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Returning 34 results for 'bards branch diffusing confined realm'.
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College of Glamour
Legacy
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Classes
Xanathar's Guide to Everything
The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs, eladrin, and other fey
, these bards learn to use their magic to delight and captivate others.
The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of legend. These bards
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Medium or smaller creature, the target must succeed on a DC 16 Charisma saving throw or be pulled up to 15 feet toward the dream eater.Originating from the dream-warped elven realm of Silvanesti
dream eater lies not in brute force but in the ability to pierce its illusions and wrest others from its terrors. As such, bards and other persuasive adventurers find themselves uniquely poised to
Monsters
Quests from the Infinite Staircase
to the extradimensional realm that created him. From the steps of the staircase, Nafas hears the wishes of creatures across the multiverse but cannot act on them. Moved by their stories but barred by
melodious chimes dance in the shutterless windows of its vaulted halls. Held aloft by genie magic and the staircases that branch from it, the palace is a pit stop for planar travelers and a haven for
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Solitaire Cracks At some point before the end of the adventure, the Far Realm entity finally breaks free of the shard solitaire, causing it to crack like a walnut. Here are some suggestions for
when this event might occur: 1d8 hours after the characters return to the Material Plane with the shard solitaire in their possession If the characters are trapped in area P20 with the Far Realm entity
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
, eladrin, and other fey, these bards learn to use their magic to delight and captivate others. The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Realm uprooted the spire from regular space and time and transformed everyone inside into deadly Aberrations. But wards placed by the knights long before kept the Far Realm’s magic confined within
the tower, which became a pocket dimension with no escape. The Aberrations were trapped in the tower, unable to leave until the Far Realm energies dispersed and the tower stabilized in the present. More
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Gods of Theros A bird shrieked as it took flight from a branch above her. Through the gaps in the rustling canopy, she could see the god-forms shift in and out of focus. The night sky was known as
Nyx, the realm of the gods. Every night, the heavens displayed fleeting visions of gods and celestial creatures. Some lingered for just seconds. But sometimes the pantheon enacted entire scenes for
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Bell Branch Yes Rare Devotee’s Censer Yes Rare Duplicitous Manuscript Yes Rare Elemental Essence Shard Yes Rare Far Realm Shard Yes Rare Fulminating Treatise Yes Rare Heart Weaver’s Primer Yes Rare
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-meaning friends, then guarded or confined until Arvandor’s pull on the person wanes. Because of all these difficulties, many elves resist the urge to visit Arvandor and instead make a pilgrimage to the Feywild, which feels like a realm very similar to the home of their gods.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
alive. Divine Guardians. Good deities placed unicorns on the Material Plane to ward away evil and preserve and protect sacred places. Most unicorns protect a bounded realm such as an enchanted forest
unicorns have natural healing power, some serve the gods in greater capacities, performing miracles normally reserved for high priests.
Forest Lords. A unicorn’s forest is a celestial realm where
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Dream Eater Originating from the dream-warped elven realm of Silvanesti, dream eaters are violent manifestations of nightmares and subconscious terrors. The true appearance of a dream eater is
engulfing its prey in a phantasmagorical nightmare. The key to defeating a dream eater lies not in brute force but in the ability to pierce its illusions and wrest others from its terrors. As such, bards
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Undead haunt this bleak plane, as do other creatures that thrive in the gloom, including cloakers and darkmantles. Julian Kok The Shadowfell is a realm of death, despair, and dread Shadow Crossings Shadow
villainous beings become Darklords, able to exercise great power but confined to realms that twist their desires, capturing them in cycles of dread and despair. Mists surround each of the Domains of Dread
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bargain with the Archfey of that realm for power. Noteworthy Archfey patrons include the following: Titania, the Summer Queen, is perhaps the mightiest of the archfey. With a smile, she can ripen a
attuned to every bough of each tree and each branch of every stream in the forests of the Feywild. If Oberon has a weakness, it is the wild nature of his heart. His mood swings like a weather vane in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the realm. Much was required to break the North out of the great siege the Many-Arrows orcs held it under. There are also whispers that King Harnoth led his Knights of the Mithral Shield out into
, but given the extent of the losses against the orcs, it would be little surprise if their newer recruits were more smiths than warriors, serving their realm out of a sense of duty rather than a desire
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the characters come up with a different creative solution, you can reward their creativity with automatic success. Inside the Prison. Four cells sealed by stone doors branch off from the walls of
depicting a wooded elven realm, and a porcelain chamber pot decorated with gold filigree.
