Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bards burns diffusing craft response'.
Other Suggestions:
bards bards diffusing craft response
bards bards diffusing craft respond
bards born diffusing craft respond
bards burned diffusing craft respond
bards born diffusing craft response
classes
Xanathar's Guide to Everything
The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs, eladrin, and other fey
, these bards learn to use their magic to delight and captivate others.
The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of legend. These bards
monsters
of the quori’s Aura of Fury targets the quori with an attack. Response: The target attacks another creature of the quori’s choice within the targets range.Du’ulora are spirits of
this dark mass. A du’ulora can turn a victim’s anger into manifested heat; in battle, it grapples its victims and burns them with their own fury.
Manipulating Fury. While they feed on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"bludgeoning"} bludgeoning damage, and if the target is Large or smaller, it is knocked prone.Intercept Attack. In response to another creature within 5 feet of it being hit by an
produced many failed Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
homeland, content to dwell in small, tight clans. These tabaxi hunt for food, craft goods, and largely keep to themselves.
However, not all tabaxi are satisfied with such a life. The Cat Lord, the divine
.
Fleeting Fancies
Wandering tabaxi are mercurial creatures, trading one obsession or passion for the next as the whim strikes. A tabaxi’s desire burns bright, but once met it disappears to be
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Brass Dragons Bards sometimes seek out brass dragon lairs in hopes that the dragons’ whimsy will enhance their creativity, like a muse. The more experienced bards know not to overstay their welcome
, lest they awaken cradling a skunk cabbage.
-Fizban
Use the tables, map, and other information in this section to craft unique encounters with brass dragons.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Brass Dragons Bards sometimes seek out brass dragon lairs in hopes that the dragons’ whimsy will enhance their creativity, like a muse. The more experienced bards know not to overstay their welcome
, lest they awaken cradling a skunk cabbage.
-Fizban
Use the tables, map, and other information in this section to craft unique encounters with brass dragons.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Brass Dragons Bards sometimes seek out brass dragon lairs in hopes that the dragons’ whimsy will enhance their creativity, like a muse. The more experienced bards know not to overstay their welcome
, lest they awaken cradling a skunk cabbage.
-Fizban
Use the tables, map, and other information in this section to craft unique encounters with brass dragons.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
, eladrin, and other fey, these bards learn to use their magic to delight and captivate others. The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
, eladrin, and other fey, these bards learn to use their magic to delight and captivate others. The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
, eladrin, and other fey, these bards learn to use their magic to delight and captivate others. The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
conversation: Madame Samira Arah is the head of the Jewelers’ Trade, the guild for those who craft and deal in gems and jewelry. Due to her experience protecting the valuable assets of her guild, she
protective guard in response to a recent attack against the family member of another King of Coin. But he slipped past his guardians, intent on reveling amid the March of Vice. Last night, Zenia Ruba
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
conversation: Madame Samira Arah is the head of the Jewelers’ Trade, the guild for those who craft and deal in gems and jewelry. Due to her experience protecting the valuable assets of her guild, she
protective guard in response to a recent attack against the family member of another King of Coin. But he slipped past his guardians, intent on reveling amid the March of Vice. Last night, Zenia Ruba
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
conversation: Madame Samira Arah is the head of the Jewelers’ Trade, the guild for those who craft and deal in gems and jewelry. Due to her experience protecting the valuable assets of her guild, she
protective guard in response to a recent attack against the family member of another King of Coin. But he slipped past his guardians, intent on reveling amid the March of Vice. Last night, Zenia Ruba
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cloak or disguise one’s appearance), and proficiency with skills such as Deception, Performance, and Sleight of Hand all greatly benefit the Chameleon. Bards and rogues, as well as characters with
can be a crucial skill, which many characters in this role combine with magical means of scrying to learn about their enemies and objectives. Bards and wizards make natural Investigators, especially
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cloak or disguise one’s appearance), and proficiency with skills such as Deception, Performance, and Sleight of Hand all greatly benefit the Chameleon. Bards and rogues, as well as characters with
can be a crucial skill, which many characters in this role combine with magical means of scrying to learn about their enemies and objectives. Bards and wizards make natural Investigators, especially
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cloak or disguise one’s appearance), and proficiency with skills such as Deception, Performance, and Sleight of Hand all greatly benefit the Chameleon. Bards and rogues, as well as characters with
can be a crucial skill, which many characters in this role combine with magical means of scrying to learn about their enemies and objectives. Bards and wizards make natural Investigators, especially
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
Rumors d100 Rumor 1–15 The Barrier Peaks have long been damned, ever since a craft of some kind crashed there ages ago. A ship that could navigate the very planes, it was. Things that should not
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
Rumors d100 Rumor 1–15 The Barrier Peaks have long been damned, ever since a craft of some kind crashed there ages ago. A ship that could navigate the very planes, it was. Things that should not
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
Rumors d100 Rumor 1–15 The Barrier Peaks have long been damned, ever since a craft of some kind crashed there ages ago. A ship that could navigate the very planes, it was. Things that should not
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
carries out the directives given to it when it was created, and it interprets those commands to the letter. A flameskull’s master must craft its instructions with care to ensure that the creature
carries out its tasks properly. Wreathed in Flame. The fire wreathing a flameskull burns continually, giving off bright light that the creature controls. It uses those flames as a weapon, focusing them to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
carries out the directives given to it when it was created, and it interprets those commands to the letter. A flameskull’s master must craft its instructions with care to ensure that the creature
carries out its tasks properly. Wreathed in Flame. The fire wreathing a flameskull burns continually, giving off bright light that the creature controls. It uses those flames as a weapon, focusing them to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
carries out the directives given to it when it was created, and it interprets those commands to the letter. A flameskull’s master must craft its instructions with care to ensure that the creature
carries out its tasks properly. Wreathed in Flame. The fire wreathing a flameskull burns continually, giving off bright light that the creature controls. It uses those flames as a weapon, focusing them to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. When you craft a nonmagical or magic weapon, the amount of time required to craft it is halved.
