Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'barely boulder defusing current revolve'.
Other Suggestions:
barely boulder defusing currents resolve
barely boulder defusing current remove
barely border diffusing current remove
Monsters
Icewind Dale: Rime of the Frostmaiden
frostbitten corpses emit a spectral light so intense that mortal eyes can barely stand to look at them. They typically wear the clothing in which they died.
God-Spawned Horrors. Gods that personify
winter create coldlight walkers as embodiments of winter's wrath. These hateful spirits that were denied passage to the afterlife are preserved in their current forms to remind the living how fragile
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
other humanoids. Like most reptiles, their feelings largely revolve around fear, aggression, and pleasure.
Lizardfolk experience most feelings as detached descriptions of creatures and situations
rage against their enemies. They simply observe and react as a situation warrants.
Lizardfolk lack meaningful emotional ties to the past. They assess situations based on their current and future
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
view galeb duhr as aloof allies and might entrust these long-lived beings with secrets or treasures for future generations. Others speak of galeb duhr songs, barely audible harmonizations by groups of
two boulders it can see within 60 feet of itself. Each boulder uses the Galeb Duhr stat block, except it has Intelligence and Charisma scores of 1 and lacks this action. The boulder takes its turn
Compendium
- Sources->Dungeons & Dragons->Monster Manual
view galeb duhr as aloof allies and might entrust these long-lived beings with secrets or treasures for future generations. Others speak of galeb duhr songs, barely audible harmonizations by groups of
two boulders it can see within 60 feet of itself. Each boulder uses the Galeb Duhr stat block, except it has Intelligence and Charisma scores of 1 and lacks this action. The boulder takes its turn
Compendium
- Sources->Dungeons & Dragons->Monster Manual
view galeb duhr as aloof allies and might entrust these long-lived beings with secrets or treasures for future generations. Others speak of galeb duhr songs, barely audible harmonizations by groups of
two boulders it can see within 60 feet of itself. Each boulder uses the Galeb Duhr stat block, except it has Intelligence and Charisma scores of 1 and lacks this action. The boulder takes its turn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
don new apparel befitting his station. In his current state, Ellix is vacant-eyed and barely responsive, with a tendency to trip over his own feet and drool uncontrollably. He has a tenday left before
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
don new apparel befitting his station. In his current state, Ellix is vacant-eyed and barely responsive, with a tendency to trip over his own feet and drool uncontrollably. He has a tenday left before
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
don new apparel befitting his station. In his current state, Ellix is vacant-eyed and barely responsive, with a tendency to trip over his own feet and drool uncontrollably. He has a tenday left before
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
the blood, as it once did.
Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the plateaus are dotted with caves and tumbled boulder fields. Characters can have two encounters during this trip. The first is with a group of raiders who have straggled behind the main body
wyrmspeaker. There are only five wyrmspeakers, one per color of chromatic dragon. The current wyrmspeakers are Severin (red), Galvan (blue), Neronvain (green), Rezmir (black), and Varram (white).
Most of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of the plateaus are dotted with caves and tumbled boulder fields. Characters can have two encounters during this trip. The first is with a group of raiders who have straggled behind the main body
wyrmspeaker. There are only five wyrmspeakers, one per color of chromatic dragon. The current wyrmspeakers are Severin (red), Galvan (blue), Neronvain (green), Rezmir (black), and Varram (white).
Most of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of the plateaus are dotted with caves and tumbled boulder fields. Characters can have two encounters during this trip. The first is with a group of raiders who have straggled behind the main body
wyrmspeaker. There are only five wyrmspeakers, one per color of chromatic dragon. The current wyrmspeakers are Severin (red), Galvan (blue), Neronvain (green), Rezmir (black), and Varram (white).
Most of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of the plateaus are dotted with caves and tumbled boulder fields. Characters can have two encounters during this trip. The first is with a group of raiders who have straggled behind the main body
wyrmspeaker. There are only five wyrmspeakers, one per color of chromatic dragon. The current wyrmspeakers are Severin (red), Galvan (blue), Neronvain (green), Rezmir (black), and Varram (white).
Most of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the plateaus are dotted with caves and tumbled boulder fields. Characters can have two encounters during this trip. The first is with a group of raiders who have straggled behind the main body
wyrmspeaker. There are only five wyrmspeakers, one per color of chromatic dragon. The current wyrmspeakers are Severin (red), Galvan (blue), Neronvain (green), Rezmir (black), and Varram (white).
Most of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the plateaus are dotted with caves and tumbled boulder fields. Characters can have two encounters during this trip. The first is with a group of raiders who have straggled behind the main body
wyrmspeaker. There are only five wyrmspeakers, one per color of chromatic dragon. The current wyrmspeakers are Severin (red), Galvan (blue), Neronvain (green), Rezmir (black), and Varram (white).
Most of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
feet then begins to revolve, letting the statue face each of the murals in turn.
The block of stone fills the space in the hallway indicated on map 5.5. Any creature under the block when it falls must
this damage reduces the creature’s hit points to 0, the creature is crushed to a pulp; otherwise, it is shoved into the room. When the mastodon statue begins to revolve, all creatures present should
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
feet then begins to revolve, letting the statue face each of the murals in turn.
The block of stone fills the space in the hallway indicated on map 5.5. Any creature under the block when it falls must
this damage reduces the creature’s hit points to 0, the creature is crushed to a pulp; otherwise, it is shoved into the room. When the mastodon statue begins to revolve, all creatures present should
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
feet then begins to revolve, letting the statue face each of the murals in turn.
