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Returning 35 results for 'bargain breath diffusing contacts refuges'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
toward Moloch.
Breath of Despair (Recharge 5-6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath of Despair"}. Moloch exhales in a 30-foot cube. Each creature in that area must
succeed on a DC 21 Wisdom saving throw or take 27 (5d10);{"diceNotation":"5d10","rollType":"damage","rollAction":"Breath of Despair","rollDamageType":"psychic"} psychic damage, drop whatever it is holding
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
);{"diceNotation":"1d6+4", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge
", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 30-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 22 (4d10
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a
", "rollAction":"Nightmare Breath", "rollDamageType":"psychic"} psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional
Backgrounds
Guildmasters’ Guide to Ravnica
plants of all kinds, and am loath to harm them.
3
A healer nursed me to recovery from a mortal illness.
4
I’ll sing the invitation of Mat’Selesnya with my dying breath.
5
.
Contacts
The Selesnya Conclave is all about connections, so its members cultivate contacts throughout the guild. The guild also engages in energetic recruitment to draw converts from other
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
hit points or uses its action to end it.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 90
-foot cone. Each creature in that area must make a DC 19 Wisdom saving throw. On a failed save, the creature takes 49 (9d10);{"diceNotation":"9d10", "rollType":"damage", "rollAction":"Nightmare Breath
classes
Basic Rules (2014)
, knocking their blows aside and sending them reeling, until at last she stands alone.
Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach him, he
landscapes of the worlds of D&D, tiny refuges from the flow of ordinary life, where time seems to stand still. The monks who live there seek personal perfection through contemplation and rigorous
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
or uses its action to end it.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 60-foot cone
. Each creature in that area must make a DC 16 Wisdom saving throw. On a failed save, the creature takes 33 (6d10);{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Nightmare Breath
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to exhale magical spores that instill fear and scar the mind. Deep dragons’ black-and-gray hide is smooth like a salamander’s, and their eyes are pale. As they age, their spore breath causes fungi to
, preferring social manipulation and crafty dealmaking to exerting themselves in combat. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack. The ultimate paradox: some deep dragons are actually very shallow.
-Fizban
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to exhale magical spores that instill fear and scar the mind. Deep dragons’ black-and-gray hide is smooth like a salamander’s, and their eyes are pale. As they age, their spore breath causes fungi to
, preferring social manipulation and crafty dealmaking to exerting themselves in combat. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack. The ultimate paradox: some deep dragons are actually very shallow.
-Fizban
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to exhale magical spores that instill fear and scar the mind. Deep dragons’ black-and-gray hide is smooth like a salamander’s, and their eyes are pale. As they age, their spore breath causes fungi to
, preferring social manipulation and crafty dealmaking to exerting themselves in combat. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack. The ultimate paradox: some deep dragons are actually very shallow.
-Fizban
Compendium
- Sources->Dungeons & Dragons->Monster Manual
on their family of contacts to offer support, right wrongs, and rebuild stronger than before. Adult Copper Dragon Huge Dragon (Metallic), Chaotic Good
AC 18 Initiative +11 (21)
HP 184 (16d12 + 80
. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).
Rend. Melee Attack Roll: +11, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
on their family of contacts to offer support, right wrongs, and rebuild stronger than before. Adult Copper Dragon Huge Dragon (Metallic), Chaotic Good
AC 18 Initiative +11 (21)
HP 184 (16d12 + 80
. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).
Rend. Melee Attack Roll: +11, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
on their family of contacts to offer support, right wrongs, and rebuild stronger than before. Adult Copper Dragon Huge Dragon (Metallic), Chaotic Good
AC 18 Initiative +11 (21)
HP 184 (16d12 + 80
. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).
Rend. Melee Attack Roll: +11, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Brass Dragon Caio Monteiro An adult brass dragon rids its new lair of unwelcome undead Adult brass dragons know many secrets and have vast networks of contacts. These dragons share
to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray.
Rend. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Brass Dragon Caio Monteiro An adult brass dragon rids its new lair of unwelcome undead Adult brass dragons know many secrets and have vast networks of contacts. These dragons share
to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray.
Rend. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Brass Dragon Caio Monteiro An adult brass dragon rids its new lair of unwelcome undead Adult brass dragons know many secrets and have vast networks of contacts. These dragons share
to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray.
Rend. Melee
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their own Acquisitions Incorporated franchise! The characters need to send a message to Omin Dran to report their findings. Not long after, Omin contacts them using magic, congratulating them on their
is that the company can drive a much harder bargain than the characters would ever be able to strike. This beneficial deal might have hidden downsides, though, as the thin profit margins of the lease
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their own Acquisitions Incorporated franchise! The characters need to send a message to Omin Dran to report their findings. Not long after, Omin contacts them using magic, congratulating them on their
is that the company can drive a much harder bargain than the characters would ever be able to strike. This beneficial deal might have hidden downsides, though, as the thin profit margins of the lease
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their own Acquisitions Incorporated franchise! The characters need to send a message to Omin Dran to report their findings. Not long after, Omin contacts them using magic, congratulating them on their
is that the company can drive a much harder bargain than the characters would ever be able to strike. This beneficial deal might have hidden downsides, though, as the thin profit margins of the lease
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
accumulate much knowledge of local lore, dark creatures, and magic, which they are pleased to sell. Hags enjoy watching mortals bring about their own downfall, and a bargain with a hag is always dangerous
. The terms of such bargains typically involve demands to compromise principles or give up something dear — especially if the thing lost diminishes or negates the knowledge gained through the bargain. A
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
throws against dragons’ breath weapons and Frightful Presence.
