Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bards blocking diffusing cave replicate'.
Other Suggestions:
bards blowing diffusing core replicate
bards blowing diffusing call replicate
bards blocking diffusing core replicate
Monsters
Mordenkainen's Fiendish Folio Volume 1
. Their song has a strange magical current to it, causing those who hear it to suffer a stomach-churning vertigo that makes it impossible to move at speed or climb cave walls. Spellcasters suffer as their
monsters fall upon them.
Strange Escort. Certain Underdark explorers—judged inventive by some and lunatics by others—have learned to travel among the dire corbies. After blocking their ears to
Monsters
Mordenkainen's Fiendish Folio Volume 1
only to replicate in others the emotions that created them.
Nettlesome Pranksters. Mites prefer to live underground, seeking out dungeons and cave warrens where they dig a network of hidden burrows
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
book’s introduction. Caved-In Artery. A 10-foot-wide petrified artery leads from this chamber. The artery has caved in, blocking that exit from the chamber. A character who uses an action to dig through
the cave-in can make a DC 15 Strength (Athletics) check. On a successful check, the character clears a passage through the cave-in large enough for a Medium creature to squeeze through. Exiting the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
book’s introduction. Caved-In Artery. A 10-foot-wide petrified artery leads from this chamber. The artery has caved in, blocking that exit from the chamber. A character who uses an action to dig through
the cave-in can make a DC 15 Strength (Athletics) check. On a successful check, the character clears a passage through the cave-in large enough for a Medium creature to squeeze through. Exiting the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
book’s introduction. Caved-In Artery. A 10-foot-wide petrified artery leads from this chamber. The artery has caved in, blocking that exit from the chamber. A character who uses an action to dig through
the cave-in can make a DC 15 Strength (Athletics) check. On a successful check, the character clears a passage through the cave-in large enough for a Medium creature to squeeze through. Exiting the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
) and the creatures currently in the cave. Fire Crystal. Destroying the orange crystal blocking the western fissure allows the noxious fumes to escape the cave and stops the blight that is harming the
leads up ten feet to a higher cave area in the north. Water burbles down from that upper cave and collects in a large pool. Two small mushroom-like people are working amid the mushrooms near the pond
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
) and the creatures currently in the cave. Fire Crystal. Destroying the orange crystal blocking the western fissure allows the noxious fumes to escape the cave and stops the blight that is harming the
leads up ten feet to a higher cave area in the north. Water burbles down from that upper cave and collects in a large pool. Two small mushroom-like people are working amid the mushrooms near the pond
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
) and the creatures currently in the cave. Fire Crystal. Destroying the orange crystal blocking the western fissure allows the noxious fumes to escape the cave and stops the blight that is harming the
leads up ten feet to a higher cave area in the north. Water burbles down from that upper cave and collects in a large pool. Two small mushroom-like people are working amid the mushrooms near the pond
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
: Forges. Intense heat and thick smoke billow from five forges protruding from the cavern walls, their fires illuminating the cave. An azer smith stands at each forge.
Scrap Pile. A 20-foot-high pile of
. The azers understand the purpose of the Simulacrux (to replicate scaladar) but are under the false impression that Zox is building it at Trobriand’s behest, not for his own ends. The azers are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
: Forges. Intense heat and thick smoke billow from five forges protruding from the cavern walls, their fires illuminating the cave. An azer smith stands at each forge.
Scrap Pile. A 20-foot-high pile of
. The azers understand the purpose of the Simulacrux (to replicate scaladar) but are under the false impression that Zox is building it at Trobriand’s behest, not for his own ends. The azers are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
: Forges. Intense heat and thick smoke billow from five forges protruding from the cavern walls, their fires illuminating the cave. An azer smith stands at each forge.
Scrap Pile. A 20-foot-high pile of
. The azers understand the purpose of the Simulacrux (to replicate scaladar) but are under the false impression that Zox is building it at Trobriand’s behest, not for his own ends. The azers are
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
grins full of rocky teeth appear in their faces as the creatures rumble what might be a greeting.
Three gregarious Galeb Duhr dwell in this cave. They are pleased to have company, and ask in
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
13. Umberlee’s Chosen Accompanied by two sea lions that he keeps as pets, Gar Shatterkeel resides in this underwater cave while he contemplates his next move and communes with Umberlee. When the
, blocking them in. If anyone is hesitant to enter, he’ll beckon for them to come forward, asking them to converse with him. In this regard, his demeanor is regal, but gracious and non-hostile. “Please. Come
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
grins full of rocky teeth appear in their faces as the creatures rumble what might be a greeting.
Three gregarious Galeb Duhr dwell in this cave. They are pleased to have company, and ask in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
grins full of rocky teeth appear in their faces as the creatures rumble what might be a greeting.
Three gregarious Galeb Duhr dwell in this cave. They are pleased to have company, and ask in
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
, since food is relatively scarce in such areas.
Partly out of fear and partly because their eyes are sensitive to sunlight, kobolds prefer the security of a cave to living in the open air, and can be
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Luthic. He predicts that the war will end with Luthic the only deity standing, as the cave mother ascends to rule her warrior children.