Level 3: Battle Smith Spells When you reach an Artificer level specified in the Battle Smith Spells
than the defender. Response: The triggering creature makes the attack roll with Disadvantage.
Level 5: Extra Attack You can attack twice instead of once whenever you take the Attack action on your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
as their strong right hands. Stone giants and fire giants settled on the mountaintops and in the sprawling caverns beneath them, where they carved and forged the greatest works of giant art and craft
dragon Garyx inflamed the greed and envy in its followers by railing against the giants’ prosperity, and they rose up in response. At least, that’s what most giants believed to have happened. No one
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. When you craft a nonmagical or magic weapon, the amount of time required to craft it is halved.
Level 3: Battle Smith Spells When you reach an Artificer level specified in the Battle Smith Spells
than the defender. Response: The triggering creature makes the attack roll with Disadvantage.
Level 5: Extra Attack You can attack twice instead of once whenever you take the Attack action on your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
as their strong right hands. Stone giants and fire giants settled on the mountaintops and in the sprawling caverns beneath them, where they carved and forged the greatest works of giant art and craft
dragon Garyx inflamed the greed and envy in its followers by railing against the giants’ prosperity, and they rose up in response. At least, that’s what most giants believed to have happened. No one
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
as their strong right hands. Stone giants and fire giants settled on the mountaintops and in the sprawling caverns beneath them, where they carved and forged the greatest works of giant art and craft
dragon Garyx inflamed the greed and envy in its followers by railing against the giants’ prosperity, and they rose up in response. At least, that’s what most giants believed to have happened. No one
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M8. Control Room This central area once served as the bridge of the planar craft. This area is a maze of damaged controls and broken machinery. Countless wires twist their way across the walls
“enlightened ones.” Through the technology of the planar craft and Kwalish’s experimentation, each brain in a jar has been chained to the others to form a hive-mind consciousness, even as each retains its
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. When you craft a nonmagical or magic weapon, the amount of time required to craft it is halved.
Level 3: Battle Smith Spells When you reach an Artificer level specified in the Battle Smith Spells
than the defender. Response: The triggering creature makes the attack roll with Disadvantage.
Level 5: Extra Attack You can attack twice instead of once whenever you take the Attack action on your
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M8. Control Room This central area once served as the bridge of the planar craft. This area is a maze of damaged controls and broken machinery. Countless wires twist their way across the walls
“enlightened ones.” Through the technology of the planar craft and Kwalish’s experimentation, each brain in a jar has been chained to the others to form a hive-mind consciousness, even as each retains its
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M8. Control Room This central area once served as the bridge of the planar craft. This area is a maze of damaged controls and broken machinery. Countless wires twist their way across the walls
“enlightened ones.” Through the technology of the planar craft and Kwalish’s experimentation, each brain in a jar has been chained to the others to form a hive-mind consciousness, even as each retains its
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, whether the watchers on the ship are alerted to possible danger (a previous incorrect response to the signal), and whether the characters have taken all precautions to conceal their approach. Between the
oil to be ignited. Use your discretion if the ship catches fire, but assume it burns to the waterline within 20 minutes.
Holing. Attempts to hole the ship and sink it require the use of axes or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, whether the watchers on the ship are alerted to possible danger (a previous incorrect response to the signal), and whether the characters have taken all precautions to conceal their approach. Between the
oil to be ignited. Use your discretion if the ship catches fire, but assume it burns to the waterline within 20 minutes.
Holing. Attempts to hole the ship and sink it require the use of axes or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, whether the watchers on the ship are alerted to possible danger (a previous incorrect response to the signal), and whether the characters have taken all precautions to conceal their approach. Between the
oil to be ignited. Use your discretion if the ship catches fire, but assume it burns to the waterline within 20 minutes.
Holing. Attempts to hole the ship and sink it require the use of axes or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dabbler but no master of magic; it seems no mastery burns within me.” Both now serve as expressions of false modesty applied to any skill or craft, not just magic use.
“Sharpjaws,” “fastfists