The block of stone fills the space in the hallway indicated on map 5.5. Any creature under the block when it falls must
this damage reduces the creature’s hit points to 0, the creature is crushed to a pulp; otherwise, it is shoved into the room. When the mastodon statue begins to revolve, all creatures present should
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Human Humans are a scant majority among the peoples of Ravnica, dominating some guilds and barely represented in others. As on other worlds, they are innovators, achievers, and pioneers whose daring
, no current guildmaster is human. But humans are lieutenants, advisors, and strategists in many guilds. Their ambition and drive propel them toward the top, but the sheer might of beings such as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
frostbitten corpses emit a spectral light so intense that mortal eyes can barely stand to look at them. They typically wear the clothing in which they died. God-Spawned Horrors. Gods that personify winter
create coldlight walkers as embodiments of winter’s wrath. These hateful spirits that were denied passage to the afterlife are preserved in their current forms to remind the living how fragile life
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Human Humans are a scant majority among the peoples of Ravnica, dominating some guilds and barely represented in others. As on other worlds, they are innovators, achievers, and pioneers whose daring
, no current guildmaster is human. But humans are lieutenants, advisors, and strategists in many guilds. Their ambition and drive propel them toward the top, but the sheer might of beings such as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
frostbitten corpses emit a spectral light so intense that mortal eyes can barely stand to look at them. They typically wear the clothing in which they died. God-Spawned Horrors. Gods that personify winter
create coldlight walkers as embodiments of winter’s wrath. These hateful spirits that were denied passage to the afterlife are preserved in their current forms to remind the living how fragile life
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Human Humans are a scant majority among the peoples of Ravnica, dominating some guilds and barely represented in others. As on other worlds, they are innovators, achievers, and pioneers whose daring
, no current guildmaster is human. But humans are lieutenants, advisors, and strategists in many guilds. Their ambition and drive propel them toward the top, but the sheer might of beings such as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
frostbitten corpses emit a spectral light so intense that mortal eyes can barely stand to look at them. They typically wear the clothing in which they died. God-Spawned Horrors. Gods that personify winter
create coldlight walkers as embodiments of winter’s wrath. These hateful spirits that were denied passage to the afterlife are preserved in their current forms to remind the living how fragile life
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
from a rudimentary, barely humanoid shape to a small, winged body so lifelike that it almost appears to be a real creature that is merely asleep. A character who makes a successful DC 13 Intelligence
.
This is the room where Fistandia summoned the imp that would become the figurine found by Matreous. The current resident of the room is a quasit in toad form. It waits for a creature to approach and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
from a rudimentary, barely humanoid shape to a small, winged body so lifelike that it almost appears to be a real creature that is merely asleep. A character who makes a successful DC 13 Intelligence
.
This is the room where Fistandia summoned the imp that would become the figurine found by Matreous. The current resident of the room is a quasit in toad form. It waits for a creature to approach and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the ancient secrets hidden inside.
3 Retrieve the remains of a dead humanoid from the temple.
4 Kill monsters infesting the temple.
5 Find a replacement for the temple’s current
ancient room with scrying pools filled with blood that has barely a trace of dust. A sturdy iron door protects the temple’s vault. Map 4.8: Abandoned Temple View Player Version Abandoned Temple
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
from a rudimentary, barely humanoid shape to a small, winged body so lifelike that it almost appears to be a real creature that is merely asleep. A character who makes a successful DC 13 Intelligence
.
This is the room where Fistandia summoned the imp that would become the figurine found by Matreous. The current resident of the room is a quasit in toad form. It waits for a creature to approach and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the ancient secrets hidden inside.
3 Retrieve the remains of a dead humanoid from the temple.
4 Kill monsters infesting the temple.
5 Find a replacement for the temple’s current
ancient room with scrying pools filled with blood that has barely a trace of dust. A sturdy iron door protects the temple’s vault. Map 4.8: Abandoned Temple View Player Version Abandoned Temple
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
D&D. The direction we chose for the current edition was to lay a foundation of rules that a DM could build on, and we embraced the DM’s role as the bridge between the things the rules address and the
things they don’t. In a typical D&D session, a DM makes numerous rules decisions—some barely noticeable and others quite obvious. Players also interpret the rules, and the whole group keeps the game
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the ancient secrets hidden inside.
3 Retrieve the remains of a dead humanoid from the temple.
4 Kill monsters infesting the temple.
5 Find a replacement for the temple’s current
ancient room with scrying pools filled with blood that has barely a trace of dust. A sturdy iron door protects the temple’s vault. Map 4.8: Abandoned Temple View Player Version Abandoned Temple
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
D&D. The direction we chose for the current edition was to lay a foundation of rules that a DM could build on, and we embraced the DM’s role as the bridge between the things the rules address and the
things they don’t. In a typical D&D session, a DM makes numerous rules decisions—some barely noticeable and others quite obvious. Players also interpret the rules, and the whole group keeps the game
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
D&D. The direction we chose for the current edition was to lay a foundation of rules that a DM could build on, and we embraced the DM’s role as the bridge between the things the rules address and the
things they don’t. In a typical D&D session, a DM makes numerous rules decisions—some barely noticeable and others quite obvious. Players also interpret the rules, and the whole group keeps the game
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
comparison.
The ship’s sails are patchworks of mended canvas, while its hull seems barely held together by thick vines that bind it like rope. Its strangest feature is the full-grown tree that sprouts
board the vessel, they are accosted by its current captain, Fel Ardra, a chaotic neutral, tiefling cult fanatic who has been renting use of the ship from Krux. Fel is irate at Krux because she still






