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Returning 35 results for 'bards blur diffusing charge resort'.
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Monsters
Guildmasters’ Guide to Ravnica
, shocking grasp
1st level (4 slots): guiding bolt, shield, thunderwave, witch bolt
2nd level (3 slots): blur, levitate
3rd level (2 slots): lightning boltLongsword. Melee Weapon Attack: +5;{"diceNotation
described as living thunderstorms, reckoners charge their bodies with lightning that bursts forth in their spells and lashes out at enemies who harm them. Many reckoners are minotaurs.
Monsters
Eberron: Rising from the Last War
turn grappling or being grappled by the Lord of Blades.
Charge. If the Lord of Blades moves at least 10 feet straight toward a target and then hits it with his adamantine sixblade on the same turn
(4 slots): expeditious retreat, sanctuary, thunderwave
2nd level (3 slots): blur, heat metal, scorching ray, see invisibility
3rd level (3 slots): dispel magic, fly, haste
4th level (3 slots
Magic Items
Storm King's Thunder
expend any charges.
As an action, the creature can expend 1 charge to cast lightning bolt (spell save DC 19) from the throne. The spell is cast as though using a 9th-level spell slot and deals 49 (14d6
breaking at least five Ruling Scepters of Shanatar simultaneously on it. This fact has never been recorded or sung of among the dwarves or any bards or storytellers, and it can’t be discovered
Yuan-ti Pureblood
Legacy
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races
Volo's Guide to Monsters
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
overindulge in food and wine, and I am impaired and lethargic for days afterward.
4
I worship a forbidden god.
5
I secretly believe things would be better if I was in charge.
6
If I could get
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
any other way must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the door to intone: “The master does not resort to feeble manipulations of a clock to open this door. You are not the master.”
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
any other way must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the door to intone: “The master does not resort to feeble manipulations of a clock to open this door. You are not the master.”
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
, eladrin, and other fey, these bards learn to use their magic to delight and captivate others. The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
, eladrin, and other fey, these bards learn to use their magic to delight and captivate others. The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
any other way must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the door to intone: “The master does not resort to feeble manipulations of a clock to open this door. You are not the master.”
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
, eladrin, and other fey, these bards learn to use their magic to delight and captivate others. The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a few additional benefits: You can store items at the guildhall free of charge. You can book lodging at the guildhall for 5 sp per night. The accommodations are modest, but the guild provides stronger
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a few additional benefits: You can store items at the guildhall free of charge. You can book lodging at the guildhall for 5 sp per night. The accommodations are modest, but the guild provides stronger
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a few additional benefits: You can store items at the guildhall free of charge. You can book lodging at the guildhall for 5 sp per night. The accommodations are modest, but the guild provides stronger
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
so alien in construction that non-illithids must resort to magic to discern its meaning. Though Qualith can be used to keep records, illithids most often use it to mark portals or other surfaces with
level (4 slots): detect magic, disguise self, shield, sleep
2nd level (3 slots): blur, invisibility, ray of enfeeblement
3rd level (3 slots): clairvoyance, lightning bolt, sending
4th level (3 slots): confusion, hallucinatory terrain
5th level (2 slots): telekinesis, wall of force
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
so alien in construction that non-illithids must resort to magic to discern its meaning. Though Qualith can be used to keep records, illithids most often use it to mark portals or other surfaces with
level (4 slots): detect magic, disguise self, shield, sleep
2nd level (3 slots): blur, invisibility, ray of enfeeblement
3rd level (3 slots): clairvoyance, lightning bolt, sending
4th level (3 slots): confusion, hallucinatory terrain
5th level (2 slots): telekinesis, wall of force
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
so alien in construction that non-illithids must resort to magic to discern its meaning. Though Qualith can be used to keep records, illithids most often use it to mark portals or other surfaces with
level (4 slots): detect magic, disguise self, shield, sleep
2nd level (3 slots): blur, invisibility, ray of enfeeblement
3rd level (3 slots): clairvoyance, lightning bolt, sending
4th level (3 slots): confusion, hallucinatory terrain
5th level (2 slots): telekinesis, wall of force
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
speak it truthfully.”
The characters need not resort to violence to obtain the deva’s mace-key. Here are some alternate approaches: Clever Deception. The characters can pose as emissaries of a
shifting blur like that of a deep desert haze. The Stranger is chaotic neutral and uses the archmage stat block, though they abhor combat. The Stranger wears an invisible ring of mind shielding that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
him takes 13 (3d8) slashing damage. A creature takes 13 (3d8) slashing damage if it starts its turn grappling or being grappled by the Lord of Blades.
Charge. If the Lord of Blades moves at least 10
): expeditious retreat, sanctuary, thunderwave
2nd level (3 slots): blur, heat metal, scorching ray, see invisibility
3rd level (3 slots): dispel magic, fly, haste
4th level (3 slots): freedom of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
speak it truthfully.”
The characters need not resort to violence to obtain the deva’s mace-key. Here are some alternate approaches: Clever Deception. The characters can pose as emissaries of a
shifting blur like that of a deep desert haze. The Stranger is chaotic neutral and uses the archmage stat block, though they abhor combat. The Stranger wears an invisible ring of mind shielding that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
speak it truthfully.”
