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Returning 35 results for 'bards burden diffusing curse remote'.
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Monsters
Tomb of Annihilation
spells on herself before combat.
Death Curse. Syndra’s hit point maximum has been reduced to 79 by the Soulmonger’s death curse, and it decreases by 1 every midnight. If her hit point
maximum drops to 0, Syndra dies and can’t be brought back from the dead until the death curse has ended (and if her soul hasn’t been devoured). Destroying the Soulmonger is the only way to halt
Monsters
Mordenkainen Presents: Monsters of the Multiverse
allip’s choice that the allip can see. Constructs and Undead are immune to this effect.When a creature uncovers a secret that a powerful being has protected with a mighty curse, the result is often
the creation of an allip. Secrets protected in this manner range in scope from a demon lord’s true name to the hidden truths of the cosmic order. The creature acquires the secret, but the curse
Tiefling
Legacy
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Species
Basic Rules (2014)
jolted her.
“What is it they say?” he asked. “One’s a curiosity, two’s a conspiracy—”
“Three’s a curse,” she finished. “You think I
is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.” He tilted his head again, scrutinizing her, with that wicked glint in his
Species
Sword Coast Adventurer's Guide
jolted her.
“What is it they say?” he asked. “One’s a curiosity, two’s a conspiracy—”
“Three’s a curse,” she finished. “You think I
is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.” He tilted his head again, scrutinizing her, with that wicked glint in his
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
suffering to the curse’s victim. A burden is often reflective of what caused the curse in the first place, twisting the transgressor’s action against them. The burden takes effect immediately, along with a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
suffering to the curse’s victim. A burden is often reflective of what caused the curse in the first place, twisting the transgressor’s action against them. The burden takes effect immediately, along with a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
suffering to the curse’s victim. A burden is often reflective of what caused the curse in the first place, twisting the transgressor’s action against them. The burden takes effect immediately, along with a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Curses and Magical Contagions A curse is a magical burden that lasts for a specified time or until it is ended by some means. A magical contagion is an adverse effect of magical origin that is contagious by definition. The following sections discuss curses and magical contagions in detail.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Curses and Magical Contagions A curse is a magical burden that lasts for a specified time or until it is ended by some means. A magical contagion is an adverse effect of magical origin that is contagious by definition. The following sections discuss curses and magical contagions in detail.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Curses and Magical Contagions A curse is a magical burden that lasts for a specified time or until it is ended by some means. A magical contagion is an adverse effect of magical origin that is contagious by definition. The following sections discuss curses and magical contagions in detail.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Curses and Magical Contagions A curse is a magical burden that lasts for a specified time or until it is ended by some means. A magical contagion is an adverse effect of magical origin that is contagious by definition. The following sections discuss curses and magical contagions in detail.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
that guilt and restlessness would beset anyone who broke the oath. Burden. The character is plagued by restless sleep and recurring nightmares featuring those the character swore to protect. The
character gains 3 levels of exhaustion that can’t be removed until the curse ends. Resolution. The curse lasts until the character upholds the broken oath. That might require the character to wait until the circumstances arise again or, more questionably, to engineer the circumstances.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.” Burden. The character has disadvantage on attack rolls brought on by brief, sporadic bouts of confusion. Resolution. To lift the curse, the character must cause a symbolic setting of the sun or an
empowering of the night to appease the slain creature’s deity. The character might prevent a festival dedicated to a sun god or perform a ritual that shrouds an entire settlement in magical night for 24 hours, thus ending the curse.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
that guilt and restlessness would beset anyone who broke the oath. Burden. The character is plagued by restless sleep and recurring nightmares featuring those the character swore to protect. The
character gains 3 levels of exhaustion that can’t be removed until the curse ends. Resolution. The curse lasts until the character upholds the broken oath. That might require the character to wait until the circumstances arise again or, more questionably, to engineer the circumstances.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.” Burden. The character has disadvantage on attack rolls brought on by brief, sporadic bouts of confusion. Resolution. To lift the curse, the character must cause a symbolic setting of the sun or an
empowering of the night to appease the slain creature’s deity. The character might prevent a festival dedicated to a sun god or perform a ritual that shrouds an entire settlement in magical night for 24 hours, thus ending the curse.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.” Burden. The character has disadvantage on attack rolls brought on by brief, sporadic bouts of confusion. Resolution. To lift the curse, the character must cause a symbolic setting of the sun or an
empowering of the night to appease the slain creature’s deity. The character might prevent a festival dedicated to a sun god or perform a ritual that shrouds an entire settlement in magical night for 24 hours, thus ending the curse.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
spill innocent blood until laid low by the moon’s bite!” Burden. The character is cursed with loup garou lycanthropy (see chapter 5). Resolution. This curse can’t be broken until the character is
Innocent Blood The tragic situation came to pass where a character killed an undeserving person, who laid a vengeful curse in punishment. Pronouncement. The dying victim spits final words: “You shall
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
