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Returning 35 results for 'bargain bitter diffusing class realms'.
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bargain better diffusing class realms
classes
Player’s Handbook
Make a Deal with the Lower Planes
Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus
Monsters
Mordenkainen's Fiendish Folio Volume 1
of Avernus attempted an expedition to the Feywild long ago, and the forlarren are the bitter reminder of that doomed excursion. The archdevil Fierna—co-ruler of Phlegethos, the fourth layer of the Nine
bound to their fey lord and unable to bargain away their souls. So rather than claim them, Fierna warped and twisted them before returning them to the Feywild, content that the corruption of the satyrs
Monsters
Mordenkainen Presents: Monsters of the Multiverse
become beholden to such a master through a bleak bargain, or they might find themselves cursed by one. Once warped into a fishlike form, a sea spawn can’t leave the water for long without courting
the Forgotten Realms setting) might notice one curious fact about the islands’ human inhabitants: no infants or elderly are among them. This is because babies born to the Rocklanders are claimed
Backgrounds
Guildmasters’ Guide to Ravnica
lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Boros Guild Spells
Spell Level
Spells
Cantrip
fire bolt,
classes
Tasha’s Cauldron of Everything
destruction unleashed by certain artificers’ creations.
In the Forgotten Realms, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often
members of this class. The strange technologies in the Barrier Peaks of the world of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
Backgrounds
Baldur’s Gate: Descent into Avernus
occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Variant Entertainer: Gladiator
A gladiator is as much an
, since I can defuse any amount of tension.
5
I love a good insult, even one directed at me.
6
I get bitter if I’m not the center of attention.
7
I’ll settle for nothing
races
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
;Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores
Backgrounds
Guildmasters’ Guide to Ravnica
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Izzet Guild Spells
Spell Level
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
sooner had the gith defeated their sworn enemies than they were plunged into a bitter civil war. In the ensuing conflict, Zerthimon was killed and his followers, naming themselves githzerai
their revenge on the mind flayers. Through forays into the Material Plane and other realms, they provide stiff opposition to their enemies’ plans for world domination.
classes
Player’s Handbook
, Mace, Holy Symbol, Priest's Pack, and 7 GP; or (B) 110 GP
Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity
Class Features
Channel Divinity
Cantrips
Prepared Spells
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1
+2
Spellcasting, Divine Order
—
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2
—
—
—
—
—
&mdash
races
Mordenkainen Presents: Monsters of the Multiverse
Centaurs gallop throughout the multiverse and trace their origins to many different realms. The centaurs presented here hail from the Feywild and mystically resonate with the natural world. From the
the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
sooner had the gith defeated their sworn enemies than they were plunged into a bitter civil war. In the ensuing conflict, Zerthimon was killed and his followers, naming themselves githzerai
their revenge on the mind flayers. Through forays into the Material Plane and other realms, they provide stiff opposition to their enemies’ plans for world domination.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
sooner had the gith defeated their sworn enemies than they were plunged into a bitter civil war. In the ensuing conflict, Zerthimon was killed and his followers, naming themselves githzerai
their revenge on the mind flayers. Through forays into the Material Plane and other realms, they provide stiff opposition to their enemies’ plans for world domination.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
The Forgotten Realms The Forgotten Realms is a world of high fantasy, populated by elves, dwarves, halflings, humans, and other folk—one of many such worlds in the vast multiverse of the D&D game. In
the Realms, fighters dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Otherworldly Patron At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Otherworldly Patron At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Otherworldly Patron At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
The Forgotten Realms The Forgotten Realms is a world of high fantasy, populated by elves, dwarves, halflings, humans, and other folk—one of many such worlds in the vast multiverse of the D&D game. In
the Realms, fighters dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
The Forgotten Realms The Forgotten Realms is a world of high fantasy, populated by elves, dwarves, halflings, humans, and other folk—one of many such worlds in the vast multiverse of the D&D game. In
the Realms, fighters dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
are eager to leave, but cannot do so yet; each either has an unfulfilled bargain with the hag or has displeased her somehow and is working to win back her favor. All five performers are unarmed
