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Returning 35 results for 'bargain been diffusing carry reborn'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
lesser creatures to help them carry out their missions, becoming the masterminds behind vast conspiracies and intrigues that culminate in the accomplishment of great acts of evil.
Deathlocks
The
to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul Undead driven to serve its otherworldly patron.
An powerful necromancer might also discover
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, regardless of distance, so long as it and its master are in the same body of water.Deep scions began life as people who were stolen from shore or saved from sinking ships and offered a terrible bargain
, a lover, the perfect candidate for a job, or some other role that enables the minion to carry out their master’s commands.
The training to which a deep scion is subjected rids it of empathy for
Goblin
Legacy
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races
Volo's Guide to Monsters
know a goblin is unlikely to be able to uphold its end of any bargain.
Even when a goblin is born with the ability to become a spellcaster, the knowledge and talent necessary to carry on the
they frequently carry nets, caltrops, lassos, and nooses on poles for controlling captured creatures. These goblins cook for the tribe, and in times of war they are also responsible for making poison
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mounts and Vehicles A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals
mount often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself. Barding. Barding is armor designed to protect an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mounts and Vehicles A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals
mount often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself. Barding. Barding is armor designed to protect an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mounts and Vehicles A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals
mount often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself. Barding. Barding is armor designed to protect an
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
realize the truth—whatever it may be—in their own time. When asked directly if the young lovers are Caerwyn and Porphura reborn, the Gardener is slyly evasive with a twinkle in their eye. After
offering their well wishes, the Gardener hands each character (and Juliana and Orlando if they’re present) a white flower petal and informs them the fairy ring (area G1) can take them home if they carry the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
realize the truth—whatever it may be—in their own time. When asked directly if the young lovers are Caerwyn and Porphura reborn, the Gardener is slyly evasive with a twinkle in their eye. After
offering their well wishes, the Gardener hands each character (and Juliana and Orlando if they’re present) a white flower petal and informs them the fairy ring (area G1) can take them home if they carry the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
realize the truth—whatever it may be—in their own time. When asked directly if the young lovers are Caerwyn and Porphura reborn, the Gardener is slyly evasive with a twinkle in their eye. After
offering their well wishes, the Gardener hands each character (and Juliana and Orlando if they’re present) a white flower petal and informs them the fairy ring (area G1) can take them home if they carry the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mounts and Vehicles A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals
often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself. Barding. Barding is armor designed to protect an animal’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
bargaining or force, a demon might be convinced to carry a soul on this lengthy, dangerous flight. Should a soul manage to survive the harrowing journey, it finds itself restored to life in the mortal world
. Escaping Characters. To attempt this means of escape, a party must bargain with a demon or acquire another means of flight in the Underworld. Then they’d better be ready for the fight of their lives
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
bargaining or force, a demon might be convinced to carry a soul on this lengthy, dangerous flight. Should a soul manage to survive the harrowing journey, it finds itself restored to life in the mortal world
. Escaping Characters. To attempt this means of escape, a party must bargain with a demon or acquire another means of flight in the Underworld. Then they’d better be ready for the fight of their lives
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mounts and Vehicles A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals
often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself. Barding. Barding is armor designed to protect an animal’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mounts and Vehicles A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals
often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself. Barding. Barding is armor designed to protect an animal’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
bargaining or force, a demon might be convinced to carry a soul on this lengthy, dangerous flight. Should a soul manage to survive the harrowing journey, it finds itself restored to life in the mortal world
. Escaping Characters. To attempt this means of escape, a party must bargain with a demon or acquire another means of flight in the Underworld. Then they’d better be ready for the fight of their lives
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
he can rake in more and more gold in a given span of time. Mammon’s obsession with wealth and efficiency make him a dangerous entity to entreat. He enters any bargain with the goal of making a profit
expectation that the current lord of Avernus turns loot and booty obtained from the defeated demons over to him. When they bargain with mortals, Mammon and his minions can offer irresistible wealth
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
he can rake in more and more gold in a given span of time. Mammon’s obsession with wealth and efficiency make him a dangerous entity to entreat. He enters any bargain with the goal of making a profit
expectation that the current lord of Avernus turns loot and booty obtained from the defeated demons over to him. When they bargain with mortals, Mammon and his minions can offer irresistible wealth
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
he can rake in more and more gold in a given span of time. Mammon’s obsession with wealth and efficiency make him a dangerous entity to entreat. He enters any bargain with the goal of making a profit
expectation that the current lord of Avernus turns loot and booty obtained from the defeated demons over to him. When they bargain with mortals, Mammon and his minions can offer irresistible wealth
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. This set of circumstances prompts hellish and abyssal armies to carry war chests with them in the hope of buying the services of the yugoloths on the other side. The war chests themselves thus become
