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Returning 35 results for 'barrel brothers diffusing construct road'.
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Monsters
Acquisitions Incorporated
is delicious. But did the spigot really have to be placed in that spot?
A keg robot is a stout wood-and-metal construct, vaguely reminiscent of a dwarf wearing a horned helm and possessing a barrel for
Customizable Storage. A keg robot can hold up to three types of liquid payload totaling 12 gallons within its hollow, barrel-shaped body. A full keg robot can make one liquid attack per gallon before
Valindra Shadowmantle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Tomb of Annihilation
.
Valindra believes that the Soulmonger is hidden somewhere in the ruins of Omu. She shares this information with the characters even if she suspects they’ll betray her down the road, because in
a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair
Species
Mordenkainen Presents: Monsters of the Multiverse
Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Blessed with a supernaturally strong sense of direction, minotaurs make great navigators. Some sages believe minotaurs
creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
The Road to Phandalin The adventure assumes you’re using the “Meet Me in Phandalin” adventure hook (see this book’s introduction) for all your characters. The heroes are escorting a wagon full of
. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
The Road to Phandalin The adventure assumes you’re using the “Meet Me in Phandalin” adventure hook (see this book’s introduction) for all your characters. The heroes are escorting a wagon full of
. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
The Road to Phandalin The adventure assumes you’re using the “Meet Me in Phandalin” adventure hook (see this book’s introduction) for all your characters. The heroes are escorting a wagon full of
. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each for
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Road to the Triboar Trail, which heads east (as shown on the overland map). When they’re a half-day’s march from Phandalin, they run into trouble with goblin raiders from the Cragmaw tribe. Read the
. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-foot-wide wooden gangplank allows creatures to board and disembark safely. One frost giant guards each ship. If the horn hasn’t sounded, the brothers are throwing ice at each other (the frost giant
under a net, waiting to be sorted and divvied up. Under the net in the easternmost ship is a crate of soap (worth 1 gp), a barrel of salted fish (worth 10 gp), a wooden case inlaid with mother-of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-foot-wide wooden gangplank allows creatures to board and disembark safely. One frost giant guards each ship. If the horn hasn’t sounded, the brothers are throwing ice at each other (the frost giant
under a net, waiting to be sorted and divvied up. Under the net in the easternmost ship is a crate of soap (worth 1 gp), a barrel of salted fish (worth 10 gp), a wooden case inlaid with mother-of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-foot-wide wooden gangplank allows creatures to board and disembark safely. One frost giant guards each ship. If the horn hasn’t sounded, the brothers are throwing ice at each other (the frost giant
under a net, waiting to be sorted and divvied up. Under the net in the easternmost ship is a crate of soap (worth 1 gp), a barrel of salted fish (worth 10 gp), a wooden case inlaid with mother-of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Road to the Triboar Trail, which heads east (as shown on the overland map). When they’re a half-day’s march from Phandalin, they run into trouble with goblin raiders from the Cragmaw tribe. Read the
. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Road to the Triboar Trail, which heads east (as shown on the overland map). When they’re a half-day’s march from Phandalin, they run into trouble with goblin raiders from the Cragmaw tribe. Read the
. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the frost giant brothers in area 9. Both ends of the lodge are exposed to the air, and its roof is intact despite the amount of ice on it. The lodge’s interior is one big, open space with a ceiling
Northfolk sleep here when they’re not working in area 7. The camps are unoccupied when the characters first arrive. 3C. Barrel Chute A barrel chute made of walrus skin pulled over a wooden frame is mounted so
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the frost giant brothers in area 9. Both ends of the lodge are exposed to the air, and its roof is intact despite the amount of ice on it. The lodge’s interior is one big, open space with a ceiling
