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Returning 35 results for 'barrel both diffusing certain restore'.
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Magic Items
Dungeon Master’s Guide
This item first appears to be a sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. Releasing the
catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move up or down
Apparatus of Kwalish
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. Releasing
the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either
Apparatus of the Crab
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. Releasing
the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either
Monsters
Curse of Strahd
nameless holy figure, whom others call the Abbot, was drawn to the abbey after Saint Markovia died by Strahd's hand. He sought to restore the abbey after it fell to corruption, but was himself
, inbred lepers—came to the abbey seeking salvation. The deva rid them of their diseases, an act for which they were eternally grateful, but could not cure them of certain human defects that had been
Species
Mordenkainen Presents: Monsters of the Multiverse
Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Blessed with a supernaturally strong sense of direction, minotaurs make great navigators. Some sages believe minotaurs
, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric Subclass A Cleric subclass is a specialization that grants you features at certain Cleric levels, as specified in the subclass. Each Cleric subclass is named after a domain of existence that
certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells prepared. Life Domain Spells Cleric Level Prepared Spells 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric Subclass A Cleric subclass is a specialization that grants you features at certain Cleric levels, as specified in the subclass. Each Cleric subclass is named after a domain of existence that
certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells prepared. Life Domain Spells Cleric Level Prepared Spells 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric Subclass A Cleric subclass is a specialization that grants you features at certain Cleric levels, as specified in the subclass. Each Cleric subclass is named after a domain of existence that
certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells prepared. Life Domain Spells Cleric Level Prepared Spells 3
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Apparatus of Kwalish Wondrous Item, Legendary This item first appears to be a sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20
Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Apparatus of the Crab Wondrous item, legendary This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20
Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Apparatus of Kwalish Wondrous Item, Legendary This item first appears to be a sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20
Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Apparatus of Kwalish Wondrous Item, Legendary This item first appears to be a sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20
Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Apparatus of Kwalish Wondrous Item, Legendary This item first appears to be a sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20
Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Apparatus of Kwalish Wondrous Item, Legendary This item first appears to be a sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20
Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Apparatus of the Crab Wondrous item, legendary This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20
Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Apparatus of Kwalish Wondrous item, legendary This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20
Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Apparatus of Kwalish Wondrous item, legendary This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20
Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Apparatus of Kwalish Wondrous Item, Legendary This item first appears to be a sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20
Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Apparatus of the Crab Wondrous item, legendary This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20
Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Apparatus of Kwalish Wondrous item, legendary This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20
Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
in exchange for the completion of certain tasks he sets before them (including helping restore his friends). The place of such a valuable and powerful contact in the campaign is yours to determine.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
in exchange for the completion of certain tasks he sets before them (including helping restore his friends). The place of such a valuable and powerful contact in the campaign is yours to determine.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
in exchange for the completion of certain tasks he sets before them (including helping restore his friends). The place of such a valuable and powerful contact in the campaign is yours to determine.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
this repairs the mimir physically, it doesn’t restore the lost information about the Outlands. The mimir once knew information about all the gate-towns and their portals to the Outer Planes, but it is
succeeds on a DC 12 Intelligence (Arcana) check knows that the following steps are required to restore missing data to the mimir: Planar Precision. The mimir must be in the place it is receiving data about
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
this repairs the mimir physically, it doesn’t restore the lost information about the Outlands. The mimir once knew information about all the gate-towns and their portals to the Outer Planes, but it is
succeeds on a DC 12 Intelligence (Arcana) check knows that the following steps are required to restore missing data to the mimir: Planar Precision. The mimir must be in the place it is receiving data about
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
this repairs the mimir physically, it doesn’t restore the lost information about the Outlands. The mimir once knew information about all the gate-towns and their portals to the Outer Planes, but it is
succeeds on a DC 12 Intelligence (Arcana) check knows that the following steps are required to restore missing data to the mimir: Planar Precision. The mimir must be in the place it is receiving data about
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sorcerer Subclass A Sorcerer subclass is a specialization that grants you features at certain Sorcerer levels, as specified in the subclass. This section presents the Draconic Sorcery subclass
). For the duration, you have a Fly Speed of 60 feet. Once you use this feature, you can’t use it again until you finish a Long Rest unless you spend 3 Sorcery Points (no action required) to restore
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Barbarian Subclass A Barbarian subclass is a specialization that grants you features at certain Barbarian levels, as specified in the subclass. This section presents the Path of the Berserker
minute. At the end of each of the Frightened creature’s turns, the creature repeats the save, ending the effect on itself on a success. Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to restore your use of it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Paladin Subclass A Paladin subclass is a specialization that grants you features at certain Paladin levels, as specified in the subclass. This section presents the Oath of Devotion subclass. This
certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter always have the listed spells prepared. Oath of Devotion Spells Paladin Level Spells
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys’s Villains Klothys emerged from the Underworld in order to restore the natural order on Theros, creating a number of Nyxborn agents to aid her. Virtually anyone could end up a target of the
holiness of a terrible beast, Klothys’s acolytes murder heroes sent to deal with it.
3 Certain that civilization offends fate, a priest raises a herd of typhons to release on a city.
4
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sorcerer Subclass A Sorcerer subclass is a specialization that grants you features at certain Sorcerer levels, as specified in the subclass. This section presents the Draconic Sorcery subclass
). For the duration, you have a Fly Speed of 60 feet. Once you use this feature, you can’t use it again until you finish a Long Rest unless you spend 3 Sorcery Points (no action required) to restore
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Faerûn and often operate in isolation from the others. This existence teaches the Enclave’s members a fierce self-reliance and mastery of certain fighting and survival skills. A ranger of the Enclave
. They are not opposed to civilization or progress, but they strive to keep it in balance with the wild. They restore and preserve the natural order, even as they root out and destroy all that is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Faerûn and often operate in isolation from the others. This existence teaches the Enclave’s members a fierce self-reliance and mastery of certain fighting and survival skills. A ranger of the Enclave
. They are not opposed to civilization or progress, but they strive to keep it in balance with the wild. They restore and preserve the natural order, even as they root out and destroy all that is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Faerûn and often operate in isolation from the others. This existence teaches the Enclave’s members a fierce self-reliance and mastery of certain fighting and survival skills. A ranger of the Enclave
. They are not opposed to civilization or progress, but they strive to keep it in balance with the wild. They restore and preserve the natural order, even as they root out and destroy all that is






