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Returning 35 results for 'barrel before deciding cold ring'.
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Magic Items
Dungeon Master’s Guide
Damage Type
Gem
1
Ring of Acid Resistance;Acid
Pearl
2
Ring of Cold Resistance;Cold
Tourmaline
3
Ring of Fire Resistance;Fire
Garnet
4
Ring of Force Resistance;Force
You have Resistance to one damage type while wearing this ring. The gemstone in the ring indicates the type, which the DM chooses or determines randomly by rolling on the following table.
d10
Magic Items
Dungeon Master’s Guide
If you take Cold damage while wearing this ring, the ring reduces the damage you take by 2d8.
In addition, while wearing this ring, you and everything you wear and carry are unharmed by temperatures of 0 degrees Fahrenheit or lower.
Magic Items
Dungeon Master’s Guide
The Moonblade has the properties of a Ring of Spell Storing.
100
You can take a Magic action to conjure a spectral entity that resembles a shadowy elf if you don’t already have one
. You control this entity, deciding how it acts and moves. It remains until it drops to 0 Hit Points or you dismiss it as a Magic action.
Ring of Warmth
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.
Magic Items
Tomb of Annihilation
the outside of the ring, which normal heat can’t melt. The ring feels ice cold to the touch and initially numbs the hand that wears it, but this cold ceases to be felt by one who is attuned to
Guide). If it succeeds, the ring compels its wearer to cause undue harm to everyone and everything around it, in a cold-hearted attempt to incur the wrath of enemies and bring about the wearer&rsquo
Ring of Resistance
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
Acid Resistance;Acid
Pearl
2
Ring of Cold Resistance;Cold
Tourmaline
3
Ring of Fire Resistance;Fire
Garnet
4
Ring of Force Resistance;Force
Sapphire
5
Ring of Lightning
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly.
d10
Damage Type
Gem
1
Ring of
Monsters
Tomb of Annihilation
Special Equipment. Artus wears the Ring of Winter. He and the ring can't be targeted by divination magic or percieved through magical scrying sensors. While attuned to and wearing the ring, Artus
ceases to age and is immune to cold damage and the effects of extreme cold.
Artus wields Bookmark, a +3 dagger with additional magical properties. As a bonus action, Artus can activate any one of the
Monsters
Waterdeep: Dragon Heist
, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of cold
Teleporter Ring. Manafret wears a teleporter ring (see
Monsters
Princes of the Apocalypse
points.
Special Equipment. Drannin wears a control amulet for his shield guardian and a ring of cold resistance. He also carries a potion of frost giant strength.Multiattack. Drannin makes three
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder.
95–96
You can use a bonus
.
97–98
The moonblade functions as a ring of spell storing.
99
You can use an action to call forth an elfshadow, provided that you don’t already have one serving you. The elfshadow
Monsters
Storm King's Thunder
ring of cold resistance.Multiattack. Klauth can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.
Bite. Melee Weapon Attack: +18;{"diceNotation":"1d20
valley is warm throughout of the year — an oasis in the cold, cold north. Roaming this expanse are hundreds of sheep, goats, and cattle plucked from other regions of the North by the vale&rsquo
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
his own might and authority, and isn’t afraid of facing off against multiple enemies. Treasure The Watermaster hides his treasure in an unlocked wooden coffer at the bottom of the fish barrel. The coffer contains 80 sp, 45 gp, and a nonmagical platinum ring of elven design worth 100 gp.
7. Watermaster This room faces the docks and contains a bedroll, a barrel of fish, and two crates of rations. A fishing pole leans in the corner near the bedroll. A male hobgoblin calling himself the
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
, and you gain the following benefits:
You have truesight.
You can use an action to see as if you were wearing a ring of X-ray vision. You can end this effect as a bonus action.
The eye has 8
with a weapon held by it, deals an extra 2d8 cold damage on a hit.
The hand has 8 charges. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
snugly on the finger of its wearer. A thin layer of frost coats the outside of the ring, which normal heat can’t melt. The ring feels ice cold to the touch and initially numbs the hand that wears it, but
this cold ceases to be felt by one who is attuned to the ring. The Ring of Winter is sentient and tries to take control of any creature that wears it (see “Sentient Magic Items” in chapter 7 of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ring of Warmth Ring, Uncommon (Requires Attunement) If you take Cold damage while wearing this ring, the ring reduces the damage you take by 2d8. In addition, while wearing this ring, you and everything you wear and carry are unharmed by temperatures of 0 degrees Fahrenheit or lower.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ring of Warmth Ring, Uncommon (Requires Attunement) If you take Cold damage while wearing this ring, the ring reduces the damage you take by 2d8. In addition, while wearing this ring, you and everything you wear and carry are unharmed by temperatures of 0 degrees Fahrenheit or lower.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ring of Warmth Ring, uncommon (requires attunement) While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as -50 degrees Fahrenheit.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the ring on. The nightmare is vivid: the wearer is engulfed by a sperm whale while clinging to a floating barrel on a stormy sea. After being swallowed whole in the nightmare, the ring wearer awakens, no worse for wear.
