounds
Sword Coast Adventurer's Guide
: Founded more than a millennium ago, disbanded and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
Monsters
Fizban's Treasury of Dragons
glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods.
Cosmological Study
Many
Realm, an ancient amethyst dragon has been corrupted by aberrant influences and now leads a cult the dragon once opposed.
Amethyst Dragon Lairs
Amethyst dragons prefer lairs near water
Monsters
Quests from the Infinite Staircase
can’t be targeted by divination magic or perceived through magical scrying sensors.
Slimy Demise. When Zargon dies, its body dissolves into foul slime, leaving only its horn behind. Zargon re
within 1 mile of the lair have disadvantage on saving throws made to maintain concentration.
Corrupted Water. Rain and water sources within 1 mile of the lair are tainted. A creature that drinks the
Monsters
Fizban's Treasury of Dragons
.
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to
caverns hold the bulk of the dragon’s hoard, particularly art objects that are impressive but not irreplaceable.
Sleeping Chamber. At the heart of the lair, protected behind more thin crystal walls
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cruelty. Despoilers. A wastrilith contaminates the waters around it. Its noxious presence even affects nearby sources of water when the demon travels on land. The corrupted water, which contains a
that ingest water that has been corrupted by a wastrilith risk their very souls. Those who drink the poisonous liquid might wither away until they finally die, or remain alive only to become a thrall
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
corrupted cave. Ignore the secret door and the inner chambers behind it. Close off the tunnels leading off the map to the south, east, and north. The characters enter the cave in the southwest, following
Potion of Healing and the Lesser Restoration spell. Twig Blights. Just outside the cave, the characters encounter six Twig Blights. Corrupted Cave. Use the Underdark Warrens map in Appendix B for the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
naturally formed culvert in the northeast wall, beneath the ledge. The stream is only 3 feet deep. The crystal formations growing throughout the cave are large enough for characters to hide behind
corrupted elemental and the gargoyles for Nomi Pathshutter (see “Stoneheart Quarry” in the “Blingdenstone Outskirts” section).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers Any smart, non-evil character can join the Harpers of Waterdeep. Bards and wizards are especially welcome. Harpers are altruists who work behind the scenes to keep power out of the hands of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unapproachable, or they are curious and manipulative, pulling strings behind the scenes or trying to influence the world in arcane ways. Most dragons live on the mystery-shrouded continent of Argonnessen and
Khorvaire without contact with Argonnessen, and some dragons have been twisted by the daelkyr or corrupted by fiends; any of these could be an antagonist if the adventure you’re crafting calls for a cruel
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Old Dartwild Cabin As the characters approach the cabin, read the following text: The front door of the cabin is wide open, and a rotten stench emanates from it. A noise behind you signals the
more than harmless spectators. When the characters enter the cabin, read the following text: The cabin is full of buzzing flies. Seated in a dark corner behind a rickety kitchen table is what’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Jander Sunstar Near the summit of the hill, the vampire Jander Sunstar is impaled on one of the largest iron trees. This elf warrior, cursed to an eternity of undeath, tried to redeem his corrupted
Elturel. He betrayed his braver comrades by sealing the portal behind them. Jander and his fellow deserters never revealed their shameful retreat and betrayal of Zariel. It was a badge of shame that the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
destroyed by the eruption of Mount Hotenow. Waterdeep, the City of Splendors, is a seaside metropolis where people from all walks of life gather behind high walls.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
experiences in the Underdark, the adventurers should be able to think of a number of likely sites for the final battle. A few likely options are discussed here. STAYING BEHIND
One or more of the
, you can add some action for those who remain behind by having a small number of the demons summoned by the ritual attracted to the site of the ritual rather than the location of the dark heart
Monsters
Fizban's Treasury of Dragons
Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to track the influence of the Far Realm
, particularly art objects that are impressive but not irreplaceable.
