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Returning 35 results for 'bards blocking diffusing commit reality'.
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bards blowing diffusing combat reality
bards blocking diffusing combat reality
bards blowing diffusing cosmic reality
bards blowing diffusing common reality
bards blocking diffusing cosmic reality
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spell like magic missile? You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure
in the Spellcasting feature. Which spell scrolls can bards understand—spells from the bard list only, or spells from the bard list plus spells from Magical Secrets? A bard can use any spell scroll
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spell like magic missile? You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure
in the Spellcasting feature. Which spell scrolls can bards understand—spells from the bard list only, or spells from the bard list plus spells from Magical Secrets? A bard can use any spell scroll
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spell like magic missile? You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure
in the Spellcasting feature. Which spell scrolls can bards understand—spells from the bard list only, or spells from the bard list plus spells from Magical Secrets? A bard can use any spell scroll
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
unable to locate an elusive foe, or have been captured by the cult and need inside help to escape, a Harper can offer up a secure hideout, a whispered clue, or a smuggled knife. Bards, mages, and rogues
to commit to fighting the Cult of the Dragon. She understands their hesitation, however. The Harpers’ have only recently been reformed, and the cause of their near-destruction was the decision to act
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
unable to locate an elusive foe, or have been captured by the cult and need inside help to escape, a Harper can offer up a secure hideout, a whispered clue, or a smuggled knife. Bards, mages, and rogues
to commit to fighting the Cult of the Dragon. She understands their hesitation, however. The Harpers’ have only recently been reformed, and the cause of their near-destruction was the decision to act
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
unable to locate an elusive foe, or have been captured by the cult and need inside help to escape, a Harper can offer up a secure hideout, a whispered clue, or a smuggled knife. Bards, rogues, and wizards
to commit to fighting the Cult of the Dragon. She understands their hesitation, however. The Harpers’ have only recently been reformed, and the cause of their near-destruction was the decision to act
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
unable to locate an elusive foe, or have been captured by the cult and need inside help to escape, a Harper can offer up a secure hideout, a whispered clue, or a smuggled knife. Bards, rogues, and wizards
to commit to fighting the Cult of the Dragon. She understands their hesitation, however. The Harpers’ have only recently been reformed, and the cause of their near-destruction was the decision to act
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
unable to locate an elusive foe, or have been captured by the cult and need inside help to escape, a Harper can offer up a secure hideout, a whispered clue, or a smuggled knife. Bards, mages, and rogues
to commit to fighting the Cult of the Dragon. She understands their hesitation, however. The Harpers’ have only recently been reformed, and the cause of their near-destruction was the decision to act
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
unable to locate an elusive foe, or have been captured by the cult and need inside help to escape, a Harper can offer up a secure hideout, a whispered clue, or a smuggled knife. Bards, mages, and rogues
to commit to fighting the Cult of the Dragon. She understands their hesitation, however. The Harpers’ have only recently been reformed, and the cause of their near-destruction was the decision to act
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
unable to locate an elusive foe, or have been captured by the cult and need inside help to escape, a Harper can offer up a secure hideout, a whispered clue, or a smuggled knife. Bards, rogues, and wizards
to commit to fighting the Cult of the Dragon. She understands their hesitation, however. The Harpers’ have only recently been reformed, and the cause of their near-destruction was the decision to act
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
unable to locate an elusive foe, or have been captured by the cult and need inside help to escape, a Harper can offer up a secure hideout, a whispered clue, or a smuggled knife. Bards, mages, and rogues
to commit to fighting the Cult of the Dragon. She understands their hesitation, however. The Harpers’ have only recently been reformed, and the cause of their near-destruction was the decision to act
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
unable to locate an elusive foe, or have been captured by the cult and need inside help to escape, a Harper can offer up a secure hideout, a whispered clue, or a smuggled knife. Bards, mages, and rogues
to commit to fighting the Cult of the Dragon. She understands their hesitation, however. The Harpers’ have only recently been reformed, and the cause of their near-destruction was the decision to act
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
destiny from the Underworld, Klothys now endeavors to undo the cosmic damage caused by Heliod, Xenagos, and ambitious mortals in recent years. The ways in which they ravaged reality to realize their
relationships with Erebos and Athreos are complicated. Ages spent in the Underworld with Erebos have driven home for her how arrogant and tyrannical he is, as ready to commit the same sins as Heliod if given the
Orc
Legacy
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Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
tribe to the death.
