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Returning 35 results for 'bards bonded diffusing company role'.
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Monsters
Acquisitions Incorporated
certain amount of guilt around being complicit in certain Dran Enterprises' dealings, and helped Acquisitions Incorporated on the side even before taking up an official role with the company. Though Head
Monsters
Mythic Odysseys of Theros
messengers, and a few were created to emulate beauty found among the animals of the mortal world. Each exhibits abilities suited to its role, with some behaving like companionable creatures or stoic
. While the two are bonded, the master can sense what the anvilwrought senses, as long as they are within 1 mile of each other.
Fire, Poison
Soldier
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background
standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company.
Skill Proficiencies: Athletics
Classes
Xanathar's Guide to Everything
play a role in the natural world, yet they focus on protecting animals and fey creatures that have difficulty defending themselves. Shepherds, as they are known, see such creatures as their charges
these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds.
Members of this circle become adventurers to oppose
Classes
Xanathar's Guide to Everything
play a role in the natural world, yet they focus on protecting animals and fey creatures that have difficulty defending themselves. Shepherds, as they are known, see such creatures as their charges
these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds.
Members of this circle become adventurers to oppose
Backgrounds
Baldur’s Gate: Descent into Avernus
standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background, work with your DM to determine which
militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company.
Skill Proficiencies: Athletics, Intimidation
Tool Proficiencies: One type of
Species
Guildmasters’ Guide to Ravnica
the Orzhov Syndicate or the Azorius Senate.
Loxodons believe that the members of a group have a responsibility to look out for each other. Once they have joined a guild or bonded with other individuals
’s resonant nasal chambers, that indicate status, family connection, and community role. Since most non-loxodons can’t distinguish these underlying tones, let alone produce them, loxodons
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
? Ah, then what manner of music they would bring to this world!
— Fletcher Danairia, master bard
Bards bring levity during grave times; they impart wisdom to offset ignorance; and they make the
ridiculous seem sublime. Bards are preservers of ancient history, their songs and tales perpetuating the memory of great events down through time — knowledge so important that it is memorized and passed
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
? Ah, then what manner of music they would bring to this world!
— Fletcher Danairia, master bard
Bards bring levity during grave times; they impart wisdom to offset ignorance; and they make the
ridiculous seem sublime. Bards are preservers of ancient history, their songs and tales perpetuating the memory of great events down through time — knowledge so important that it is memorized and passed
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
? Ah, then what manner of music they would bring to this world!
— Fletcher Danairia, master bard
Bards bring levity during grave times; they impart wisdom to offset ignorance; and they make the
ridiculous seem sublime. Bards are preservers of ancient history, their songs and tales perpetuating the memory of great events down through time — knowledge so important that it is memorized and passed
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Head Office). A company position establishes a character’s role within a franchise, as well as a relationship with the larger Acq Inc organization. When you choose a company position for your
Company Positions A franchise is a complex affair, requiring its participants to fulfill a myriad of important duties necessary for its proper growth (and the enrichment of Acquisitions Incorporated
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Head Office). A company position establishes a character’s role within a franchise, as well as a relationship with the larger Acq Inc organization. When you choose a company position for your
Company Positions A franchise is a complex affair, requiring its participants to fulfill a myriad of important duties necessary for its proper growth (and the enrichment of Acquisitions Incorporated
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
give them a broad range of knowledge to support their schemes. Bards, rogues, and wizards are often drawn to this role. Safecracker. The “breaking” part of “breaking and entering” is the Safecracker’s
, and Persuasion. The charlatan background is perfect for Talkers, but criminals, urchins, and others can fill the role with the right skills. Bards are a natural fit for the job as well.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
give them a broad range of knowledge to support their schemes. Bards, rogues, and wizards are often drawn to this role. Safecracker. The “breaking” part of “breaking and entering” is the Safecracker’s
, and Persuasion. The charlatan background is perfect for Talkers, but criminals, urchins, and others can fill the role with the right skills. Bards are a natural fit for the job as well.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
give them a broad range of knowledge to support their schemes. Bards, rogues, and wizards are often drawn to this role. Safecracker. The “breaking” part of “breaking and entering” is the Safecracker’s
, and Persuasion. The charlatan background is perfect for Talkers, but criminals, urchins, and others can fill the role with the right skills. Bards are a natural fit for the job as well.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Head Office). A company position establishes a character’s role within a franchise, as well as a relationship with the larger Acq Inc organization. When you choose a company position for your
Company Positions A franchise is a complex affair, requiring its participants to fulfill a myriad of important duties necessary for its proper growth (and the enrichment of Acquisitions Incorporated
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
corporate shortcuts central to fulfilling one’s role within a franchise. When a character takes a specific company position, they gain proficiency in the tools and skills associated with that position
Position Proficiencies Accepting a company position with Acquisitions Incorporated means more than just a title and hopes of a paycheck. With it comes access to trade secrets, best practices, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
corporate shortcuts central to fulfilling one’s role within a franchise. When a character takes a specific company position, they gain proficiency in the tools and skills associated with that position
Position Proficiencies Accepting a company position with Acquisitions Incorporated means more than just a title and hopes of a paycheck. With it comes access to trade secrets, best practices, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
