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Returning 35 results for 'bards books diffusing centered revered'.
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Circle of Power
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Spells
Player’s Handbook (2014)
Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly
Classes
Tasha’s Cauldron of Everything
too can teach the mountains to sing and dance.”
Dwarves and gnomes often encourage their bards to become students of the Song of Creation. And among dragonborn, the Song of Creation is revered
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That creative work included harmonies that continue to resound through existence today, a power known as
Classes
Tasha’s Cauldron of Everything
too can teach the mountains to sing and dance.”
Dwarves and gnomes often encourage their bards to become students of the Song of Creation. And among dragonborn, the Song of Creation is revered
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That creative work included harmonies that continue to resound through existence today, a power known as
Monsters
The Book of Many Things
"}. Malaxxix summons a vortex of whirling mezzoloths at a point it can see within 90 feet of itself. The vortex is a 30-foot-radius, 100-foot-high cylinder centered on that point. Each creature other
intellect and self-centered agenda.
Malaxxix’s machinations are many, but it is most infamous for crafting cursed armaments and distributing them throughout the multiverse in the hope that they
Monsters
Planescape: Adventures in the Multiverse
vapors that coalesce at a point it can see within 120 feet of itself. The vapors fill a 20-foot-radius sphere centered on that point, then vanish. Each non-yugoloth creature in that area must make a DC
the Books of Keeping—ancient tomes detailing the true names of the first yugoloths—report no mention of baernaloths within. Some posit that these enigmatic yugoloths were created by a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Magic Items
Storm King's Thunder
breaking at least five Ruling Scepters of Shanatar simultaneously on it. This fact has never been recorded or sung of among the dwarves or any bards or storytellers, and it can’t be discovered
in all directions. Each creature and object within a 30-foot-radius sphere centered on the throne must succeed on a DC 21 Dexterity saving throw, taking 70 (20d6) slashing damage on a failed save, or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
too has a grand intellect and self-centered agenda. Malaxxix’s machinations are many, but it is most infamous for crafting cursed armaments and distributing them throughout the multiverse in the hope
that they’ll be found by mortals who are desperate for power and ripe for corruption. Malaxxix seeks the Books of Keeping: ancient tomes that contain the true names of all yugoloths. To this end, it
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
too has a grand intellect and self-centered agenda. Malaxxix’s machinations are many, but it is most infamous for crafting cursed armaments and distributing them throughout the multiverse in the hope
that they’ll be found by mortals who are desperate for power and ripe for corruption. Malaxxix seeks the Books of Keeping: ancient tomes that contain the true names of all yugoloths. To this end, it
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
too has a grand intellect and self-centered agenda. Malaxxix’s machinations are many, but it is most infamous for crafting cursed armaments and distributing them throughout the multiverse in the hope
that they’ll be found by mortals who are desperate for power and ripe for corruption. Malaxxix seeks the Books of Keeping: ancient tomes that contain the true names of all yugoloths. To this end, it
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, and bards and rogues certainly have a place on the plains. Outlander is a logical background, but you could easily be a bold folk hero, a dashing entertainer, or a clever charlatan. You could even be an
. Hermit and Outlander are sound backgrounds, but you could be an acolyte or a sage who consults with spirits instead of reading books. Warriors and shamans alike often wear masks in order to present a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, and bards and rogues certainly have a place on the plains. Outlander is a logical background, but you could easily be a bold folk hero, a dashing entertainer, or a clever charlatan. You could even be an
. Hermit and Outlander are sound backgrounds, but you could be an acolyte or a sage who consults with spirits instead of reading books. Warriors and shamans alike often wear masks in order to present a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, and bards and rogues certainly have a place on the plains. Outlander is a logical background, but you could easily be a bold folk hero, a dashing entertainer, or a clever charlatan. You could even be an
. Hermit and Outlander are sound backgrounds, but you could be an acolyte or a sage who consults with spirits instead of reading books. Warriors and shamans alike often wear masks in order to present a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
books in Candlekeep. The precise date of its curation has been lost to time, but its origin can be attributed to three masters of the Open Hand, the Ren Brothers—Rendi (pronounced REN-dee), Renjie (REN
-jee-eh), and Renmei (REN-may). The Way of the Open Hand is a monastic tradition centered on the defensive and healing uses of ki and martial arts combat. The masters recorded their life’s work in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
books in Candlekeep. The precise date of its curation has been lost to time, but its origin can be attributed to three masters of the Open Hand, the Ren Brothers—Rendi (pronounced REN-dee), Renjie (REN
-jee-eh), and Renmei (REN-may). The Way of the Open Hand is a monastic tradition centered on the defensive and healing uses of ki and martial arts combat. The masters recorded their life’s work in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
books in Candlekeep. The precise date of its curation has been lost to time, but its origin can be attributed to three masters of the Open Hand, the Ren Brothers—Rendi (pronounced REN-dee), Renjie (REN
-jee-eh), and Renmei (REN-may). The Way of the Open Hand is a monastic tradition centered on the defensive and healing uses of ki and martial arts combat. The masters recorded their life’s work in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