2
Every serious choice I make must be decided by signs or omens from the gods.
3
I carry the teeth of a great warrior. They inspire me to commit great deeds in battle
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
destiny from the Underworld, Klothys now endeavors to undo the cosmic damage caused by Heliod, Xenagos, and ambitious mortals in recent years. The ways in which they ravaged reality to realize their
relationships with Erebos and Athreos are complicated. Ages spent in the Underworld with Erebos have driven home for her how arrogant and tyrannical he is, as ready to commit the same sins as Heliod if given the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
destiny from the Underworld, Klothys now endeavors to undo the cosmic damage caused by Heliod, Xenagos, and ambitious mortals in recent years. The ways in which they ravaged reality to realize their
relationships with Erebos and Athreos are complicated. Ages spent in the Underworld with Erebos have driven home for her how arrogant and tyrannical he is, as ready to commit the same sins as Heliod if given the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Elemental Plane of Fire—another dimension of reality that is the cosmic source of fiery energy. The Plane of Fire is the origin of both the orange crystal blocking the vent (which is actually an egg case
dragon far underground causes the volcanic activity that produces the noxious fumes. What’s more, the dragon’s energy occasionally tears open small rifts in the fabric of reality that lead to the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Elemental Plane of Fire—another dimension of reality that is the cosmic source of fiery energy. The Plane of Fire is the origin of both the orange crystal blocking the vent (which is actually an egg case
dragon far underground causes the volcanic activity that produces the noxious fumes. What’s more, the dragon’s energy occasionally tears open small rifts in the fabric of reality that lead to the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Elemental Plane of Fire—another dimension of reality that is the cosmic source of fiery energy. The Plane of Fire is the origin of both the orange crystal blocking the vent (which is actually an egg case
dragon far underground causes the volcanic activity that produces the noxious fumes. What’s more, the dragon’s energy occasionally tears open small rifts in the fabric of reality that lead to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ballroom’s stage is filled with set pieces, props, and costumes. Treasure. Among the many other instruments stored here is Quill’s instrument of the bards (Cli lyre), which is kept in an ornate wooden case
ability to warp reality and bring to life things from their imagination. Renekor dreamed itself into Wisteria Vale from the Underdark. The beholder believes that the village and its residents are its own
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ballroom’s stage is filled with set pieces, props, and costumes. Treasure. Among the many other instruments stored here is Quill’s instrument of the bards (Cli lyre), which is kept in an ornate wooden case
ability to warp reality and bring to life things from their imagination. Renekor dreamed itself into Wisteria Vale from the Underdark. The beholder believes that the village and its residents are its own
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ballroom’s stage is filled with set pieces, props, and costumes. Treasure. Among the many other instruments stored here is Quill’s instrument of the bards (Cli lyre), which is kept in an ornate wooden case
ability to warp reality and bring to life things from their imagination. Renekor dreamed itself into Wisteria Vale from the Underdark. The beholder believes that the village and its residents are its own
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
believe that their appearance derives from the primal fear inspired by fiendish creatures, while bards assert that panic, being such a repulsive emotion, is embodied by an equally ugly creature
—broken and consumed by the march of eternity. It has no sense of empathy or compassion, driven only to unmake so that the resulting base elements of reality can fuel the multiverse’s endless cycles of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
believe that their appearance derives from the primal fear inspired by fiendish creatures, while bards assert that panic, being such a repulsive emotion, is embodied by an equally ugly creature
—broken and consumed by the march of eternity. It has no sense of empathy or compassion, driven only to unmake so that the resulting base elements of reality can fuel the multiverse’s endless cycles of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