Sleeping Chamber. At the heart of the lair, protected behind more thin crystal walls, the largest cavern serves as the dragon’s
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
behind the walls of the High City. Elmandar’s Star Charts is run by a retired elf adventurer who once served as the
spelljammer aboard a space galleon called the Eclipse (shown here as a model) The
“finder’s fee” for returning a lost item to its rightful owner. More important in the short term is the boost to its reputation that the business receives with every successful recovery. Great Market
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
to expel a dybbuk† from a corpse. The exorcist asks the characters to help in dispatch the Fiend. 9 Two bards† in the Heralds of Dust approach the characters and sing a ballad honoring the dead. If the
characters interrupt or otherwise ruin the tune, 1d4 irascible specters emerge from the walls and attack, causing the bards to flee. 10 Three skeleton farmers quietly tend to corpse-white grave
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through knowledge, rather than brute force. Harper agents are often
proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and innkeepers, rangers, and the clergy of gods that are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cells, they gather information throughout Faerûn, analyze the political dynamics in each region or realm, and use what they uncover to help the weak, the poor, and the oppressed from behind the scenes
information. He is approached by a wizard, who tells him that she belongs to a secret group looking to bring down Lord Rathmore and others who have been corrupted by evil. The wizard invites Vargan to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
corrupted moonwell. Either effect occurs once only per day per drinker. On the nights of the full moon, drinking the water of a moonwell can, at the DM’s discretion, have additional effects, such as
circles in the North are often allied with the Harpers, as they have common purpose, with bards and rangers serving as go-betweens. Individual Harpers can usually expect a circle to at least grant them
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to it, so it can't be behind total cover. If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into
magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. So gifted a musician was he that an admiring wizard gave Frody an instrument of the bards—a famous Canaith mandolin called Golden Axe. The mandolin’s magic served Frody well during his many
behind an open grave. After the halflings fled with the mandolin, Frody awakened, crawled from his coffin, shambled to his mother’s old cabin, and knocked on the door. The young family living there
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
sword urged Kas to destroy Vecna and usurp his throne. Legend says Vecna’s destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind
Vecna. Killing Vecna’s worshipers, destroying the lich’s works, and foiling his machinations all help to fulfill this goal. The Sword of Kas also seeks to destroy anyone corrupted by the Eye and Hand
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind. The world was made brighter thereby. The Sword of Kas is a magic, sentient longsword
to fulfill this goal. The Sword of Kas also seeks to destroy anyone corrupted by the Eye and Hand of Vecna. The sword’s obsession with those artifacts eventually becomes a fixation for its wielder
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Halaster Blackcloak Halaster, the Mad Mage of Undermountain, is the deranged individual behind most of the traps and horrors found in the great dungeon under Waterdeep. Undermountain is his home, an
Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3/Day). If Halaster fails a saving throw, he can choose to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
speaks of an iron door to the underworld behind which she lurks; when the time is right, she will tear it down, then eat the sun, plunging the world into darkness before she finally devours it. Yuan-ti
Merrshaulk’s devout turned to the worship of the Sibilant Death, believing him to be an avatar of their deity. They granted him enough power to mount a brief recovery, but those actions were too little and too
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the Runestone, which he can then deliver to Laeral in utmost secrecy. Jalester tells the characters that he wants the fragment for himself and won’t disclose its purpose, except to say that its recovery
. Instead, the dragon became corrupted by Shar’s magic and was transformed into a shadow dragon named Umbraxakar. In this evil form, the dragon fought by Vanrak’s side for years, even serving as his mount
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
accomplishments. A dwarf who has lived a good, fruitful life leaves behind a rich legacy of wondrous goods — gleaming metal goblets, gem-encrusted stone sculptures, tapestries made of ores and minerals
and then knowingly leave it vulnerable to being stolen (or worse). A dwarf who loses an item to thievery pursues the item’s recovery or seeks vengeance against the thieves with the same fury that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
connection to the divine. This character might be the driving force behind the group’s quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
Persuasion (or sometimes Intimidation) and Religion can be useful for this character. Many clerics fill this role, but devout bards can also be effective Teachers. Some Teachers bring skills from the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
otherwise avoid combat. Southeast Door This door has a stone wall behind it, inscribed upon which is an elder rune (see “Elder Runes”). Determine the rune randomly by drawing a card from the Elder Rune Deck
butterfly swarm is an instrument of the bards (Anstruth harp). The yellow sapphires carried by the animal-headed guards fit into the pillars in area 8. Each gemstone is worth 1,000 gp.






