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Returning 35 results for 'bark bellowing devised common refuse'.
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Magic Items
Dungeon Master’s Guide
Archlich;Vecna authored the Book of Vile Darkness. He recorded in its pages every horrid idea, every corrupt thought, and every example of foul magic he came across or devised.
Other practitioners of
divined.
Nature can’t abide the book’s presence. Ordinary plants wither in its presence, common animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even
Monsters
The Wild Beyond the Witchlight
speaks Common and Sylvan, referring to itself using the pronouns “we” and “us.”
Envy dislikes its counterpart, Wrath (see area P10), but the two are prevented by Zybilna&rsquo
commands, the lion is pleased and allows them to remain in its presence. Characters who fail to show it deference are instructed to leave the tower at once, and the lion attacks those who refuse.
Monsters
Phandelver and Below: The Shattered Obelisk
a grotesque window into the virulent refuse the otyugh recently consumed.
Mutates
A creature exposed to the strange energy of the Far Realm risks developing mutations. Such a creature undergoes a
the Underdark. However, their efforts always proved fruitless, and eventually the mind flayers gave up their schemes.
Several common types of mutates exist. The individuals with stat blocks presented
Magic Items
Wayfinder's Guide to Eberron
(Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you.
Random Properties. A docent has the following properties:
Languages. The docent knows Common, Giant, and 1d4
attached to. One of the simple functions of a docent is to serve as a translator. The docent’s properties are under its control, and if you have a bad relationship with your docent, it might refuse to assist you.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Wildersung Wood The straight-limbed trees that make up this wood bear bark that causes sounds to echo. Wildlife lurks restlessly in the Wildersung Wood, stalking travelers with unusual boldness. And
raise their voices and join the chorus. Those who don’t risk meeting a terrible fate—strangers or those who refuse to sing are regularly discovered with inexplicably broken necks.
Backgrounds
Guildmasters’ Guide to Ravnica
: Choose one of Elvish, Giant, or Kraul
Equipment: A Golgari insignia, a poisoner’s kit, a pet beetle or spider, a set of common clothes, and a belt pouch containing 10 gp worth of mixed
enjoyable arguments there.
10
I regularly pick up refuse from beneath a Simic laboratory, and sometimes I talk to the researcher who dumps it there.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1F. Stables The fittest, most ferocious of the giant lizards are housed here instead of in the open stockade (area 2), to protect them against the biting and clawing that goes on in the common
ruckus in short order so that within two minutes, all are thrashing at the walls and bellowing. The commotion draws four lizardfolk who are the giant lizards’ handlers. The lizardfolk have a calming
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
filthy chamber is occupied by an ettin who is the source of the bellowing. The right head of the creature sports a stylish beard, while the left head has a large, curving mustache. Silver wires
present you for a formal audience.”
“No! My steward Sticky will present you!”
Both heads then ignore you as they begin bellowing over one another for Slippy and Sticky to attend them.
The
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
M14–M15. Miners’ Retreat These caves are home to five hungry dwarf miners. They are commoners who speak Common and Dwarvish, and who have darkvision out to a range of 60 feet. The miners refuse to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1F. Stables The fittest, most ferocious of the giant lizards are housed here instead of in the open stockade (area 2), to protect them against the biting and clawing that goes on in the common
ruckus in short order so that within two minutes, all are thrashing at the walls and bellowing. The commotion draws four lizardfolk who are the giant lizards’ handlers. The lizardfolk have a calming
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
for hours at a time, singing and bellowing to pass the time. A winding foot trail connects the mud pits to the tortle fort of Ahoyhoy. The “lord” of the mud pits is Florrb, a mud mephit with 1d10
temporary hit points (which he gained by swimming in the mud pits). The mephit and the tortles share a common language (Aquan). Through words and gestures, Florrb urges visitors to bathe in the mud and
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
goblinoid mercenaries for their ferocity and skills. Darguun is a frontier nation. Although recognized by the Treaty of Thronehold, it doesn’t abide by the common laws of the treaty nations. Law enforcement
refuse to acknowledge the authority of the Ghaal’dar hobgoblins; these clans are especially dangerous and violent. Lhesh Haruuc united the Ghaal’dar clans and seized control of Darguun nearly three decades
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Redwood Grove Locations The following locations are keyed to Map: Redwood Grove. R1: Looming Redwood A redwood looms above, its lowest branches impossibly high up and its bark weeping darkened sap
. Sickly grasses and wilting wildflowers surround the wide trunk.
R2: Sickly Redwood The bark of this once-regal redwood is sloughing off in sheets, like a snake’s shed skin. Impossibly tall branches
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Giants Giants are common in the Outlands. Many gravitate toward regions influenced by planes corresponding with their alignments, but others seek to find the secret realm of the giant god Annam (see
Sigil and the Outlands for details). Outlands Giants d4 Encounter 1 Several cyclopes refuse to let the characters pass through a region where they’re constructing a massive ring of beautifully
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
encounters while passing through the forest. If the characters refuse, the elves offer no further assistance and disappear into the woods. The elves use the scout statistics, with the following changes
phenomena. They have advantage on saving throws against being charmed, and magic can’t put them to sleep. They have darkvision out to a range of 60 feet. They speak Common and Elvish. Sea. If this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
than follow the prescribed method, he devised his own technique and botched the ritual spells. Consequently, his phylactery was shattered, and his body and mind have slowly crumbled away. The floating
repeating himself. He attacks anyone who tries to leave the lecture before its conclusion. Nester is an archmage, with these changes: Nester is undead and chaotic evil. He understands Auran, Common
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
, and can eat just about anything, including meat, fruit, tree bark, bone, leather, and eggshells (a newly hatched kobold’s first meal is usually its own shell). A hungry tribe leaves nothing
Magic Items
The Book of Many Things
bargained with; it keeps its side of any bargain it makes, though it might twist the wording of any agreement to suit its purposes. If attacked, or if negotiations fail and you refuse the Fiend’s
additional cards to keep, returning the other to the deck. The magic of the card you keep takes effect immediately thereafter.
