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Returning 35 results for 'bards boon diffusing curious ready'.
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Classes
Player’s Handbook
;Daggers, Musical Instrument of your choice, Entertainer's Pack, and 19 GP; or (B) 90 GP
Invoking magic through music, dance, and verse, Bards are expert at inspiring others, soothing hurts
, disheartening foes, and creating illusions. Bards believe the multiverse was spoken into existence and that remnants of its Words of Creation still resound and glimmer on every plane of existence. Bardic
Bard
Legacy
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Classes
Basic Rules (2014)
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers. The greatest strength of bards is their sheer
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Entertainment While true bards are uncommon, magewright entertainers learn to weave magic into their performances. Illusion is a common tool, used both to enhance a mundane performance or as an art
form in its own right. A gymnastic performance might incorporate jump or feather fall. The effects of the thaumaturgy cantrip—booming voice, influence flames, spontaneous sounds—are a boon for any
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
a story. Some bards acquire their magical music through extraordinary means, including the inspiration of fey or other supernatural creatures. Did you serve an apprenticeship, studying under a master
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
for rangers, Milil or Corellon for poets and bards, and so forth. Many half-elves worship Sune or Hanali Celanil in appreciation for the love their parents felt for one another, and the two goddesses
are seen as boon companions. Some half-elves are drawn to outsiders such as Auril, Eldath, Erevan Ilesere, and Ilmater, or to nature gods like Mielikki, Rillifane Rallathil, and Silvanus. Half-elves from Aglarond often choose Chauntea, Selûne, or one of the Seldarine as their patron.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Entémoch’s Boon This large cavern is located west of Blingdenstone (see the map of Underdark regions and locations in chapter 2) and has always been a closely guarded secret. Most svirfneblin who
material components in the form of gems with a total value of 10 gp per Hit Die of the elemental summoned. Finding Entémoch’s Boon Locating the tunnel that leads to Entémoch’s Boon is a great service for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
like these exist in your world. Wizards (and bards and druids) might be so rare that a player character learns from a single mentor and never meets another character of the same class, in which case
boon or a nuisance, since the Cabal of Thar-Zad has a fearsome reputation. If you go this route, you can treat schools of magic, bardic colleges, and druid circles as organizations, using the guidelines
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Halaster Blackcloak If the adventurers have made their way to this level, Halaster is equal parts impressed and curious. He is ready to grant the characters an audience, having kept an eye on their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attract. She is the patron of rangers in the same way that Milil is the patron of bards, but even rangers rarely pray to her directly. They instead pray to Gwaeron Windstrom, who they believe will
Unicorns and the actual goddess of their kind. But most tales depict Mielikki as a beautiful woman whom Lurue allows upon her back as a rider, and the two are thought to be boon companions. Mielikki’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Haevault, Lorekeeper of House Haevault
A memory is a curious thing. One can come into consciousness unbidden, evoked by an unexpected scent or the words spoken by a friend. A memory can also be
it there as an anchor moors a ship. Others buoy it up or make it flutter joyously like the wings of a bird. Some memories lie in wait like predators, ready to leap out when the mind or the heart is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
a story. Some bards acquire their magical music through extraordinary means, including the inspiration of fey or other supernatural creatures. Did you serve an apprenticeship, studying under a master
Compendium
- Sources->Dungeons & Dragons->Monster Manual
abandoned structures or around the bends of treacherous paths, these spirits tempt the curious into peril. Once their prey is vulnerable, will-o’-wisps feed on the life force of those they lay low. Roll
structure ready to collapse. 2 An ambush by hungry ghouls or vampires. 3 A dreaded ruin that curses those who enter. 4 The lair of a predator, like a bear or wyvern. 5 Patches of brown mold* or green
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
jealous, and more. A gray render might be a boon companion, but it is always an unpredictable one. The Gray Render Quirks table presents possible quirks for gray renders that can be generated randomly
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
bards find a home in Silverquill, putting the power of their voices to use with Silverquill magic. Wizards (especially those who study the Schools of Illusion and Enchantment) are common in
way to succeed. 4 I’ve mastered the art of using humor as a defense, and I always have a charming joke ready. 5 I always wait before speaking, analyzing the situation for whichever angle is most
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Scholar of Impossibilities Run this encounter when you’re ready to bring the hunt for R04M to an end. The tunnel ends in a ledge overlooking a vast, empty crevasse. No path clearly proceeds above or
evil being that calls itself the Scholar. It is curious about the characters and seeks to expose them to its corruptive ideas. Should a character converse with it, the Scholar speaks cryptically while
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
you to determine which magic items end up in the characters’ possession. Are Magic Items Necessary?
