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Returning 35 results for 'bards beings diffusing changes reduced'.
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Spells
Player’s Handbook
unwilling creature, it can make a Constitution saving throw. On a successful save, the spell has no effect.
Everything that a targeted creature is wearing and carrying changes size with it. Any item
saving throws. The target’s attacks with its reduced weapons or Unarmed Strikes deal 1d4 less damage on a hit (this can’t reduce the damage below 1).
Monsters
Lorwyn: First Light
", "rollType":"damage", "rollAction":"Miasmic Globule", "rollDamageType":"Acid"} Acid damage, and the target’s Speed is reduced by 10 feet until the end of the incarnation’s next turn.
Spectral
condition. Success: Half damage only.The incarnations of transience represent all that is fleeting or ephemeral. Despite their apparent bulk, these incarnations are actually ephemeral beings with only a
Monsters
Lorwyn: First Light
of nature are beyond the ken of most mortal beings—untamable, primal, and awe inspiring.
In the realm of Lorwyn-Shadowmoor, these beings take the forms of chimeric behemoths that combine the
incarnation changes its size to Medium, Large, or Huge.
Teleport. The incarnation teleports up to 60 feet to an unoccupied space it can see. The incarnation can’t teleport while it has a creature Grappled.
Enlarge/Reduce
Legacy
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Spells
Basic Rules (2014)
unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.
If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an
damage.
Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example
Monsters
The Book of Many Things
the living portents impact the earth, they carve great craters, yet miraculously, none who live in the impact zone are harmed. These beings of light then assume Humanoid forms to blend in with the
inhabitants of the world.
Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they
Monsters
Dragonlance: Shadow of the Dragon Queen
damage.Skeletal knights are powerful Undead that arise to serve even more wicked beings—often death knight;death knights. Those who become skeletal knights were typically virtuous in life but betrayed
free to pursue its own ends.
Skeletal knights are relentless in battle and difficult to destroy. They cling to the sins that curse them, and they fight until their skulls are reduced to shards. Their
Monsters
Icewind Dale: Rime of the Frostmaiden
and psychic damage, and immunity to bludgeoning, piercing, and slashing damage that is nonmagical. If any section is reduced to 0 hit points, the living spell and its chamber are destroyed (see
-foot-square section of its extradimensional chamber is reduced to 0 hit points, or when the living spell has no surface to attach to. When the living spell is destroyed, the contents of its
Monsters
Van Richten’s Guide to Ravenloft
":"necrotic"} necrotic damage.
The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the nosferatu regains hit points equal to that amount. The reduction lasts
until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A Humanoid slain in this way and then buried in the ground rises as a nosferatu after 1d10
Monsters
Dragonlance: Shadow of the Dragon Queen
after the possession ends.
Change Shape. Leedara magically assumes the appearance she had in life, and her creature type changes to Humanoid, while retaining her other game statistics. This
transformation ends if Leedara is reduced to 0 hit points or uses an action to end it.Leedara died during the Cataclysm over three hundred years ago. Once an elven priest, Leedara witnessed her companion and
Monsters
Bigby Presents: Glory of the Giants
the end of every turn, but it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a cloud rune on a mask in its possession when it finishes
treasures—often by gambling. While many cloud giants are content with risking their wealth in games with each other, those who aim for the top of their ordning challenge all manner of beings in
Monsters
Spelljammer: Adventures in Space
own. The duplicate takes its turn immediately after the reigar. It vanishes after 1 hour or when it is reduced to 0 hit points.Reigar were once cephalopods similar to octopi. They inhabited the
magical display is a cloud of twinkling, glittering motes that changes color randomly and repels attacks.
Gifted with audacious hearts, reigar emerged from the Ysgardian seas to test their mettle on
Monsters
Bigby Presents: Glory of the Giants
effect on itself on a success.
If a creature is reduced to 0 hit points by this psychic damage, it dies and its head explodes if it has one.
Spellcasting (Psionics). The herald casts one of the
: control water, control weather (as an action), sendingAncient and alien beings dwell or slumber in ocean depths, awaiting some cosmic circumstance that signals their time to rise. In their retreat
Monsters
Vecna: Eve of Ruin
Legendary Resistance (3/Day). If Strahd fails a saving throw, he can choose to succeed instead.
Master of the House. When Strahd is reduced to 0 hit points, he dissolves into mist and immediately
itself on a success. Otherwise, the effect lasts 24 hours or until Strahd is reduced to 0 hit points, is on a different plane of existence than the target, or uses a bonus action to end the effect
Monsters
Mythic Odysseys of Theros
), the Returned lose their identities, which manifest as separate beings known as eidolons. The experience of escaping the Underworld also causes them to lose their faces, which become expressionless
long-term memories, they generally can’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to
Monsters
Mythic Odysseys of Theros
, which manifest as separate beings known as eidolons. The experience of escaping the Underworld also causes them to lose their faces, which become expressionless surfaces with empty eye sockets and gaping
’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance
Monsters
Mythic Odysseys of Theros
, which manifest as separate beings known as eidolons. The experience of escaping the Underworld also causes them to lose their faces, which become expressionless surfaces with empty eye sockets and gaping
’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance
Monsters
Icewind Dale: Rime of the Frostmaiden
Petrified Death. A tomb tapper reduced to 0 hit points turns into a lifeless stone statue. Anything it's wearing or carrying is not transformed.