corporate shortcuts central to fulfilling one’s role within a franchise. When a character takes a specific company position, they gain proficiency in the tools and skills associated with that position
Position Proficiencies Accepting a company position with Acquisitions Incorporated means more than just a title and hopes of a paycheck. With it comes access to trade secrets, best practices, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
or selected as desired. Gray Render Quirks d12 Quirk 1 Hates horses and other mounts 2 Roars loudly when its bonded creature is touched by another creature 3 Likes to snuggle 4 Uproots and chews on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
or selected as desired. Gray Render Quirks d12 Quirk 1 Hates horses and other mounts 2 Roars loudly when its bonded creature is touched by another creature 3 Likes to snuggle 4 Uproots and chews on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
or selected as desired. Gray Render Quirks d12 Quirk 1 Hates horses and other mounts 2 Roars loudly when its bonded creature is touched by another creature 3 Likes to snuggle 4 Uproots and chews on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
right in front of them already. Gildha Duhn, former majordomo for the Company of the Golden Mongoose, is grieving her lost employers and anxious to put her life back together. With previous experience
running a franchise (and no fault in that franchise’s destruction), she makes an excellent choice for majordomo, and suggests that role for herself if the characters don’t ask her. The remaining
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
whom serve as closely bonded aides to dragon masters. Tarkir. In the multiverse of the Magic: The Gathering trading card game, five dragonlords rule supreme over the world of Tarkir. After centuries of
battle between Humanoid clans and the ancient dragonlords and their broods, the dragons triumphed and claimed dominion over the clans, which now bear the dragons’ names. If you want to build a campaign that puts dragons in a similarly prominent role, consider any of the following options.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
whom serve as closely bonded aides to dragon masters. Tarkir. In the multiverse of the Magic: The Gathering trading card game, five dragonlords rule supreme over the world of Tarkir. After centuries of
battle between Humanoid clans and the ancient dragonlords and their broods, the dragons triumphed and claimed dominion over the clans, which now bear the dragons’ names. If you want to build a campaign that puts dragons in a similarly prominent role, consider any of the following options.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
whom serve as closely bonded aides to dragon masters. Tarkir. In the multiverse of the Magic: The Gathering trading card game, five dragonlords rule supreme over the world of Tarkir. After centuries of
battle between Humanoid clans and the ancient dragonlords and their broods, the dragons triumphed and claimed dominion over the clans, which now bear the dragons’ names. If you want to build a campaign that puts dragons in a similarly prominent role, consider any of the following options.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
right in front of them already. Gildha Duhn, former majordomo for the Company of the Golden Mongoose, is grieving her lost employers and anxious to put her life back together. With previous experience
running a franchise (and no fault in that franchise’s destruction), she makes an excellent choice for majordomo, and suggests that role for herself if the characters don’t ask her. The remaining
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
right in front of them already. Gildha Duhn, former majordomo for the Company of the Golden Mongoose, is grieving her lost employers and anxious to put her life back together. With previous experience
running a franchise (and no fault in that franchise’s destruction), she makes an excellent choice for majordomo, and suggests that role for herself if the characters don’t ask her. The remaining
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in both Persuasion and Intimidation prove helpful in this role. Bards, paladins, and sorcerers have both the requisite talents and the ability to supplement their interrogations with magic
backgrounds such as criminal, sage, soldier, or urchin, regardless of the role they play in a group. Consider some or all of these roles for characters in your party: Client. When a routine investigation goes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in both Persuasion and Intimidation prove helpful in this role. Bards, paladins, and sorcerers have both the requisite talents and the ability to supplement their interrogations with magic
backgrounds such as criminal, sage, soldier, or urchin, regardless of the role they play in a group. Consider some or all of these roles for characters in your party: Client. When a routine investigation goes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in both Persuasion and Intimidation prove helpful in this role. Bards, paladins, and sorcerers have both the requisite talents and the ability to supplement their interrogations with magic
backgrounds such as criminal, sage, soldier, or urchin, regardless of the role they play in a group. Consider some or all of these roles for characters in your party: Client. When a routine investigation goes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Zagyg The archmage Zagig Yragerne (ZAG-igg EE-rag-airn) was an adventurer in the Greyhawk setting and a member of the Company of Seven. At the climax of a long and prosperous adventuring career, he
built a fortress known as Castle Greyhawk outside the Free City of Greyhawk (see chapter 5). From this stronghold, he took an increasingly powerful role in the politics of the city, contributing to its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Zagyg The archmage Zagig Yragerne (ZAG-igg EE-rag-airn) was an adventurer in the Greyhawk setting and a member of the Company of Seven. At the climax of a long and prosperous adventuring career, he
built a fortress known as Castle Greyhawk outside the Free City of Greyhawk (see chapter 5). From this stronghold, he took an increasingly powerful role in the politics of the city, contributing to its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Zagyg The archmage Zagig Yragerne (ZAG-igg EE-rag-airn) was an adventurer in the Greyhawk setting and a member of the Company of Seven. At the climax of a long and prosperous adventuring career, he
built a fortress known as Castle Greyhawk outside the Free City of Greyhawk (see chapter 5). From this stronghold, he took an increasingly powerful role in the politics of the city, contributing to its
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
are yet to come. You are bonded, students of Strixhaven, to one another and to those you’ll never know. Never doubt the wondrousness of what you’ve learned or the remarkable place you hold as the link
between the past and the future. This night, we are one community, knowing no boundaries of role, college, or time.”
The hall bursts into applause.
“But be warned!” the statue of Kollema






