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Returning 35 results for 'bards beings diffusing cunning ray'.
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Monsters
Tyranny of Dragons
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic
spell attacks). Jamna has the following spells prepared from the wizard spell list:
Cantrips (at will): mage hand, minor illusion, prestidigitation, ray of frost
1st level (3 slots): charm person
Monsters
Dragon of Icespire Peak
Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence
, prestidigitation, ray of frost (see “Actions” below)
1st level (3 slots): detect magic, mage armor, magic missile (see “Actions” below), shieldMagic Missile (Expends a 1st
Monsters
Mythic Odysseys of Theros
with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost (see “Actions” below)
1st level (4 slots): color spray, expeditious retreat
, sleep
2nd level (2 slots): blur, cloud of daggers, invisibilityMultiattack. The hoplite makes three weapon attacks. It can replace one weapon attack with ray of frost.
Spear. Melee or Ranged Weapon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
mindwitness makes one Bite attack and one Tentacles attack, or it uses Eye Ray three times.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach
":"psychic"} psychic damage. If the target is Large or smaller, it is grappled (escape DC 13) and must succeed on a DC 13 Intelligence saving throw or be restrained until this grapple ends.
Eye Ray. The
Monsters
Planescape: Adventures in the Multiverse
Multiattack. The aurumach makes three Manifested Blade or Gleaming Ray attacks.
Manifested Blade. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Manifested
Blade"} to hit, reach 10 ft., one target. Hit: 23 (4d8 + 5);{"diceNotation":"4d8+5", "rollType":"damage", "rollAction":"Manifested Blade", "rollDamageType":"force"} force damage.
Gleaming Ray. Ranged
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The nagpa makes three Staff or Deathly Ray attacks. It can replace one attack with a use of Spellcasting.
Staff. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit
);{"diceNotation":"7d6","rollType":"damage","rollAction":"Staff","rollDamageType":"necrotic"} necrotic damage.
Deathly Ray. Ranged Spell Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit
Xvart Warlock of Raxivort
Legacy
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Monsters
Volo's Guide to Monsters
, prestidigitation
1st–2nd level (2 2nd-level slots): burning hands, expeditious retreat, invisibility, scorching ray
Low Cunning. The xvart can take the Disengage action as a bonus action on each of
Monsters
Guildmasters’ Guide to Ravnica
with spell attacks). The kraul can innately cast the following spells, requiring no material components:
At will: chill touch, poison spray
3/day each: ray of enfeeblement, ray of sickness
1/day each
linger at the margins of the undercity but now increasingly making their buzzing voices heard in the subterranean Golgari guildhall. These six-legged, insectile beings are hard-headed and literal-minded
Monsters
Out of the Abyss
Stone Camouflage. The Pudding King has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Gnome Cunning. The Pudding King has advantage on Intelligence, Wisdom, and Charisma
, ray of sickness, shield
2nd level (3 slots): crown of madness, misty step
3rd level (3 slots): gaseous form, stinking cloud
4th level (3 slots): blight, confusion
5th level (1 slot): cloudkillWar
classes
Player’s Handbook
multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
Monsters
Mordenkainen's Fiendish Folio Volume 1
laughter1/day each: heal, heat metal, mirror imageMultiattack. The forlarren makes two claw attacks and one gore attack, or it makes three chromatic ray attacks.
Claw. Melee weapon attack: +5
":"damage","rollAction":"Gore","rollDamageType":"piercing"} piercing damage.
Chromatic Ray. Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit"} to hit, range 60 ft., one target. Hit: 3
Lich
Legacy
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Monsters
Basic Rules (2014)
following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow
.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses
Monsters
Curse of Strahd
). Exethanter has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
Turn Resistance. Exethanter has advantage on saving throws against any effect that turns
academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including
Monsters
Waterdeep: Dungeon of the Mad Mage
the following wizard spells prepared:
She can cast the alter self spell at will.
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile
and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy
Valindra Shadowmantle
Legacy
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Monsters
Tomb of Annihilation
(at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image
reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb
Monsters
Vecna: Eve of Ruin
legendary action option can be used at a time and only at the end of another creature’s turn. Strahd regains spent legendary actions at the start of his turn.
Cunning Escape. Strahd moves up to
. Little happens there without the Darklord’s knowledge, although Strahd rarely pays attention to what he considers the uninteresting dealings of lesser beings.
