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Returning 35 results for 'baron boulder diffusing contains rules'.
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Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A young dragon turtle serves as a mount for a sahuagin baron in exchange for
Monsters
Icewind Dale: Rime of the Frostmaiden
challenge, even when the odds are clearly stacked against her. Seeing other wizards as a threat, paranoia rules her life.
Avarice has been a member of the Arcane Brotherhood for almost two years. She
. The book contains the spells Avarice has prepared plus the following additional spells: burning hands, cone of cold, find familiar, ice storm, lightning bolt, rope trick, thunderwave, tongues, wall of fire, and wall of force.Cold, Fire
Magic Items
Princes of the Apocalypse
diameter, weighs 10 pounds, and has a solid outer shell. The orb detonates 1d100 hours after its creation, releasing the elemental energy it contains. The orb gives no outward sign of how much time
batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for strong wind apply, as detailed in chapter 5 of the
Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
chapter 7, "Treasure” of the Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules
woven hair. The city contains wandering undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take a lair
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the
River Styx, Naratyr is an eerily quiet and cold city, its streets empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
human’s dragonmark and garb suggests high ranking in House Cannith. If the check succeeds by 5 or more, the character recognizes the human as Zorlan d’Cannith, the Cannith baron that rules Cannith
Baron Zorlan d’Cannith (Medium Cannith Artificer, detailed in Eberron: Forge of the Artificer), his retinue of three warforged bodyguards (Medium Warrior Veterans), and Bastion, his personal warforged
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
human’s dragonmark and garb suggests high ranking in House Cannith. If the check succeeds by 5 or more, the character recognizes the human as Zorlan d’Cannith, the Cannith baron that rules Cannith
Baron Zorlan d’Cannith (Medium Cannith Artificer, detailed in Eberron: Forge of the Artificer), his retinue of three warforged bodyguards (Medium Warrior Veterans), and Bastion, his personal warforged
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
human’s dragonmark and garb suggests high ranking in House Cannith. If the check succeeds by 5 or more, the character recognizes the human as Zorlan d’Cannith, the Cannith baron that rules Cannith
Baron Zorlan d’Cannith (Medium Cannith Artificer, detailed in Eberron: Forge of the Artificer), his retinue of three warforged bodyguards (Medium Warrior Veterans), and Bastion, his personal warforged
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1. Main Entrance A muddy trail leads up to a 40-foot-wide open doorway, parked outside of which is a 30-foot-diameter boulder. North of the boulder is a 60-foot-tall outcropping of rock with a flat
flies buzzes around him. Hruk carries a sack that contains 1d4 + 1 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. When Guh feels threatened, she yells
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1. Main Entrance A muddy trail leads up to a 40-foot-wide open doorway, parked outside of which is a 30-foot-diameter boulder. North of the boulder is a 60-foot-tall outcropping of rock with a flat
flies buzzes around him. Hruk carries a sack that contains 1d4 + 1 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. When Guh feels threatened, she yells
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1. Main Entrance A muddy trail leads up to a 40-foot-wide open doorway, parked outside of which is a 30-foot-diameter boulder. North of the boulder is a 60-foot-tall outcropping of rock with a flat
flies buzzes around him. Hruk carries a sack that contains 1d4 + 1 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. When Guh feels threatened, she yells
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
8. Hark’s Hoard A large round rock fills the low, 4-foot-diameter tunnel leading to this cave. The boulder fits snugly in the tunnel and must be pushed into the cave to clear the passage. Moving the
boulder out of the way requires a successful DC 11 Strength (Athletics) check. The sound of the rolling boulder is loud enough to be heard by the creatures in area 9. The cave has an 8-foot-high
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
8. Hark’s Hoard A large round rock fills the low, 4-foot-diameter tunnel leading to this cave. The boulder fits snugly in the tunnel and must be pushed into the cave to clear the passage. Moving the
boulder out of the way requires a successful DC 11 Strength (Athletics) check. The sound of the rolling boulder is loud enough to be heard by the creatures in area 9. The cave has an 8-foot-high
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
8. Hark’s Hoard A large round rock fills the low, 4-foot-diameter tunnel leading to this cave. The boulder fits snugly in the tunnel and must be pushed into the cave to clear the passage. Moving the
boulder out of the way requires a successful DC 11 Strength (Athletics) check. The sound of the rolling boulder is loud enough to be heard by the creatures in area 9. The cave has an 8-foot-high
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Alcio “Baron” Metus Alcio was never close to her brother, Baron, even after a Kargat vampire turned them both into undead servants. When her creator was destroyed, Alcio and Baron went their separate
ways. Alcio “Baron” Metus It took Alcio years to learn of her brother’s death at the hands of Rudolph van Richten, a doctor from Rivalis (see “Mist Wanderers” at the end of the chapter). Furious, she
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Alcio “Baron” Metus Alcio was never close to her brother, Baron, even after a Kargat vampire turned them both into undead servants. When her creator was destroyed, Alcio and Baron went their separate
ways. Alcio “Baron” Metus It took Alcio years to learn of her brother’s death at the hands of Rudolph van Richten, a doctor from Rivalis (see “Mist Wanderers” at the end of the chapter). Furious, she
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Alcio “Baron” Metus Alcio was never close to her brother, Baron, even after a Kargat vampire turned them both into undead servants. When her creator was destroyed, Alcio and Baron went their separate
ways. Alcio “Baron” Metus It took Alcio years to learn of her brother’s death at the hands of Rudolph van Richten, a doctor from Rivalis (see “Mist Wanderers” at the end of the chapter). Furious, she
