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Returning 35 results for 'bards both death cult relying'.
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Monsters
Forgotten Realms: Adventures in Faerûn
on saving throws against spells and other magical effects.Multiattack. The scion makes two attacks, using Death Touch or Mindwrack Bolt in any combination.
Death Touch. Melee Attack Roll: +12
;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Death Touch"}, reach 5 ft. Hit: 25 (4d8 + 7);{"diceNotation":"4d8+7", "rollType":"damage", "rollAction":"Death Touch", "rollDamageType
Monsters
Baldur’s Gate: Descent into Avernus
upon their god’s power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night blade;night blades, whom Bhaal
rank are the death’s heads, who can take on the skull-faced guise of their deity to terrify their prey. In combat, they intimidate foes by shrugging off the deadliest attacks with ease, showing that resisting Bhaal’s schemes is futile.
Monsters
Mordenkainen's Fiendish Folio Volume 1
denizens of the Feywild. Sages believe that their appearance derives from the primal fear inspired by fiendish creatures, while bards assert that panic, being such a repulsive emotion, is embodied by an
injured and shorn of all hope. The devilkin steal treasures, weapons, and supplies, dooming an expedition to a slow death. The devilkin fly near their victims, taunting them with the items they stole
Monsters
Fizban's Treasury of Dragons
themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk
":"Adventure Hook"}
Adventure Hook
1
Posing as an avatar of an evil earth elemental-god, a sapphire dragon serves as general to a fanatical cult—and claims the spoils of the cult’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollType":"roll", "rollAction":"Days"} days.
Cultists of Orcus
Orcus grants his rank-and-file cultists the Undying Soul trait, and his cult leaders can gain the Aura of Death trait.
Undying Soul
will: animate dead (as an action), blight, speak with dead
1 charge each: circle of death, finger of death
2 charges: power word killOrcus can take 3 legendary actions, choosing from the options
Backgrounds
Guildmasters’ Guide to Ravnica
a member of a cult devoted to an ancient demon who delights in violence and chaos. It just so happens that Rakdos loves a good show, and your highest aspiration is to please the Defiler, the Lord of
6
Noise musician
7
Nightmare clown
8
Master of ceremonies
Feature: Fearsome Reputation
People recognize you as a member of the Cult of Rakdos, and they’re careful not
Monsters
Fizban's Treasury of Dragons
sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons&rsquo
sapphire dragon serves as general to a fanatical cult—and claims the spoils of the cult’s victories.
2
A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of
Monsters
Acquisitions Incorporated
trust Omin Dran. Wait, that’s two pieces of advice. You owe me.
Sometimes a goblin can’t catch a break. First, you fall in with a cult that works for the release of a death god. Then
Monsters
Divine Contention
Dead Men, making his lair in the ruined citadel of Uthtower. Ebondeath became a dracolich and was worshiped by the Cult of the Dragon until the death god Myrkul's influence waned across Faerûn and the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
them into flind;flinds. Yeenoghu takes pleasure in causing fear before death, and he sows sorrow and despair through destroying beloved things. He doesn’t parlay; to meet him is to do battle with
at will, although he is as likely to tear his prey apart with his teeth.Yeenoghu’s Lair
Yeenoghu’s lair in the Abyss is called the Death Dells. Its barren hills and ravines serve as a
Monsters
Fizban's Treasury of Dragons
or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military
":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
Posing as an avatar of an evil earth elemental-god, a sapphire dragon serves as general to a fanatical cult—and
Monsters
Fizban's Treasury of Dragons
they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory
an avatar of an evil earth elemental-god, a sapphire dragon serves as general to a fanatical cult—and claims the spoils of the cult’s victories.
2
A sapphire dragon is bound by an
Monsters
Mordenkainen Presents: Monsters of the Multiverse
evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any equipment
her most loyal cultists. They can gain the Ferocious Surge trait, and her cult’s leaders can also gain the Infernal Tactics trait.
Ferocious Surge (Recharges after a Short or Long Rest). When
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Bard In Ravnica, bards are commonly found among the Azorius Senate, the Cult of Rakdos, and the Selesnya Conclave, serving in a variety of capacities as lore keepers and entertainers. Bard Subclass
Backgrounds
Guildmasters’ Guide to Ravnica
siblings or ancestors.]
Flaws
d6
Flaw
1
If you question my courage, I will never back down.
2
HrrrGGGAAAARRuuuh! [My anger in battle led to the death of a loved one
joined the Cult of Rakdos.
9
A distant relative is trying to recruit me into the Selesnya Conclave.
10
I stopped a Simic biomancer from trapping wild beasts to perform vile experiments on them.
