Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bards being druids closed red'.
Other Suggestions:
bards being druids chosen red
Species
Eberron: Forge of the Artificer
philosophy often become bards, diplomats, mediators, or translators. Others, fascinated by their distant connection to the Fey, seek to build bridges between the Material Plane and the Feywild of
Thelanis. These Khoravar often become druids or warlocks with archfey patrons.
Khoravar Traits
Creature Type: HumanoidSize: Medium (about 4–6 feet tall) or Small (about 2–4 feet tall), chosen when you select this speciesSpeed: 30 feet
Equipment
Combat
Utility
Whimsy
18
18
19
The Running Kirio is a rare bird of paradise with brilliant red plumage that appears only when an elder spirit is nearby. For the extremely
collected by the druids who, after a sighting of an elder spirit, are sure to scour the area for this most exotic of prizes.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
are traditionally neutral, as are typical townsfolk.”
Chaotic Neutral. “Many rogues and bards are chaotic neutral.”
Lawful Evil. “Devils and blue dragons are typically lawful evil.”
Neutral Evil. “Yugoloths are typically neutral evil.”
Chaotic Evil. “Demons and red dragons are typically chaotic evil.”
celestials are neutral good.”
Chaotic Good. “Copper dragons and unicorns are typically chaotic good.”
Lawful Neutral. “Modrons and many wizards and monks are lawful neutral.”
Neutral.“Druids
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Natural Druids Firbolgs have a talent for druidic magic. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their
development. Almost every firbolg learns a few spells, typically those used to mask their presence, and many go on to master nature magic. Firbolgs who become druids serve as stronghold leaders. With
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
like these exist in your world. Wizards (and bards and druids) might be so rare that a player character learns from a single mentor and never meets another character of the same class, in which case
hierarchy, he is allowed to wear the red and green robes of a master. Of course, when he wears these robes, his occupation is easily identified by those who know of the cabal. This recognition could be a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
they have their own unique traditions of art and music. Rangers, rogues, and bards all have a place in the clans, and there are gatekeeper druids among them. Some in the clans worship a limited form of
skilled hunters with a close bond to the natural world; barbarians, druids, and rangers all have a place here. Outlander and hermit are both appropriate backgrounds for a tribal Marcher.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fearful villagers, leaving Tristen to be adopted by local druids. But during his teenage years, Tristen’s dhampir nature revealed itself (see chapter 1). When the druids discovered the youth’s hunger for
blood, they cast him out, but Tristen grew enraged and slaughtered the druids, draining them all. The sacred waters of the druids’ rituals had infused their blood, though, making it poison to the half
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
unexpected red of mistletoe on an oak—and it is in this space that the Celtic gods dwell. They sprang from the brook and stream, their might heightened by the strength of the oak and the beauty of the
often served by druids as by clerics, for they are closely aligned with the forces of nature that druids revere.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Creation Options Next are four chapters of character-focused content: Chapter 6: Rogue. This chapter provides advice and new magic items suited to bards, rangers, rogues, and other
also includes character creation advice and magic items appropriate for clerics, druids, paladins, and other characters with a connection to the divine. Chapter 9: Knight. Characters who draw the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
temples, but druids and their followers still gather to honor the cycles of nature and to ensure the natural balance isn’t threatened. People who dwell in or near wild lands do well to learn if a druid
where the circle meets, all given equal voice. Numerous circles are found across Faerûn, usually made up of no more than a dozen or so druids, plus their allies. They include the High Dance, guarding
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
unexpected red of mistletoe on an oak—and it is in this space that the Celtic gods dwell. They sprang from the brook and stream, their might heightened by the strength of the oak and the beauty of the
often served by druids as by clerics, for they are closely aligned with the forces of nature that druids revere. Celtic Deities Deity
Alignment
Suggested Domains
Symbol
The Daghdha, god of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
fey creatures. Bards and archfey warlocks are often found among the Greensingers, and the Circles of Dreams works well for Greensinger druids. The Gatekeepers protect the natural world from unnatural
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who tell tales of past glory. Among the Dhakaan, goblinoids work together. Hobgoblins are the strategists and
commanders, typically having the skills of fighters, bards, or rangers. Bugbears cultivate a focused battle rage and are typically barbarians. Goblins are largely artisans and laborers, but
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q21. North Alcove A red velvet curtain hangs in front of an alcove in the northeast corner of this hall. The alcove is empty except for the narrow windows in the back walls. Whenever the characters
part the curtain and leave, the curtain is closed when they return. Only by removing the curtain from its rod can they prevent the curtain from closing on its own.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
become bards, diplomats, mediators, or translators. Others, fascinated by their distant connection to the Fey, seek to build bridges between the Material Plane and the Feywild of Thelanis. These
Khoravar often become druids or warlocks with archfey patrons. Khoravar Traits Creature Type: Humanoid
Size: Medium (about 4–6 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the bards, each of which is named after one of the colleges. See chapter 7 of the Dungeon Master’s Guide for the game statistics of these magic instruments. Long ago, bards who sought the rank of
tradition fell when the colleges went into decline, but some bards dream of restoring it. College of Fochlucan The original College of Fochlucan once stood on the northeastern edge of Silverymoon. Many years
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, and bards and rogues certainly have a place on the plains. Outlander is a logical background, but you could easily be a bold folk hero, a dashing entertainer, or a clever charlatan. You could even be an
, and they’re all around you. Do you believe that the spirits guide your actions? Do you show respect to the spirits of a location? Talentan shamans tend to be Shepherd or Moon druids, often assuming
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Rumors in Red Larch Red Larch is described in detail in chapter 2. Characters who take the time to talk to locals might gain a lead or learn something useful. The best places to hear the latest