” section below. The Sing-Off The sing-off takes place in two phases. Phase 1. During the first phase, the opposing team creates a group performance centered around a song. Depending on the students
involved, at least one NPC sings while the others beatbox, hum harmonies, drum on tables, clap books together, tumble or dance, or perform other accompaniment. The audience is wowed at their smack
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
” section below. The Sing-Off The sing-off takes place in two phases. Phase 1. During the first phase, the opposing team creates a group performance centered around a song. Depending on the students
involved, at least one NPC sings while the others beatbox, hum harmonies, drum on tables, clap books together, tumble or dance, or perform other accompaniment. The audience is wowed at their smack
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
” section below. The Sing-Off The sing-off takes place in two phases. Phase 1. During the first phase, the opposing team creates a group performance centered around a song. Depending on the students
involved, at least one NPC sings while the others beatbox, hum harmonies, drum on tables, clap books together, tumble or dance, or perform other accompaniment. The audience is wowed at their smack
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M7. Oracular Library This magnificent hall is lined with stone bookshelves housing a library of leather-bound tomes. Three elderly, bespectacled goblins climb ladders to fetch books for three slender
the book without first removing the vial, the container shatters, releasing a cloud of mummy dust that fills a 10-foot-radius sphere centered on the book. The dust spreads around corners and settles
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M7. Oracular Library This magnificent hall is lined with stone bookshelves housing a library of leather-bound tomes. Three elderly, bespectacled goblins climb ladders to fetch books for three slender
the book without first removing the vial, the container shatters, releasing a cloud of mummy dust that fills a 10-foot-radius sphere centered on the book. The dust spreads around corners and settles
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M7. Oracular Library This magnificent hall is lined with stone bookshelves housing a library of leather-bound tomes. Three elderly, bespectacled goblins climb ladders to fetch books for three slender
the book without first removing the vial, the container shatters, releasing a cloud of mummy dust that fills a 10-foot-radius sphere centered on the book. The dust spreads around corners and settles
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
College of Creation One bard’s song of creation is the score to another person’s nightmares.
Tasha
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
College of Creation One bard’s song of creation is the score to another person’s nightmares.
Tasha
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
College of Creation One bard’s song of creation is the score to another person’s nightmares.
Tasha
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ballroom’s stage is filled with set pieces, props, and costumes. Treasure. Among the many other instruments stored here is Quill’s instrument of the bards (Cli lyre), which is kept in an ornate wooden case
. M7. Library Large wooden doors open to reveal a cozy library lit by warm candlelight. Two walls of shelves stretch to the ceiling, with a rolling ladder to help reach the higher books. In the center of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, and your spell effects might reflect the appearance of the reference books you study. Building a Lorehold Character Any class or subclass that deals with knowledge of the past can be a good fit in
Lorehold. Bards thrive in Lorehold, and wizards (particularly those of the School of Divination) are numerous among its students. Clerics (often with the Knowledge or Light domains) are also quite common
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ballroom’s stage is filled with set pieces, props, and costumes. Treasure. Among the many other instruments stored here is Quill’s instrument of the bards (Cli lyre), which is kept in an ornate wooden case
. M7. Library Large wooden doors open to reveal a cozy library lit by warm candlelight. Two walls of shelves stretch to the ceiling, with a rolling ladder to help reach the higher books. In the center of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, and your spell effects might reflect the appearance of the reference books you study. Building a Lorehold Character Any class or subclass that deals with knowledge of the past can be a good fit in
Lorehold. Bards thrive in Lorehold, and wizards (particularly those of the School of Divination) are numerous among its students. Clerics (often with the Knowledge or Light domains) are also quite common
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, and your spell effects might reflect the appearance of the reference books you study. Building a Lorehold Character Any class or subclass that deals with knowledge of the past can be a good fit in
Lorehold. Bards thrive in Lorehold, and wizards (particularly those of the School of Divination) are numerous among its students. Clerics (often with the Knowledge or Light domains) are also quite common
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ballroom’s stage is filled with set pieces, props, and costumes. Treasure. Among the many other instruments stored here is Quill’s instrument of the bards (Cli lyre), which is kept in an ornate wooden case
. M7. Library Large wooden doors open to reveal a cozy library lit by warm candlelight. Two walls of shelves stretch to the ceiling, with a rolling ladder to help reach the higher books. In the center of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
and succeeds on a DC 15 Intelligence (Investigation) check spots the nearly invisible glyph. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on it. Each
the floor. The shelves contain worthless wooden statuettes of sea creatures given to the cleric of Umberlee by tortle admirers, as well as four moldy books that are the logs from her days as captain of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
and succeeds on a DC 15 Intelligence (Investigation) check spots the nearly invisible glyph. When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on it. Each
the floor. The shelves contain worthless wooden statuettes of sea creatures given to the cleric of Umberlee by tortle admirers, as well as four moldy books that are the logs from her days as captain of






