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Returning 35 results for 'bards blows diffusing claim reining'.
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Classes
Xanathar's Guide to Everything
Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing songs, and telling
tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover secrets and turn them
Classes
Xanathar's Guide to Everything
Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing songs, and telling
tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover secrets and turn them
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
— even other elves — are subordinate to them in skill, significance, and sophistication. They claim the title of “high elves” with pride, and indeed their race is responsible for great, and sometimes
with other art forms, which produces the complex dance of the bladesingers as well as the enchanting music of their bards and the meticulous craftwork of their artisans. Sun elf adventurers often bring
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
neighboring tribes that want exclusive claim to a flock of mountain goats might skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
— even other elves — are subordinate to them in skill, significance, and sophistication. They claim the title of “high elves” with pride, and indeed their race is responsible for great, and sometimes
with other art forms, which produces the complex dance of the bladesingers as well as the enchanting music of their bards and the meticulous craftwork of their artisans. Sun elf adventurers often bring
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
— even other elves — are subordinate to them in skill, significance, and sophistication. They claim the title of “high elves” with pride, and indeed their race is responsible for great, and sometimes
with other art forms, which produces the complex dance of the bladesingers as well as the enchanting music of their bards and the meticulous craftwork of their artisans. Sun elf adventurers often bring
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Whispers Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Whispers Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Whispers Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wind almost always blows here, and it isn’t uncommon to smell salt in the air even dozens of leagues inland. Though this land is uncivilized, it isn’t barren. Even if many monsters hide in the tall
grass or build burrows in the sides of the hills, the fields represent an opportunity for shepherds and free folk to claim a plot that no one else has yet occupied. Small, stout farmhouses and even a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wind almost always blows here, and it isn’t uncommon to smell salt in the air even dozens of leagues inland. Though this land is uncivilized, it isn’t barren. Even if many monsters hide in the tall
grass or build burrows in the sides of the hills, the fields represent an opportunity for shepherds and free folk to claim a plot that no one else has yet occupied. Small, stout farmhouses and even a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wind almost always blows here, and it isn’t uncommon to smell salt in the air even dozens of leagues inland. Though this land is uncivilized, it isn’t barren. Even if many monsters hide in the tall
grass or build burrows in the sides of the hills, the fields represent an opportunity for shepherds and free folk to claim a plot that no one else has yet occupied. Small, stout farmhouses and even a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dead ones — wait for adventurers intrepid enough to come and claim them. Faerûn is filled with rich history and wondrous tales of adventure and magic, but the lifeblood of its common people is
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dead ones — wait for adventurers intrepid enough to come and claim them. Faerûn is filled with rich history and wondrous tales of adventure and magic, but the lifeblood of its common people is
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dead ones — wait for adventurers intrepid enough to come and claim them. Faerûn is filled with rich history and wondrous tales of adventure and magic, but the lifeblood of its common people is
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Senses passive Perception 10
Languages Common
Challenge 5 (1,800 XP)
Indomitable (3/Day). Gunvald can reroll a saving throw he fails. He must use the new roll.
Menacing Blows (1/Turn
Blows.
Javelin. Melee or Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, plus 6 (1d12) piercing damage if Gunvald uses Menacing Blows.
Tribe of the Elk
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Senses passive Perception 10
Languages Common
Challenge 5 (1,800 XP)
Indomitable (3/Day). Gunvald can reroll a saving throw he fails. He must use the new roll.
Menacing Blows (1/Turn
Blows.
Javelin. Melee or Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, plus 6 (1d12) piercing damage if Gunvald uses Menacing Blows.
Tribe of the Elk
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ghost Orchid Tepui. Pool. The pool is the source of the tainted mist. Air from deeper in the cavern blows the mist rising from the pool outside. Any creature that enters the pool must succeed on a DC 18
Hags. Three night hags—Lola la Lúgubre, Tia Tóxica, and Ofilia la Odiosa—claim this cavern and the ghost orchids that grow here. The crones are invisible and lurk at the base of the tree. As soon as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Senses passive Perception 10
Languages Common
Challenge 5 (1,800 XP)
Indomitable (3/Day). Gunvald can reroll a saving throw he fails. He must use the new roll.
Menacing Blows (1/Turn
Blows.
Javelin. Melee or Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, plus 6 (1d12) piercing damage if Gunvald uses Menacing Blows.