Life in the Tribe
Orcs survive through savagery and force of
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
13. Umberlee’s Chosen Accompanied by two sea lions that he keeps as pets, Gar Shatterkeel resides in this underwater cave while he contemplates his next move and communes with Umberlee. When the
, blocking them in. If anyone is hesitant to enter, he’ll beckon for them to come forward, asking them to converse with him. In this regard, his demeanor is regal, but gracious and non-hostile. “Please. Come
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their dead cohorts. Treasure. Characters can pull the derro corpses from the rubble with ease. The corpses carry a total of 60 gp between them. D2: Outer Cave Water flows from two pools on the east
edge of this cave, combining into a narrow stream that trickles out the entrance.
Five derro raiders and one derro apprentice (see appendix B for both stat blocks) hide behind the pillars in this room
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their dead cohorts. Treasure. Characters can pull the derro corpses from the rubble with ease. The corpses carry a total of 60 gp between them. D2: Outer Cave Water flows from two pools on the east
edge of this cave, combining into a narrow stream that trickles out the entrance.
Five derro raiders and one derro apprentice (see appendix B for both stat blocks) hide behind the pillars in this room
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
13. Umberlee’s Chosen Accompanied by two sea lions that he keeps as pets, Gar Shatterkeel resides in this underwater cave while he contemplates his next move and communes with Umberlee. When the
, blocking them in. If anyone is hesitant to enter, he’ll beckon for them to come forward, asking them to converse with him. In this regard, his demeanor is regal, but gracious and non-hostile. “Please. Come
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their dead cohorts. Treasure. Characters can pull the derro corpses from the rubble with ease. The corpses carry a total of 60 gp between them. D2: Outer Cave Water flows from two pools on the east
edge of this cave, combining into a narrow stream that trickles out the entrance.
Five derro raiders and one derro apprentice (see appendix B for both stat blocks) hide behind the pillars in this room
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
that makes it impossible to move at speed or climb cave walls. Spellcasters suffer as their minds swim, leaving them unable to use anything but their simplest magic. The dire corbies’ disorienting
learned to travel among the dire corbies. After blocking their ears to avoid the effect of a flock’s song, these travelers attempt to mimic the strange hooting and chirping of a dire corby, with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
that makes it impossible to move at speed or climb cave walls. Spellcasters suffer as their minds swim, leaving them unable to use anything but their simplest magic. The dire corbies’ disorienting
learned to travel among the dire corbies. After blocking their ears to avoid the effect of a flock’s song, these travelers attempt to mimic the strange hooting and chirping of a dire corby, with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) bludgeoning damage as the mouth clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Streaked Cave The walls and floor of this cavern are smeared with
blood, and the scent of iron hangs thick in the air.
Twenty stirges hang from the ceiling of this cave. Bright light or any noise louder than a whisper disturbs the stirges, causing them to attack. L3
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) bludgeoning damage as the mouth clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Streaked Cave The walls and floor of this cavern are smeared with
blood, and the scent of iron hangs thick in the air.
Twenty stirges hang from the ceiling of this cave. Bright light or any noise louder than a whisper disturbs the stirges, causing them to attack. L3
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Slate Chamber Alternating blue and gray bands of slate and shale compose the walls of this cave
blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L3: Guano-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Slate Chamber Alternating blue and gray bands of slate and shale compose the walls of this cave
blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L3: Guano-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) bludgeoning damage as the mouth clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Streaked Cave The walls and floor of this cavern are smeared with
blood, and the scent of iron hangs thick in the air.
Twenty stirges hang from the ceiling of this cave. Bright light or any noise louder than a whisper disturbs the stirges, causing them to attack. L3
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
that makes it impossible to move at speed or climb cave walls. Spellcasters suffer as their minds swim, leaving them unable to use anything but their simplest magic. The dire corbies’ disorienting
learned to travel among the dire corbies. After blocking their ears to avoid the effect of a flock’s song, these travelers attempt to mimic the strange hooting and chirping of a dire corby, with
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Slate Chamber Alternating blue and gray bands of slate and shale compose the walls of this cave
blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L3: Guano-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
completely reasonable and plausible explanation. Singing songs and strumming lutes might be fine for most bards. Who doesn’t like a rousing shanty now and then? But standing in a crowded tavern playing for
copper pieces tossed by commoners isn’t for everyone — and it certainly isn’t for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
completely reasonable and plausible explanation. Singing songs and strumming lutes might be fine for most bards. Who doesn’t like a rousing shanty now and then? But standing in a crowded tavern playing for
copper pieces tossed by commoners isn’t for everyone — and it certainly isn’t for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
completely reasonable and plausible explanation. Singing songs and strumming lutes might be fine for most bards. Who doesn’t like a rousing shanty now and then? But standing in a crowded tavern playing for
copper pieces tossed by commoners isn’t for everyone — and it certainly isn’t for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
paraphrase the following boxed text to the players: A cave-like hovel lies at the center of the maze. Hundreds of bones and body parts hang by twine from the entrance, and the ceiling is strung with
ghastliness you can conceive. Her divinations replicate the effects of a commune spell, although Red Ruth provides the answers to the questions without needing to appeal to a divine being. Red Ruth’s






