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Returning 35 results for 'bards both diffusing curious raise'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
live like the cats they resemble, naturally curious and at home in playful environments. In other places, tabaxi live as other folk do, not exhibiting the feline behavior the Cat Lord intended
can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
underground lakes.
Deep dragons’ lairs serve as bases for the dragons’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home
dragon.
Underground River. Where an underground river runs along the outside edge of the lair, the dragon has slowed its flow with a rocky dam, creating a small pool in which to bathe and raise aquatic
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
dragons’ lairs serve as bases for the dragons’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home searching out new
. Where an underground river runs along the outside edge of the lair, the dragon has slowed its flow with a rocky dam, creating a small pool in which to bathe and raise aquatic delicacies.
Guest Suite
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home searching out new environments and seeing new vistas, they usually leave their lairs protected
flow with a rocky dam, creating a small pool in which to bathe and raise aquatic delicacies. Guest Suite. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home searching out new environments and seeing new vistas, they usually leave their lairs protected
flow with a rocky dam, creating a small pool in which to bathe and raise aquatic delicacies. Guest Suite. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home searching out new environments and seeing new vistas, they usually leave their lairs protected
flow with a rocky dam, creating a small pool in which to bathe and raise aquatic delicacies. Guest Suite. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
different one by 1, or increase all three by 1. None of these increases can raise a score above 20. Some players like to increase their class’s primary ability, while others prefer to increase a low score
increasing one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20.
Similarly, species in older books include ability score increases
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
; increase one of those scores by 2 and a different one by 1, or increase all three by 1. None of these increases can raise a score above 20. Some players like to increase their class’s primary ability
book, adjust your ability scores by increasing one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20.
Similarly, species in older
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
different one by 1, or increase all three by 1. None of these increases can raise a score above 20. Some players like to increase their class’s primary ability, while others prefer to increase a low score
increasing one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20.
Similarly, species in older books include ability score increases
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
different one by 1, or increase all three by 1. None of these increases can raise a score above 20. Some players like to increase their class’s primary ability, while others prefer to increase a low score
increasing one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20.
Similarly, species in older books include ability score increases
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
; increase one of those scores by 2 and a different one by 1, or increase all three by 1. None of these increases can raise a score above 20. Some players like to increase their class’s primary ability
book, adjust your ability scores by increasing one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20.
Similarly, species in older
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
; increase one of those scores by 2 and a different one by 1, or increase all three by 1. None of these increases can raise a score above 20. Some players like to increase their class’s primary ability
book, adjust your ability scores by increasing one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20.
Similarly, species in older
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
E6: Passenger Car A mind flayer in a beige coat kneels beside a body in the aisle of this passenger car. Three curious onlookers—a cambion, a drow, and bronze dwarf with flames for hair—poke their
Intelligence (Investigation) check, that the killer likely didn’t come from Meldar’s cabin. Raising the Dead. A character who has the raise dead spell prepared can use it to restore Quintus to life. (The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
E6: Passenger Car A mind flayer in a beige coat kneels beside a body in the aisle of this passenger car. Three curious onlookers—a cambion, a drow, and bronze dwarf with flames for hair—poke their
Intelligence (Investigation) check, that the killer likely didn’t come from Meldar’s cabin. Raising the Dead. A character who has the raise dead spell prepared can use it to restore Quintus to life. (The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
E6: Passenger Car A mind flayer in a beige coat kneels beside a body in the aisle of this passenger car. Three curious onlookers—a cambion, a drow, and bronze dwarf with flames for hair—poke their
Intelligence (Investigation) check, that the killer likely didn’t come from Meldar’s cabin. Raising the Dead. A character who has the raise dead spell prepared can use it to restore Quintus to life. (The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to Elturel. The devout, the curious, the afflicted — all came to bathe in its warmth and see its blessed light by night. Paladins had always been small in number among the Hellriders, but the