Tree. Your skin immediately becomes rough, like tree bark. Your base AC now
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Living Spell Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that refuse to dissipate. These so-called living spells haunt the places
Languages understands one language (usually Common) but can’t speak
Challenge 0 (10 XP)
Invisibility. The unseen servant is invisible.
Actions
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Common, Modron, Celestial, Infernal, Abyssal, and Primordial. Modrons in the Caboose The duodrone attendant who punched the characters’ tickets has another function aboard the train: making minor
next car. Hidden in the walls of the Caboose are four tridrones that emerge from their compartments to attack passengers who refuse to get their tickets punched or who perform an unlawful act, such as
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
bargain or sacrifice to use. Antiheroes are common—characters tainted by the world’s evil or those who refuse to be considered heroes.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures. Anarch
Small or
)
CHA
10(+0)
Skills Perception +2, Survival +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/4 (50 XP)
Aggressive. As a bonus action, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Languages Common, Druidic, Elvish, Sylvan
CR 9 (XP 5,000; PB +4)
Traits
Siege Monster. The treant deals double damage to objects and structures.
Actions
Multiattack. The treant makes two Slam
attacks.
Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 16 (3d6 + 6) Bludgeoning damage.
Hail of Bark. Ranged Attack Roll: +10, range 180 ft. Hit: 28 (4d10 + 6) Piercing damage.
Animate Trees (1/Day
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The docent knows Common, Giant, and 1d4 additional languages chosen by the DM. If a docent knows fewer than six languages, it can learn a new language after it hears or reads the language through your
and assist the warforged it’s attached to. One of the simple functions of a docent is to serve as a translator. The docent’s properties are under its control, and if you have a bad relationship with your docent, it might refuse to assist you.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
written on it in Common. Give each player a copy of the Copper for a Song handout at this time and invite one or more of them to read the song lyrics aloud. Copper for a Song
No. 1
175 - COPPER FOR A
hill of gold
Into her winding lair
And there cast off her human form
With great draconic flair.
“A copper for a song,” she said.
Refuse? I wouldn’t dare!
And so I sang the verses all
And hoped
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The docent knows Common, Giant, and 1d4 additional languages chosen by the DM. If a docent knows fewer than six languages, it can learn a new language after it hears or reads the language through your
assist the warforged it’s attached to. One of the simple functions of a docent is to serve as a translator. The docent’s properties are under its control, and if you have a bad relationship with your docent, it might refuse to assist you.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
eagles who speak Common, welcome the characters to Derwyth’s wood. The eagles are loyal to Derwyth and friendly to those who regard her home with respect. They spend their days soaring over the valley
test (see the “Derwyth’s Test” section later in this adventure). Going It Alone If the characters refuse the eagles’ guidance, they must find their own way to Derwyth’s homestead. The character leading
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
temporarily serves its creator as a thug, a thief, and a kidnapper that swallows the unwary. Hags have devised a ritual for creating banderhobbs—a hag who knows the ritual might be willing to teach it for
, frightened
Senses darkvision 120 ft., passive Perception 12
Languages understands Common and the languages of its creator but can’t speak
Challenge 5 (1,800 XP) Proficiency Bonus +3
Resonant
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
on a failed save, or half as much damage on a successful one. She has resistance to lightning damage. She speaks Common and Draconic. If the characters mention the figure they saw on the roof of the
comply. Meeting Nim
Nimblewright Detector
Nim understands Common but can’t speak. It has developed a simple sign language that Valetta and other members of the temple staff understand. After the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Lichen Lich Lichen liches are the undead remnants of powerful druids. A lichen lich looks like a skeleton covered with fungi and bark-like lichen. A lichen lich has vines writhing within its chest
Perception 21
Languages Common, Druidic, Sylvan
Challenge 18 (20,000 XP) Proficiency Bonus +6
Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D13. Big Barkless Several holes dot the trunk of a gnarled old tree that grows on the shore of the lake. The tree has lost all its bark, and a few withered leaves cling to the ends of its twisted
. (blind beyond this radius), passive Perception 10
Languages understands Common and Druidic but doesn’t speak
Challenge 7 (2,900 XP) Proficiency Bonus +3
False Appearance. If the blight is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
such trees in secret groves as they draw near the moment of their awakening. During the long process of awakening, a tree acquires face-like features in its bark, a division of the lower trunk into legs
Resistances bludgeoning, piercing
Damage Vulnerabilities fire
Senses passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 9 (5,000 XP)
False Appearance. While the treant remains
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Underneath her makeup, her flesh is textured like rotten bark and infested with wood lice and fungus. The windup key sticking out of her back is a part of her body and no easier to remove than one of her
+5, Perception +6, Stealth +2
Senses truesight 60 ft., passive Perception 16
Languages Common, Elvish, Infernal, Sylvan
Challenge 8 (3,900 XP) Proficiency Bonus +3
Boon of Immortality
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L1. Stele Forest Towering over you is a gate with two carved stone columns and a gabled roof made from bark tiles. Above the gateway hangs a wooden plaque painted with a white lotus on a black circle
, Stealth +7
Damage Resistances poison, psychic
Senses passive Perception 16
Languages Common
Challenge 8 (3,900 XP) Proficiency Bonus +3
Unarmored Defense. While Steel Crane is wearing no