The characters need not resort to violence to obtain the deva’s mace-key. Here are some alternate approaches: Clever Deception. The characters can pose as emissaries of a
shifting blur like that of a deep desert haze. The Stranger is chaotic neutral and uses the archmage stat block, though they abhor combat. The Stranger wears an invisible ring of mind shielding that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
him takes 13 (3d8) slashing damage. A creature takes 13 (3d8) slashing damage if it starts its turn grappling or being grappled by the Lord of Blades.
Charge. If the Lord of Blades moves at least 10
): expeditious retreat, sanctuary, thunderwave
2nd level (3 slots): blur, heat metal, scorching ray, see invisibility
3rd level (3 slots): dispel magic, fly, haste
4th level (3 slots): freedom of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
him takes 13 (3d8) slashing damage. A creature takes 13 (3d8) slashing damage if it starts its turn grappling or being grappled by the Lord of Blades.
Charge. If the Lord of Blades moves at least 10
): expeditious retreat, sanctuary, thunderwave
2nd level (3 slots): blur, heat metal, scorching ray, see invisibility
3rd level (3 slots): dispel magic, fly, haste
4th level (3 slots): freedom of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
would drive the order into obsolescence or even banishment if she were in charge.
Does Lady Ofejjaia hold her lofty position because of her loyalty, her piety, and her qualifications? Or is she
Persuasion (or sometimes Intimidation) and Religion can be useful for this character. Many clerics fill this role, but devout bards can also be effective Teachers. Some Teachers bring skills from the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
would drive the order into obsolescence or even banishment if she were in charge.
Does Lady Ofejjaia hold her lofty position because of her loyalty, her piety, and her qualifications? Or is she
Persuasion (or sometimes Intimidation) and Religion can be useful for this character. Many clerics fill this role, but devout bards can also be effective Teachers. Some Teachers bring skills from the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
would drive the order into obsolescence or even banishment if she were in charge.
Does Lady Ofejjaia hold her lofty position because of her loyalty, her piety, and her qualifications? Or is she
Persuasion (or sometimes Intimidation) and Religion can be useful for this character. Many clerics fill this role, but devout bards can also be effective Teachers. Some Teachers bring skills from the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
weapons to create openings in enemy formations.
Bulwarks. The wild attack of a group of thugs is often followed by the charge of one or more bulwarks. A bugbear bulwark carries a spiked shield
the host do the goblinoids resort to slaughter and slavery to empty it of enemies. A host that gains many victories might end up claiming vast amounts of territory and eventually become a true nation
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
weapons to create openings in enemy formations.
Bulwarks. The wild attack of a group of thugs is often followed by the charge of one or more bulwarks. A bugbear bulwark carries a spiked shield
the host do the goblinoids resort to slaughter and slavery to empty it of enemies. A host that gains many victories might end up claiming vast amounts of territory and eventually become a true nation
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
— through force of arms when necessary.”
Bond: “The entire legion obeys my commands, and I am therefore beholden to every one of my soldiers.”
Flaw: “I charge into battle with little heed for my own
troops of the legion. They are adept at breaking up mobs and organized lines of defense. Sometimes described as living thunderstorms, reckoners charge their bodies with lightning that bursts forth in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
weapons to create openings in enemy formations.
Bulwarks. The wild attack of a group of thugs is often followed by the charge of one or more bulwarks. A bugbear bulwark carries a spiked shield
the host do the goblinoids resort to slaughter and slavery to empty it of enemies. A host that gains many victories might end up claiming vast amounts of territory and eventually become a true nation
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
— through force of arms when necessary.”
Bond: “The entire legion obeys my commands, and I am therefore beholden to every one of my soldiers.”
Flaw: “I charge into battle with little heed for my own
troops of the legion. They are adept at breaking up mobs and organized lines of defense. Sometimes described as living thunderstorms, reckoners charge their bodies with lightning that bursts forth in
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
— through force of arms when necessary.”
Bond: “The entire legion obeys my commands, and I am therefore beholden to every one of my soldiers.”
Flaw: “I charge into battle with little heed for my own
troops of the legion. They are adept at breaking up mobs and organized lines of defense. Sometimes described as living thunderstorms, reckoners charge their bodies with lightning that bursts forth in
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
XP)
False Appearance. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.
Rolling Charge. If the galeb duhr rolls at least 20 feet straight toward a target and
, mage hand, shocking grasp
1st level (4 slots): detect magic, disguise self, shield, sleep
2nd level (3 slots): blur, invisibility, ray of enfeeblement
3rd level (3 slots): clairvoyance, lightning
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
XP)
False Appearance. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.
Rolling Charge. If the galeb duhr rolls at least 20 feet straight toward a target and
, mage hand, shocking grasp
1st level (4 slots): detect magic, disguise self, shield, sleep
2nd level (3 slots): blur, invisibility, ray of enfeeblement
3rd level (3 slots): clairvoyance, lightning
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
XP)
False Appearance. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.
Rolling Charge. If the galeb duhr rolls at least 20 feet straight toward a target and
, mage hand, shocking grasp
1st level (4 slots): detect magic, disguise self, shield, sleep
2nd level (3 slots): blur, invisibility, ray of enfeeblement
3rd level (3 slots): clairvoyance, lightning
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature that
a mote of her power to Kashem in exchange for the dao’s services. Long after the archmage’s departure, Kashem still pursues her original charge to destroy all who enter. When the characters arrive






