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Returning 35 results for 'bards building diffusing clothing release'.
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College of Glamour
Legacy
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Classes
Xanathar's Guide to Everything
The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs, eladrin, and other fey
, these bards learn to use their magic to delight and captivate others.
The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of legend. These bards
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
legend. These bards are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
legend. These bards are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
whether you have ties to one of the orc tribes or the integrated clans. The Clans blend the traditions of human and orc, building towns and working with steel. They still rely on skilled hunters, and
they have their own unique traditions of art and music. Rangers, rogues, and bards all have a place in the clans, and there are gatekeeper druids among them. Some in the clans worship a limited form of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
whether you have ties to one of the orc tribes or the integrated clans. The Clans blend the traditions of human and orc, building towns and working with steel. They still rely on skilled hunters, and
they have their own unique traditions of art and music. Rangers, rogues, and bards all have a place in the clans, and there are gatekeeper druids among them. Some in the clans worship a limited form of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
fey creatures. Bards and archfey warlocks are often found among the Greensingers, and the Circles of Dreams works well for Greensinger druids. The Gatekeepers protect the natural world from unnatural
to release bound elementals. Barbarians are often found among the Ashbound, and Berserker and Storm Herald are logical paths. The Children of Winter believe that death is a natural part of life. This
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
legend. These bards are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
whether you have ties to one of the orc tribes or the integrated clans. The Clans blend the traditions of human and orc, building towns and working with steel. They still rely on skilled hunters, and
they have their own unique traditions of art and music. Rangers, rogues, and bards all have a place in the clans, and there are gatekeeper druids among them. Some in the clans worship a limited form of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
fey creatures. Bards and archfey warlocks are often found among the Greensingers, and the Circles of Dreams works well for Greensinger druids. The Gatekeepers protect the natural world from unnatural
to release bound elementals. Barbarians are often found among the Ashbound, and Berserker and Storm Herald are logical paths. The Children of Winter believe that death is a natural part of life. This
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
fey creatures. Bards and archfey warlocks are often found among the Greensingers, and the Circles of Dreams works well for Greensinger druids. The Gatekeepers protect the natural world from unnatural
to release bound elementals. Barbarians are often found among the Ashbound, and Berserker and Storm Herald are logical paths. The Children of Winter believe that death is a natural part of life. This
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Lliira Our Lady of Joy, Joybringer, the Mistress of Revels Lliira is a beloved goddess, a deity of contentment, release, joy, happiness, dance, and freedom. As the patron of festivals, she is
clothing item of a bright, cheerful color, and her priests’ vestments have more in common with festival attire than with somber ecclesial garments. Rubies and sapphires are sacred to Our Lady of Joy
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Lliira Our Lady of Joy, Joybringer, the Mistress of Revels Lliira is a beloved goddess, a deity of contentment, release, joy, happiness, dance, and freedom. As the patron of festivals, she is
clothing item of a bright, cheerful color, and her priests’ vestments have more in common with festival attire than with somber ecclesial garments. Rubies and sapphires are sacred to Our Lady of Joy
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Lliira Our Lady of Joy, Joybringer, the Mistress of Revels Lliira is a beloved goddess, a deity of contentment, release, joy, happiness, dance, and freedom. As the patron of festivals, she is
clothing item of a bright, cheerful color, and her priests’ vestments have more in common with festival attire than with somber ecclesial garments. Rubies and sapphires are sacred to Our Lady of Joy
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Roll on the Farmhouse Conditions table for each building to determine what. Farmhouse Conditions d4 Condition 1 The windows are shattered, and the shards of glass are spattered with dried blood. 2
Clothing and belongings are strewn everywhere, all covered in crimson mud. 3 Human bones, freshly gnawed by animals, litter the floor of every room. 4 A strange image is painted on the wall in red mud
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Roll on the Farmhouse Conditions table for each building to determine what. Farmhouse Conditions d4 Condition 1 The windows are shattered, and the shards of glass are spattered with dried blood. 2
Clothing and belongings are strewn everywhere, all covered in crimson mud. 3 Human bones, freshly gnawed by animals, litter the floor of every room. 4 A strange image is painted on the wall in red mud
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
accomplished tailor and magewright who produces the finest glamerweave clothing available in Sharn. Den’iyas, Upper Menthis Dezina Museum of Antiquities Attached to Morgrave University, this building displays
the Horn is an excellent opportunity for aspiring bards. University, Upper Menthis Grand Stage This stage hosts grand performances of the beloved classics of Galifar, along with more modern works that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
accomplished tailor and magewright who produces the finest glamerweave clothing available in Sharn. Den’iyas, Upper Menthis Dezina Museum of Antiquities Attached to Morgrave University, this building displays
the Horn is an excellent opportunity for aspiring bards. University, Upper Menthis Grand Stage This stage hosts grand performances of the beloved classics of Galifar, along with more modern works that
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
recovered and refined, it could produce a terrifying weapon. The Mourning was triggered by the release of an ancient demon overlord trapped since the dawn of time. This mighty fiend is lurking in the