The D&D game assumes that magic items appear sporadically and that they are a boon unless an item
the Armaments tables for Barbarians, Fighters, Paladins, and Rangers. Use the Implements tables for Bards, Monks, and Rogues. Use the Relics tables for Clerics and Druids. Feel free to vary the tables
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
16). The earth cultists use this passage to enter and exit the tomb, and the Believers have disguised it to keep away the curious. Farther in, the tunnel is partially blocked with dusty canvas, broken
until you are ready to carry on with the next part of the adventure.) He carries four Mirabar trade bars, each a foot-long spindle of iron, like two long, four-sided pyramids joined at the base. These
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
that. The writers concluded that the halflings’ seemingly innate ability to sidestep turmoil and ill fortune could in fact be a special boon of nature, in recognition of the value of protecting the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on the battlefield is simultaneously a boon to all its allies and a threat to every foe around it. Into the Fray. While other cultures treat their wizards as cloistered academics, hobgoblins expect
ready to wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat her foes. She continues to spy on other hobgoblins, but is now also empowered to conduct
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
orchestrate the downfall of others is why so many hags make their homes near humanoid settlements, which gives them a ready supply of creatures to tantalize and torment. Folk with nowhere else to turn
trust a hag. Hags are curious about other creatures of power. They enjoy receiving news and gossip about other hags and influential creatures such as dragons, demons, genies, and certain mortals
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Amaunator’s Gift, none could say what god granted them this boon. Most saw it as a companion to the sun and to themselves, and so it is known as the Companion. This holy wonder brought pilgrims of all kinds
to Elturel. The devout, the curious, the afflicted — all came to bathe in its warmth and see its blessed light by night. Paladins had always been small in number among the Hellriders, but the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
working prototypes not yet ready for public view, the Hall of Wonders is meant to showcase Gond’s perfected inspirations. It holds marvels ranging from lockboxes cleverly disguised as ordinary furniture to
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
prototypes not yet ready for public view, the Hall of Wonders is meant to showcase Gond’s perfected inspirations. It holds marvels ranging from lockboxes cleverly disguised as ordinary furniture to
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
-eye tattoo, which glows with a pulsing white light. “I have waited for so long,” Valin Sarnaster says with a thin smile. “Now we will discover if you are ready.”
Valin challenges the characters
come to me. It is part of me.”
Flaw. “Each future that allows a chance for my failure to occur must be tracked, must be focused on, and must be destroyed.”
Fate’s Boon. All creatures in the room
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
afraid but seems curious, and he is clean and seems well fed. He addresses the robed figure, calling her Xanthoria and asking her to show him what she’s doing in an attempt to alleviate his boredom
, and fungi. He lurks at the back of the cave, awaiting Xanthoria’s command before stepping out of the shadows. Additionally, nearby lurks the rotting husk of an infected treant ready to defend its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
belch smoke and flame. Forge of Doom. A colossal forge dominates the first floor of the Armory, which is open to the public. Mercenaries, mongers, and other curious buyers gawk at industrious
, supposedly impartial magistrate appointed by the Guvners. Punishments are tailored to fit the crime, and advocates are strongly encouraged. Lawyers and orators, these civil servants include bards
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
in area 5.
Round 12. Great Ulfe and the orcs from area 11 move to area 5 to ready a counterattack.
2. The Dwarf-Door Moving eastward from the ledge, the trail turns south and rises steeply through
sound of running water and a curious buzzing coming from far below.
The easternmost chamber in the Mountain Door complex formerly served as the main entrance to the Glitterhame, which occupies the great
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
clasps an Instrument of the Bards (Ollamh harp), which she acquired in her youth. Taking the harp, plucking one of its strings, or removing the glass key from around Yemi’s neck ends the Sequester spell
, Yemi figures her old enemies are long gone, and she’s ready to return to the world. Jabari Weathers N13: Worm Cave A pillar of rock braces the roof of this dry cave, and the ground rumbles under your
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
trying to work up the courage to tackle the shrine’s traps. The arrival of adventurers is a great boon from Yokka’s point of view. If they defeat the shrine’s traps, he can simply take its treasure from
crash out of the jungle 2 rounds later, ready to fight whatever they meet. 5. Latrines During the attack on the camp, one templar’s courage failed him, and he hid from the undead by climbing down into
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
condition. Releasing Enstavva. If the characters end Enstavva’s Petrified condition, she is pensive and Friendly toward anyone who frees her. Enstavva knows Common, Dwarvish, and Giant. She is curious
here, Luskar the Frost Giant and his pet Rhinoceros come to investigate from their quarters (area D14), ready for a fight. D14: Giant Quarters If Luskar and his rhinoceros are encountered in area D13
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
take up positions in trees, on walls, or on rooftops. Their job is not to attack intruders on sight, but to alert Zalkoré and be ready to back up whatever she does. Treasure. Characters who search
veils. Next to her, a black orchid grows out of a large clay pot at the head of the divan. She addresses you in a voice tinged with odd inflections. “Strangers have come to Nangalore, my love. What boon
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rope ladder, ready to be thrown over the side. Two 25-foot lengths of rope also lie neatly coiled at opposite edges of the deck. The two figures are Bloody Bjorn (pirate first mate; see appendix C) and
letters of a personal and intimate nature from three different women in three different ports (each of whom is under the misapprehension that she is Mrs. Sigurd “Snake Eyes“), and a curious
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, presided over by an eccentric and brooding human wizard named Mandorcai. And then, just as suddenly as he had arrived, Mandorcai shut the manor’s doors and vanished from public life. Curious locals who
invaders from the sea few footholds. From the fortress’s five stout towers, specially made Gondan trebuchets stand ready to hurl stones three times the distance of an ordinary siege weapon, giving the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
manor’s doors and vanished from public life. Curious locals who peered through the windows reported a completely empty manor, its furniture looking as though it hadn’t been touched in years. Yet soon
sheer walls erupting from the stone in such a way as to grant invaders from the sea few footholds. From the fortress’s five stout towers, specially made Gondan trebuchets stand ready to hurl stones three
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tricks with good humor. Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To
possessing the item. Instead, it might send curious treasure hunters on a wild goose chase to search for the object while it watches from afar for its own pleasure. A Copper Dragon’s Lair Copper dragons