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pens have simple gates built into them. Each pen contains one or more wooden food troughs. Use the goat for the sheep, with the following changes: It is a Small beast with 3 (1d6) hit points. Its
southeast with a giant boulder outside. The boulder, if rolled into place, is just big enough to fill the opening. A character can push the boulder 10 feet across flat ground by using an action and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Difficult Terrain Combat rarely takes place in bare rooms or on featureless plains. Boulder-strewn caverns, briar-choked forests, treacherous staircases--the setting of a typical fight contains
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Difficult Terrain Combat rarely takes place in bare rooms or on featureless plains. Boulder-strewn caverns, briar-choked forests, treacherous staircases — the setting of a typical fight contains
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Difficult Terrain Combat rarely takes place in bare rooms or on featureless plains. Boulder-strewn caverns, briar-choked forests, treacherous staircases--the setting of a typical fight contains
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Difficult Terrain Combat rarely takes place in bare rooms or on featureless plains. Boulder-strewn caverns, briar-choked forests, treacherous staircases--the setting of a typical fight contains
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
questions but explain the rules of their game: the characters’ boulder must fly farther than the cyclops’s. How the characters accomplish this is unimportant to the cyclopes, but the boulder can’t be
side almost 150 feet away. It looks like a boulder-strewn pasture, with a large pond to one side and a fenced vegetable garden and oversized cottage on the other. Sheep graze in the pasture, tended by
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pens have simple gates built into them. Each pen contains one or more wooden food troughs. Use the goat for the sheep, with the following changes: It is a Small beast with 3 (1d6) hit points. Its
southeast with a giant boulder outside. The boulder, if rolled into place, is just big enough to fill the opening. A character can push the boulder 10 feet across flat ground by using an action and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Difficult Terrain Combat rarely takes place in bare rooms or on featureless plains. Boulder-strewn caverns, briar-choked forests, treacherous staircases — the setting of a typical fight contains
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Difficult Terrain Combat rarely takes place in bare rooms or on featureless plains. Boulder-strewn caverns, briar-choked forests, treacherous staircases — the setting of a typical fight contains
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
questions but explain the rules of their game: the characters’ boulder must fly farther than the cyclops’s. How the characters accomplish this is unimportant to the cyclopes, but the boulder can’t be
side almost 150 feet away. It looks like a boulder-strewn pasture, with a large pond to one side and a fenced vegetable garden and oversized cottage on the other. Sheep graze in the pasture, tended by
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pens have simple gates built into them. Each pen contains one or more wooden food troughs. Use the goat for the sheep, with the following changes: It is a Small beast with 3 (1d6) hit points. Its
southeast with a giant boulder outside. The boulder, if rolled into place, is just big enough to fill the opening. A character can push the boulder 10 feet across flat ground by using an action and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
questions but explain the rules of their game: the characters’ boulder must fly farther than the cyclops’s. How the characters accomplish this is unimportant to the cyclopes, but the boulder can’t be
side almost 150 feet away. It looks like a boulder-strewn pasture, with a large pond to one side and a fenced vegetable garden and oversized cottage on the other. Sheep graze in the pasture, tended by
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
questions but explain the rules of their game: the characters’ boulder must fly farther than the cyclops’s. How the characters accomplish this is unimportant to the cyclopes, but the boulder can’t be
side almost 150 feet away. It looks like a boulder-strewn pasture, with a large pond to one side and a fenced vegetable garden and oversized cottage on the other. Sheep graze in the pasture, tended by
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
questions but explain the rules of their game: the characters’ boulder must fly farther than the cyclops’s. How the characters accomplish this is unimportant to the cyclopes, but the boulder can’t be
side almost 150 feet away. It looks like a boulder-strewn pasture, with a large pond to one side and a fenced vegetable garden and oversized cottage on the other. Sheep graze in the pasture, tended by
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
questions but explain the rules of their game: the characters’ boulder must fly farther than the cyclops’s. How the characters accomplish this is unimportant to the cyclopes, but the boulder can’t be
side almost 150 feet away. It looks like a boulder-strewn pasture, with a large pond to one side and a fenced vegetable garden and oversized cottage on the other. Sheep graze in the pasture, tended by
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
contains a rusty iron key that unlocks the padlock in area C16. C5. Den Light enters this spacious room through a bulge in the north wall, where cracked and broken windows look out over a foggy vale
large fireplace suggests that a picture or a mirror once hung there.
Baron Brantifax liked to hunt. From time to time, the baron invited other hunters to join him and his hound on his merry hunts
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
contains a rusty iron key that unlocks the padlock in area C16. C5. Den Light enters this spacious room through a bulge in the north wall, where cracked and broken windows look out over a foggy vale
large fireplace suggests that a picture or a mirror once hung there.
Baron Brantifax liked to hunt. From time to time, the baron invited other hunters to join him and his hound on his merry hunts
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
contains a rusty iron key that unlocks the padlock in area C16. C5. Den Light enters this spacious room through a bulge in the north wall, where cracked and broken windows look out over a foggy vale
large fireplace suggests that a picture or a mirror once hung there.
Baron Brantifax liked to hunt. From time to time, the baron invited other hunters to join him and his hound on his merry hunts






