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Returning 35 results for 'bargain blast diffusing carry rites'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
lesser creatures to help them carry out their missions, becoming the masterminds behind vast conspiracies and intrigues that culminate in the accomplishment of great acts of evil.
Deathlocks
The
to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul Undead driven to serve its otherworldly patron.
An powerful necromancer might also discover
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, regardless of distance, so long as it and its master are in the same body of water.Deep scions began life as people who were stolen from shore or saved from sinking ships and offered a terrible bargain
, a lover, the perfect candidate for a job, or some other role that enables the minion to carry out their master’s commands.
The training to which a deep scion is subjected rids it of empathy for
Monsters
Fizban's Treasury of Dragons
. Many of these champions are associated with the Inheritors of the First World (see chapter 3).
Sardior's champions use telekinetic power to move their foes and even carry themselves through the air
. Their breath weapon, a blast of heat, is believed to be an echo of long-lost Sardior's breath.
Dragonborn Champions
The connection between dragonborn and their draconic ancestors manifests in a
classes
Basic Rules (2014)
from him in a mighty blast of lightning.
Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature. She ducks
back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue.
Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yuan-ti Power-Hungry Serpentine Conspirators Habitat: Desert, Forest, Swamp, Urban; Treasure: Relics Brian Valenzuela
Exploiting pacts with sinister supernatural forces, yuan-ti bargain away
supernatural rites. Roll on or choose a result from the Yuan-ti Transformations table to inspire how yuan-ti obtain their serpentine aspects.
Yuan-ti Transformations 1d6 A Yuan-ti Gained Its Snake
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yuan-ti Power-Hungry Serpentine Conspirators Habitat: Desert, Forest, Swamp, Urban; Treasure: Relics Brian Valenzuela
Exploiting pacts with sinister supernatural forces, yuan-ti bargain away
supernatural rites. Roll on or choose a result from the Yuan-ti Transformations table to inspire how yuan-ti obtain their serpentine aspects.
Yuan-ti Transformations 1d6 A Yuan-ti Gained Its Snake
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yuan-ti Power-Hungry Serpentine Conspirators Habitat: Desert, Forest, Swamp, Urban; Treasure: Relics Brian Valenzuela
Exploiting pacts with sinister supernatural forces, yuan-ti bargain away
supernatural rites. Roll on or choose a result from the Yuan-ti Transformations table to inspire how yuan-ti obtain their serpentine aspects.
Yuan-ti Transformations 1d6 A Yuan-ti Gained Its Snake
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
. She ducks back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
. She ducks back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
. She ducks back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
. She ducks back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
. She ducks back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
. She ducks back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
know a goblin is unlikely to be able to uphold its end of any bargain.
Even when a goblin is born with the ability to become a spellcaster, the knowledge and talent necessary to carry on the
they frequently carry nets, caltrops, lassos, and nooses on poles for controlling captured creatures. These goblins cook for the tribe, and in times of war they are also responsible for making poison
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mounts and Vehicles A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals
mount often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself. Barding. Barding is armor designed to protect an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mounts and Vehicles A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals
mount often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself. Barding. Barding is armor designed to protect an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mounts and Vehicles A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals
mount often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself. Barding. Barding is armor designed to protect an
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
blast of wind, while someone with the Mark of Shadows can weave illusions. While these effects may function in the same way as spells, the power is drawn and focused through the dragonmark. You can’t
carry the marks joined together to form the dragonmarked houses. Over the course of centuries, the houses have used their gifts to establish powerful economic monopolies. House Jorasco holds the Mark
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
blast of wind, while someone with the Mark of Shadows can weave illusions. While these effects may function in the same way as spells, the power is drawn and focused through the dragonmark. You can’t
carry the marks joined together to form the dragonmarked houses. Over the course of centuries, the houses have used their gifts to establish powerful economic monopolies. House Jorasco holds the Mark
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
blast of wind, while someone with the Mark of Shadows can weave illusions. While these effects may function in the same way as spells, the power is drawn and focused through the dragonmark. You can’t
