Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bark build diffusing con retain'.
Other Suggestions:
back build diffusing con retain
bard build diffusing con return
bear build diffusing con retain
bard build diffusing con remain
born build diffusing con retain
Species
Guildmasters’ Guide to Ravnica
animals into humans, elves, and vedalken. The goal of the Guardian Project is to build a Simic army of soldiers perfectly adapted to a variety of combat situations. These hyper-evolved specimens are
retain their basic physical form. All are augmented with characteristics of animals, mostly aquatic, reptilian, or amphibian creatures. These include crab claws, squid tentacles, wings or fins like
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
class, making a living as burglars, assassins, cutpurses, and con artists. Often, these scoundrels are organized into thieves’ guilds or crime families. Plenty of rogues operate independently, but
was the trigger that led you away from your previous life? Did a great con or heist gone terribly wrong cause you to reevaluate your career? Maybe you were lucky and a successful robbery gave you the
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own.
Hobgoblins don’t build temples to their gods, lest
to keep the knowledge fresh for new generations. When hobgoblins aren’t waging war, they farm, they build, and they practice both martial and arcane arts.
These trappings of civil society do
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
created the divine artisan Nykthos and ordered him to build altars to the gods. Nykthos’s story isn’t widely known among mortals, but the Shrine to Nyx is still called Nykthos in his honor.
Kruphix’s
are certainly those among them who might try if they could see a way to retain their own powers.
The Silence. When the squabbling of the gods threatened the world once more despite Kruphix’s warning
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
created the divine artisan Nykthos and ordered him to build altars to the gods. Nykthos’s story isn’t widely known among mortals, but the Shrine to Nyx is still called Nykthos in his honor.
Kruphix’s
are certainly those among them who might try if they could see a way to retain their own powers.
The Silence. When the squabbling of the gods threatened the world once more despite Kruphix’s warning
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
created the divine artisan Nykthos and ordered him to build altars to the gods. Nykthos’s story isn’t widely known among mortals, but the Shrine to Nyx is still called Nykthos in his honor.
Kruphix’s
are certainly those among them who might try if they could see a way to retain their own powers.
The Silence. When the squabbling of the gods threatened the world once more despite Kruphix’s warning
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
doesn’t return home safely, Evin and other members of the city’s royalty build a funerary pyre to honor the smith and mourn his loss. Evin thanks the characters for their efforts but cannot give them
a reward; the city must preserve all the wealth it can now that its prized smith is gone. The fate of Brimskarda has a ripple effect on the region. Should the fire giant survive and retain control of
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
doesn’t return home safely, Evin and other members of the city’s royalty build a funerary pyre to honor the smith and mourn his loss. Evin thanks the characters for their efforts but cannot give them
a reward; the city must preserve all the wealth it can now that its prized smith is gone. The fate of Brimskarda has a ripple effect on the region. Should the fire giant survive and retain control of
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
doesn’t return home safely, Evin and other members of the city’s royalty build a funerary pyre to honor the smith and mourn his loss. Evin thanks the characters for their efforts but cannot give them
a reward; the city must preserve all the wealth it can now that its prized smith is gone. The fate of Brimskarda has a ripple effect on the region. Should the fire giant survive and retain control of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Feral Ashenwight Feral ashenwights retain a fragment of the spark they had in life. However, they are devoid of memories or thoughts beyond a compulsive desire to destroy all living creatures they
encounter. Feral Ashenwight Medium Undead, Typically Neutral Evil
Armor Class 16 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 25 ft.
STR
19 (+4)
DEX
13 (+1)
CON
15 (+2)
INT
4
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Feral Ashenwight Feral ashenwights retain a fragment of the spark they had in life. However, they are devoid of memories or thoughts beyond a compulsive desire to destroy all living creatures they
encounter. Feral Ashenwight Medium Undead, Typically Neutral Evil
Armor Class 16 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 25 ft.
STR
19 (+4)
DEX
13 (+1)
CON
15 (+2)
INT
4
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Feral Ashenwight Feral ashenwights retain a fragment of the spark they had in life. However, they are devoid of memories or thoughts beyond a compulsive desire to destroy all living creatures they
encounter. Feral Ashenwight Medium Undead, Typically Neutral Evil
Armor Class 16 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 25 ft.
