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Returning 35 results for 'bargain been defusing could range'.
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Spells
Player’s Handbook
to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature’s name, you can speak that name when you cast this spell to request that creature
exchange for payment, but it isn’t obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during
Monsters
Heroes of the Borderlands
", "rollDamageType":"Piercing"} Piercing damage.
Light Crossbow. Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Light Crossbow"}, range 80/320 ft. Hit: 7 (1d8 + 3
-proclaimed “gentleman thief,” Pral abides by a strict personal code. He never kills, and he always upholds his end of any bargain he makes. A lover of good food, comfortable lodgings, and stylish clothing, Pral squanders the spoils of each robbery on his extravagant lifestyle.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollType":"to hit", "rollAction":"Grave Bolt"} to hit, range 120 ft., one target. Hit: 14 (2d10 + 3);{"diceNotation":"2d10+3", "rollType":"damage", "rollAction":"Grave Bolt", "rollDamageType
warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A warlock who fails to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Spell Attack: +11;{"diceNotation":"1d20+11", "rollType":"spell", "rollAction":"Elemental Strike"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 18 (2d10 + 7) acid;{"diceNotation":"2d10+7
", "rollType":"recharge", "rollAction":"Negotiate Life"}. The high fae enacts a magical bargain, siphoning energy from its opponents to heal its wounds. The high fae targets up to three creatures it can see
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"necrotic"} necrotic damage.
Grave Bolt. Ranged Spell Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Grave Bolt"} to hit, range 120 ft., one target. Hit: 13 (3d8
to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul Undead driven to serve its otherworldly patron.
An powerful necromancer might also discover
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Grave Bolt"} to hit, range 60 ft., one target. Hit: 12 (2d8 + 3);{"diceNotation":"2d8+3", "rollType":"damage", "rollAction":"Grave Bolt", "rollDamageType":"necrotic"} necrotic damage
warlock and a patron is no minor occasion—at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A warlock who fails to live up to a bargain
Monsters
Tales from the Yawning Portal
, ending the effect on itself on a success.
Benign Transportation. Var teleports up to 30 feet to an unoccupied space that he can see. Alternatively, he can choose a space within range that is
. Interlopers who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon.
Undead Nature. A
Planar Ally
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that
service in exchange for payment, but it isn't obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or
Monsters
Van Richten’s Guide to Ravenloft
;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Slasher's Knife"} to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4","rollType":"damage","rollAction
range 30/60 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Slice","rollDamageType":"slashing"} slashing damage.
Vanishing Strike (Costs 3 Actions). The
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
like elves, and to elves, they look human. In height, they’re on par with both parents, though they’re neither as slender as elves nor as broad as humans. They range from under 5 feet to
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Magic Items
Baldur’s Gate: Descent into Avernus
Intelligence of 22, a Wisdom of 18, and a Charisma of 24, as well as hearing and truesight out to a range of 120 feet.
The shield can speak, read, and understand Common and Infernal, and it can communicate
released from the shield, the pit fiend honors the terms of whatever bargain it struck to facilitate its escape.
While trapped in the shield, Gargauth carefully steers the shield’s current owner
Monsters
Mordenkainen's Fiendish Folio Volume 1
":"damage","rollAction":"Gore","rollDamageType":"piercing"} piercing damage.
Chromatic Ray. Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit"} to hit, range 60 ft., one target. Hit: 3
bound to their fey lord and unable to bargain away their souls. So rather than claim them, Fierna warped and twisted them before returning them to the Feywild, content that the corruption of the satyrs
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
strict personal code. He never kills, and he always upholds his end of any bargain he makes. A lover of good food, comfortable lodgings, and stylish clothing, Pral squanders the spoils of each robbery
: +5, range 80/320 ft. Hit: 7 (1d8 + 3) Piercing damage.
Reactions
Parry. Trigger: Pral is hit with a melee attack roll while holding a weapon. Response: Pral adds 2 to his AC against that attack, potentially causing the attack to miss.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
strict personal code. He never kills, and he always upholds his end of any bargain he makes. A lover of good food, comfortable lodgings, and stylish clothing, Pral squanders the spoils of each robbery
: +5, range 80/320 ft. Hit: 7 (1d8 + 3) Piercing damage.
Reactions
Parry. Trigger: Pral is hit with a melee attack roll while holding a weapon. Response: Pral adds 2 to his AC against that attack, potentially causing the attack to miss.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
strict personal code. He never kills, and he always upholds his end of any bargain he makes. A lover of good food, comfortable lodgings, and stylish clothing, Pral squanders the spoils of each robbery
: +5, range 80/320 ft. Hit: 7 (1d8 + 3) Piercing damage.