carry the marks joined together to form the dragonmarked houses. Over the course of centuries, the houses have used their gifts to establish powerful economic monopolies. House Jorasco holds the Mark
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the smith, while the Mark of Shadows helps its bearer avoid enemies. The power of a dragonmark can also manifest in more dramatic ways. The Mark of Storms can scatter enemies with a blast of wind
table. A dragonmark appears on a person around adolescence, though not every heir manifests the mark. Long ago, the families that carry the marks joined together to form the dragonmarked houses. Over
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the smith, while the Mark of Shadows helps its bearer avoid enemies. The power of a dragonmark can also manifest in more dramatic ways. The Mark of Storms can scatter enemies with a blast of wind
table. A dragonmark appears on a person around adolescence, though not every heir manifests the mark. Long ago, the families that carry the marks joined together to form the dragonmarked houses. Over
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the smith, while the Mark of Shadows helps its bearer avoid enemies. The power of a dragonmark can also manifest in more dramatic ways. The Mark of Storms can scatter enemies with a blast of wind
table. A dragonmark appears on a person around adolescence, though not every heir manifests the mark. Long ago, the families that carry the marks joined together to form the dragonmarked houses. Over
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and Rites. Thanks to his prolonged absence from mortal giants’ affairs, Annam has few priests. On some worlds, he has no priests and his name is all but forgotten. On other worlds, a priest of Annam
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and Rites. Thanks to his prolonged absence from mortal giants’ affairs, Annam has few priests. On some worlds, he has no priests and his name is all but forgotten. On other worlds, a priest of Annam
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and Rites. Thanks to his prolonged absence from mortal giants’ affairs, Annam has few priests. On some worlds, he has no priests and his name is all but forgotten. On other worlds, a priest of Annam
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mounts and Vehicles A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals
often means securing an egg and raising the creature yourself, making a bargain with a powerful entity, or negotiating with the mount itself. Barding. Barding is armor designed to protect an animal’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
chapter 3). Sardior’s champions use telekinetic power to move their foes and even carry themselves through the air. Their breath weapon, a blast of heat, is believed to be an echo of long-lost
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Murgaxor Manifests When Dean Tullus is defeated, Murgaxor’s orb flares with sickly green light and emits a blast of noxious wind. All creatures within 10 feet of the orb must succeed on a DC 16
she discovered, using it to channel his magic from afar. Now that Tullus has been thwarted, Murgaxor seeks to carry out his revenge himself. Murgaxor is a bombastic foe, though. Should the characters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
bargaining or force, a demon might be convinced to carry a soul on this lengthy, dangerous flight. Should a soul manage to survive the harrowing journey, it finds itself restored to life in the mortal world
. Escaping Characters. To attempt this means of escape, a party must bargain with a demon or acquire another means of flight in the Underworld. Then they’d better be ready for the fight of their lives
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
powerful, so their voices do carry some weight. Blood witches strive both to protect the cult from external interference and to punish those who bring harm to the guild. They claim grandiose titles, such
blast (at 11th level), false life, levitate (self only), mage armor (self only)
1/day each: circle of death, enthrall, suggestion
3/day each: hellish rebuke, hex, scorching ray (at 3rd level
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
powerful, so their voices do carry some weight. Blood witches strive both to protect the cult from external interference and to punish those who bring harm to the guild. They claim grandiose titles, such
blast (at 11th level), false life, levitate (self only), mage armor (self only)
1/day each: circle of death, enthrall, suggestion
3/day each: hellish rebuke, hex, scorching ray (at 3rd level
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
currently in Hollow to cover his tracks by razing the town, caving in the mine, and destroying any evidence of the rites that have taken place there. Meeting Itzmin Itzmin introduces himself as the owner of
thunderous blast from above. If they return to mine’s entrance, they find the cavern has collapsed, sealed by tons of impassable rubble. A character who is proficient with alchemist’s supplies or who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
bargaining or force, a demon might be convinced to carry a soul on this lengthy, dangerous flight. Should a soul manage to survive the harrowing journey, it finds itself restored to life in the mortal world
. Escaping Characters. To attempt this means of escape, a party must bargain with a demon or acquire another means of flight in the Underworld. Then they’d better be ready for the fight of their lives
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
chapter 3). Sardior’s champions use telekinetic power to move their foes and even carry themselves through the air. Their breath weapon, a blast of heat, is believed to be an echo of long-lost






