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Returning 35 results for 'bards being diffusing clothes reward'.
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Elf
Legacy
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Species
Basic Rules (2014)
“I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
Backgrounds
Sword Coast Adventurer's Guide
, PersuasionTool Proficiencies: One type of gaming set or one musical instrumentLanguages: One of your choiceEquipment: A set of fine clothes, a signet ring or brooch, a scroll of pedigree, a skin of fine
maintain a less affluent lifestyle and use the difference as income—the benefit is a line of credit, not an actual monetary reward.
Suggested Characteristics
Use the tables for the noble
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
possibilities.) Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving behind the life
, vehicles (land) Equipment: A uniform of your company (traveler’s clothes in quality), an insignia of your rank, a gaming set of your choice, and a pouch containing the remainder of your last wages (10 gp)
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
possibilities.) Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving behind the life
, vehicles (land) Equipment: A uniform of your company (traveler’s clothes in quality), an insignia of your rank, a gaming set of your choice, and a pouch containing the remainder of your last wages (10 gp)
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
possibilities.) Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving behind the life
, vehicles (land) Equipment: A uniform of your company (traveler’s clothes in quality), an insignia of your rank, a gaming set of your choice, and a pouch containing the remainder of your last wages (10 gp)
Backgrounds
Sword Coast Adventurer's Guide
possibilities.)
Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving
)Equipment: A uniform of your company (traveler’s clothes in quality), an insignia of your rank, a gaming set of your choice, and a pouch containing the remainder of your last wages (10 gp)
Backgrounds
Ghosts of Saltmarsh
favorite fishing lure or oiled leather wading boots, a set of traveler’s clothes, and a belt pouch containing 10 gp
FEATURE: HARVEST THE WATER
You gain advantage on ability checks made using
scavengers. (Evil)
5
Balance. Do not fish the same spot twice in a row; suppress your greed, and nature will reward you. (Neutral)
6
Hard Work. No wave can move a soul hard at
Backgrounds
Sword Coast Adventurer's Guide
clothes, and a pouch containing 15 gp
Factions of the Sword Coast
The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
Backgrounds
Guildmasters’ Guide to Ravnica
.
Skill Proficiencies: Intimidation, Religion
Languages: Two of your choice
Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and
convinced that everyone I know is plotting against me.
3
I’ll brave any risk if the monetary reward is great enough.
4
I am convinced that I am far more important than anyone else is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of the bards (area 48), and Unkh’s robe of scintillating colors (area 55). If, in your estimation, a player did an extraordinary job roleplaying a trickster god’s flaw, the god’s spirit might reward
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of the bards (area 48), and Unkh’s robe of scintillating colors (area 55). If, in your estimation, a player did an extraordinary job roleplaying a trickster god’s flaw, the god’s spirit might reward
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of the bards (area 48), and Unkh’s robe of scintillating colors (area 55). If, in your estimation, a player did an extraordinary job roleplaying a trickster god’s flaw, the god’s spirit might reward
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, a bedroom, and a storage area.
Rain Barrel. A large barrel near the building holds clean water for washing dishes and clothes.
Apartments Services The apartments offer the following services
exist. Reward Inside each strongbox is 5 GP. If the characters manage to penetrate all the strongboxes, Lenk grouses about the boxes’ poor craftsmanship. If all the strongboxes thwart their attempts
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, a bedroom, and a storage area.
Rain Barrel. A large barrel near the building holds clean water for washing dishes and clothes.
Apartments Services The apartments offer the following services
exist. Reward Inside each strongbox is 5 GP. If the characters manage to penetrate all the strongboxes, Lenk grouses about the boxes’ poor craftsmanship. If all the strongboxes thwart their attempts
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, a bedroom, and a storage area.
Rain Barrel. A large barrel near the building holds clean water for washing dishes and clothes.
Apartments Services The apartments offer the following services
exist. Reward Inside each strongbox is 5 GP. If the characters manage to penetrate all the strongboxes, Lenk grouses about the boxes’ poor craftsmanship. If all the strongboxes thwart their attempts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
calls for them. Rizzeryl offers the adventurers a reward if they destroy both Xanathar Guild outposts on this level (areas 9 and 20) and return with the heads of both guild leaders, whose names, he
tells them, are Nadia the Unbent and Shunn Shurreth. Rizzeryl doesn’t reveal the nature of the reward, other than to say it will make the party’s exploration of Undermountain easier. If the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
calls for them. Rizzeryl offers the adventurers a reward if they destroy both Xanathar Guild outposts on this level (areas 9 and 20) and return with the heads of both guild leaders, whose names, he
tells them, are Nadia the Unbent and Shunn Shurreth. Rizzeryl doesn’t reveal the nature of the reward, other than to say it will make the party’s exploration of Undermountain easier. If the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
calls for them. Rizzeryl offers the adventurers a reward if they destroy both Xanathar Guild outposts on this level (areas 9 and 20) and return with the heads of both guild leaders, whose names, he
tells them, are Nadia the Unbent and Shunn Shurreth. Rizzeryl doesn’t reveal the nature of the reward, other than to say it will make the party’s exploration of Undermountain easier. If the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
approaches the characters in plain clothes and asks them to keep their eyes open for Falkir’s Fist, a band of four dwarf adventurers that disappeared in Undermountain over a year ago. The leader of the band
a spider. The gemstone has no magical properties as far as he knows. Joroth offers the friendship of the Lords’ Alliance as a reward, which can be useful if one or more of the characters find
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
approaches the characters in plain clothes and asks them to keep their eyes open for Falkir’s Fist, a band of four dwarf adventurers that disappeared in Undermountain over a year ago. The leader of the band
a spider. The gemstone has no magical properties as far as he knows. Joroth offers the friendship of the Lords’ Alliance as a reward, which can be useful if one or more of the characters find
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
approaches the characters in plain clothes and asks them to keep their eyes open for Falkir’s Fist, a band of four dwarf adventurers that disappeared in Undermountain over a year ago. The leader of the band
a spider. The gemstone has no magical properties as far as he knows. Joroth offers the friendship of the Lords’ Alliance as a reward, which can be useful if one or more of the characters find
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and down the front of her clothes. She’s shaking, with wide eyes, and holding a large, square book that has blood on the corner of its metal spine.