event that blackened every stone and sealed its doors and windows. The High Observer at the time ordered the fort, a day’s ride west of Elturel, to be bricked up, and the curious forbidden entrance, for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to Elturel. The devout, the curious, the afflicted — all came to bathe in its warmth and see its blessed light by night. Paladins had always been small in number among the Hellriders, but the
event that blackened every stone and sealed its doors and windows. The High Observer at the time ordered the fort, a day’s ride west of Elturel, to be bricked up, and the curious forbidden entrance, for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to Elturel. The devout, the curious, the afflicted — all came to bathe in its warmth and see its blessed light by night. Paladins had always been small in number among the Hellriders, but the
event that blackened every stone and sealed its doors and windows. The High Observer at the time ordered the fort, a day’s ride west of Elturel, to be bricked up, and the curious forbidden entrance, for
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
simultaneously. For each winch, it takes 3 actions to raise a portcullis or 1 action to lower it. As an action, a creature can try to lift a portcullis above its head, doing so with a successful a DC 25
portcullises. The winch to operate the northern portcullis is accessible from the yard. The winch to operate the southern portcullis is inside the passage leading to area B11. It takes 3 actions to raise
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
simultaneously. For each winch, it takes 3 actions to raise a portcullis or 1 action to lower it. As an action, a creature can try to lift a portcullis above its head, doing so with a successful a DC 25
portcullises. The winch to operate the northern portcullis is accessible from the yard. The winch to operate the southern portcullis is inside the passage leading to area B11. It takes 3 actions to raise
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
simultaneously. For each winch, it takes 3 actions to raise a portcullis or 1 action to lower it. As an action, a creature can try to lift a portcullis above its head, doing so with a successful a DC 25
portcullises. The winch to operate the northern portcullis is accessible from the yard. The winch to operate the southern portcullis is inside the passage leading to area B11. It takes 3 actions to raise
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the middle of a dark ceremony to raise the risk and the stakes. None of the cult members are dangerous to a party of the characters’ level (see area T5 for statistics). But the presence of a
a tightly sewn oilcloth — an instrument of the bards (Cli lyre) found by a cultist years before. The lyre is the cult’s greatest treasure, and has been kept as a gift for the leader that the cultists
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the middle of a dark ceremony to raise the risk and the stakes. None of the cult members are dangerous to a party of the characters’ level (see area T5 for statistics). But the presence of a
a tightly sewn oilcloth — an instrument of the bards (Cli lyre) found by a cultist years before. The lyre is the cult’s greatest treasure, and has been kept as a gift for the leader that the cultists
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the middle of a dark ceremony to raise the risk and the stakes. None of the cult members are dangerous to a party of the characters’ level (see area T5 for statistics). But the presence of a
a tightly sewn oilcloth — an instrument of the bards (Cli lyre) found by a cultist years before. The lyre is the cult’s greatest treasure, and has been kept as a gift for the leader that the cultists
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
: Northern Boulder Cave Several boulders lie scattered about this cave. As you enter, three of them raise their heads to look at you. They motion frantically for you to be quiet.
Three Galeb Duhr dwell
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
: Northern Boulder Cave Several boulders lie scattered about this cave. As you enter, three of them raise their heads to look at you. They motion frantically for you to be quiet.
Three Galeb Duhr dwell
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
: Northern Boulder Cave Several boulders lie scattered about this cave. As you enter, three of them raise their heads to look at you. They motion frantically for you to be quiet.
Three Galeb Duhr dwell
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
belch smoke and flame. Forge of Doom. A colossal forge dominates the first floor of the Armory, which is open to the public. Mercenaries, mongers, and other curious buyers gawk at industrious
, supposedly impartial magistrate appointed by the Guvners. Punishments are tailored to fit the crime, and advocates are strongly encouraged. Lawyers and orators, these civil servants include bards
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
belch smoke and flame. Forge of Doom. A colossal forge dominates the first floor of the Armory, which is open to the public. Mercenaries, mongers, and other curious buyers gawk at industrious
, supposedly impartial magistrate appointed by the Guvners. Punishments are tailored to fit the crime, and advocates are strongly encouraged. Lawyers and orators, these civil servants include bards