in Gehenna can’t be restored to life except through an exceptional ritual, so the sums required to entice one to fight on its home plane are astronomical … and making such a bargain always draws the attention of the ultroloths.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. This set of circumstances prompts hellish and abyssal armies to carry war chests with them in the hope of buying the services of the yugoloths on the other side. The war chests themselves thus become
in Gehenna can’t be restored to life except through an exceptional ritual, so the sums required to entice one to fight on its home plane are astronomical … and making such a bargain always draws the attention of the ultroloths.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. This set of circumstances prompts hellish and abyssal armies to carry war chests with them in the hope of buying the services of the yugoloths on the other side. The war chests themselves thus become
in Gehenna can’t be restored to life except through an exceptional ritual, so the sums required to entice one to fight on its home plane are astronomical … and making such a bargain always draws the attention of the ultroloths.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Gleam suggests they strike up an alliance with the korreds. See “Lockbury Henge” later in the chapter for how they might accomplish that.) An elf prince named Alagarthas made a bargain with Endelyn and
now finds himself trapped in Yon. He’s at the Fey Beacons, searching for a way home (see “Fey Beacons” later in the chapter for more information). Hurly, a bugbear, made a bargain with Endelyn and is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Gleam suggests they strike up an alliance with the korreds. See “Lockbury Henge” later in the chapter for how they might accomplish that.) An elf prince named Alagarthas made a bargain with Endelyn and
now finds himself trapped in Yon. He’s at the Fey Beacons, searching for a way home (see “Fey Beacons” later in the chapter for more information). Hurly, a bugbear, made a bargain with Endelyn and is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Gleam suggests they strike up an alliance with the korreds. See “Lockbury Henge” later in the chapter for how they might accomplish that.) An elf prince named Alagarthas made a bargain with Endelyn and
now finds himself trapped in Yon. He’s at the Fey Beacons, searching for a way home (see “Fey Beacons” later in the chapter for more information). Hurly, a bugbear, made a bargain with Endelyn and is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. The Mists can carry travelers between lands and can be coerced but never controlled. Evil is real and embodied by individuals of terrible power. Time, reality, and memory don’t always move in reliable
other lands. They carry goods and stories from far-off lands. They’re protective of their families, which includes members of other caravans. Most don’t discuss their culture or beliefs with outsiders
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. The Mists can carry travelers between lands and can be coerced but never controlled. Evil is real and embodied by individuals of terrible power. Time, reality, and memory don’t always move in reliable
other lands. They carry goods and stories from far-off lands. They’re protective of their families, which includes members of other caravans. Most don’t discuss their culture or beliefs with outsiders
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. The Mists can carry travelers between lands and can be coerced but never controlled. Evil is real and embodied by individuals of terrible power. Time, reality, and memory don’t always move in reliable
other lands. They carry goods and stories from far-off lands. They’re protective of their families, which includes members of other caravans. Most don’t discuss their culture or beliefs with outsiders
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
charges before his accusers. The angels, although shocked at his impudence, accepted his petition and agreed to hear the bargain he proposed. Both sides, he suggested, would present their case to
definitive judgment. He rebuked the angels for their descent into infighting, but didn’t punish Asmodeus for his evil ways. He did, however, order Asmodeus to forever carry a mighty artifact, the Ruby Rod
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the way of their work, but prey upon any waking souls who cross their paths. Any whom the Mists carry to I’Cath or who wake from Tsien Chiang’s dream find themselves in a gray, haunted, ever
? Did you discover a secret way out of the city? Did a family member make a bargain with Tsien Chiang that gave you a chance at a better life? Did Tsien Chiang send you forth for a reason?
Whom did
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
threaten his master’s position, he is content to remain at the right hand of the throne, at least for the time being. Devils bargain with mortals to upend the divine order. They stake claims on souls that
dissent, he isolates his minions, allowing them to gather in small groups only when needed to carry on their work. Even then, the law of Mephistopheles prohibits all but the most vital communication
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
forming a set
6 Destroy the ghost’s killer: a dragon who is an echo of the hoard’s owner on another world
A Dragon’s Curse A dragon’s violent death sometimes causes a hoard to carry a
another dragon’s hoard, whereupon the previous owner’s curse is nullified. Clever adventurers might work out a bargain with a friendlier dragon involving a trade of cursed treasure in exchange for a similar (but probably smaller) amount of treasure freely given.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the way of their work, but prey upon any waking souls who cross their paths. Any whom the Mists carry to I’Cath or who wake from Tsien Chiang’s dream find themselves in a gray, haunted, ever
? Did you discover a secret way out of the city? Did a family member make a bargain with Tsien Chiang that gave you a chance at a better life? Did Tsien Chiang send you forth for a reason?
Whom did
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
began life as people who were stolen from shore or saved from sinking ships and offered a terrible bargain by an undersea power: surrender, body and soul, or drown. Those who submit are subjected to an
job, or in some other role that enables the minion to carry out its master’s commands. Cold-Hearted Killers. The training to which a deep scion is subjected rids it of empathy for those whom it spies on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
began life as people who were stolen from shore or saved from sinking ships and offered a terrible bargain by an undersea power: surrender, body and soul, or drown. Those who submit are subjected to an
job, or in some other role that enables the minion to carry out its master’s commands. Cold-Hearted Killers. The training to which a deep scion is subjected rids it of empathy for those whom it spies on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
pawn in a position of power 3 Magic (d6) 1 Obtain an ancient artifact 2 Build a construct or magical device 3 Carry out a deity’s wishes 4 Offer sacrifices to a deity 5 Contact a lost deity or power
ancient enemy forgives its past actions. 8 The villain loses its power if a mystic bargain it struck long ago is completed.






