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Returning 10 results for 'bards broader diffusing charms rounded'.
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Bard
Legacy
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Classes
Basic Rules (2014)
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers. The greatest strength of bards is their sheer
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos. The music of
bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers. The greatest strength of bards is their sheer versatility. Many bards prefer to stick to the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos. The music of
bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers. The greatest strength of bards is their sheer versatility. Many bards prefer to stick to the
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
speak Aquan, their native tongue from Lamannia. Most of them also speak either Elvish, Common, or Sahuagin, depending on where their route takes them, and merfolk bards may speak all of these. Any
champions could possess the abilities of Rangers or Druids, and might be able to assume the forms of deadly sea creatures. Other Kalamer hear music in the motion of wind and water and become bards
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
speak Aquan, their native tongue from Lamannia. Most of them also speak either Elvish, Common, or Sahuagin, depending on where their route takes them, and merfolk bards may speak all of these. Any
champions could possess the abilities of Rangers or Druids, and might be able to assume the forms of deadly sea creatures. Other Kalamer hear music in the motion of wind and water and become bards
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
center around goals broader than a single dragon’s territory or concerns. This section discusses several organizations whose plots can unfold across small regions, whole worlds, or even multiple
: Dragonsight Revelation. The dragon can add half its proficiency bonus, rounded down, to any ability check it makes that uses a skill with which it lacks proficiency.
Reverence for Sardior. A central tenet of
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
skills as part of Katra’s Voice, serving as entertainers, mediators, and bards; others gather information as Teraza’s Eyes. Unless they have reason not to, the changelings of Lost wear their true faces
the hags. You could tie their broader goals to their true origin—if the oni are exiles from a hidden kingdom, they might be building power to reclaim that kingdom. If they are the children of the
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
skills as part of Katra’s Voice, serving as entertainers, mediators, and bards; others gather information as Teraza’s Eyes. Unless they have reason not to, the changelings of Lost wear their true faces
the hags. You could tie their broader goals to their true origin—if the oni are exiles from a hidden kingdom, they might be building power to reclaim that kingdom. If they are the children of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
holy symbol of Oghma, god of knowledge and patron to bards and wizards. If the check succeeds by 3 or more, the character intuits that rededicating the shrine to Oghma could help against the zombies
either charm, the character has the unshakeable feeling that they are being watched. See the next section for descriptions of these charms.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
charms or refuse to leave, calling on the centaurs to aid them (which the centaurs are more than happy to do). Whenever a dryad is killed, one or more conjured animals rise up out of the ground within
of acolytes, assassins, guards, knights, spies, and veterans. Evildoers and enemies of the Gilded Eye are rounded up and brought to Helm’s Hold to face judgment. Those deemed to be under “demonic