3 Each affected creature gains vulnerability to the damage type of the breath weapon of the dragon who cursed the hoard.
4
another dragon’s hoard, whereupon the previous owner’s curse is nullified. Clever adventurers might work out a bargain with a friendlier dragon involving a trade of cursed treasure in exchange for a similar (but probably smaller) amount of treasure freely given.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
accumulate much knowledge of local lore, dark creatures, and magic, which they are pleased to sell. Hags enjoy watching mortals bring about their own downfall, and a bargain with a hag is always dangerous
. The terms of such bargains typically involve demands to compromise principles or give up something dear — especially if the thing lost diminishes or negates the knowledge gained through the bargain. A
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bargain with the witch Proud Edun to magically cultivate the jeli flower, Nargis convinced the other Kings of Coin they could save their firstborn children by murdering the witch. For five years
, tainting the diva’s glitter—a feature of the diva’s performances—with rage-inducing biza’s breath. Diva Luma uses the assassin stat block, but her only weapon is her wicked, high-heeled shoe, which
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bargain with the witch Proud Edun to magically cultivate the jeli flower, Nargis convinced the other Kings of Coin they could save their firstborn children by murdering the witch. For five years
, tainting the diva’s glitter—a feature of the diva’s performances—with rage-inducing biza’s breath. Diva Luma uses the assassin stat block, but her only weapon is her wicked, high-heeled shoe, which
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
experts share contacts, exchange resources such as materials or tools, and leverage their collective influence to affect politics for their benefit. Alternatively, merchants and other business owners
existing enchanted items and might be willing to buy or trade adventurers’ spoils. 4 Moneychangers. These merchants deal in all forms of currency, acting as bankers, loan agents, and crucial contacts for
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
accumulate much knowledge of local lore, dark creatures, and magic, which they are pleased to sell. Hags enjoy watching mortals bring about their own downfall, and a bargain with a hag is always dangerous
. The terms of such bargains typically involve demands to compromise principles or give up something dear — especially if the thing lost diminishes or negates the knowledge gained through the bargain. A
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
throws against dragons’ breath weapons and Frightful Presence.
3 Each affected creature gains vulnerability to the damage type of the breath weapon of the dragon who cursed the hoard.
4
another dragon’s hoard, whereupon the previous owner’s curse is nullified. Clever adventurers might work out a bargain with a friendlier dragon involving a trade of cursed treasure in exchange for a similar (but probably smaller) amount of treasure freely given.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bargain with the witch Proud Edun to magically cultivate the jeli flower, Nargis convinced the other Kings of Coin they could save their firstborn children by murdering the witch. For five years
, tainting the diva’s glitter—a feature of the diva’s performances—with rage-inducing biza’s breath. Diva Luma uses the assassin stat block, but her only weapon is her wicked, high-heeled shoe, which
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
throws against dragons’ breath weapons and Frightful Presence.
3 Each affected creature gains vulnerability to the damage type of the breath weapon of the dragon who cursed the hoard.
4
another dragon’s hoard, whereupon the previous owner’s curse is nullified. Clever adventurers might work out a bargain with a friendlier dragon involving a trade of cursed treasure in exchange for a similar (but probably smaller) amount of treasure freely given.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
experts share contacts, exchange resources such as materials or tools, and leverage their collective influence to affect politics for their benefit. Alternatively, merchants and other business owners
existing enchanted items and might be willing to buy or trade adventurers’ spoils. 4 Moneychangers. These merchants deal in all forms of currency, acting as bankers, loan agents, and crucial contacts for
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
experts share contacts, exchange resources such as materials or tools, and leverage their collective influence to affect politics for their benefit. Alternatively, merchants and other business owners
existing enchanted items and might be willing to buy or trade adventurers’ spoils. 4 Moneychangers. These merchants deal in all forms of currency, acting as bankers, loan agents, and crucial contacts for
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pose as merchants and rely on their local contacts to move goods through the region without interference from the town guard or royal agents. Smuggling has long been an easy way to make money in
Eda’s home. She would protect it to her dying breath and wants its people to prosper. Flaw. Eda is suspicious of outsiders, and she is too quick to trust those familiar to her. Gellan Primewater
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pose as merchants and rely on their local contacts to move goods through the region without interference from the town guard or royal agents. Smuggling has long been an easy way to make money in
Eda’s home. She would protect it to her dying breath and wants its people to prosper. Flaw. Eda is suspicious of outsiders, and she is too quick to trust those familiar to her. Gellan Primewater
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pose as merchants and rely on their local contacts to move goods through the region without interference from the town guard or royal agents. Smuggling has long been an easy way to make money in
Eda’s home. She would protect it to her dying breath and wants its people to prosper. Flaw. Eda is suspicious of outsiders, and she is too quick to trust those familiar to her. Gellan Primewater
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
stone has a curiously pitted appearance (which was caused by Nightscale’s acid breath). A character who succeeds on a DC 10 Intelligence (Investigation) check can determine that the stone was
her head and part of her neck above the water (granting her three-quarters cover) and breathing acid. Then she submerges and waits for her breath weapon to recharge. Nightscale doesn’t resort to






