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Returning 35 results for 'baron bad diffusing connects refugees'.
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Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
beyond — from the boundless vistas of the Elemental Plane of Air.
They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
large fireplace suggests that a picture or a mirror once hung there.
Baron Brantifax liked to hunt. From time to time, the baron invited other hunters to join him and his hound on his merry hunts
, after which they would socialize and wait for meals here. Although the trophies testify to the baron’s hunting skills, nothing in the den is particularly valuable. A painting of the baron and his wife
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
large fireplace suggests that a picture or a mirror once hung there.
Baron Brantifax liked to hunt. From time to time, the baron invited other hunters to join him and his hound on his merry hunts
, after which they would socialize and wait for meals here. Although the trophies testify to the baron’s hunting skills, nothing in the den is particularly valuable. A painting of the baron and his wife
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
large fireplace suggests that a picture or a mirror once hung there.
Baron Brantifax liked to hunt. From time to time, the baron invited other hunters to join him and his hound on his merry hunts
, after which they would socialize and wait for meals here. Although the trophies testify to the baron’s hunting skills, nothing in the den is particularly valuable. A painting of the baron and his wife
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
makes good people bad and bad people worse. In its mean streets, gritty detectives contend with corrupt law officers while trying to foil the efforts of merciless gangs and monstrous thugs. In the highest
A shifter shopkeeper in Lower Northedge is being harassed by ruffians who believe that she and her family are lycanthropes. 5 A dragonmarked baron is found dead in her Upper Central mansion
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
makes good people bad and bad people worse. In its mean streets, gritty detectives contend with corrupt law officers while trying to foil the efforts of merciless gangs and monstrous thugs. In the highest
A shifter shopkeeper in Lower Northedge is being harassed by ruffians who believe that she and her family are lycanthropes. 5 A dragonmarked baron is found dead in her Upper Central mansion
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
makes good people bad and bad people worse. In its mean streets, gritty detectives contend with corrupt law officers while trying to foil the efforts of merciless gangs and monstrous thugs. In the highest
A shifter shopkeeper in Lower Northedge is being harassed by ruffians who believe that she and her family are lycanthropes. 5 A dragonmarked baron is found dead in her Upper Central mansion
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
population, tens of thousands of people pass through Sharn every day. Refugees from the war still find their way to the city, along with tourists, spies, merchants, and folk hoping to find their fortune in
At the hub of each of these quarters is a cluster of enormous core towers. A web of bridges and platforms connects many of these vast spires, and smaller turrets sprout from the edges of the core
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
population, tens of thousands of people pass through Sharn every day. Refugees from the war still find their way to the city, along with tourists, spies, merchants, and folk hoping to find their fortune in
At the hub of each of these quarters is a cluster of enormous core towers. A web of bridges and platforms connects many of these vast spires, and smaller turrets sprout from the edges of the core
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
population, tens of thousands of people pass through Sharn every day. Refugees from the war still find their way to the city, along with tourists, spies, merchants, and folk hoping to find their fortune in
At the hub of each of these quarters is a cluster of enormous core towers. A web of bridges and platforms connects many of these vast spires, and smaller turrets sprout from the edges of the core
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). In addition to his weapons, Izek carries an iron ring of keys that unlock the stocks in the town square (area N8). If the characters get on his bad side, the baron accuses them of being “spies of the
on the front doors, a maid (LG female human commoner) lets them in, escorts them to the den (area N3e), and leaves to fetch the baron. Map 5.3: Burgomaster’s Mansion (Area N3)View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). In addition to his weapons, Izek carries an iron ring of keys that unlock the stocks in the town square (area N8). If the characters get on his bad side, the baron accuses them of being “spies of the
on the front doors, a maid (LG female human commoner) lets them in, escorts them to the den (area N3e), and leaves to fetch the baron. Map 5.3: Burgomaster’s Mansion (Area N3)View Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). In addition to his weapons, Izek carries an iron ring of keys that unlock the stocks in the town square (area N8). If the characters get on his bad side, the baron accuses them of being “spies of the
on the front doors, a maid (LG female human commoner) lets them in, escorts them to the den (area N3e), and leaves to fetch the baron. Map 5.3: Burgomaster’s Mansion (Area N3)View Player Version
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Cyre, or do they have other ideas for the nation’s future? For example, when an Aundairan player character meets a group of Eldeen druids, it’s an opportunity to exploit the bad blood between
Impact 1 A former comrade-in-arms asks a player character for help. 2 One of the adventurers is from a place destroyed during the war; refugees from that location ask for their help. 3 One of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Cyre, or do they have other ideas for the nation’s future? For example, when an Aundairan player character meets a group of Eldeen druids, it’s an opportunity to exploit the bad blood between
Impact 1 A former comrade-in-arms asks a player character for help. 2 One of the adventurers is from a place destroyed during the war; refugees from that location ask for their help. 3 One of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Cyre, or do they have other ideas for the nation’s future? For example, when an Aundairan player character meets a group of Eldeen druids, it’s an opportunity to exploit the bad blood between
Impact 1 A former comrade-in-arms asks a player character for help. 2 One of the adventurers is from a place destroyed during the war; refugees from that location ask for their help. 3 One of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
baron has a glyph key attuned to this zone. White Gates. In the corridor behind the secret door is a white gate that connects with the Spawn Pools. In the passage that leads east, a white gate stands
responds to specific orders from Red Wizards, it attacks anyone in the room who looks over the edge of the pool. White Gates. The corridor that connects this area with the Fiendish Arena has a white