Northfolk sleep here when they’re not working in area 7. The camps are unoccupied when the characters first arrive. 3C. Barrel Chute A barrel chute made of walrus skin pulled over a wooden frame is mounted so
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the frost giant brothers in area 9. Both ends of the lodge are exposed to the air, and its roof is intact despite the amount of ice on it. The lodge’s interior is one big, open space with a ceiling
Northfolk sleep here when they’re not working in area 7. The camps are unoccupied when the characters first arrive. 3C. Barrel Chute A barrel chute made of walrus skin pulled over a wooden frame is mounted so
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Payback As the caravan rounds a bend in the road, a human head can be seen sitting in the middle of the road a hundred yards ahead. From a distance, characters with a passive Wisdom (Perception
can’t just leave a hole in the road). The buried man is Carlon Amoffel. He is a human spy and a member of the Harpers; characters discover a Harper tattoo on his arm if they dig him up. He has nothing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Payback As the caravan rounds a bend in the road, a human head can be seen sitting in the middle of the road a hundred yards ahead. From a distance, characters with a passive Wisdom (Perception
can’t just leave a hole in the road). The buried man is Carlon Amoffel. He is a human spy and a member of the Harpers; characters discover a Harper tattoo on his arm if they dig him up. He has nothing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Payback As the caravan rounds a bend in the road, a human head can be seen sitting in the middle of the road a hundred yards ahead. From a distance, characters with a passive Wisdom (Perception
can’t just leave a hole in the road). The buried man is Carlon Amoffel. He is a human spy and a member of the Harpers; characters discover a Harper tattoo on his arm if they dig him up. He has nothing
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Payback As the caravan rounds a bend in the road, a human head can be seen sitting in the middle of the road a hundred yards ahead. From a distance, characters with a passive Wisdom (Perception
can’t just leave a hole in the road). The buried man is Carlon Amoffel. He is a human spy and a member of the Harpers; characters discover a Harper tattoo on his arm if they dig him up. He has nothing
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Payback As the caravan rounds a bend in the road, a human head can be seen sitting in the middle of the road a hundred yards ahead. From a distance, characters with a passive Wisdom (Perception
can’t just leave a hole in the road). The buried man is Carlon Amoffel. He is a human spy and a member of the Harpers; characters discover a Harper tattoo on his arm if they dig him up. He has nothing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Payback As the caravan rounds a bend in the road, a human head can be seen sitting in the middle of the road a hundred yards ahead. From a distance, characters with a passive Wisdom (Perception
can’t just leave a hole in the road). The buried man is Carlon Amoffel. He is a human spy and a member of the Harpers; characters discover a Harper tattoo on his arm if they dig him up. He has nothing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Vanthampur Family Thalamra Vanthampur is a cunning, devil-worshiping beast of a woman in her late sixties who can stare down a hell hound without flinching. She is barrel-bodied, with strong
veritable shut-in, he uses imps to spy on his brothers, Amrik and Mortlock. Thurstwell resents both of them — Amrik for being their mother’s favorite, and Mortlock for being a monstrous dolt
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Vanthampur Family Thalamra Vanthampur is a cunning, devil-worshiping beast of a woman in her late sixties who can stare down a hell hound without flinching. She is barrel-bodied, with strong
veritable shut-in, he uses imps to spy on his brothers, Amrik and Mortlock. Thurstwell resents both of them — Amrik for being their mother’s favorite, and Mortlock for being a monstrous dolt
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Vanthampur Family Thalamra Vanthampur is a cunning, devil-worshiping beast of a woman in her late sixties who can stare down a hell hound without flinching. She is barrel-bodied, with strong
veritable shut-in, he uses imps to spy on his brothers, Amrik and Mortlock. Thurstwell resents both of them — Amrik for being their mother’s favorite, and Mortlock for being a monstrous dolt
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Approaching the Tower The Svalich Woods have swallowed up the road that once led to the tower. Now only a wide dirt trail remains. You come to a cold mountain lake enclosed by misty woods and rocky
buttresses that support the walls.
