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Returning 35 results for 'bards blessed diffusing connect restrained'.
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Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
dream eater lies not in brute force but in the ability to pierce its illusions and wrest others from its terrors. As such, bards and other persuasive adventurers find themselves uniquely poised to
is restrained and blinded, and it takes an additional 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Engulfing Nightmare", "rollDamageType":"psychic"} psychic damage at the start
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Vine", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it has the grappled condition (escape DC 18). While grappled, the creature also has the restrained condition. The
than itself that it can see within 60 feet of itself with the might and wisdom of the forest. While blessed in this way, a creature can use the treefolk’s Tree Stride trait and gains 5 (2d4
Monsters
Quests from the Infinite Staircase
creature, it has the grappled condition (escape DC 14), and the horrid plant can pull the target up to 25 feet closer to itself. Until the grapple ends, the target has the restrained condition, and the
connect the flowers to reserves of acidic sap in the plant’s trunk. Purple blossoms squirt this sap at prey through the flowers’ pistils.
Snapper Saw
Snapper saws resemble ordinary bushes
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
grapple ends, the target is restrained, and the yuan-ti can’t constrict another target.
Scimitar (Yuan-ti Form Only). Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
their race, allowing them to shed their frail humanity like dead skin. Those that did not transform eventually became slaves or food for the blessed of the serpent gods. The yuan-ti empires withered
Morkoth
Legacy
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Monsters
Volo's Guide to Monsters
14) if it is a Large or smaller creature. Until this grapple ends, the target is restrained and takes 15 (3d8 + 2);{"diceNotation":"3d8+2","rollType":"damage","rollAction":"Tentacles","rollDamageType
network of narrow tunnels that connect several underground chambers, although other structural forms might be incorporated. The morkoth dwells among its most prized possessions in a spacious vault at the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
target is restrained and takes 15 (3d8 + 2);{"diceNotation":"3d8+2","rollType":"damage","rollAction":"Tentacles","rollDamageType":"bludgeoning"} bludgeoning damage at the start of each of its turns
A morkoth claims dominion over an entire island, and it also maintains a central sanctum on that isle. This lair is most often a twisted network of narrow tunnels that connect several underground
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
Stairs. These 5-foot-wide stairs are carved into the stone sides of the cavern between several of the cave entrances.
Bridges. Bridges of spider-silk rope connect the walkways to the guard tower
to the webs.
Webs. The dense webs of giant spiders kept by the drow conceal the outpost from below. A creature falling into the webs becomes restrained. As an action, a restrained creature can
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
Stairs. These 5-foot-wide stairs are carved into the stone sides of the cavern between several of the cave entrances.
Bridges. Bridges of spider-silk rope connect the walkways to the guard tower
to the webs.
Webs. The dense webs of giant spiders kept by the drow conceal the outpost from below. A creature falling into the webs becomes restrained. As an action, a restrained creature can
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
Stairs. These 5-foot-wide stairs are carved into the stone sides of the cavern between several of the cave entrances.
Bridges. Bridges of spider-silk rope connect the walkways to the guard tower
to the webs.
Webs. The dense webs of giant spiders kept by the drow conceal the outpost from below. A creature falling into the webs becomes restrained. As an action, a restrained creature can
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
restrained condition. The treefolk can grapple up to six creatures this way.
Nightshade Bolt. Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 33 (6d10) poison damage.
Spellcasting
of itself with the might and wisdom of the forest. While blessed in this way, a creature can use the treefolk’s Tree Stride trait and gains 5 (2d4) temporary hit points at the start of each of its
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
engulfing its prey in a phantasmagorical nightmare. The key to defeating a dream eater lies not in brute force but in the ability to pierce its illusions and wrest others from its terrors. As such, bards
, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities blinded, charmed, frightened, grappled, paralyzed, petrified, restrained
Senses blindsight 120 ft
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
engulfing its prey in a phantasmagorical nightmare. The key to defeating a dream eater lies not in brute force but in the ability to pierce its illusions and wrest others from its terrors. As such, bards
, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities blinded, charmed, frightened, grappled, paralyzed, petrified, restrained
Senses blindsight 120 ft
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
engulfing its prey in a phantasmagorical nightmare. The key to defeating a dream eater lies not in brute force but in the ability to pierce its illusions and wrest others from its terrors. As such, bards
, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities blinded, charmed, frightened, grappled, paralyzed, petrified, restrained
Senses blindsight 120 ft
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
restrained condition. The treefolk can grapple up to six creatures this way.
Nightshade Bolt. Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 33 (6d10) poison damage.
Spellcasting
of itself with the might and wisdom of the forest. While blessed in this way, a creature can use the treefolk’s Tree Stride trait and gains 5 (2d4) temporary hit points at the start of each of its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
each year. The primary benefit of belonging to a guild is access to work, since the guildmaster can connect parties of adventurers with patrons and jobs suited to their talents. Beyond that, there are
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
restrained condition. The treefolk can grapple up to six creatures this way.
Nightshade Bolt. Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 33 (6d10) poison damage.
