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Returning 35 results for 'barred burial diffusing contingency roll'.
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Magic Items
Dungeon Master’s Guide
Effect
01
5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison damage and have the
Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour.
02–10
A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil (DM
Species
Van Richten’s Guide to Ravenloft
, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost
of Dread (detailed in chapter 3):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Doors Whenever a table roll indicates a door, roll on the Door Type table to determine its nature, then roll on the Beyond a Door table to see what lies on the other side of it. If a door is barred
door, barred or locked Beyond a Door d20 Feature 1–2 Passage extending 10 ft., then T intersection extending 10 ft. to the right and left 3–8 Passage 20 ft. straight ahead 9–18 Chamber (roll on the Chamber table) 19 Stairs (roll on the Stairs table) 20 False door with trap
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Doors Whenever a table roll indicates a door, roll on the Door Type table to determine its nature, then roll on the Beyond a Door table to see what lies on the other side of it. If a door is barred
door, barred or locked Beyond a Door d20 Feature 1–2 Passage extending 10 ft., then T intersection extending 10 ft. to the right and left 3–8 Passage 20 ft. straight ahead 9–18 Chamber (roll on the Chamber table) 19 Stairs (roll on the Stairs table) 20 False door with trap
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Doors Whenever a table roll indicates a door, roll on the Door Type table to determine its nature, then roll on the Beyond a Door table to see what lies on the other side of it. If a door is barred
door, barred or locked Beyond a Door d20 Feature 1–2 Passage extending 10 ft., then T intersection extending 10 ft. to the right and left 3–8 Passage 20 ft. straight ahead 9–18 Chamber (roll on the Chamber table) 19 Stairs (roll on the Stairs table) 20 False door with trap
Monsters
Quests from the Infinite Staircase
":"roll", "rollAction":"Last Wish"} days, regaining all his hit points and appearing in a random safe location on the Infinite Staircase.
Legendary Resistance (5/Day). If Nafas fails a saving throw
.
Zephyr Step. In response to being hit by an attack roll, Nafas moves up to half his flying speed without provoking opportunity attack;opportunity attacks.Nafas is the breath of the multiverse, an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
alley, surrounded by taller buildings. Its doors are made of sturdy wood, and the outer door can be barred shut from within. Breaking down the barred door requires a successful DC 18 Strength
specify the goods sold here, roll a d20 and consult the Store Goods table to determine what the store sells. A small room serves as a cloakroom, where visitors can hang their heavier overgarments
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
alley, surrounded by taller buildings. Its doors are made of sturdy wood, and the outer door can be barred shut from within. Breaking down the barred door requires a successful DC 18 Strength
specify the goods sold here, roll a d20 and consult the Store Goods table to determine what the store sells. A small room serves as a cloakroom, where visitors can hang their heavier overgarments
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
alley, surrounded by taller buildings. Its doors are made of sturdy wood, and the outer door can be barred shut from within. Breaking down the barred door requires a successful DC 18 Strength
specify the goods sold here, roll a d20 and consult the Store Goods table to determine what the store sells. A small room serves as a cloakroom, where visitors can hang their heavier overgarments
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shard of glass stands in any window. All the windows are barred with planks, each one marked with stains of evil omen. Characters who survey the grounds can, with a successful DC 11 Wisdom (Perception
(LG female human noble with 14 hit points), the adopted daughter of the burgomaster, is inside the mansion and won’t open the heavily barred door to anyone unless she is convinced that those outside
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shard of glass stands in any window. All the windows are barred with planks, each one marked with stains of evil omen. Characters who survey the grounds can, with a successful DC 11 Wisdom (Perception
(LG female human noble with 14 hit points), the adopted daughter of the burgomaster, is inside the mansion and won’t open the heavily barred door to anyone unless she is convinced that those outside
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shard of glass stands in any window. All the windows are barred with planks, each one marked with stains of evil omen. Characters who survey the grounds can, with a successful DC 11 Wisdom (Perception
(LG female human noble with 14 hit points), the adopted daughter of the burgomaster, is inside the mansion and won’t open the heavily barred door to anyone unless she is convinced that those outside
Compendium
- Sources->Dungeons & Dragons->Monster Manual
nests are typically littered with treasure and uneaten prey. Roll on or choose an option from the Roc Nest Remnants table to inspire what’s in a roc’s nest. Roc Nest Remnants 1d6 The Roc’s Nest Holds
... 1 The burial litter of a lost hero. 2 A caravan wagon full of trade goods. 3 A live elephant. 4 1d4 eggs larger than adult humans. 5 Someone marooned in the nest. 6 A statue of a knight riding a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
nests are typically littered with treasure and uneaten prey. Roll on or choose an option from the Roc Nest Remnants table to inspire what’s in a roc’s nest. Roc Nest Remnants 1d6 The Roc’s Nest Holds
... 1 The burial litter of a lost hero. 2 A caravan wagon full of trade goods. 3 A live elephant. 4 1d4 eggs larger than adult humans. 5 Someone marooned in the nest. 6 A statue of a knight riding a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
nests are typically littered with treasure and uneaten prey. Roll on or choose an option from the Roc Nest Remnants table to inspire what’s in a roc’s nest. Roc Nest Remnants 1d6 The Roc’s Nest Holds
... 1 The burial litter of a lost hero. 2 A caravan wagon full of trade goods. 3 A live elephant. 4 1d4 eggs larger than adult humans. 5 Someone marooned in the nest. 6 A statue of a knight riding a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and offer final prayers. The bodies this room once held have rotted away in their burial niches, and the urns hold only gray muck. Any character who sifts through the goo must succeed on a DC 11
Constitution saving throw for each niche or urn they search or contract sewer plague (see chapter 8 of the Dungeon Master’s Guide). Treasure. Amid the rotted remains on each of the six stacked burial
