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Returning 35 results for 'barely blade druids constructs resolve'.
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barely blade druids constructed resolve
badly blade druids constructs resolve
Monsters
Forgotten Realms: Adventures in Faerûn
Blood-Soaked Resolve. While Bloodied, the cultist has Advantage on saving throws.Multiattack. The cultist makes three Cursed Blade attacks. It can replace one of these attacks with a use of
Spellcasting.
Cursed Blade. Melee or Ranged Attack Roll: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Cursed Blade"} (with Advantage if the target doesn’t have all its Hit Points
Monsters
Phandelver and Below: The Shattered Obelisk
make it have the charmed or frightened conditions.Multiattack. The goblin makes three Psychic Blade attacks.
Psychic Blade. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to
hit", "rollAction":"Psychic Blade"} to hit, reach 5 ft. or range 60 ft., one creature. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Psychic Blade", "rollDamageType
Monsters
Eberron: Rising from the Last War
":"3d8+6","rollType":"damage","rollDamageType":"slashing"} slashing damage on a failed save, or half as much damage on a successful one.Warforged titans are hulking constructs built to wreak paths of
destruction through enemy armies. Some of the most feared combatants of the Last War, warforged titans are barely sentient, with just enough intelligence to follow commands.
Legacy of Giants. In the Age
Monsters
Acquisitions Incorporated
druid spells prepared:
Cantrips (at will): druidcraft, produce flame, thorn whip
1st level (4 slots): cure wounds, entangle, thunderwave
2nd level (3 slots): flame blade, moonbeam, pass without trace
., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.Growing up in an all-female clan of druids, healers, and
Species
Eberron: Rising from the Last War
My family has the finest vaults you can imagine. They forge the locks that secure royal jewels. And I learned to pick those locks when I was barely out of the crib.
—Cutter, burglar and
Holds have come into increasing conflict with the daelkyr, Lord Morrikan d’Kundarak has instructed house heirs to establish connections with the Gatekeeper druids. The druids have much in common with the house, being the creators of the wards that protect Eberron from the daelkyr.
Monsters
Mordenkainen's Fiendish Folio Volume 1
of druids (possibly in service to Malar or Talos) who cultivated the first of these creatures. However, it remains unknown whether their intent was to create a benign means of breaking down monstrous
limited language ability suggests that the druids might have engaged in self-sacrifice to achieve their creation.
Horrific Egg Layers. An assassin bug attacks with a paralytic bite to first
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
; activities.
Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
’ activities. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
’ activities. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
’ activities. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Blade Desert: ruins, haunted fortresses, and battlefields that have slipped out of alignment with time. Valenar warbands include druids and rangers, and druidic magic bolsters the military arsenal of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
’ activities. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Blade Desert: ruins, haunted fortresses, and battlefields that have slipped out of alignment with time. Valenar warbands include druids and rangers, and druidic magic bolsters the military arsenal of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Blade Desert: ruins, haunted fortresses, and battlefields that have slipped out of alignment with time. Valenar warbands include druids and rangers, and druidic magic bolsters the military arsenal of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
’ activities. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
’ activities. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Guiding Aspect Many druids feel a strong link to a specific aspect of the natural world, such as a body of water, an animal, a type of tree, or some other sort of plant. You identify with your chosen
die and the new spring forth. 2 Oak trees represent strength and vitality. Meditating under an oak fills your body and mind with resolve and fortitude. 3 The river’s endless flow reminds you of the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Guiding Aspect Many druids feel a strong link to a specific aspect of the natural world, such as a body of water, an animal, a type of tree, or some other sort of plant. You identify with your chosen
die and the new spring forth. 2 Oak trees represent strength and vitality. Meditating under an oak fills your body and mind with resolve and fortitude. 3 The river’s endless flow reminds you of the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Guiding Aspect Many druids feel a strong link to a specific aspect of the natural world, such as a body of water, an animal, a type of tree, or some other sort of plant. You identify with your chosen
die and the new spring forth. 2 Oak trees represent strength and vitality. Meditating under an oak fills your body and mind with resolve and fortitude. 3 The river’s endless flow reminds you of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Druid of the Old Ways The druids of the Old Ways are the keepers of ancient Gruul traditions devoted to the primal ferocity of animal gods such as Ilharg the Raze-Boar and Kashath the Stalker. The
End-Raze. The druids of the Old Ways believe that civilization will never be eradicated by scattered raids and petty skirmishes. They cling to the idea of a coming apocalypse, the End-Raze, when
