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Returning 35 results for 'bark beast diffusing confident recent'.
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Monsters
Quests from the Infinite Staircase
which can grapple one target.A wolf-in-sheep’s-clothing is a predatory plant that resembles a tree stump. It hides in areas of thick vegetation and has a bark-like hide, eyestalks like vines or
Harmless Lure. The wolf-in-sheep’s-clothing can change the color, texture, and shape of its lure to resemble a Tiny Beast or Tiny object. It can move the lure to reinforce the resemblance (no action
Monsters
Infernal Machine Rebuild
the polymorph spell, transforming into a random beast or a creature it has seen within the last 24 hours (as chosen by the DM). This effect lasts until the target finishes a long rest.Thessalar was a
of life, resulting in such creatures as the thessalhydra and the owlbear. In recent years, he has also researched the prolonging of life—namely his own. Thessalar hopes that by becoming a lich
Monsters
Icewind Dale: Rime of the Frostmaiden
Lantomir was an apprentice of Zelenn the White, one of five archmages who oversee the Arcane Brotherhood. Nass and Zelenn’s relationship started off well, but in recent years it has become
Zelennor, watches over the wizard’s frozen remains. It uses the weasel stat block in the Monster Manual but is a fey instead of a beast. If Zelennor is reduced to 0 hit points, Nass’s
Monsters
Sleeping Dragon’s Wake
a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. Lhammaruntosz magically polymorphs into a humanoid or beast that has a challenge
Bahamut, which the dragon can use to commune with the deity.
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her
Monsters
Mythic Odysseys of Theros
. In recent memory, the massive menace rose from the waves to topple the Pyrgnos, Meletis’s great repository of scholarly knowledge. Since that day, the polis keeps a watch specifically for
:
The titanic monster’s carapace cracks, revealing a pulsing, red-purple heart buried amid heaps of blubber and muscle. Fissures run across the beast’s ancient shell, revealing three
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Recent Events The pirate attack on the abbey came as a complete surprise to the clerics, since the pirates and clerics were previously in league with each other. The pirates fenced much of their
expected the pirates to rebel, confident in their undead defenses even if they did. Unfortunately for the clerics, the pirates had enough numbers to barely make it through the skeleton horde. After
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Recent Events The pirate attack on the abbey came as a complete surprise to the clerics, since the pirates and clerics were previously in league with each other. The pirates fenced much of their
expected the pirates to rebel, confident in their undead defenses even if they did. Unfortunately for the clerics, the pirates had enough numbers to barely make it through the skeleton horde. After
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Recent Events The pirate attack on the abbey came as a complete surprise to the clerics, since the pirates and clerics were previously in league with each other. The pirates fenced much of their
expected the pirates to rebel, confident in their undead defenses even if they did. Unfortunately for the clerics, the pirates had enough numbers to barely make it through the skeleton horde. After
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
critters such as the beholder and the displacer beast next to more recent creations such as the chuul and the twig blight. Common beasts mingle with the weird, the terrifying, and the ridiculous. In
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
critters such as the beholder and the displacer beast next to more recent creations such as the chuul and the twig blight. Common beasts mingle with the weird, the terrifying, and the ridiculous. In
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
critters such as the beholder and the displacer beast next to more recent creations such as the chuul and the twig blight. Common beasts mingle with the weird, the terrifying, and the ridiculous. In
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Wolf-in-Sheep’s-Clothing A wolf-in-sheep’s-clothing is a predatory plant that resembles a tree stump. It hides in areas of thick vegetation and has a bark-like hide, eyestalks like vines or withered
, and shape of its lure to resemble a Tiny Beast or Tiny object. It can move the lure to reinforce the resemblance (no action required), but the lure must remain within 15 feet of the wolf-in-sheep’s-clothing, connected by nearly invisible filament-like tendrils.
Luca Bancone
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Wolf-in-Sheep’s-Clothing A wolf-in-sheep’s-clothing is a predatory plant that resembles a tree stump. It hides in areas of thick vegetation and has a bark-like hide, eyestalks like vines or withered
, and shape of its lure to resemble a Tiny Beast or Tiny object. It can move the lure to reinforce the resemblance (no action required), but the lure must remain within 15 feet of the wolf-in-sheep’s-clothing, connected by nearly invisible filament-like tendrils.
Luca Bancone
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Wolf-in-Sheep’s-Clothing A wolf-in-sheep’s-clothing is a predatory plant that resembles a tree stump. It hides in areas of thick vegetation and has a bark-like hide, eyestalks like vines or withered
, and shape of its lure to resemble a Tiny Beast or Tiny object. It can move the lure to reinforce the resemblance (no action required), but the lure must remain within 15 feet of the wolf-in-sheep’s-clothing, connected by nearly invisible filament-like tendrils.