Glister is comfortable—if not happy—in her cell. Endelyn has urged Glister, for the sake of her twin sibling, to be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
course. You decide what this looks like: they might follow the wrong branch of a river, orient themselves to the wrong mountain peak on the horizon, or get turned around in the forest. As a baseline
area. It takes 10 minutes to find a trail in a confined area, such as a series of caverns, or 1 hour outdoors. Viko Menezes A river presents an obstacle to characters traveling through the wilderness
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the
ever sample true power, which they crave like the sweetest ambrosia. Dark Dealers and Soul Mongers. Devils are confined to the Lower Planes, but they can travel beyond those planes by way of portals
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
townspeople from the larger group. The side passage splits after several feet. One branch leads steeply upward while the other abruptly ends at a chasm (area J2). J2: Tunnel Chasm This passage drops
accompanying stat block) named Vundru. Vundru used to lurk much closer to Illithinoch, where he became infused with minor psychic abilities. He has no knowledge of the Far Realm and no desire to learn more
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gate-town’s roads, which branch from the Bone Plinth in the town center. The courts of the Lightcaller and Nightwhisperer face each other opposite the ivory fountain. Moondark Tower The gates of
—vanished without crowning his replacement. Arguments frequently devolve into violent altercations. CoupleOfKooks “Was the sky above this realm always so empty, or did the sun and the moon simply tire of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
filled with Janyans enraptured by the low-toned, hypnotic music of a group of bards. Xoese-Addae leads the characters to a private audience suite overlooking the quad, occupied by a single Janyan wearing
its own realm.” Bond. “We serve Janya by defining the future instead of dwelling on the past.” Flaw. “Cross me and you’ll regret it more than you can imagine.” Caught in the Middle Both Zisatta and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
surrounded by utter desolation. Cania Ice-trapped cities provide shelter in a realm cold enough to freeze the soul. Nessus Mighty fortresses stand watch over the deepest pits of the Nine Hells. Avernus
rival, Bel, who fell out of Asmodeus’s favor and was forced to serve as Zariel’s adviser. Tiamat, the Queen of Evil Dragons, is a prisoner on this layer, ruling her own domain but confined to the Nine
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Azure Sea, merchant vessels can reach almost every important trading realm in the world of Greyhawk. Shipwrecks The waters of the Azure Sea have claimed many ships, whether through natural causes or as
to chastise the god Ehlonna for the destruction of her home. Aiding her is the corrupted dryad Filios, who dwells in a shriveled oak growing from the ship’s center. A black leafless branch stitched on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, ruling her own domain but confined to the Nine Hells by Asmodeus in accordance with some ancient contract (the terms of which are known only to Tiamat and the Lords of the Nine). Zariel’s seat of power is
the Nine Hells is a freezing realm of ice within which cold flames burn. A frozen sea surrounds the layer, and its gloomy sky crackles with lightning. Archduke Levistus once betrayed Asmodeus and is now
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and forms a canopy that hides the ruined realm even from above. The area covered by the mist is a shadowy, muffled region devoid of life, sunlight, and sound. The wall of mist ranges in thickness from
Mournland, but the worst effects of the mist are confined to the border region. Glowing Chasm. The northern part of the Mournland is dominated by a great crack in the ground that emits a cold purple light
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
be with. Stories of Hanali’s romantic adventures among elves and other mortals are perennial favorites when sung by elf bards and poets. In Arvandor, Hanali maintains a hidden pool called Evergold
least a century. More than a few elves claim to have experienced this benefit, and the truth of it is attested by many bards — sometimes in all earnestness, sometimes with a knowing wink. Priests of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
approaches the characters and warns them that this realm is fading; they should return to their own world before Prismeer disappears entirely. Winterbow reveals that the other members of his clan galloped
from the chariot by the jabberwock that frequents Zybilna’s palace (see chapter 5). The owlbear’s harness boss is engraved with a branch of the tree for which she is named: Juniper. The chariot is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
this world and the faerie realm of the Feywild is thought to be weak on this day. Though this phenomenon provokes caution in rural areas (with folk avoiding woodlands, putting offerings of food on
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
siblings but no children, and faces the prospect of leaving her family home to a detested branch of the family when she dies. To prevent this, she has asked the librarians of the High Hall to search
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
. Lutecia has estranged siblings but no children, and faces the prospect of leaving her family home to a detested branch of the family when she dies. To prevent this, she has asked the librarians of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are even more formidable than the knights and have served the city well for years. Silverymoon is also a haven for Harpers — not surprising, given that many Harpers are wizards and bards. Grand and
only under the cover of night. Stone Stand (see map 3.12) is situated upon a lonely hill north of the High Forest. Atop this hill, the Blue Bears built a mound upon which they planted a branch of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
cambion and demigod who rules much of the distant north. Iuz’s realm does not produce enough food to feed all its citizens, so it relies on imports for the rest, and Saltmarsh is one of its major
spirit it back to Iuz’s realm. 8. Empty Net Partially supported by stilts driven into the harbor waters, this rickety tavern is purportedly a haven for smugglers, mercenaries, assassins and even
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
loincloth.
A chaotic neutral ogre named Yug occupies this cell. For the past three days, Yug has been confined here for breaking a duergar’s arm in anger over the theft of Gruk-Gruk, a crude rag doll
here when he isn’t conducting business in area B25 or entertaining visitors in area B26. Treasure. The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes. Jarazoun
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
chambers that protect the entrance to their realm. The place is still well fortified, even to this day. This former dwarven strongpoint is now occupied by a band of orc raiders, led by a fierce ogre who
. Secret Doors. The passage to the south branches in a Y shape. The southwest branch connects to area 5, and the southeast one leads to a secret door cleverly constructed to blend into the natural rock
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
remnant of a bygone realm. Although the region attracts many prospectors, no kingdom or civilization in recent history has been able to tame it. Hill giants, ettins, ogres, orcs, and trolls dwell here in
and deals 10 (1d12 + 4) slashing damage on a hit. Grudd Haug Built on a branch of the Dessarin River, Grudd Haug is the den of Chief Guh and her hill giant brood. See chapter 5, “Den of the Hill Giants






