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Returning 35 results for 'bards blood diffusing completely rounded'.
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bards bond diffusing complete rounded
Magic Items
Dungeon Master’s Guide
cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text can’t be
Monsters
Mordenkainen Presents: Monsters of the Multiverse
slithering tracker can grapple only one target at a time.
While grappling the target, the slithering tracker takes only half any damage dealt to it (rounded down), and the target takes the other
ground it courses over, seeking any trace of its prey. To kill, a slithering tracker rises up and enshrouds a creature, attempting to drown the creature while also draining it of blood.
Achieving
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
it, this time, seemed completely still—the indifference of a dragon, even to Farideh.
— Erin M. Evans, The Adversary
Born of dragons, as their name proclaims, the dragonborn walk
fingers and a thumb on each hand.
The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text can’t be divined.
Nature can’t
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bards Bards hold a special place of responsibility and respect in the Forgotten Realms. They are bearers of news, gossip, and messages in their travels from place to place, in addition to being
living storehouses of history and folklore. Bards know a great deal, and they tend to be willing to share what they know, or at least barter for it. The arrival of a renowned bard is a special occasion
Magic Items
Keys from the Golden Vault
and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text can’t be divined.
Nature can’t
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarks and Backgrounds Dragonmarks are bound to certain bloodlines, and by choosing a mark you are establishing that your character has a blood connection to one of the families in the
dragonmarked houses. However, it’s up to you to decide on your relationship to the house. Were you brought up in the house? Or are you completely independent from it? This is best represented by your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
experiment to infuse piscine traits into a soldier or the result of someone drinking from a spring tainted by demon’s blood; the merrow’s stat block remains the same. But those different origin stories suggest
completely different paths for adventurers to follow when investigating the creature and ensuring nothing like it ever returns to be a menace again.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarks and Backgrounds Dragonmarks are bound to certain bloodlines, and by choosing a mark, you are establishing your character’s blood connection to one of the families in the dragonmarked
background to reflect a blood tie to the leaders of the house. Independent Scion. You were raised or trained by the house, but you’ve kept your independence. This means you don’t have many special privileges
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon turtles, have draconic blood. However, true dragons fall into the two broad categories of chromatic and metallic dragons. The black, blue, green, red, and white dragons are selfish, evil, and feared
modifier. Each spell can be cast once per day, requiring no material components, and the spell’s level can be no higher than one-third the dragon’s challenge rating (rounded down). The dragon’s bonus
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
it courses over, seeking any trace of its prey. To kill, a slithering tracker rises up and enshrouds a creature, attempting to drown the creature while also draining it of blood. Achieving revenge
against its target doesn’t end a slithering tracker’s existence or its hunger for blood. Some slithering trackers remain aware of their purpose and extend their quest for vengeance to others, such as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ship and instills fear in her legions. Retribution against those who attempt to betray her is swift and terrible. War for Souls Souls are the most prized commodities in the Nine Hells. The Blood War
ensuring the legions of devils are full of diabolic soldiers for the Blood War. Yoke of Evil Under constant pressure from both the Abyss and her infernal peers, Zariel and her high-ranking vassals work to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
completely reasonable and plausible explanation. Singing songs and strumming lutes might be fine for most bards. Who doesn’t like a rousing shanty now and then? But standing in a crowded tavern playing for
copper pieces tossed by commoners isn’t for everyone — and it certainly isn’t for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a way of life in this forested domain, with everyone from the bards of Skald to the actors of Emherst pursuing dazzling dreams. Here, the people live by a simple rule: never let an audience grow bored
and for blood. KARTAKAN CHARACTERS
Characters from Kartakass are quick to smile—and quicker to be suspicious of others’ smiling faces. The domain’s population is comprised of a variety of peoples
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
easily defended glade with an artesian spring. Most of the city is toppled and almost completely covered in undergrowth. Intruders who enter the ruins will discover that the ancient streets now serve as
god Chemosh. The site could date back to the Age of Dreams, and might be on an isle or in an isolated region near the Blood Sea of Istar.
Eberron. On Eberron, the site might be the ancient seat of
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
these creatures is completely encrusted in barnacles. The other creature’s legs have split into shadowy tentacles, and it emanates a menacing inky aura.
The creatures, respectively, are one drowned
. A character who exceeds the DC by 5 or more can tell from the strange markings and notes along the edges of the maps that someone intends to use the blood of a kraken to animate the legion of corpses inside the coral mountain.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with the blood of slaughtered merfolk, but the ritual worked, and the king led the survivors through the underwater gate to Demogorgon’s layer of the Abyss. The merfolk remained there for generations
, fighting for their lives as the Abyss warped them completely, transforming them into hulking, evil monstrosities. Thus, the first merrow were born. Coastal Bullies. Whenever an opportunity presents
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
branches of the tree with ease (no ability check needed). The Gulthias tree is a Huge plant with blood for sap. It has AC 15, 250 hit points, vulnerability to fire damage, and no actions, reactions
, or defenses. Like an ordinary tree, it’s immobile. Unless it’s completely uprooted, however, it regrows from its roots even if it’s reduced to 0 hit points, regaining 1 hit point every 24 hours. On
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
depictions of grasping ghouls and is stained with dry blood. The water is 2 feet deep. The ledges and central dais are 5 feet high (3 feet higher than the water’s surface), and the chamber’s ceiling is 16
knives, and allow the altar to be bathed in blood. Half embedded in the east wall is a wooden wheel connected to hidden chains and mechanisms. A character can use an action to turn the wheel, raising
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Summon Fiend 6th-level conjuration Casting Time: 1 action Range: 90 feet Components: V, S, M (humanoid blood inside a ruby vial worth at least 600 gp) Duration: Concentration, up to 1 hour You call
. The fiend makes a number of attacks equal to half this spell’s level (rounded down).