Mournland and building its power, but soon it will be ready to act. As a DM, the question you need to ask is whether you want the mystery of the Mourning to be solved, and what the consequences would be
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
recovered and refined, it could produce a terrifying weapon. The Mourning was triggered by the release of an ancient demon overlord trapped since the dawn of time. This mighty fiend is lurking in the
Mournland and building its power, but soon it will be ready to act. As a DM, the question you need to ask is whether you want the mystery of the Mourning to be solved, and what the consequences would be
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
recovered and refined, it could produce a terrifying weapon. The Mourning was triggered by the release of an ancient demon overlord trapped since the dawn of time. This mighty fiend is lurking in the
Mournland and building its power, but soon it will be ready to act. As a DM, the question you need to ask is whether you want the mystery of the Mourning to be solved, and what the consequences would be
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Roll on the Farmhouse Conditions table for each building to determine what. Farmhouse Conditions d4 Condition 1 The windows are shattered, and the shards of glass are spattered with dried blood. 2
Clothing and belongings are strewn everywhere, all covered in crimson mud. 3 Human bones, freshly gnawed by animals, litter the floor of every room. 4 A strange image is painted on the wall in red mud
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
accomplished tailor and magewright who produces the finest glamerweave clothing available in Sharn. Den’iyas, Upper Menthis Dezina Museum of Antiquities Attached to Morgrave University, this building displays
the Horn is an excellent opportunity for aspiring bards. University, Upper Menthis Grand Stage This stage hosts grand performances of the beloved classics of Galifar, along with more modern works that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cut from the slopes of the Spine of the World or the depths of the Lonelywood Forest. Stone from the hills and valleys surrounding Kelvin’s Cairn supplements wood as a building material in Ten-Towns
. Homes have sharply pitched roofs to prevent snow from accumulating on them. The people of Ten-Towns wear layers of woolen clothing often topped off with fur cloaks. Under these heavy clothes and cloaks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cut from the slopes of the Spine of the World or the depths of the Lonelywood Forest. Stone from the hills and valleys surrounding Kelvin’s Cairn supplements wood as a building material in Ten-Towns
. Homes have sharply pitched roofs to prevent snow from accumulating on them. The people of Ten-Towns wear layers of woolen clothing often topped off with fur cloaks. Under these heavy clothes and cloaks
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Evil Commoner) is in her golden years. She wears spectacles and frumpy clothing and sports braided pigtails that suggest her youthful personality. Edith is Friendly toward her rescuers. If the
characters don’t move to rescue Edith, two heroic townsfolk brave the fire and retrieve the confectioner from the burning building. Regardless of whether townsfolk or the characters save Edith, her rescuers emerge to cheers from an audience of emotionally invested onlookers.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Evil Commoner) is in her golden years. She wears spectacles and frumpy clothing and sports braided pigtails that suggest her youthful personality. Edith is Friendly toward her rescuers. If the
characters don’t move to rescue Edith, two heroic townsfolk brave the fire and retrieve the confectioner from the burning building. Regardless of whether townsfolk or the characters save Edith, her rescuers emerge to cheers from an audience of emotionally invested onlookers.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cut from the slopes of the Spine of the World or the depths of the Lonelywood Forest. Stone from the hills and valleys surrounding Kelvin’s Cairn supplements wood as a building material in Ten-Towns
. Homes have sharply pitched roofs to prevent snow from accumulating on them. The people of Ten-Towns wear layers of woolen clothing often topped off with fur cloaks. Under these heavy clothes and cloaks
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Evil Commoner) is in her golden years. She wears spectacles and frumpy clothing and sports braided pigtails that suggest her youthful personality. Edith is Friendly toward her rescuers. If the
characters don’t move to rescue Edith, two heroic townsfolk brave the fire and retrieve the confectioner from the burning building. Regardless of whether townsfolk or the characters save Edith, her rescuers emerge to cheers from an audience of emotionally invested onlookers.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
elemental devices, with the ultimate goal of building a floating castle fortress. For some time, the djinni served the wizard. Hoping to earn his freedom, Gazre-Azam shared much of his knowledge, but the
wizard would not release him. When Gazre-Azam changed tactics and became less helpful, Zikran cast a complicated and near-permanent spell to keep Gazre-Azam from escaping. The djinni reveals that the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
elemental devices, with the ultimate goal of building a floating castle fortress. For some time, the djinni served the wizard. Hoping to earn his freedom, Gazre-Azam shared much of his knowledge, but the
wizard would not release him. When Gazre-Azam changed tactics and became less helpful, Zikran cast a complicated and near-permanent spell to keep Gazre-Azam from escaping. The djinni reveals that the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
elemental devices, with the ultimate goal of building a floating castle fortress. For some time, the djinni served the wizard. Hoping to earn his freedom, Gazre-Azam shared much of his knowledge, but the
wizard would not release him. When Gazre-Azam changed tactics and became less helpful, Zikran cast a complicated and near-permanent spell to keep Gazre-Azam from escaping. The djinni reveals that the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-high ceiling of this cavern is a forest of icicles, some of which have grown to a length of five feet or more. Embedded in the south wall is a cylindrical, domed building made of seamless black stone
and decorated with faintly glowing constellations. Rime-covered statues of human wizards stand in front of this building, gazing outward from atop three-foot-high stone pedestals. The building and