Monsters
Waterdeep: Dungeon of the Mad Mage
4th level (3 slots): blight, death ward, divination
5th level (1 slot): antilife shell, destructive waveMultiattack. (Vampire Form Only). Keresta makes two attacks, only one of which can be a bite
to become a vampire cleric of the evil god. She now leads Shar's debased cult in Vanrakdoom and intends to send the group on a mission to destroy the Spires of the Morning, the temple of Lathander
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
born in the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. However, cunning and charisma are equally important
, and bards and rogues certainly have a place on the plains. Outlander is a logical background, but you could easily be a bold folk hero, a dashing entertainer, or a clever charlatan. You could even be an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
poetry and song. This is why every community has one or more binukots, bards who serve as living repositories of art, culture, custom, and law. The death of a binukot can result in the loss of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Wyrmspeakers (Varram) Chapter 10: The Sea of Moving Ice Chapter 13: The Cult Strikes Back (First Attack) Chapter 12: Death to the Wyrmspeakers (Neronvain) Chapter 13: The Cult Strikes Back (Second
tracking specific experience awards, characters can level up at the completion of significant chapters of the adventure. The characters level up after every chapter listed below: Chapter 11: Death to the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Wyrmspeakers (Varram) Chapter 10: The Sea of Moving Ice Chapter 13: The Cult Strikes Back (First Attack) Chapter 12: Death to the Wyrmspeakers (Neronvain) Chapter 13: The Cult Strikes Back (Second
tracking specific experience awards, characters can level up at the completion of significant chapters of the adventure. The characters level up after every chapter listed below: Chapter 11: Death to the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
piece is located in the village of Barovia, in the domain of Strahd von Zarovich. Although it’s a small village, Barovia teems with supernatural threats—including the forebodingly named Death House, the
location of the fourth piece. By researching Death House in the Sigil sanctum or asking the Wizards Three about it, the characters learn that Death House is owned by two Barovians named Gustav and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
The Cult Is Appeased Death House harbors no ill will toward a party willing to sacrifice a life to appease the cult. Once the sacrifice is made, the characters are free to go. Upon emerging from the house, the characters advance to 3rd level.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
become beloved leaders at the head of a band of fanatics are drawn to striking bargains with her. Her cultists can gain the Infernal Loyalty trait. Cult leaders can also gain the Loyalty beyond Death
Cult of Fierna Goals: Control over the emotions of others, turning them into puppets and playthings Typical Cultist: Acolyte, archmage, bandit captain, cult fanatic, cultist, knight, noble, priest
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
like moths to a flame, they pledged their devotion for a promise of immortality, but Strahd turned them away, deeming the cult and its leaders unworthy of his attention. The cultists withdrew to Death
History Death House is the name given to an old row house in the village of Barovia (area E7 on the village map). The house has been burned to the ground many times, only to rise from the ashes time
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
safe anywhere. If the characters ever split up to pursue separate missions in what seem like safe environments, the cult is almost certain to strike. CHARACTER DEATH
Character death should always be
Chapter 13: The Cult Strikes Back During the course of this adventure, the heroes undertake various activities to thwart the plots of the Cult of the Dragon. The cult’s awareness of the characters
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
safe anywhere. If the characters ever split up to pursue separate missions in what seem like safe environments, the cult is almost certain to strike. CHARACTER DEATH
Character death should always be
Chapter 13: The Cult Strikes Back During the course of this adventure, the heroes undertake various activities to thwart the plots of the Cult of the Dragon. The cult’s awareness of the characters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
: The Sea of Moving Ice Chapter 13: The Cult Strikes Back (First Attack) Chapter 12: Death to the Wyrmspeakers (Neronvain) Chapter 13: The Cult Strikes Back (Second Attack) Chapter 15: Xonthal’s Tower
discrete parts or might be divided up to improve the adventure’s pacing, these advancements are organized in the following, optional order: Chapter 11: Death to the Wyrmspeakers (Varram) Chapter 10
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their larger rivals. If it’s lucky, a tribe of kobolds that is discovered by a group of larger humanoids might form a mutually beneficial arrangement, relying on the humanoids for protection from
invaders and in return providing services such as excavating new living spaces and disposing of trash. If it’s unlucky, the tribe is enslaved by the other humanoids, and the kobolds serve similar roles but under threat of death.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Death of a Masked Lord Though the leadership of the Cult of the Dragon could not have realized it, one of the key events in the fight to thwart Severin’s plans was the cult’s assassination of
Arthagast Ulbrinter, a Masked Lord of Waterdeep and husband of Remi Haventree of the Harpers. News of Arthagast’s recent murder has spread across the Sword Coast, and has galvanized opposition to the cult in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
magic circle he had scribed, Viallis established contact with a Great Old One called Gaernoo. This aberrant patron offered to grant Lord Viallis arcane powers in exchange for establishing a cult
dedicated to Gaernoo. Lord Viallis, empowered by Gaernoo’s otherworldly magic and wanting to get away from talk of his family’s death, moved to the village of Greenfast, a day’s travel southeast of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
characters. The destruction of the heroes is the goal of this attack, and if the risk of death doesn’t feel real, the players won’t take the threat of the cult seriously. Second Attack Cult Forces
Cult Forces The second attack force comprises a team led by a dragonsoul (see appendix D for statistics). If this is an isolated fight with the characters at or near full strength, choose adversaries
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The destruction of the heroes is the goal of this attack, and if the risk of death doesn’t feel real, the players won’t take the threat of the cult seriously. Second Attack Cult Forces Creature XP Value Dragonwing 450 Dragonsoul 1,800 Mezzoloth 1,800 Nycaloth 5,000 Adult black dragon 11,500
Cult Forces The second attack force comprises a team led by a dragonsoul cultist (see appendix D). If this is an isolated fight with the characters at or near full strength, choose adversaries that
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Death of a Masked Lord Though the leadership of the Cult of the Dragon could not have realized it, one of the key events in the fight to thwart Severin’s plans was the cult’s assassination of
Arthagast Ulbrinter, a Masked Lord of Waterdeep and husband of Remi Haventree of the Harpers. News of Arthagast’s recent murder has spread across the Sword Coast, and has galvanized opposition to the cult in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
party could be summoned by a factional leader seeking aid against the Cult of the Dragon, with the characters asked to undertake the “Varram the White” portion of the “Chapter 11 and 12: Death to the
Wyrmspeakers.” Seeking to capture a high-ranking cult leader is a great step in the fight against the cult. Once they return to Waterdeep, the adventurers then become embroiled in the first session of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
party could be summoned by a factional leader seeking aid against the Cult of the Dragon, with the characters asked to undertake the “Varram the White” portion of the “Chapter 11 and 12: Death to the
Wyrmspeakers.” Seeking to capture a high-ranking cult leader is a great step in the fight against the cult. Once they return to Waterdeep, the adventurers then become embroiled in the first session of






