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Returning 35 results for 'bards blast diffusing climbing received'.
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bards blast diffusing claiming received
bards beast diffusing climbing receive
Monsters
Vecna: Eve of Ruin
trait is bestowed by her Robe of the Archmagi.)
Special Equipment. Tasha wears a Robe of the Archmagi.Multiattack. Tasha makes two Caustic Blast attacks and uses Psychic Whip once.
Caustic Blast
. Melee or Ranged Spell Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Caustic Blast"} to hit, reach 5 ft. or range 120 ft., one target. Hit: 21 (6d4 + 6);{"diceNotation":"6d4
Monsters
Acquisitions Incorporated
damage if he fails. He can't use this trait if he's incapacitated.
Second-Story Work. Climbing does not cost Viari extra movement. Additionally, when he makes a running jump, the distance he covers
adventurer was nearly cut short during a battle of which the bards still sing. Unleashing a devastating attack with the aptly named Apocalypse Dagger, the rogue destroyed a giant single-handedly — and lost
Bard
Legacy
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Classes
Basic Rules (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of missile snaring Wondrous item Yes Gloves of swimming and climbing Wondrous item Yes Gloves of thievery Wondrous item No Hat of disguise Wondrous item Yes Headband of intellect Wondrous item Yes
Helm of telepathy Wondrous item Yes Instrument of the bards (Doss lute) Wondrous item Yes (bard) Instrument of the bards (Fochlucan bandore) Wondrous item Yes (bard) Instrument of the bards (Mac-Fuirmidh
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Collapsing 47–52 Potion of Climbing 53–58 Potion of Comprehension 59–74 Potion of Healing 75–76 Prosthetic Limb 77–78 Rope of Mending 79–80 Staff of Birdcalls 81–82 Sylvan Talon 83–84 Talking Doll 85–86
(cantrip or level 1 spell) 39–40 Eyes of Minute Seeing 41–42 Eyes of the Eagle 43–44 Gloves of Missile Snaring 45–46 Gloves of Swimming and Climbing 47–48 Gloves of Thievery 49–50 Goggles of Night 51 Hag Eye
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
cryptic message you received, it doesn’t take long before they lead you from familiar roads onto a disused trail overgrown by weeds and the roots of spindly trees. A light drizzle begins to fall as you
around it, revealing itself to be a pair of mighty black wings. With one powerful motion and a blast of chill air, the wings sweep and the vague figure is gone.
The characters have no way of knowing
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
never received one in life. Merle lies in the casket but occasionally sits up to hear his own eulogies. The Dusters ask the characters if they’d like to say anything on behalf of the deceased. 6 A lost
to expel a dybbuk† from a corpse. The exorcist asks the characters to help in dispatch the Fiend. 9 Two bards† in the Heralds of Dust approach the characters and sing a ballad honoring the dead. If the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
area where the Weave has been torn. But surrounded by the Weave, a spellcaster can shape lightning to blast foes, transport hundreds of miles in the blink of an eye, or even reverse death itself.
All
magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
vengeance. Viari’s career as an adventurer was nearly cut short during a battle of which the bards still sing. Unleashing a devastating attack with the aptly named Apocalypse Dagger, the rogue destroyed a
saving throw, and only half damage if he fails. He can’t use this trait if he’s incapacitated.
Second-Story Work. Climbing does not cost Viari extra movement. Additionally, when he makes a running jump
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bandits with it — a pair of guards held back from previous encounters, and who are now the last survivors of the Six’s forces. In battle, Szorrulax uses Mind Blast on as many characters as possible
, making sure that Bracus is in the blast if the lizardfolk is alive. The mind flayer prioritizes killing Bracus before turning to other targets, but it has no interest in a fair fight. It uses plane shift
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Eldritch Invocation Options Eldritch Invocation options appear in alphabetical order. Agonizing Blast Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage Choose one of your known
that damage. Lessons of the First Ones Prerequisite: Level 2+ Warlock You have received knowledge from an elder entity of the multiverse, allowing you to gain one Origin feat of your choice (see
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Eldritch Invocation Options Eldritch Invocation options appear in alphabetical order. Agonizing Blast Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage Choose one of your known
that damage. Lessons of the First Ones Prerequisite: Level 2+ Warlock You have received knowledge from an elder entity of the multiverse, allowing you to gain one Origin feat of your choice (see
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
collapsing roof, the falling net, and the rolling sphere, a beholder can use its disintegration ray to blast a hole in the ceiling above its enemies, opening up a previously prepared chamber filled with mud
places climbing or jumping down is required to make progress. These areas are often seeded with perils both stationary and mobile. The beholder and its minions can bypass the area by means of secret
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chapter 2 for information on moving along the chains and climbing the infernal iron posts they connect to. Ire of Tiamat Tiamat’s divine power is mighty enough to break the chains that bind Elturel
successful one.