Spellcasting
of itself with the might and wisdom of the forest. While blessed in this way, a creature can use the treefolk’s Tree Stride trait and gains 5 (2d4) temporary hit points at the start of each of its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
each year. The primary benefit of belonging to a guild is access to work, since the guildmaster can connect parties of adventurers with patrons and jobs suited to their talents. Beyond that, there are
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
each year. The primary benefit of belonging to a guild is access to work, since the guildmaster can connect parties of adventurers with patrons and jobs suited to their talents. Beyond that, there are
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Kraken Lairs Kraken lairs tend to be sunken temples, eldritch ritual sites, or primeval places of divine power. They might lie deep beneath bodies of fresh or salt water, and they often connect to
Ability Score Mod Save
Int 22 +6 +6
Wis 18 +4 +11
Cha 20 +5 +5
Skills History +13, Perception +11
Immunities Cold, Lightning; Frightened, Grappled, Paralyzed, Restrained
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Kraken Lairs Kraken lairs tend to be sunken temples, eldritch ritual sites, or primeval places of divine power. They might lie deep beneath bodies of fresh or salt water, and they often connect to
Ability Score Mod Save
Int 22 +6 +6
Wis 18 +4 +11
Cha 20 +5 +5
Skills History +13, Perception +11
Immunities Cold, Lightning; Frightened, Grappled, Paralyzed, Restrained
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Kraken Lairs Kraken lairs tend to be sunken temples, eldritch ritual sites, or primeval places of divine power. They might lie deep beneath bodies of fresh or salt water, and they often connect to
Ability Score Mod Save
Int 22 +6 +6
Wis 18 +4 +11
Cha 20 +5 +5
Skills History +13, Perception +11
Immunities Cold, Lightning; Frightened, Grappled, Paralyzed, Restrained
Kobold
Legacy
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Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Banshees are the undead remnants of elves who, blessed with great beauty, failed to use their gift to bring joy to the world. Instead, they used their beauty to corrupt and control others. Elves afflicted
, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 10
Languages Common, Elvish
Challenge 4 (1,100 XP)
Detect Life. The banshee can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Banshees are the undead remnants of elves who, blessed with great beauty, failed to use their gift to bring joy to the world. Instead, they used their beauty to corrupt and control others. Elves afflicted
, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 10
Languages Common, Elvish
Challenge 4 (1,100 XP)
Detect Life. The banshee can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Banshees are the undead remnants of elves who, blessed with great beauty, failed to use their gift to bring joy to the world. Instead, they used their beauty to corrupt and control others. Elves afflicted
, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 10
Languages Common, Elvish
Challenge 4 (1,100 XP)
Detect Life. The banshee can
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cup-shaped purple flowers. Tubules within the plant’s branches connect the flowers to reserves of acidic sap in the plant’s trunk. Purple blossoms squirt this sap at prey through the flowers’ pistils
condition (escape DC 14), and the horrid plant can pull the target up to 25 feet closer to itself. Until the grapple ends, the target has the restrained condition, and the horrid plant can’t use the same
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cup-shaped purple flowers. Tubules within the plant’s branches connect the flowers to reserves of acidic sap in the plant’s trunk. Purple blossoms squirt this sap at prey through the flowers’ pistils
condition (escape DC 14), and the horrid plant can pull the target up to 25 feet closer to itself. Until the grapple ends, the target has the restrained condition, and the horrid plant can’t use the same
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, wildfires, or magma flows that connect to their home plane. All the elements bow to fire. The strongest earth melts. Water boils. Even air ignites. We are all souls of flame, and we know what it is to
, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan)
CR 5 (XP 1,800; PB +3)
Traits
Fire Aura. At the end of each of the elemental’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, wildfires, or magma flows that connect to their home plane. All the elements bow to fire. The strongest earth melts. Water boils. Even air ignites. We are all souls of flame, and we know what it is to
, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan)
CR 5 (XP 1,800; PB +3)
Traits
Fire Aura. At the end of each of the elemental’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, wildfires, or magma flows that connect to their home plane. All the elements bow to fire. The strongest earth melts. Water boils. Even air ignites. We are all souls of flame, and we know what it is to
, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan)
CR 5 (XP 1,800; PB +3)
Traits
Fire Aura. At the end of each of the elemental’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cup-shaped purple flowers. Tubules within the plant’s branches connect the flowers to reserves of acidic sap in the plant’s trunk. Purple blossoms squirt this sap at prey through the flowers’ pistils
condition (escape DC 14), and the horrid plant can pull the target up to 25 feet closer to itself. Until the grapple ends, the target has the restrained condition, and the horrid plant can’t use the same
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Traveling the Outer Planes Described in the sections that follow are four planar features that connect multiple Outer Planes: The Infinite Staircase The River Oceanus The River Styx Yggdrasil, the
headwaters in the Blessed Fields of Elysium. This plane-spanning waterway provides a path through some of the Upper Planes. It flows through each of Elysium’s layers, passes through the top layer of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
restrained, can’t stand up, and takes 11 (2d10) bludgeoning damage at the start of each of its turns until it crawls out from under the door or another creature pulls it free, either of which requires an
doorways connect area 58 to areas 60 and area 63. Area 59 is cut off, as are exits to areas 61, area 62, and area 67. Configuration 2. An open doorway connects areas 58 and area 63, but a doorway leading
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Traveling the Outer Planes Described in the sections that follow are four planar features that connect multiple Outer Planes: The Infinite Staircase The River Oceanus The River Styx Yggdrasil, the
headwaters in the Blessed Fields of Elysium. This plane-spanning waterway provides a path through some of the Upper Planes. It flows through each of Elysium’s layers, passes through the top layer of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Traveling the Outer Planes Described in the sections that follow are four planar features that connect multiple Outer Planes: The Infinite Staircase The River Oceanus The River Styx Yggdrasil, the
headwaters in the Blessed Fields of Elysium. This plane-spanning waterway provides a path through some of the Upper Planes. It flows through each of Elysium’s layers, passes through the top layer of the