Sense Magic. The tomb tapper senses magic within 30
tombs, temples, and caves in search of magic items, which they bear off. They usually try to seize magic from beings that they encounter.
Magic is sacred to tomb tappers. They don't use any magic items
Monsters
Van Richten’s Guide to Ravenloft
","rollDamageType":"psychic"} psychic damage and gain 1 level of exhaustion. The mind flayer regains a number of hit points equal to the psychic damage dealt. A creature reduced to 0 hit points by the
grotesque balm stalls the elder brain’s degeneration but is far from a cure.
Vampiric mind flayers are physically and mentally unstable beings. Ghoulish creatures, they let nothing stand between
Monsters
Vecna: Eve of Ruin
condition. All vines immediately wither and disappear when the dryad is reduced to 0 hit points.
Spellcasting. The dryad casts one of the following spells, requiring no material components and using
great evil and is unable to forgive itself, the dryad might transform into a wicked Fey monster called a deadbark dryad. Such dryads relinquish any compassion they once felt for living beings and
Monsters
Waterdeep: Dungeon of the Mad Mage
changes. He prefers to remain unseen, skulking about invisibly or peering through scrying sensors that resemble wide-open eyes surrounded by sparkling motes of light.
Halaster’s abilities far
, however, Halaster is alert and attentive to the activities and preparations of all beings near him. He never willingly enters combat without first casting mage armor and mind blank on himself.As the
Monsters
Bigby Presents: Glory of the Giants
", "rollType":"damage", "rollAction":"Freezing Breath", "rollDamageType":"cold"} cold damage, and its speed is reduced to 0 until the end of its next turn. On a successful save, a creature takes half as
the substance of the world together. (See “Giants of Myth” in chapter 3 for additional inspiration.)
Scions of giants’ gods are enormously powerful beings who infuse the world around
Monsters
Mythic Odysseys of Theros
expected—not that they remember what it was they expected. As a result of having followed the Path of Phenax (see chapter 4), the Returned lose their identities, which manifest as separate beings
relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance.
Returned Masks. Adventurers
Backgrounds
Sword Coast Adventurer's Guide
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Return to Worms. When the mage is reduced to 0 hit points, it breaks apart into a swarm of insects (see the Monster Manual) in the same space. Unless the swarm is destroyed, the mage reforms from it
planes of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these
Monsters
Bigby Presents: Glory of the Giants
.)
Scions of giants’ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds, they slumber and have become part of the landscape. In this case
an action to break away the ice. A creature hindered by ice has its speed reduced to 0.
Lightning Bolts. Bolts of lightning strike down. Each creature in the cylinder must succeed on DC 25 Dexterity
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
accordance with the new arrangement of the plane of absolute law. Depending on how the characters’ mimir affected the liberated modrons, the axiomatic beings affect the multiverse in one of the following ways
their home plane, the modrons report their data, which results in incremental refinements to Mechanus’s workings. No precipitable changes to the status quo of the multiverse occur. No other creatures
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
accordance with the new arrangement of the plane of absolute law. Depending on how the characters’ mimir affected the liberated modrons, the axiomatic beings affect the multiverse in one of the following ways
their home plane, the modrons report their data, which results in incremental refinements to Mechanus’s workings. No precipitable changes to the status quo of the multiverse occur. No other creatures
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
accordance with the new arrangement of the plane of absolute law. Depending on how the characters’ mimir affected the liberated modrons, the axiomatic beings affect the multiverse in one of the following ways
their home plane, the modrons report their data, which results in incremental refinements to Mechanus’s workings. No precipitable changes to the status quo of the multiverse occur. No other creatures
Monsters
Fizban's Treasury of Dragons
bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair
statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Monsters
Fizban's Treasury of Dragons
the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can
any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Monsters
The Book of Many Things
with advantage.Sometimes deeply devout people, usually either Humanoids or medusas, dedicate themselves to a cause and are transformed by a deity or magic into hierophant medusas—beings with
DC 15 Constitution saving throw. On a failed save, a target’s speed is reduced to 0 and can’t increase. On a successful save, its speed is halved. The target’s speed returns to normal
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
effects in a 1-mile radius around the Three Moons Vault. These effects are suppressed in the vault’s locations. Forced Transformation A werewolf that enters the red moonlight changes into its wolf or
hybrid form, and it has the poisoned condition as long as it is within 1 mile of Three Moons Vault. As long as it remains in this area, the creature can’t willingly change shape unless it is reduced to 10
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
effects in a 1-mile radius around the Three Moons Vault. These effects are suppressed in the vault’s locations. Forced Transformation A werewolf that enters the red moonlight changes into its wolf or
hybrid form, and it has the poisoned condition as long as it is within 1 mile of Three Moons Vault. As long as it remains in this area, the creature can’t willingly change shape unless it is reduced to 10
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
effects in a 1-mile radius around the Three Moons Vault. These effects are suppressed in the vault’s locations. Forced Transformation A werewolf that enters the red moonlight changes into its wolf or
hybrid form, and it has the poisoned condition as long as it is within 1 mile of Three Moons Vault. As long as it remains in this area, the creature can’t willingly change shape unless it is reduced to 10
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mythic Monsters This section describes three of Theros’s most infamous terrors, beings whose might and dreadful deeds set them apart as menaces of legendary proportions. While many of Theros’s
twist that changes the way the monster behaves, restores its resources, or provides it with new actions to use. As a result, the battle becomes deadlier and rages on for longer than most combat