White Dragon Head: Cold Breath (Costs 2 Actions). Tiamat exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw, taking 72 (16d8) cold
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
between the two escarpments. It strikes at any creature that disturbs it, which includes characters scrambling up the slope. A climbing character with a passive Wisdom (Perception) score of 13 or
. Sildar takes 3 (1d6) bludgeoning damage, dropping him to 0 hit points if he hasn’t received any healing. A character can help Sildar with a successful DC 10 Wisdom (Medicine) check, a healer’s kit, or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
result, in recent weeks Distant Shores has suffered vandalism and the owners have received threatening letters. Eomane House The four Eomane siblings are notorious throughout the Upper City for the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
result, in recent weeks Distant Shores has suffered vandalism and the owners have received threatening letters. Eomane House The four Eomane siblings are notorious throughout the Upper City for the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
you? Flamerule 7: Lliira’s Night Originally a celebration held only in Waterdeep, this holiday has since spread up and down the Sword Coast. It has received a recent boost in popularity from the custom
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
north wall on the landing between two staircases, one leading up and the other leading down. The stony debris from the blast is frozen in midair outside the tower.
Characters who peer through the
was frozen in time. The horn was destroyed in the blast, which also dealt damage to Warduke and Kelek. (Those two were later released from temporal stasis by the Hourglass Coven and allowed to rest and
Equipment
within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing. Unattended
–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They suffer
Equipment
breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing
.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They
Equipment
within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing
.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They
Equipment
within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing
.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They
Equipment
within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing
.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They
Equipment
climbing. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable
choice.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
supersedes any other commands the golem has received. The golem is magically programmed to shut down after 1 hour. Once it shuts down, the golem can’t be reactivated for 1 hour. Treasure The ingot embedded
(but missing) gemstone. Climbing the colossus to reach the ruby eye requires a DC 20 Strength (Athletics) check, since the surface has few handholds or footholds. Prying the ruby eye from its socket
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
present, roll on the House of Liars Defenses table each round at initiative count 0. House of Liars Defenses d4 Event 1 Mocking Winds. A blast of powerful wind that sounds like Shemeshka’s laughter
). Treasure. A character who searches the room finds curios worth 15,000 gp, a dagger of venom, a suit of demon armor, and an instrument of the bards (Anstruth harp), all designed with vulpine shapes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
crash out of the jungle 2 rounds later, ready to fight whatever they meet. 5. Latrines During the attack on the camp, one templar’s courage failed him, and he hid from the undead by climbing down into
door, magical flames blast out from the walls. Every creature on the terrace when the flames appear must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
protected against intruders by monstrous guardians. Dory lives in the suspended ship. Reaching the ship without magic requires climbing the crane, which takes a successful DC 20 Strength (Athletics) check
task, and bring the candidate to the temple, where we shall appraise its worth.
Dory received this note from one the Whisperer’s minions in response to Jarme’s arrest. It tasks Dory with finding more
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the bowls spread their leaves like wings and take flight in all directions like insects. There are fifty flying fruits in all. A character more than 20 feet off the ground—such as one climbing a palm
explosive fruits overhead. The fruit lands near the base of the tree and bursts in a blast of woody shrapnel. Each creature within 20 feet of the fruit must make a DC 15 Dexterity saving throw, taking 21
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Henlifel (see area T15) lead this group. The brothers have come to try to convince their father, Ontharyx, to return home. Their father said he received a psychic call, and they worry he has joined a
Malinia’s work. The cultist is quick to send the gemmules into battle, supporting them from her high perch with Nightmare Blast attacks. T18: Cleansing Chamber Standing in a circle in the middle of this
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tricks with good humor. Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To
are well received by a gold dragon, as long as they aren’t bribes. Reserved Shapeshifters. Gold dragons are respected by the other metallic dragons for their wisdom and fairness, but they are the most
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the dais is a sun blade placed there by Valin. It came into her possession years before, after she had received two visions about it—one in which she used the weapon to slay a great enemy, and one in
550 pounds. When opened, the sarcophagus vents a blast of stale air and triggers its second magical warding. Each creature within 5 feet of the sarcophagus that is not a construct or an undead must
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
an avalanche as it attacks. Overlords and Minions. Blue dragons covet valuable and talented creatures whose service reinforces their sense of superiority. Bards, sages, artists, wizards, and assassins
dragon’s favored treasures are the sentient creatures it bends to its will, including significant figures such as popular heroes, well-known sages, and renowned bards. Among material treasures, a green
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
weak to pose an actual hazard. Climbing the rough pit walls requires successful DC 10 Strength (Athletics) checks. F3. Wind Prison A stone pedestal in the middle of this cavern holds a glassy sphere
), having received the “blessing of Imix.” Long before dwarves established their stronghold in the caves above the fane, these caverns belonged to drow who were drawn here by the area’s elemental energies