believe that their appearance derives from the primal fear inspired by fiendish creatures, while bards assert that panic, being such a repulsive emotion, is embodied by an equally ugly creature
—broken and consumed by the march of eternity. It has no sense of empathy or compassion, driven only to unmake so that the resulting base elements of reality can fuel the multiverse’s endless cycles of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
multiverse. This introspection kindles empathy and kindness in many Bleakers, who commit themselves to easing the suffering of others. Existence is merciless, so the Bleak Cabal must show mercy in its
laws of Sigil, all the while searching for hidden truths that dictate reality. Guvners gather detailed records of every portal and key they find in Sigil and pay well for such information
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
multiverse. This introspection kindles empathy and kindness in many Bleakers, who commit themselves to easing the suffering of others. Existence is merciless, so the Bleak Cabal must show mercy in its
laws of Sigil, all the while searching for hidden truths that dictate reality. Guvners gather detailed records of every portal and key they find in Sigil and pay well for such information
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
multiverse. This introspection kindles empathy and kindness in many Bleakers, who commit themselves to easing the suffering of others. Existence is merciless, so the Bleak Cabal must show mercy in its
laws of Sigil, all the while searching for hidden truths that dictate reality. Guvners gather detailed records of every portal and key they find in Sigil and pay well for such information
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
by mages are frigid cracks in reality leading to the Plane of Ice, Stygia (the frozen fifth layer of the Nine Hells), Limbo, and other distant planes. Adventurers might be asked to deal with monsters
Punishment. Adventurers who commit crimes or become entangled with resisting the ruling mages might find themselves interacting with the Watch Presidium. Way of Astonishments Magical shops line both
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
by mages are frigid cracks in reality leading to the Plane of Ice, Stygia (the frozen fifth layer of the Nine Hells), Limbo, and other distant planes. Adventurers might be asked to deal with monsters
Punishment. Adventurers who commit crimes or become entangled with resisting the ruling mages might find themselves interacting with the Watch Presidium. Way of Astonishments Magical shops line both
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
by mages are frigid cracks in reality leading to the Plane of Ice, Stygia (the frozen fifth layer of the Nine Hells), Limbo, and other distant planes. Adventurers might be asked to deal with monsters
Punishment. Adventurers who commit crimes or become entangled with resisting the ruling mages might find themselves interacting with the Watch Presidium. Way of Astonishments Magical shops line both
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, blocking a short staircase that climbs to a turret, is a ten-foot-tall marble statue of a reindeer.
The statue is a stone golem that guards the way to area P12. Zorhanna, her simulacrum, or someone
paraphrase the following text: Floating in space is a pulsing rift of iridescent energy, like a jagged scar in the fabric of reality. The light dims for a second, revealing faint shadows shifting deep
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, blocking a short staircase that climbs to a turret, is a ten-foot-tall marble statue of a reindeer.
The statue is a stone golem that guards the way to area P12. Zorhanna, her simulacrum, or someone
paraphrase the following text: Floating in space is a pulsing rift of iridescent energy, like a jagged scar in the fabric of reality. The light dims for a second, revealing faint shadows shifting deep
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, blocking a short staircase that climbs to a turret, is a ten-foot-tall marble statue of a reindeer.
The statue is a stone golem that guards the way to area P12. Zorhanna, her simulacrum, or someone
paraphrase the following text: Floating in space is a pulsing rift of iridescent energy, like a jagged scar in the fabric of reality. The light dims for a second, revealing faint shadows shifting deep
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barrier, which is immune to all damage and can’t be dispelled by dispel magic. The barrier also extends into the Ethereal Plane, blocking ethereal travel. Any creature that touches the barrier for the
, and 5 feet away from the pedestal. If a character steps through the doorway, the fabric of reality warps and bends around them as they arrive in the demiplane: a cluttered den 40 feet long and 20