Bite (Demon Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d12
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mind flayers prefer the aesthetics of sweeping lines to sharp angles, and they’ve had generations to mold Illithinoch to their preferences. Most corners are rounded, even those between floors and walls
throughout Illithinoch. These are most often knots of tentacles, blood-soaked brains, and jagged lines reminiscent of jaws. These symbols all move slightly when viewed for more than a moment: tentacles
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Horn is an excellent opportunity for aspiring bards. University, Upper Menthis Grand Stage This stage hosts grand performances of the beloved classics of Galifar, along with more modern works that
the Last War. Smoky Towers, Middle Menthis The Burning Ring The Ring offers blood sport and gladiatorial combat. These dangerous matches aren’t sanctioned by law, and the Burning Ring constantly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
suffering from broken bones, lacerations, and concussions, and half of them (rounded down) are at 0 hit points and dying; the rest have 1 hit point each. A character can rush to the building and use an
-Towner in torn cold weather clothing stumbles into view, falls in the snow, and gets back up. From twenty feet away, you can see that the person is leaving a trail of blood in the snow.
On a roll of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
completely unlike the experiences of any surface dweller. The only things they have in common with humanoids are the need for sustenance, the desire to live, and the joy of socialization, although they
practice each of these things in different ways than humanoids. Truly alien creatures, myconids have difficulty telling flesh-and-blood humanoids apart.
Myconids are innocent about matters of ethics
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Kalabash’s Chambers Kalabash was one of Halaster’s apprentices, though not one of the original seven. He has been trapped in a pocket dimension for hundreds of years now and is completely insane
examines the circle and succeeds on a DC 15 Intelligence (Arcana or Investigation) check can reconstruct the circle and, with blood or paint, reapply the missing glyphs in 1d10 minutes. If the circle is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
brightly painted. The scenes portrayed represent fishing, farming, religion, warfare, the creation story, and crafting.
A cave-in completely blocks the west end of the chamber. At short intervals, small
don’t animate. A god, adorned in green quetzal feathers, is mixing ashes with blood to form sculptures of a man and woman, while four towering figures painted red, black, blue, and white are standing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
blood upon the snow. They will do everything in their power to keep you from finding what the Frostmaiden has preserved under the ice.”
Mjenir and his fellow Elk tribesfolk volunteer to escort the
survive, as does Hengar. All three are reduced to half their hit points (rounded down). Everyone else is slain. Bjornhild takes Hengar prisoner and interprets the characters’ escape as a sign that Auril
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest. For example, when you are a 4th-level druid, you can recover up
ones) as worthy of veneration.
The druids of Eberron hold animistic beliefs completely unconnected to the Sovereign Host, the Dark Six, or any of the other religions of the world. They believe that
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
to abide by the following rules:
Article 1: Don’t Eat Each Other. No crew member shall partake of another crew member’s flesh or drink their blood.
Article 2: No Hymns. Many crew members’ ears are
sensitive to holy praise. While aboard the ship, bards and other musicians are allowed to play only secular tunes.
Article 3: Coward’s Consequence. Those who abandon their post or shirk their duty
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the order presented. Castle Dining Hall You stand at one end of an impossibly long wooden dining table in the hall of a stone keep. Gilded plates, cutlery, and goblets of blood-red wine are set for
completely obscure the characters’ vision, and the characters exit the haunted zone. Endless Graveyard Countless headstones dot this barren landscape as far as you can see. A pale full moon looms over the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
stitched whatever they were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink
, blood, and scratches that the original text can’t be divined. Nature can’t abide the book’s presence. Ordinary plants wither in its presence, animals are unwilling to approach it, and the book gradually
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
their villages untouched. While orcs, dwarves, and humans struggled, fought, and spilled blood to expand their territory, the elves noted that the halflings dwelled in a state of placid disregard
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
A.5: Cove Reef View Player Version C1. Blood Hawk Roost Twelve blood hawks hunt fish in the cove and roost in six nests atop a rock formation that peeks above the surface of the water. The blood
hawks attack any creature that approaches within 10 feet of the nests, fighting to the death to defend their eggs. Slippery Rock. Algae, ocean spray, and blood hawk waste make the rock formation slippery
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cruel patron god. The star’s impact caused the idol to topple and shatter. The fragments are worthless. D5: Collapsed Tunnel A short distance down the corridor, fallen masonry completely blocks the
: Overseer’s Room The walls and ceiling of this devastated room have mostly collapsed, and falling rock has smashed all the furniture except a sturdy chest in the south corner. Vials of blood, pouches