STR
19 (+4)
DEX
13 (+1)
CON
15 (+2)
INT
4
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Barkburr Barkburrs are animate, poisonous Plants that spontaneously grow from trees when a spark of nature’s magic takes root in the wood. They appear as limpet-like knots of bark and wood
., climb 10 ft.
STR
16 (+3)
DEX
6 (−2)
CON
16 (+3)
INT
1 (−5)
WIS
15 (+2)
CHA
1 (−5)
Skills Athletics +5
Damage Immunities psychic
Condition Immunities blinded, deafened
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Barkburr Barkburrs are animate, poisonous Plants that spontaneously grow from trees when a spark of nature’s magic takes root in the wood. They appear as limpet-like knots of bark and wood
., climb 10 ft.
STR
16 (+3)
DEX
6 (−2)
CON
16 (+3)
INT
1 (−5)
WIS
15 (+2)
CHA
1 (−5)
Skills Athletics +5
Damage Immunities psychic
Condition Immunities blinded, deafened
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Barkburr Barkburrs are animate, poisonous Plants that spontaneously grow from trees when a spark of nature’s magic takes root in the wood. They appear as limpet-like knots of bark and wood
., climb 10 ft.
STR
16 (+3)
DEX
6 (−2)
CON
16 (+3)
INT
1 (−5)
WIS
15 (+2)
CHA
1 (−5)
Skills Athletics +5
Damage Immunities psychic
Condition Immunities blinded, deafened
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L1. Stele Forest Towering over you is a gate with two carved stone columns and a gabled roof made from bark tiles. Above the gateway hangs a wooden plaque painted with a white lotus on a black circle
a slim, athletic build and stares at you with piercing green eyes. Around him are four younger individuals who are similarly balanced on other stone slabs.
With the grace of a bird, he floats down
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L1. Stele Forest Towering over you is a gate with two carved stone columns and a gabled roof made from bark tiles. Above the gateway hangs a wooden plaque painted with a white lotus on a black circle
a slim, athletic build and stares at you with piercing green eyes. Around him are four younger individuals who are similarly balanced on other stone slabs.
With the grace of a bird, he floats down
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L1. Stele Forest Towering over you is a gate with two carved stone columns and a gabled roof made from bark tiles. Above the gateway hangs a wooden plaque painted with a white lotus on a black circle
a slim, athletic build and stares at you with piercing green eyes. Around him are four younger individuals who are similarly balanced on other stone slabs.
With the grace of a bird, he floats down
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that creates skum, though Dory’s condition is not as severe, and he has managed to retain his free will. Mr. Dory
Medium aberration, chaotic evil
Armor Class 18 (leather armor and shield)
Hit
Points 170 (20d8 + 80)
Speed 30 ft.
STR
13 (+1)
DEX
20 (+5)
CON
19 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +8, Wis +6
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that creates skum, though Dory’s condition is not as severe, and he has managed to retain his free will. Mr. Dory
Medium aberration, chaotic evil
Armor Class 18 (leather armor and shield)
Hit
Points 170 (20d8 + 80)
Speed 30 ft.
STR
13 (+1)
DEX
20 (+5)
CON
19 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +8, Wis +6
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that creates skum, though Dory’s condition is not as severe, and he has managed to retain his free will. Mr. Dory
Medium aberration, chaotic evil
Armor Class 18 (leather armor and shield)
Hit
Points 170 (20d8 + 80)
Speed 30 ft.
STR
13 (+1)
DEX
20 (+5)
CON
19 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +8, Wis +6
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
score by 1, or you increase three different scores by 1. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. Your class’s “Quick Build” section
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
score by 1, or you increase three different scores by 1. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. Your class’s “Quick Build” section
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
mounts and beasts of burden. Gnomes have tried to build spelljamming ships powered by giant space hamster wheels, so far without success.
Giant Space Hamster
Large Beast, Unaligned
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft., burrow 10 ft.