Lyn or Bitter End, snares them in her traps. Given a chance, one or more of the actors also share the following information: “Even if Creeping Lyn hates you, it’s still possible to win her favor by
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Otherworldly Patron At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Otherworldly Patron At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Otherworldly Patron At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
are eager to leave, but cannot do so yet; each either has an unfulfilled bargain with the hag or has displeased her somehow and is working to win back her favor. All five performers are unarmed
Lyn or Bitter End, snares them in her traps. Given a chance, one or more of the actors also share the following information: “Even if Creeping Lyn hates you, it’s still possible to win her favor by
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
danger and hardship, the North is portrayed as a vast, cold, and lawless domain that defies all attempts to civilize it. Grim dwarfholds, clans of fierce nomads, and half-legendary elf realms might
summers and fierce, bitter winters. Beacons of civilization hug the Sword Coast and dot the fertile river valleys, yet despite the abundant natural resources and scenic beauty, survival is a day-to-day
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
are eager to leave, but cannot do so yet; each either has an unfulfilled bargain with the hag or has displeased her somehow and is working to win back her favor. All five performers are unarmed
Lyn or Bitter End, snares them in her traps. Given a chance, one or more of the actors also share the following information: “Even if Creeping Lyn hates you, it’s still possible to win her favor by
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
danger and hardship, the North is portrayed as a vast, cold, and lawless domain that defies all attempts to civilize it. Grim dwarfholds, clans of fierce nomads, and half-legendary elf realms might
summers and fierce, bitter winters. Beacons of civilization hug the Sword Coast and dot the fertile river valleys, yet despite the abundant natural resources and scenic beauty, survival is a day-to-day
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
danger and hardship, the North is portrayed as a vast, cold, and lawless domain that defies all attempts to civilize it. Grim dwarfholds, clans of fierce nomads, and half-legendary elf realms might
summers and fierce, bitter winters. Beacons of civilization hug the Sword Coast and dot the fertile river valleys, yet despite the abundant natural resources and scenic beauty, survival is a day-to-day
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
, characters who linger in eclipsed realms might lose access to their class features before they gain the Petrified condition. Once characters leave eclipsed realms, any abilities they lost are immediately
Becoming a Calciform Creature The eclipsed realms might not look dangerous, but they are among the most perilous places in Lorwyn-Shadowmoor. Individuals in an eclipsed realm endure the ongoing clash
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
, characters who linger in eclipsed realms might lose access to their class features before they gain the Petrified condition. Once characters leave eclipsed realms, any abilities they lost are immediately
Becoming a Calciform Creature The eclipsed realms might not look dangerous, but they are among the most perilous places in Lorwyn-Shadowmoor. Individuals in an eclipsed realm endure the ongoing clash
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
, characters who linger in eclipsed realms might lose access to their class features before they gain the Petrified condition. Once characters leave eclipsed realms, any abilities they lost are immediately
Becoming a Calciform Creature The eclipsed realms might not look dangerous, but they are among the most perilous places in Lorwyn-Shadowmoor. Individuals in an eclipsed realm endure the ongoing clash
classes
Basic Rules (2014)
, making a bargain for a musical gift in addition to your life and freedom, but at what cost?
QUICK BUILD
You can make a bard quickly by following these suggestions. First, Charisma should be your
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3
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1
1
1
20th
+6
Superior Inspiration
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3
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2
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1
Class Features
As a bard, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
trade for items that spark their interest. Tabaxi reluctantly accept gold, but they much prefer interesting objects or pieces of lore as payment. These wanderers keep to civilized realms, preferring to
bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws on a particularly interesting item when an owner
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
trade for items that spark their interest. Tabaxi reluctantly accept gold, but they much prefer interesting objects or pieces of lore as payment. These wanderers keep to civilized realms, preferring to
bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws on a particularly interesting item when an owner