Luca Bancone
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Levna Drakehorn Though a recent inductee into the Order of the Rose, Levna is a confident, experienced Solamnic knight. She is brave, decisive, and deadly with her two-handed sword. After a chance
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Levna Drakehorn Though a recent inductee into the Order of the Rose, Levna is a confident, experienced Solamnic knight. She is brave, decisive, and deadly with her two-handed sword. After a chance
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Levna Drakehorn Though a recent inductee into the Order of the Rose, Levna is a confident, experienced Solamnic knight. She is brave, decisive, and deadly with her two-handed sword. After a chance
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
clusters more than three feet high. A warm glow emanates from tiny lanterns that hang from each mushroom. Jutting up from the caps of the mushrooms, chimneys made of petrified bark let out wisps of
through the forest of late, and Wheeldoli fears they are disciples of Malar the Beast Lord (see the “Cult of Malar” section later in the adventure). The disturbances to the north, he says, seem to be
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
clusters more than three feet high. A warm glow emanates from tiny lanterns that hang from each mushroom. Jutting up from the caps of the mushrooms, chimneys made of petrified bark let out wisps of
through the forest of late, and Wheeldoli fears they are disciples of Malar the Beast Lord (see the “Cult of Malar” section later in the adventure). The disturbances to the north, he says, seem to be
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
clusters more than three feet high. A warm glow emanates from tiny lanterns that hang from each mushroom. Jutting up from the caps of the mushrooms, chimneys made of petrified bark let out wisps of
through the forest of late, and Wheeldoli fears they are disciples of Malar the Beast Lord (see the “Cult of Malar” section later in the adventure). The disturbances to the north, he says, seem to be
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaigns to overturn it. Rather, her champions’ work often serves her immediate interests or embodies her ire about some recent slight. The Thassa’s Quests table suggests a few adventures the god’s
.
4 Find a magically stolen vessel sequestered high in the mountains and return it to the ocean.
5 Capture a great beast of the land and bring it to the shore as an offering for a kraken
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaigns to overturn it. Rather, her champions’ work often serves her immediate interests or embodies her ire about some recent slight. The Thassa’s Quests table suggests a few adventures the god’s
.
4 Find a magically stolen vessel sequestered high in the mountains and return it to the ocean.
5 Capture a great beast of the land and bring it to the shore as an offering for a kraken
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaigns to overturn it. Rather, her champions’ work often serves her immediate interests or embodies her ire about some recent slight. The Thassa’s Quests table suggests a few adventures the god’s
.
4 Find a magically stolen vessel sequestered high in the mountains and return it to the ocean.
5 Capture a great beast of the land and bring it to the shore as an offering for a kraken
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
, and can eat just about anything, including meat, fruit, tree bark, bone, leather, and eggshells (a newly hatched kobold’s first meal is usually its own shell). A hungry tribe leaves nothing
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
to being disappointed by friends that walk on two legs but a friend on four is as loyal as they come. When a fight breaks out, this duo’s bite is even worse than its bark.
Level 3: Brawler’s Best
. Hound Medium Beast, Neutral
AC 12 plus your Constitution modifier
HP 5 plus five times your Pugilist level (the hound has a number of Hit Dice [d8s] equal to your Pugilist level)
Speed 40 ft
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant
resilient than normal. Any beast or fey summoned or created by a spell that you cast gains the following benefits: The creature appears with more hit points than normal: 2 extra hit points per Hit Die
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant
resilient than normal. Any beast or fey summoned or created by a spell that you cast gains the following benefits: The creature appears with more hit points than normal: 2 extra hit points per Hit Die
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant
resilient than normal. Any beast or fey summoned or created by a spell that you cast gains the following benefits: The creature appears with more hit points than normal: 2 extra hit points per Hit Die
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
— the siege of Eston in 895 YK — to the running battle on the Saerun Road that was cut short when the Mourning occurred. Battlefields across the Mournland, both ancient and recent, stand like open
perched and sang in silvery trees covered in steel bark. Skycoaches carried smiths and magewrights from forge to forge, and an iridescent dome protected the city from storms and harsh winds. On the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
— the siege of Eston in 895 YK — to the running battle on the Saerun Road that was cut short when the Mourning occurred. Battlefields across the Mournland, both ancient and recent, stand like open
perched and sang in silvery trees covered in steel bark. Skycoaches carried smiths and magewrights from forge to forge, and an iridescent dome protected the city from storms and harsh winds. On the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
— the siege of Eston in 895 YK — to the running battle on the Saerun Road that was cut short when the Mourning occurred. Battlefields across the Mournland, both ancient and recent, stand like open
perched and sang in silvery trees covered in steel bark. Skycoaches carried smiths and magewrights from forge to forge, and an iridescent dome protected the city from storms and harsh winds. On the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, steers a flight of birds in the gate-town’s dense, heliotropic canopy. Faunel attracts its share of non-Beast visitors who seek the fruits of nature. Travelers gather in Camp Greenbriar, a tented outpost
, creating one or more of the following effects in and around the gate-town: Awakened Beasts. Beasts in Faunel are more intelligent than their worldly counterparts. At the DM’s discretion, any given Beast
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, steers a flight of birds in the gate-town’s dense, heliotropic canopy. Faunel attracts its share of non-Beast visitors who seek the fruits of nature. Travelers gather in Camp Greenbriar, a tented outpost
, creating one or more of the following effects in and around the gate-town: Awakened Beasts. Beasts in Faunel are more intelligent than their worldly counterparts. At the DM’s discretion, any given Beast
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, steers a flight of birds in the gate-town’s dense, heliotropic canopy. Faunel attracts its share of non-Beast visitors who seek the fruits of nature. Travelers gather in Camp Greenbriar, a tented outpost
, creating one or more of the following effects in and around the gate-town: Awakened Beasts. Beasts in Faunel are more intelligent than their worldly counterparts. At the DM’s discretion, any given Beast