STR
14 (+2)
DEX
12 (+1)
CON
10 (+0)
INT
2 (−4)
WIS
12 (+1)
CHA
4 (−3)
Senses passive
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
mounts and beasts of burden. Gnomes have tried to build spelljamming ships powered by giant space hamster wheels, so far without success.
Giant Space Hamster
Large Beast, Unaligned
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft., burrow 10 ft.
STR
14 (+2)
DEX
12 (+1)
CON
10 (+0)
INT
2 (−4)
WIS
12 (+1)
CHA
4 (−3)
Senses passive
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
mounts and beasts of burden. Gnomes have tried to build spelljamming ships powered by giant space hamster wheels, so far without success.
Giant Space Hamster
Large Beast, Unaligned
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft., burrow 10 ft.
STR
14 (+2)
DEX
12 (+1)
CON
10 (+0)
INT
2 (−4)
WIS
12 (+1)
CHA
4 (−3)
Senses passive
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
score by 1, or you increase three different scores by 1. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. Your class’s “Quick Build” section
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Draconic Drow* +2 Dex, +1 Cha Fey Ancestry, Innate Spellcasting feature of the drow, Sunlight Sensitivity; darkvision 120 ft.; speaks Elvish and Undercommon Dwarf* +2 Str or Wis, +2 Con Dwarven Resilience
Elvish Gnoll +2 Str, -2 Int Rampage; darkvision 60 ft. Gnome* +2 Int, +2 Dex or Con Gnome Cunning; Small size; speed 25 ft.; darkvision 60 ft.; speaks Common and Gnomish Gnome, deep +1 Str, +2 Dex
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Draconic Drow* +2 Dex, +1 Cha Fey Ancestry, Innate Spellcasting feature of the drow, Sunlight Sensitivity; darkvision 120 ft.; speaks Elvish and Undercommon Dwarf* +2 Str or Wis, +2 Con Dwarven Resilience
Elvish Gnoll +2 Str, -2 Int Rampage; darkvision 60 ft. Gnome* +2 Int, +2 Dex or Con Gnome Cunning; Small size; speed 25 ft.; darkvision 60 ft.; speaks Common and Gnomish Gnome, deep +1 Str, +2 Dex
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Draconic Drow* +2 Dex, +1 Cha Fey Ancestry, Innate Spellcasting feature of the drow, Sunlight Sensitivity; darkvision 120 ft.; speaks Elvish and Undercommon Dwarf* +2 Str or Wis, +2 Con Dwarven Resilience
Elvish Gnoll +2 Str, -2 Int Rampage; darkvision 60 ft. Gnome* +2 Int, +2 Dex or Con Gnome Cunning; Small size; speed 25 ft.; darkvision 60 ft.; speaks Common and Gnomish Gnome, deep +1 Str, +2 Dex
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Archmage Archmages have mastered incredible magical power. While some use their magic to protect the world, others become tyrants or pursue forbidden secrets. Many archmages retain magical servants
), Neutral
AC 17 Initiative +7 (17)
HP 170 (31d8 + 31)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Its skin becomes clammy and as smooth as a salamander’s. Some intelligent Humanoid mutates retain their personalities from before they were exposed to the Far Realm. Some, driven by the allure of
Armor Class 14
Hit Points 65 (10d8 + 20)
Speed 30 ft., fly 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
15 (+2)
Skills Perception +3, Stealth
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Archmage Archmages have mastered incredible magical power. While some use their magic to protect the world, others become tyrants or pursue forbidden secrets. Many archmages retain magical servants
), Neutral
AC 17 Initiative +7 (17)
HP 170 (31d8 + 31)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Its skin becomes clammy and as smooth as a salamander’s. Some intelligent Humanoid mutates retain their personalities from before they were exposed to the Far Realm. Some, driven by the allure of
Armor Class 14
Hit Points 65 (10d8 + 20)
Speed 30 ft., fly 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
15 (+2)
Skills Perception +3, Stealth
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Archmage Archmages have mastered incredible magical power. While some use their magic to protect the world, others become tyrants or pursue forbidden secrets. Many archmages retain magical servants
), Neutral
AC 17 Initiative +7 (17)
HP 170 (31d8 + 31)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save