Tribe of the Elk
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
statue returns to its original north-facing position and stops revolving. When this happens, read: The fires go out, though smoke still hangs in the air. A warm wind blows through the hall, carrying the
, though it takes a character 30 hours to claim it all. Multiple characters working together can shorten the time proportionately. Fifty gemstones (100 gp each) can also be pried loose from the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blows over their differences. Kobolds choose mates primarily for convenience. Their lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are
tribes will always prefer to expand in different directions if they come into contact, but they do happen. For example, two neighboring tribes that want exclusive claim to a flock of mountain goats might
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ghost Orchid Tepui. Pool. The pool is the source of the tainted mist. Air from deeper in the cavern blows the mist rising from the pool outside. Any creature that enters the pool must succeed on a DC 18
Hags. Three night hags—Lola la Lúgubre, Tia Tóxica, and Ofilia la Odiosa—claim this cavern and the ghost orchids that grow here. The crones are invisible and lurk at the base of the tree. As soon as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
statue returns to its original north-facing position and stops revolving. When this happens, read: The fires go out, though smoke still hangs in the air. A warm wind blows through the hall, carrying the
, though it takes a character 30 hours to claim it all. Multiple characters working together can shorten the time proportionately. Fifty gemstones (100 gp each) can also be pried loose from the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blows over their differences. Kobolds choose mates primarily for convenience. Their lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are
tribes will always prefer to expand in different directions if they come into contact, but they do happen. For example, two neighboring tribes that want exclusive claim to a flock of mountain goats might
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ghost Orchid Tepui. Pool. The pool is the source of the tainted mist. Air from deeper in the cavern blows the mist rising from the pool outside. Any creature that enters the pool must succeed on a DC 18
Hags. Three night hags—Lola la Lúgubre, Tia Tóxica, and Ofilia la Odiosa—claim this cavern and the ghost orchids that grow here. The crones are invisible and lurk at the base of the tree. As soon as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
statue returns to its original north-facing position and stops revolving. When this happens, read: The fires go out, though smoke still hangs in the air. A warm wind blows through the hall, carrying the
, though it takes a character 30 hours to claim it all. Multiple characters working together can shorten the time proportionately. Fifty gemstones (100 gp each) can also be pried loose from the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blows over their differences. Kobolds choose mates primarily for convenience. Their lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are
tribes will always prefer to expand in different directions if they come into contact, but they do happen. For example, two neighboring tribes that want exclusive claim to a flock of mountain goats might
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
.”
The surface of the crystal cylinder is cold to the touch and impervious to all blows. The enclosure has no visible gaps. A gap appears in the wall if someone who has proficiency with thieves
holy water on the glyph, touches it with a holy symbol, or casts a divine spell on it, the wall of force disappears. Aftermath. When the characters claim the potion bottle, the couatl becomes visible
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
.”
The surface of the crystal cylinder is cold to the touch and impervious to all blows. The enclosure has no visible gaps. A gap appears in the wall if someone who has proficiency with thieves
holy water on the glyph, touches it with a holy symbol, or casts a divine spell on it, the wall of force disappears. Aftermath. When the characters claim the potion bottle, the couatl becomes visible
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
.”
The surface of the crystal cylinder is cold to the touch and impervious to all blows. The enclosure has no visible gaps. A gap appears in the wall if someone who has proficiency with thieves
holy water on the glyph, touches it with a holy symbol, or casts a divine spell on it, the wall of force disappears. Aftermath. When the characters claim the potion bottle, the couatl becomes visible
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ability. With these gifts, the frost giant can swiftly claim the title of jarl and easily fend off rivals for decades. However, if the frost giant doesn’t give enough honor to Vaprak or fails to heed
can’t use this ability outside its lair, nor can it use this ability if another creature is using a control weather spell or similar magic to quell the storm.
Zhents claim the Black Road the safest
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ability. With these gifts, the frost giant can swiftly claim the title of jarl and easily fend off rivals for decades. However, if the frost giant doesn’t give enough honor to Vaprak or fails to heed
can’t use this ability outside its lair, nor can it use this ability if another creature is using a control weather spell or similar magic to quell the storm.
Zhents claim the Black Road the safest
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ability. With these gifts, the frost giant can swiftly claim the title of jarl and easily fend off rivals for decades. However, if the frost giant doesn’t give enough honor to Vaprak or fails to heed
can’t use this ability outside its lair, nor can it use this ability if another creature is using a control weather spell or similar magic to quell the storm.
Zhents claim the Black Road the safest
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
least a century. More than a few elves claim to have experienced this benefit, and the truth of it is attested by many bards — sometimes in all earnestness, sometimes with a knowing wink. Priests of
be with. Stories of Hanali’s romantic adventures among elves and other mortals are perennial favorites when sung by elf bards and poets. In Arvandor, Hanali maintains a hidden pool called Evergold
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
clerics’ innovations than the morality of those creations or how they came into being. Rumors claim that the High House of Wonders maintains a secret testing facility in or just outside the city