The book in Gailby’s possession is Shemshime’s
. Reward. The Avowed give the characters a bag of holding as a reward for defeating Shemshime. TROUBLESHOOTING
The adventure assumes that the quarantine remains intact. But there’s a reasonable chance
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and down the front of her clothes. She’s shaking, with wide eyes, and holding a large, square book that has blood on the corner of its metal spine.
The book in Gailby’s possession is Shemshime’s
. Reward. The Avowed give the characters a bag of holding as a reward for defeating Shemshime. TROUBLESHOOTING
The adventure assumes that the quarantine remains intact. But there’s a reasonable chance
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and down the front of her clothes. She’s shaking, with wide eyes, and holding a large, square book that has blood on the corner of its metal spine.
The book in Gailby’s possession is Shemshime’s
. Reward. The Avowed give the characters a bag of holding as a reward for defeating Shemshime. TROUBLESHOOTING
The adventure assumes that the quarantine remains intact. But there’s a reasonable chance
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wading boots, a set of traveler’s clothes, and a belt pouch containing 10 gp Feature: Harvest the Water You gain advantage on ability checks made using fishing tackle. If you have access to a body of
not fish the same spot twice in a row; suppress your greed, and nature will reward you. (Neutral) 6 Hard Work. No wave can move a soul hard at work. (Any) Fisher Bonds d6 Bond 1 I lost something
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of artisan’s tools, fine clothes, 20 gp Feature: Legalese Your experience with your local legal system has given you a firm knowledge of the ins and outs of that system. Even when the law is not on
person who gains the most reward for the least effort wins.
2 Three magic beans for just one cow? What a deal!
3 I have only one vice, but it controls my life.
4 Sleep is for the weak
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wading boots, a set of traveler’s clothes, and a belt pouch containing 10 gp Feature: Harvest the Water You gain advantage on ability checks made using fishing tackle. If you have access to a body of
not fish the same spot twice in a row; suppress your greed, and nature will reward you. (Neutral) 6 Hard Work. No wave can move a soul hard at work. (Any) Fisher Bonds d6 Bond 1 I lost something
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wading boots, a set of traveler’s clothes, and a belt pouch containing 10 gp Feature: Harvest the Water You gain advantage on ability checks made using fishing tackle. If you have access to a body of
not fish the same spot twice in a row; suppress your greed, and nature will reward you. (Neutral) 6 Hard Work. No wave can move a soul hard at work. (Any) Fisher Bonds d6 Bond 1 I lost something
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of artisan’s tools, fine clothes, 20 gp Feature: Legalese Your experience with your local legal system has given you a firm knowledge of the ins and outs of that system. Even when the law is not on
person who gains the most reward for the least effort wins.
2 Three magic beans for just one cow? What a deal!
3 I have only one vice, but it controls my life.
4 Sleep is for the weak
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of artisan’s tools, fine clothes, 20 gp Feature: Legalese Your experience with your local legal system has given you a firm knowledge of the ins and outs of that system. Even when the law is not on
person who gains the most reward for the least effort wins.
2 Three magic beans for just one cow? What a deal!
3 I have only one vice, but it controls my life.
4 Sleep is for the weak
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Temple Locations T10-T18 T10. Ilmar’s Room The cluttered state of this room suggests that its occupant has been staying at the temple for some time. Clothes and cosmetic products are scattered across
creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. The wand is Sylvarie’s, but she offers it to the characters as a reward for ending her
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, revealing another room once hidden behind a secret door.
The small room is strewn with shattered pottery, a broken chest of empty drawers, and a moldering pile of clothes. A successful DC 12
Intelligence (Investigation) check shows this room has been ransacked; the chest of drawers and pottery have been carelessly handled and the clothes tossed about. Treasure. A character who searches the pile
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, revealing another room once hidden behind a secret door.
The small room is strewn with shattered pottery, a broken chest of empty drawers, and a moldering pile of clothes. A successful DC 12
Intelligence (Investigation) check shows this room has been ransacked; the chest of drawers and pottery have been carelessly handled and the clothes tossed about. Treasure. A character who searches the pile
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, revealing another room once hidden behind a secret door.
The small room is strewn with shattered pottery, a broken chest of empty drawers, and a moldering pile of clothes. A successful DC 12
Intelligence (Investigation) check shows this room has been ransacked; the chest of drawers and pottery have been carelessly handled and the clothes tossed about. Treasure. A character who searches the pile
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Temple Locations T10-T18 T10. Ilmar’s Room The cluttered state of this room suggests that its occupant has been staying at the temple for some time. Clothes and cosmetic products are scattered across
creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. The wand is Sylvarie’s, but she offers it to the characters as a reward for ending her