door are the words “Relentless death follows those who disturb the sovereign’s rest.” Burden. Each character that gains the curse is hunted by a wraith that appears at sunset and vanishes at dawn
Ancient Seal This curse protects the resting place of a long-dead ruler and punishes any who disturb the ruler’s remains or plunder the treasures. Pronouncement. Carved into the stone of the crypt
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Curses and Magical Contagions A curse is a magical burden that lasts for a specified time or until it is ended by some means. A magical contagion is an adverse effect of magical origin that is contagious by definition. The following sections discuss curses and magical contagions in detail.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Curses and Magical Contagions A curse is a magical burden that lasts for a specified time or until it is ended by some means. A magical contagion is an adverse effect of magical origin that is contagious by definition. The following sections discuss curses and magical contagions in detail.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
spill innocent blood until laid low by the moon’s bite!” Burden. The character is cursed with loup garou lycanthropy (see chapter 5). Resolution. This curse can’t be broken until the character is
Innocent Blood The tragic situation came to pass where a character killed an undeserving person, who laid a vengeful curse in punishment. Pronouncement. The dying victim spits final words: “You shall
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
spill innocent blood until laid low by the moon’s bite!” Burden. The character is cursed with loup garou lycanthropy (see chapter 5). Resolution. This curse can’t be broken until the character is
Innocent Blood The tragic situation came to pass where a character killed an undeserving person, who laid a vengeful curse in punishment. Pronouncement. The dying victim spits final words: “You shall
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
that guilt and restlessness would beset anyone who broke the oath. Burden. The character is plagued by restless sleep and recurring nightmares featuring those the character swore to protect. The
character gains 3 levels of exhaustion that can’t be removed until the curse ends. Resolution. The curse lasts until the character upholds the broken oath. That might require the character to wait until the circumstances arise again or, more questionably, to engineer the circumstances.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
door are the words “Relentless death follows those who disturb the sovereign’s rest.” Burden. Each character that gains the curse is hunted by a wraith that appears at sunset and vanishes at dawn
Ancient Seal This curse protects the resting place of a long-dead ruler and punishes any who disturb the ruler’s remains or plunder the treasures. Pronouncement. Carved into the stone of the crypt
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
door are the words “Relentless death follows those who disturb the sovereign’s rest.” Burden. Each character that gains the curse is hunted by a wraith that appears at sunset and vanishes at dawn
Ancient Seal This curse protects the resting place of a long-dead ruler and punishes any who disturb the ruler’s remains or plunder the treasures. Pronouncement. Carved into the stone of the crypt
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Ox Giant oxen labor as beasts of burden for giants of all kinds, pulling plows, hauling oversized carts, and performing similar tasks well suited to their tremendous strength. These cattle are
XP) Proficiency Bonus +2
Beast of Burden. The ox is considered to be one size larger for the purpose of determining its carrying capacity.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 10
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Ox Giant oxen labor as beasts of burden for giants of all kinds, pulling plows, hauling oversized carts, and performing similar tasks well suited to their tremendous strength. These cattle are
XP) Proficiency Bonus +2
Beast of Burden. The ox is considered to be one size larger for the purpose of determining its carrying capacity.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 10
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Ox Giant oxen labor as beasts of burden for giants of all kinds, pulling plows, hauling oversized carts, and performing similar tasks well suited to their tremendous strength. These cattle are
XP) Proficiency Bonus +2
Beast of Burden. The ox is considered to be one size larger for the purpose of determining its carrying capacity.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 10
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of glyphs Healer Healing; a contagious illness, disease, or curse; those who practice the healing arts Four of glyphs Shepherd Those who protect others; one who bears a burden far too great to be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
.
“What is it they say?” he asked. “One’s a curiosity, two’s a conspiracy —”
“Three’s a curse,” she finished. “You think I haven’t heard that rubbish before?”
“I know you have.” When she glared
at him, he added, “It’s not as if I’m plumbing the depths of your mind, dear girl. That is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of glyphs Healer Healing; a contagious illness, disease, or curse; those who practice the healing arts Four of glyphs Shepherd Those who protect others; one who bears a burden far too great to be
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
“What is it they say?” he asked. “One’s a curiosity, two’s a conspiracy —”
“Three’s a curse,” she finished. “You think I haven’t heard that rubbish before?”
“I know you have.” When she glared
at him, he added, “It’s not as if I’m plumbing the depths of your mind, dear girl. That is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of glyphs Healer Healing; a contagious illness, disease, or curse; those who practice the healing arts Four of glyphs Shepherd Those who protect others; one who bears a burden far too great to be
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
“What is it they say?” he asked. “One’s a curiosity, two’s a conspiracy —”
“Three’s a curse,” she finished. “You think I haven’t heard that rubbish before?”
“I know you have.” When she glared
at him, he added, “It’s not as if I’m plumbing the depths of your mind, dear girl. That is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
.
“What is it they say?” he asked. “One’s a curiosity, two’s a conspiracy —”
“Three’s a curse,” she finished. “You think I haven’t heard that rubbish before?”
“I know you have.” When she glared
at him, he added, “It’s not as if I’m plumbing the depths of your mind, dear girl. That is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel