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and offer final prayers. The bodies this room once held have rotted away in their burial niches, and the urns hold only gray muck. Any character who sifts through the goo must succeed on a DC 11
Constitution saving throw for each niche or urn they search or contract sewer plague (see chapter 8 of the Dungeon Master’s Guide). Treasure. Amid the rotted remains on each of the six stacked burial
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and offer final prayers. The bodies this room once held have rotted away in their burial niches, and the urns hold only gray muck. Any character who sifts through the goo must succeed on a DC 11
Constitution saving throw for each niche or urn they search or contract sewer plague (see chapter 8 of the Dungeon Master’s Guide). Treasure. Amid the rotted remains on each of the six stacked burial
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
rules or once ruled, adventurers might find monuments built to honor great leaders, gods, and cultures. Use the Monuments table for inspiration, or randomly roll to determine what monument the adventurers
stumble upon. Monuments d20 Monument 1 Sealed burial mound or pyramid 2 Plundered burial mound or pyramid 3 Faces carved into a mountainside or cliff 4 Giant statues carved out of a mountainside
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
rules or once ruled, adventurers might find monuments built to honor great leaders, gods, and cultures. Use the Monuments table for inspiration, or randomly roll to determine what monument the adventurers
stumble upon. Monuments d20 Monument 1 Sealed burial mound or pyramid 2 Plundered burial mound or pyramid 3 Faces carved into a mountainside or cliff 4 Giant statues carved out of a mountainside
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
rules or once ruled, adventurers might find monuments built to honor great leaders, gods, and cultures. Use the Monuments table for inspiration, or randomly roll to determine what monument the adventurers
stumble upon. Monuments d20 Monument 1 Sealed burial mound or pyramid 2 Plundered burial mound or pyramid 3 Faces carved into a mountainside or cliff 4 Giant statues carved out of a mountainside
Compendium
- Sources->Dungeons & Dragons->Monster Manual
protective of their forest homes. If roused to anger, treants can animate trees to aid them. Treants defend and are shaped by secrets of the forest. Roll on or choose a result from the Treant Secrets
. 3 Home to a community of pixies or sprites. 4 The last lore keeper of lost druidic knowledge. 5 Rooted on a hero’s burial mound and animates trees that look like questing knights. 6 Scarred by a fire
Compendium
- Sources->Dungeons & Dragons->Monster Manual
protective of their forest homes. If roused to anger, treants can animate trees to aid them. Treants defend and are shaped by secrets of the forest. Roll on or choose a result from the Treant Secrets
. 3 Home to a community of pixies or sprites. 4 The last lore keeper of lost druidic knowledge. 5 Rooted on a hero’s burial mound and animates trees that look like questing knights. 6 Scarred by a fire
Compendium
- Sources->Dungeons & Dragons->Monster Manual
protective of their forest homes. If roused to anger, treants can animate trees to aid them. Treants defend and are shaped by secrets of the forest. Roll on or choose a result from the Treant Secrets
. 3 Home to a community of pixies or sprites. 4 The last lore keeper of lost druidic knowledge. 5 Rooted on a hero’s burial mound and animates trees that look like questing knights. 6 Scarred by a fire
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummy Common mummies are the remains of priests, nobles, or champions of faith that underwent magical burial rites. Some are preserved through processes using linen wrappings or clay, but others are
preserved by peat bogs, ice, magic, or other means. Roll on or choose a result from the Mummy Resurrections table to determine why a mummy has returned from the dead.
Mummy Resurrections 1d8
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummy Common mummies are the remains of priests, nobles, or champions of faith that underwent magical burial rites. Some are preserved through processes using linen wrappings or clay, but others are
preserved by peat bogs, ice, magic, or other means. Roll on or choose a result from the Mummy Resurrections table to determine why a mummy has returned from the dead.
Mummy Resurrections 1d8
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummy Common mummies are the remains of priests, nobles, or champions of faith that underwent magical burial rites. Some are preserved through processes using linen wrappings or clay, but others are
preserved by peat bogs, ice, magic, or other means. Roll on or choose a result from the Mummy Resurrections table to determine why a mummy has returned from the dead.
Mummy Resurrections 1d8
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
it randomly. 1d100 Effect 01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison
damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour. 02–10 A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
it randomly. 1d100 Effect 01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison
damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour. 02–10 A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
it randomly. 1d100 Effect 01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison
damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour. 02–10 A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
it randomly. 1d100 Effect 01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison
damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour. 02–10 A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
it randomly. 1d100 Effect 01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison
damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour. 02–10 A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
it randomly. 1d100 Effect 01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 Poison
damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour. 02–10 A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Creating a Portal You can create portals quickly by choosing or rolling on the Planar Portals table. First, decide whether the portal’s destination resides in Sigil or on another plane. Then, roll on
Outlands Stone from the Spire, spoked wheel 59–63 Bedroom closet Planar Energy Cooperative Ethereal Plane Burial shroud, phase spider mandible 64–68 Skylight Shattered Temple Astral Plane Scrap of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Creating a Portal You can create portals quickly by choosing or rolling on the Planar Portals table. First, decide whether the portal’s destination resides in Sigil or on another plane. Then, roll on
Outlands Stone from the Spire, spoked wheel 59–63 Bedroom closet Planar Energy Cooperative Ethereal Plane Burial shroud, phase spider mandible 64–68 Skylight Shattered Temple Astral Plane Scrap of