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Druid of the Old Ways The druids of the Old Ways are the keepers of ancient Gruul traditions devoted to the primal ferocity of animal gods such as Ilharg the Raze-Boar and Kashath the Stalker. The
End-Raze. The druids of the Old Ways believe that civilization will never be eradicated by scattered raids and petty skirmishes. They cling to the idea of a coming apocalypse, the End-Raze, when
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Druid of the Old Ways The druids of the Old Ways are the keepers of ancient Gruul traditions devoted to the primal ferocity of animal gods such as Ilharg the Raze-Boar and Kashath the Stalker. The
End-Raze. The druids of the Old Ways believe that civilization will never be eradicated by scattered raids and petty skirmishes. They cling to the idea of a coming apocalypse, the End-Raze, when
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
like a scrap heap assembled from shattered constructs, this eldritch machine possesses great power. A creature in control of it can sense the presence and location of all warforged within 10 miles of the
that the device takes depends on the nature of its creator. The Ashbound druids despise unnatural magic, so a spell sink created by them might be a living artifact, such as a twisted tree that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, Urwin steadfastly denies his father’s accusation. Adding to Davian’s misery, the wereravens have been fending off frequent attacks by Baba Lysaga’s scarecrow constructs. Three weeks ago, during one
against the winery, antagonizing the wereravens like a bad neighbor. Five days ago, evil druids stole the third and final gem and bore it to Yester Hill (chapter 14). The wereravens launched a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, Urwin steadfastly denies his father’s accusation. Adding to Davian’s misery, the wereravens have been fending off frequent attacks by Baba Lysaga’s scarecrow constructs. Three weeks ago, during one
against the winery, antagonizing the wereravens like a bad neighbor. Five days ago, evil druids stole the third and final gem and bore it to Yester Hill (chapter 14). The wereravens launched a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, Urwin steadfastly denies his father’s accusation. Adding to Davian’s misery, the wereravens have been fending off frequent attacks by Baba Lysaga’s scarecrow constructs. Three weeks ago, during one
against the winery, antagonizing the wereravens like a bad neighbor. Five days ago, evil druids stole the third and final gem and bore it to Yester Hill (chapter 14). The wereravens launched a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
like a scrap heap assembled from shattered constructs, this eldritch machine possesses great power. A creature in control of it can sense the presence and location of all warforged within 10 miles of the
that the device takes depends on the nature of its creator. The Ashbound druids despise unnatural magic, so a spell sink created by them might be a living artifact, such as a twisted tree that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
like a scrap heap assembled from shattered constructs, this eldritch machine possesses great power. A creature in control of it can sense the presence and location of all warforged within 10 miles of the
that the device takes depends on the nature of its creator. The Ashbound druids despise unnatural magic, so a spell sink created by them might be a living artifact, such as a twisted tree that
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gives them remarkable resolve in the face of threats. Cultists perform much of a cult’s mundane work, which might include evangelism, criminal acts, or serving as sacrifices. Cultist Medium or Small
Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gives them remarkable resolve in the face of threats. Cultists perform much of a cult’s mundane work, which might include evangelism, criminal acts, or serving as sacrifices. Cultist Medium or Small
Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
BEASTS
Fox
Giant walrus
Hare
Knucklehead trout
Mountain goat
Seal
Sperm whale
Walrus
CONSTRUCTS
Chardalyn dragon
Demos magen
Duergar hammerer
Dzaan’s simulacrum
Galvan
magen
Hypnos magen
Living Bigby’s hand
Living blade of disaster
Living demiplane
Snow golem
Tomb tapper
ELEMENTALS
Auril (second form)
Auril (third form)
Chwinga
FIEND
Chardalyn
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
places it is barely ten feet above the water’s surface. The whole of the great cavern glows, and the continuous flow of hot iron through the city gives the illumination a yellow cast at all times. It
the strength of his new blade. It broke, as I expected, but did the job well enough. The duergar didn’t seem to be angry that the apprentice lay dead at my feet, but it was only a short time
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gives them remarkable resolve in the face of threats. Cultists perform much of a cult’s mundane work, which might include evangelism, criminal acts, or serving as sacrifices. Cultist Medium or Small
Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
places it is barely ten feet above the water’s surface. The whole of the great cavern glows, and the continuous flow of hot iron through the city gives the illumination a yellow cast at all times. It
the strength of his new blade. It broke, as I expected, but did the job well enough. The duergar didn’t seem to be angry that the apprentice lay dead at my feet, but it was only a short time
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
BEASTS
Fox
Giant walrus
Hare
Knucklehead trout
Mountain goat
Seal
Sperm whale
Walrus
CONSTRUCTS
Chardalyn dragon
Demos magen
Duergar hammerer
Dzaan’s simulacrum
Galvan
magen
Hypnos magen
Living Bigby’s hand
Living blade of disaster
Living demiplane
Snow golem
Tomb tapper
ELEMENTALS
Auril (second form)
Auril (third form)
Chwinga
FIEND
Chardalyn