Reactions
Parry. Trigger: Pral is hit with a melee attack roll while holding a weapon. Response: Pral adds 2 to his AC against that attack, potentially causing the attack to miss.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Goblins A typical Batiri patrol or hunting party consists of a goblin boss leading 2d6 + 3 goblins, all wearing painted wooden masks. They move quietly through familiar areas and seldom range outside
bargain for their lives if captured. If the characters can force or coerce a vow of cooperation from goblin prisoners, the Batiri will serve as guides. They have the following additional skill: Survival +1.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Goblins A typical Batiri patrol or hunting party consists of a goblin boss leading 2d6 + 3 goblins, all wearing painted wooden masks. They move quietly through familiar areas and seldom range outside
bargain for their lives if captured. If the characters can force or coerce a vow of cooperation from goblin prisoners, the Batiri will serve as guides. They have the following additional skill: Survival +1.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Goblins A typical Batiri patrol or hunting party consists of a goblin boss leading 2d6 + 3 goblins, all wearing painted wooden masks. They move quietly through familiar areas and seldom range outside
bargain for their lives if captured. If the characters can force or coerce a vow of cooperation from goblin prisoners, the Batiri will serve as guides. They have the following additional skill: Survival +1.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Planar Ally Level 6 Conjuration (Cleric) Casting Time: 10 minutes
Range: 60 feet
Components: V, S
Duration: Instantaneous
You beseech an otherworldly entity for aid. The being must be known
within range. If you know a specific creature’s name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM’s choice). When the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Planar Ally 6th-level conjuration Casting Time: 10 minutes Range: 60 feet Components: V, S Duration: Instantaneous You beseech an otherworldly entity for aid. The being must be known to you: a god, a
within range. If you know a specific creature’s name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM’s choice). When the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Planar Ally Level 6 Conjuration (Cleric) Casting Time: 10 minutes
Range: 60 feet
Components: V, S
Duration: Instantaneous
You beseech an otherworldly entity for aid. The being must be known
within range. If you know a specific creature’s name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM’s choice). When the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Planar Ally Level 6 Conjuration (Cleric) Casting Time: 10 minutes
Range: 60 feet
Components: V, S
Duration: Instantaneous
You beseech an otherworldly entity for aid. The being must be known
within range. If you know a specific creature’s name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM’s choice). When the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Planar Ally 6th-level conjuration Casting Time: 10 minutes Range: 60 feet Components: V, S Duration: Instantaneous You beseech an otherworldly entity for aid. The being must be known to you: a god, a
within range. If you know a specific creature’s name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM’s choice). When the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Planar Ally 6th-level conjuration Casting Time: 10 minutes Range: 60 feet Components: V, S Duration: Instantaneous You beseech an otherworldly entity for aid. The being must be known to you: a god, a
within range. If you know a specific creature’s name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM’s choice). When the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Planar Ally Level 6 Conjuration (Cleric) Casting Time: 10 minutes
Range: 60 feet
Components: V, S
Duration: Instantaneous
You beseech an otherworldly entity for aid. The being must be known
within range. If you know a specific creature’s name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM’s choice). When the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Planar Ally 6th-level conjuration Casting Time: 10 minutes Range: 60 feet Components: V, S Duration: Instantaneous You beseech an otherworldly entity for aid. The being must be known to you: a god, a
within range. If you know a specific creature’s name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM’s choice). When the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Planar Ally 6th-level conjuration Casting Time: 10 minutes Range: 60 feet Components: V, S Duration: Instantaneous You beseech an otherworldly entity for aid. The being must be known to you: a god, a
within range. If you know a specific creature’s name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM’s choice). When the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Planar Ally 6th-level conjuration Casting Time: 10 minutes Range: 60 feet Components: V, S Duration: Instantaneous You beseech an otherworldly entity for aid. The being must be known to you: a god, a
within range. If you know a specific creature’s name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM’s choice). When the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Planar Ally Level 6 Conjuration (Cleric) Casting Time: 10 minutes
Range: 60 feet
Components: V, S
Duration: Instantaneous
You beseech an otherworldly entity for aid. The being must be known
within range. If you know a specific creature’s name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM’s choice). When the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Planar Ally Level 6 Conjuration (Cleric) Casting Time: 10 minutes
Range: 60 feet
Components: V, S
Duration: Instantaneous
You beseech an otherworldly entity for aid. The being must be known
within range. If you know a specific creature’s name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM’s choice). When the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
as part of some terrible bargain. In each case, these vampire servants show signs of their vampiric corruption, such as corpse-like complexions, uncanny reflexes, and evidence of their masters
makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced
Compendium
- Sources->Dungeons & Dragons->Monster Manual
as part of some terrible bargain. In each case, these vampire servants show signs of their vampiric corruption, such as corpse-like complexions, uncanny reflexes, and evidence of their masters
makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced
Compendium
- Sources->Dungeons & Dragons->Monster Manual
as part of some terrible bargain. In each case, these vampire servants show signs of their vampiric corruption, such as corpse-like complexions, uncanny reflexes, and evidence of their masters
makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Making a bargain with a Fiend. 5 Suffering a god’s curse. 6 Taking part in fiendish rituals. Cambion Medium Fiend, Neutral Evil
AC 19 Initiative +4 (14)
HP 105 (14d8 + 42)
Speed 30 ft., Fly 60
Roll: +7, range 120 ft. Hit: 13 (3d6 + 3) Fire damage.
Spellcasting. The cambion casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or circumstances afflicted its ancestor.
2 Created by a god and tasked with guarding a treasure or secret.
3 A cultist who made a fiendish bargain and enjoyed rewards that have since
damage plus 14 (4d6) Poison damage.
Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
Bonus Actions
Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC