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
in Sharn. Beyond the permanent population, tens of thousands of people pass through Sharn every day. Refugees from the war still find their way to Sharn, along with tourists, spies, merchants, and
of these quarters is a hub of massive core towers. A web of bridges and platforms connects these vast spires, and a host of smaller turrets sprout from the edges of the core towers. The district of
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
sahuagin deep divers, and a giant shark are circling this area, giving the characters a wide berth. These creatures, which have darkvision, can see quite well into the “darkening.” While their baron
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
sahuagin deep divers, and a giant shark are circling this area, giving the characters a wide berth. These creatures, which have darkvision, can see quite well into the “darkening.” While their baron
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
in Sharn. Beyond the permanent population, tens of thousands of people pass through Sharn every day. Refugees from the war still find their way to Sharn, along with tourists, spies, merchants, and
of these quarters is a hub of massive core towers. A web of bridges and platforms connects these vast spires, and a host of smaller turrets sprout from the edges of the core towers. The district of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
baron has a glyph key attuned to this zone. White Gates. In the corridor behind the secret door is a white gate that connects with the Spawn Pools. In the passage that leads east, a white gate stands
responds to specific orders from Red Wizards, it attacks anyone in the room who looks over the edge of the pool. White Gates. The corridor that connects this area with the Fiendish Arena has a white
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
baron has a glyph key attuned to this zone. White Gates. In the corridor behind the secret door is a white gate that connects with the Spawn Pools. In the passage that leads east, a white gate stands
responds to specific orders from Red Wizards, it attacks anyone in the room who looks over the edge of the pool. White Gates. The corridor that connects this area with the Fiendish Arena has a white
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
in Sharn. Beyond the permanent population, tens of thousands of people pass through Sharn every day. Refugees from the war still find their way to Sharn, along with tourists, spies, merchants, and
of these quarters is a hub of massive core towers. A web of bridges and platforms connects these vast spires, and a host of smaller turrets sprout from the edges of the core towers. The district of
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
sahuagin deep divers, and a giant shark are circling this area, giving the characters a wide berth. These creatures, which have darkvision, can see quite well into the “darkening.” While their baron
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
lap—Bavlorna’s Big Book of Bad Blood—in which the hag’s displeasure with her enemies is spelled out in detail. He procured the book from a darkling merchant (see area B10), who stole it from Bavlorna
in area D11 to be fitted with the proper attire. Once they are appropriately garbed, Gullop gives the characters the Big Book of Bad Blood and encourages them, as duly appointed emissaries of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
lap—Bavlorna’s Big Book of Bad Blood—in which the hag’s displeasure with her enemies is spelled out in detail. He procured the book from a darkling merchant (see area B10), who stole it from Bavlorna
in area D11 to be fitted with the proper attire. Once they are appropriately garbed, Gullop gives the characters the Big Book of Bad Blood and encourages them, as duly appointed emissaries of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
lap—Bavlorna’s Big Book of Bad Blood—in which the hag’s displeasure with her enemies is spelled out in detail. He procured the book from a darkling merchant (see area B10), who stole it from Bavlorna
in area D11 to be fitted with the proper attire. Once they are appropriately garbed, Gullop gives the characters the Big Book of Bad Blood and encourages them, as duly appointed emissaries of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Collect the materials necessary to create a revolutionary oracular device.
12 Protect an oracle who must deliver bad news to a worshiper who is both influential and unpredictable.
Oracular
, and the library which connects the living areas to the orrery room contains books that can help oracles interpret visions. Map 4.7: Oracular Conflux View Player Version Oracular Conflux Villains A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.) When a complication occurs during a downtime or franchise activity, the DM determines whether and how that complication connects to a rival. Certain complications might be caused by rivals, as when
campaign story unfolds. Perhaps the characters were forced to slay an evil guard in a raid gone bad. Later, their majordomo engages in a little gambling as part of a franchise task … and finds the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Collect the materials necessary to create a revolutionary oracular device.
12 Protect an oracle who must deliver bad news to a worshiper who is both influential and unpredictable.
Oracular
, and the library which connects the living areas to the orrery room contains books that can help oracles interpret visions. Map 4.7: Oracular Conflux View Player Version Oracular Conflux Villains A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.) When a complication occurs during a downtime or franchise activity, the DM determines whether and how that complication connects to a rival. Certain complications might be caused by rivals, as when
campaign story unfolds. Perhaps the characters were forced to slay an evil guard in a raid gone bad. Later, their majordomo engages in a little gambling as part of a franchise task … and finds the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Collect the materials necessary to create a revolutionary oracular device.
12 Protect an oracle who must deliver bad news to a worshiper who is both influential and unpredictable.
Oracular
, and the library which connects the living areas to the orrery room contains books that can help oracles interpret visions. Map 4.7: Oracular Conflux View Player Version Oracular Conflux Villains A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.) When a complication occurs during a downtime or franchise activity, the DM determines whether and how that complication connects to a rival. Certain complications might be caused by rivals, as when
campaign story unfolds. Perhaps the characters were forced to slay an evil guard in a raid gone bad. Later, their majordomo engages in a little gambling as part of a franchise task … and finds the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
psipods do and how to disable them. Psipods A psipod is a magic device that connects the mind of an unconscious humanoid to the mind of the ulitharid in area 12g. The psychic residue that coats each
city limits, Extremiton creates situations to dissuade them: bad weather, a city-wide lockdown, a festival — whatever it takes. The ulitharid hasn’t researched areas outlying the city. Consequently