Parked near the base of the tower, within sight of the entrance, is a barrel-topped wagon spattered with mud.
The tower stands 80 feet tall. It has four levels (each 20
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Approaching the Tower The Svalich Woods have swallowed up the road that once led to the tower. Now only a wide dirt trail remains. You come to a cold mountain lake enclosed by misty woods and rocky
buttresses that support the walls.
Parked near the base of the tower, within sight of the entrance, is a barrel-topped wagon spattered with mud.
The tower stands 80 feet tall. It has four levels (each 20
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Approaching the Tower The Svalich Woods have swallowed up the road that once led to the tower. Now only a wide dirt trail remains. You come to a cold mountain lake enclosed by misty woods and rocky
buttresses that support the walls.
Parked near the base of the tower, within sight of the entrance, is a barrel-topped wagon spattered with mud.
The tower stands 80 feet tall. It has four levels (each 20
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
provide lodging, meager supplies to trade, and directions to the temple. From the village, a two-mile trek along a seldom-used road ends at the edge of a fen. A general bleakness hangs over this area
levels of the temple are abandoned and falling to ruin, as Thessalar focuses his activities in the dungeons below. Once the characters cross the causeway, they easily spot a stone staircase leading down. Thessalheart Construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
provide lodging, meager supplies to trade, and directions to the temple. From the village, a two-mile trek along a seldom-used road ends at the edge of a fen. A general bleakness hangs over this area
levels of the temple are abandoned and falling to ruin, as Thessalar focuses his activities in the dungeons below. Once the characters cross the causeway, they easily spot a stone staircase leading down. Thessalheart Construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
provide lodging, meager supplies to trade, and directions to the temple. From the village, a two-mile trek along a seldom-used road ends at the edge of a fen. A general bleakness hangs over this area
levels of the temple are abandoned and falling to ruin, as Thessalar focuses his activities in the dungeons below. Once the characters cross the causeway, they easily spot a stone staircase leading down. Thessalheart Construct
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
resettled the area, and Phandalin is now a rough-and-tumble frontier town. Recently, a trio of dwarves—the Rockseeker brothers—discovered the entrance to Wave Echo Cave, and they intend to reopen the mines
his agents followed the Rockseekers to their prize. The Spider wants Wave Echo Cave for himself, and he’s taking steps to make sure no one else knows where it is. Julio Reyna The road to Phandalin is often dangerous
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
resettled the area, and Phandalin is now a rough-and-tumble frontier town. Recently, a trio of dwarves—the Rockseeker brothers—discovered the entrance to Wave Echo Cave, and they intend to reopen the mines
his agents followed the Rockseekers to their prize. The Spider wants Wave Echo Cave for himself, and he’s taking steps to make sure no one else knows where it is. Julio Reyna The road to Phandalin is often dangerous
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
resettled the area, and Phandalin is now a rough-and-tumble frontier town. Recently, a trio of dwarves—the Rockseeker brothers—discovered the entrance to Wave Echo Cave, and they intend to reopen the mines
his agents followed the Rockseekers to their prize. The Spider wants Wave Echo Cave for himself, and he’s taking steps to make sure no one else knows where it is. Julio Reyna The road to Phandalin is often dangerous
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, above the fog, is a ring of barrel-topped wagons that surround a large tent with a column of smoke pouring out through a hole in the top. The tent is brightly lit from within. Even at this distance
serve Strahd. The elders have died, leaving a pair of brothers named Luvash and Arrigal in charge. Both men are evil and willing to do whatever Strahd demands of them. These Vistani have two problems
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, above the fog, is a ring of barrel-topped wagons that surround a large tent with a column of smoke pouring out through a hole in the top. The tent is brightly lit from within. Even at this distance
serve Strahd. The elders have died, leaving a pair of brothers named Luvash and Arrigal in charge. Both men are evil and willing to do whatever Strahd demands of them. These Vistani have two problems