around Red Larch reveals the following rumors. The Mirabar delegation was last seen in the town of Beliard. This information comes from a caravan guard in the Helm at Highsun and an itinerant priest
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
communication and cooperation between members of different cultures or species. Khoravar who follow this philosophy often become bards, diplomats, mediators, or translators. Others are fascinated by their
distant connection to the fey and seek to build bridges between the Material Plane and the Feywild of Thelanis. These Khoravar often become Greensinger druids or warlocks with Archfey patrons
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Valley to the dragonmarked houses. Kaylessa runs Red Larch’s inn, the Swinging Sword, on behalf of House Ghallanda, and many of the town’s wagonwrights are affiliated with House Lyrandar. The missing
delegation that kicks off the adventure in chapter 3 might be organized by House Kundarak. Include some NPCs of Eberron-specific races. Grund in Red Larch (described in chapter 6) can be a warforged
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
. For this purpose, long ago a group of the finest bards in Sharn founded the Circle of Song, an alliance of entertainers and adventurers. The Circle of Song is an informal organization, open to any
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
neutral. Neutral (N) is the alignment of those who prefer to steer clear of moral questions and don’t take sides, doing what seems best at the time. Druids are traditionally neutral, as are typical
townsfolk. Chaotic neutral (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful evil (LE) creatures methodically take what
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
symbol) to ward off misfortune. The same gesture raised to the head signifies a salute; when pointed at someone, the “horns” indicate ill favor directed toward that individual. Many druids worship
Beshaba as one of the First Circle. They propitiate her with dances while wearing fire-blackened antlers dipped in blood. According to these druids, her holy symbol is the horns of a stag because when
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
A Bard’s Muse Naturally, every bard has a repertoire of songs and stories. Some bards are generalists who can draw from a wide range of topics for each performance, and who take pride in their
versatility. Others adopt a more personal approach to their art, driven by their attachment to a muse — a particular concept that inspires much of what those bards do in front of an audience. A bard who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Malar The Beastlord, the Black-Blooded One Malar epitomizes the dark side of nature, the world that is red in tooth and claw. His faithful believe the hunt is the center point between life and death
devotees who are druids and rangers of particularly savage inclination, and many barbarians take Malar as a patron for his ferocity and cruelty. His priests use claw bracers, impressive gauntlets bedecked with stylized claws that jut out from the ends of the fists, as ceremonial weapons.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
communication and cooperation between members of different cultures or species. Such Khoravar often become mediators, diplomats, translators, or bards. Others are fascinated by their distant connection to
the Fey, becoming Greensinger druids or warlocks bargaining with Archfey. As a Khoravar, do any of these paths appeal to you? Half-Elves and Dragonmarks Half-elves families carry two dragonmarks
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Charisma to work in the service of the state. These characters often come from a noble background and bring proficiency in skills such as Intimidation and Persuasion to their work. Bards are natural fits in
disasters jeopardizing the nation as a whole. Wardens are often rangers or druids, with proficiency in Nature and Perception. They might come from backgrounds as outlanders or hermits, making them more comfortable in the wilds than in cities or royal courts.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hounds. Thorsk Thelorn in Red Larch can connect the symbol to a mysterious gathering of druids in the Sumber Hills he heard about from a passing merchant and provide directions to Scarlet Moon Hall.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wines: the unremarkable Purple Grapemash No. 3, the slightly more tantalizing Red Dragon Crush, and the rich Champagne du le Stomp. Ten years ago, one of the vineyard’s magic gems was dug up and stolen
against the winery, antagonizing the wereravens like a bad neighbor. Five days ago, evil druids stole the third and final gem and bore it to Yester Hill (chapter 14). The wereravens launched a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
different races or cultures. The bardic colleges might be closed to everyone except elves, dragonborn might be the only creatures capable of becoming sorcerers, and all warlocks in your world might be human
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open
shadows of an alley, or candlelight under a closed secret door. FINDING A HIDDEN OBJECT
When your character searches for a hidden object such as a secret door or a trap, the DM typically asks you to make
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and shy, they are fiercely protective of their domain, regarding all plants and animals as their children. Chislev’s followers are often hermits, druids, and others who revere nature without asking
anything in return. Lunitari Lunitari, the god of neutral magic and illusions, is patron of the Mages of High Sorcery’s Order of the Red Robes and other neutral mages. With her cousins Solinari and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
law. The Quiet Folk, a group of thieving goblins, operates in the sewers below Tavick’s Landing, while the Red Jackals, a more violent gang of shifters and orcs, fiercely defends its territory below
occurrences among the refugees from Cyre in High Walls (in Lower Tavick’s Landing), characters might find clues that draw them down to the Citadel of the Closed Circle in Khyber’s Gate, where a mind flayer
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
closed, though most are unlocked and don’t require portal keys to enter. Each door on the staircase occupies a landing with at least two staircases connected to it, leading to and from other landings
and their respective doors. The doors and their landings are altered by planar magic, taking on characteristics of their destinations. Red light seeps from the seams of a gloomy, jet-black door to the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
balconies. Curtains. The curtains that hang across doorways are made of black fabric, and each curtain has been enchanted so that sound doesn’t pass through it while it is closed. Doors. With the exception
one side shaped like a smiling theater mask; a similar knocker on the opposite side is shaped like a frowning theater mask. None of these doors have locks. Light. Glowing orbs of red glass are set into