History
In life, Strahd von
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Goblin, Sylvan
Challenge 1 (200 XP)
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide
action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Jamna is a 4th-level spellcaster that uses Intelligence as her
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Goblin, Sylvan
Challenge 1 (200 XP)
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide
action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Jamna is a 4th-level spellcaster that uses Intelligence as her
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Goblin, Sylvan
Challenge 1 (200 XP)
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide
action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Jamna is a 4th-level spellcaster that uses Intelligence as her
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Goblin, Sylvan
Challenge 1 (200 XP)
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide
action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Jamna is a 4th-level spellcaster that uses Intelligence as her
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Goblin, Sylvan
Challenge 1 (200 XP)
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide
action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Jamna is a 4th-level spellcaster that uses Intelligence as her
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Goblin, Sylvan
Challenge 1 (200 XP)
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide
action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Jamna is a 4th-level spellcaster that uses Intelligence as her
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Goblin, Sylvan
Challenge 1 (200 XP)
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide
action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Jamna is a 4th-level spellcaster that uses Intelligence as her
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Goblin, Sylvan
Challenge 1 (200 XP)
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide
action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Jamna is a 4th-level spellcaster that uses Intelligence as her
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Goblin, Sylvan
Challenge 1 (200 XP)
Cunning Action. Jamna can take a bonus action to take the Dash, Disengage, or Hide
action.
Gnome Cunning. Jamna has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Jamna is a 4th-level spellcaster that uses Intelligence as her
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sanbalet In The Sinister Secret of Saltmarsh, Sanbalet is the leader of the land-based half of a smuggling ring. He is a cunning narcissist with an interest in illusion and mind control. He defends
lights, minor illusion, ray of frost
1st level (4 slots): charm person, color spray, magic missile, silent image
2nd level (2 slots): magic mouth, scorching ray
Actions
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sanbalet In The Sinister Secret of Saltmarsh, Sanbalet is the leader of the land-based half of a smuggling ring. He is a cunning narcissist with an interest in illusion and mind control. He defends
lights, minor illusion, ray of frost
1st level (4 slots): charm person, color spray, magic missile, silent image
2nd level (2 slots): magic mouth, scorching ray
Actions
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sanbalet In The Sinister Secret of Saltmarsh, Sanbalet is the leader of the land-based half of a smuggling ring. He is a cunning narcissist with an interest in illusion and mind control. He defends
lights, minor illusion, ray of frost
1st level (4 slots): charm person, color spray, magic missile, silent image
2nd level (2 slots): magic mouth, scorching ray
Actions
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
)
WIS
10 (+0)
CHA
13 (+1)
Skills Arcana +4, History +4
Senses darkvision 60 ft., passive Perception 10
Languages Common, Gnomish
Challenge 1/4 (50 XP)
Gnome Cunning. The
to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost (see “Actions” below)
1st level (3 slots): detect magic
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
)
WIS
10 (+0)
CHA
13 (+1)
Skills Arcana +4, History +4
Senses darkvision 60 ft., passive Perception 10
Languages Common, Gnomish
Challenge 1/4 (50 XP)
Gnome Cunning. The
to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost (see “Actions” below)
1st level (3 slots): detect magic
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
)
WIS
10 (+0)
CHA
13 (+1)
Skills Arcana +4, History +4
Senses darkvision 60 ft., passive Perception 10
Languages Common, Gnomish
Challenge 1/4 (50 XP)
Gnome Cunning. The
to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost (see “Actions” below)
1st level (3 slots): detect magic
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Empyrean Inheritors of divine might, empyreans are idealized, human-shaped beings of godly power. These beings might have relationships with their creators akin to those of parents and their children
Upper Planes or the fiendish deities of the Lower Planes. Nevertheless, empyreans have free will. Celestial empyreans are typically noble beings who quest to prove themselves worthy of their divine
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Empyrean Inheritors of divine might, empyreans are idealized, human-shaped beings of godly power. These beings might have relationships with their creators akin to those of parents and their children
Upper Planes or the fiendish deities of the Lower Planes. Nevertheless, empyreans have free will. Celestial empyreans are typically noble beings who quest to prove themselves worthy of their divine
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Empyrean Inheritors of divine might, empyreans are idealized, human-shaped beings of godly power. These beings might have relationships with their creators akin to those of parents and their children
Upper Planes or the fiendish deities of the Lower Planes. Nevertheless, empyreans have free will. Celestial empyreans are typically noble beings who quest to prove themselves worthy of their divine
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Red Dragon Ancient red dragons number among the most feared and destructive beings in the multiverse. Few can withstand the wrath of an ancient red dragon that turns its mind toward
Scorching Ray (level 3 version).
Rend. Melee Attack Roll: +17, reach 15 ft. Hit: 19 (2d8 + 10) Slashing damage plus 10 (3d6) Fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 24