tortle shells. Amid the refuse is a ring made of lapis lazuli (25 gp). The ring has a magical quirk that causes its wearer to experience a recurring nightmare after sleeping for more than 1 hour with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ring of Warmth Ring, uncommon (requires attunement) While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ring of Resistance Ring, rare (requires attunement) You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly
. d10 Damage Type Gem 1 Acid Pearl 2 Cold Tourmaline 3 Fire Garnet 4 Force Sapphire 5 Lightning Citrine 6 Necrotic Jet 7 Poison Amethyst 8 Psychic Jade 9 Radiant Topaz 10 Thunder Spinel
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ring of Resistance Ring, rare (requires attunement) You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly
. d10 Damage Type Gem 1 Acid Pearl 2 Cold Tourmaline 3 Fire Garnet 4 Force Sapphire 5 Lightning Citrine 6 Necrotic Jet 7 Poison Amethyst 8 Psychic Jade 9 Radiant Topaz 10 Thunder Spinel
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ring of Resistance Ring, Rare You have Resistance to one damage type while wearing this ring. The gemstone in the ring indicates the type, which the DM chooses or determines randomly by rolling on
the following table. 1d10 Damage Type Gemstone 1 Acid Pearl 2 Cold Tourmaline 3 Fire Garnet 4 Force Sapphire 5 Lightning Citrine 6 Necrotic Jet 7 Poison Amethyst 8 Psychic Jade 9 Radiant Topaz 10 Thunder Spinel
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ring of Resistance Ring, Rare You have Resistance to one damage type while wearing this ring. The gemstone in the ring indicates the type, which the DM chooses or determines randomly by rolling on
the following table. 1d10 Damage Type Gemstone 1 Acid Pearl 2 Cold Tourmaline 3 Fire Garnet 4 Force Sapphire 5 Lightning Citrine 6 Necrotic Jet 7 Poison Amethyst 8 Psychic Jade 9 Radiant Topaz 10 Thunder Spinel
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the room has a ring of six copper spigots jutting out of it, 3 feet above the floor.
Bas-Reliefs. Carved into the walls are twenty bas-reliefs depicting drunken dwarves in different poses. One hand
characters can use them to safely avoid the pit traps in area 22d. 22d. Barrel Run Beyond a 10-foot landing, this hall gradually slopes down toward the west. Secret doors at the west end of the hall
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
feet wide, and 6 feet tall, with a half-barrel-shaped lid. It is stuck to the floor and can’t be moved. The gold key in the lock is not the key that unlocks the chest, and it can be safely removed
holds four large wooden chests with iron fittings and built-in locks. Hanging from a hook in the middle of the ceiling is a one-foot-diameter iron ring with four one-foot-long iron keys and a single, one
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
)
CHA
18 (+4)
Saving Throws Dex +5, Cha +7
Skills Deception +7, History +9, Insight +6, Survival +9
Damage Immunities cold (while wearing the Ring of Winter)
Senses passive Perception 13
magical scrying sensors. While attuned to and wearing the ring, Artus ceases to age and is immune to cold damage and the effects of extreme cold.
Artus wields Bookmark, a +3 dagger with additional
Magic Items
The Book of Many Things
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the character’s ability to do something they can do already. For example, a Ring of Jumping lets its wearer jump greater distances, thus augmenting what a character can already do. A Ring of the Ram
several different abilities, but simply deciding that an item is always active or can be used a fixed number of times per day might be easier to manage. Power Level If you make an item that lets a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the character’s ability to do something he or she can do already. For example, the ring of jumping lets its wearer jump greater distances, thus augmenting what a character can already do. A ring of
it has several different abilities, but simply deciding that an item is always active or can be used a fixed number of times per day is easier to manage. Power Level If you make an item that lets a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Approaching the Tower The Svalich Woods have swallowed up the road that once led to the tower. Now only a wide dirt trail remains. You come to a cold mountain lake enclosed by misty woods and rocky
buttresses that support the walls.
Parked near the base of the tower, within sight of the entrance, is a barrel-topped wagon spattered with mud.
The tower stands 80 feet tall. It has four levels (each 20
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
ward off diseases if they are worn.
Don’t stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fact, he’s deciding whether to betray the characters to the hag.) If one or more characters are mean to him, Pud slips off at the first opportunity to alert Skabatha, hoping that his loyalty to her
. Characters who search the dormitory uncover the following valuable items: A silver bookmark shaped like a feather (5 gp) A gold signet ring depicting a weeping willow (25 gp) A cracked bloodstone (25 gp) stuffed inside a pillowcase
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K60a. North Tower Rooftop A cold wind greets you atop the tower roof, its rain-slicked flagstones surrounded by a twenty-foot-diameter ring of stone battlements. The thunderclouds above suddenly
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K47. Portrait of Strahd You come to a dark landing ten feet wide and twenty feet long. A cold draft of wind rushes down the spiral staircase at the north end of the east wall and whistles mournfully
is 4 feet on a side and as thick as the floor, with recessed iron hinges and an iron ring built into the side opposite the hinges. Pulling up on the ring opens the door. Below the trapdoor, characters
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, a bedroom, and a storage area.
Rain Barrel. A large barrel near the building holds clean water for washing dishes and clothes.
Apartments Services The apartments offer the following services
object with AC 19, 5 HP, Immunity to Poison and Psychic damage, and Vulnerability to Cold damage. A character who reduces a strongbox to 0 Hit Points with a single attack or spell destroys the strongbox






