Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'barrier bad diffusing continuous require'.
Other Suggestions:
barrier bad diffusing contiguous required
barrier bad diffusing continues required
barriers bad diffusing contiguous required
barrier bad diffusing contiguous requires
barriers bad diffusing continues required
Monsters
Icewind Dale: Rime of the Frostmaiden
Magic Resistance. The living spell has advantage on saving throws against spells and other magical effects.
Unfettered. The living spell can move through any barrier, even a wall of magical force
.
Unusual Nature. The living spell doesn’t require air, food, drink, or sleep.Force Blade. Melee Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Force Blade"} to hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Magic Resistance. The collector has advantage on saving throws against spells and other magical effects.
Unusual Nature. The collector doesn’t require air, food, drink, or sleep.Multiattack
of a conquering army on the Material Plane. These fearsome Constructs obey their summoners until they are dismissed back to Acheron, but if a summoner comes to a bad end, a cadaver collector might
Cadaver Collector
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
back to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the Material Plane for centuries, collecting corpses while searching for a way to return home.
Sweeping the Dead
doesn't require air, food, drink, or sleep.Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Monsters
Mordenkainen Presents: Monsters of the Multiverse
be revived except by a wish spell.
Unusual Nature. The nightwalker doesn’t require air, food, drink, or sleep.Multiattack. The nightwalker makes two Enervating Focus attacks, one of which can be
they encounter.
One can reach the Negative Plane from the Shadowfell in places where the barrier between the planes is thin. Stepping onto the Negative Plane is almost always fatal since the plane
Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
Wand of Orcus. The wand has 7 charges, and any of its properties that require a saving throw have a save DC of 18. While holding it, Orcus can use an action to cast animate dead, blight, or speak
woven hair. The city contains wandering undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take a lair
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of which require charges; the wand has 7 charges to fuel these spells, and it regains 1d4 + 3;{"diceNotation":"1d4 + 3", "rollType":"roll", "rollAction":"Charges regained"} charges daily at dawn:
At
wandering Undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take one of the following lair actions; he can
Backgrounds
Baldur’s Gate: Descent into Avernus
a frivolous lark. You’ve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less
fortunately, maintaining that deception might require you to stay in hiding until you actually are.
3
You study the puzzles of mortal natures. You’ve seen followers of evil deities perform
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and evil are blurred. Choices involve deciding which outcome is least bad. Corruption and suspicion flourish among organizations and individuals. Magic and magic items might be rarer or require a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and evil are blurred. Choices involve deciding which outcome is least bad. Corruption and suspicion flourish among organizations and individuals. Magic and magic items might be rarer or require a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and evil are blurred. Choices involve deciding which outcome is least bad. Corruption and suspicion flourish among organizations and individuals. Magic and magic items might be rarer or require a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are. 3 You study the
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.
2 You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are.
3
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are. 3 You study the
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Background Eons ago, a planar craft of unknown origin crashed within the Barrier Peaks. The scholar Kwalish would later find this craft, converting it into his laboratory and studying its technology
, both devils require a number of missing components — former control buttons vital to the machine’s operation. Zariel and Bel have both planted agents in the world, tasking those agents with finding
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.
2 You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are.
3
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.
2 You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are.
3
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less fortunately, maintaining that deception might require you to stay in hiding until you actually are. 3 You study the
where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no questions asked. Living here
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Background Eons ago, a planar craft of unknown origin crashed within the Barrier Peaks. The scholar Kwalish would later find this craft, converting it into his laboratory and studying its technology
, both devils require a number of missing components — former control buttons vital to the machine’s operation. Zariel and Bel have both planted agents in the world, tasking those agents with finding
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Background Eons ago, a planar craft of unknown origin crashed within the Barrier Peaks. The scholar Kwalish would later find this craft, converting it into his laboratory and studying its technology
, both devils require a number of missing components — former control buttons vital to the machine’s operation. Zariel and Bel have both planted agents in the world, tasking those agents with finding
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, full of dust and bad memories. It’s quiet most of the time, except when the sorrowful wails of the banshee fill the place. The following features are common throughout.
Arrow Slits. When using an arrow
and handles.
Light. The walls are lined with torch sconces, but the torches burned down long ago. Adventurers require darkvision or their own light sources to see inside.
Stench. A foul stench lingers in Axeholm, becoming stronger as one gets closer to the resident ghouls.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, full of dust and bad memories. It’s quiet most of the time, except when the sorrowful wails of the banshee fill the place. The following features are common throughout.
Arrow Slits. When using an arrow
and handles.
Light. The walls are lined with torch sconces, but the torches burned down long ago. Adventurers require darkvision or their own light sources to see inside.
Stench. A foul stench lingers in Axeholm, becoming stronger as one gets closer to the resident ghouls.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Proposal Diabolical deals start with either the devil or the character broaching the subject and offering something. The terms of the deal require, at a minimum, the devil to offer a gift and the
determine the outcome. A Charisma check can’t deceive or persuade most devils into a bad deal because the fiends are too clever and experienced in deal-making to be fooled. If devils do get involved in a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Proposal Diabolical deals start with either the devil or the character broaching the subject and offering something. The terms of the deal require, at a minimum, the devil to offer a gift and the
determine the outcome. A Charisma check can’t deceive or persuade most devils into a bad deal because the fiends are too clever and experienced in deal-making to be fooled. If devils do get involved in a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Proposal Diabolical deals start with either the devil or the character broaching the subject and offering something. The terms of the deal require, at a minimum, the devil to offer a gift and the
determine the outcome. A Charisma check can’t deceive or persuade most devils into a bad deal because the fiends are too clever and experienced in deal-making to be fooled. If devils do get involved in a
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, full of dust and bad memories. It’s quiet most of the time, except when the sorrowful wails of the banshee fill the place. The following features are common throughout.
Arrow Slits. When using an arrow
and handles.
Light. The walls are lined with torch sconces, but the torches burned down long ago. Adventurers require darkvision or their own light sources to see inside.
Stench. A foul stench lingers in Axeholm, becoming stronger as one gets closer to the resident ghouls.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that serves as a crude rampart. This barrier is 15 feet thick, and its height averages 20 feet.
Built into the rampart is a ramshackle gatehouse (see “Entering the Fort”). One of the redcaps that
, since only the kenku require food, drink, and sleep. They are used when members of Mad Maggie’s gang need privacy. Amid the hovels are the plundered wrecks of several infernal war machines that have been picked clean for parts.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that serves as a crude rampart. This barrier is 15 feet thick, and its height averages 20 feet.
Built into the rampart is a ramshackle gatehouse (see “Entering the Fort”). One of the redcaps that
, since only the kenku require food, drink, and sleep. They are used when members of Mad Maggie’s gang need privacy. Amid the hovels are the plundered wrecks of several infernal war machines that have been picked clean for parts.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
humanoid commoners, most of which require healing in order to speak coherently or walk on their own. If the monks are dealt with, freed prisoners can fill the characters in on the layout of the
Barrier Peaks if left to their own devices. Immured Ones. These three unfortunate prisoners have been driven mad by their incarceration and abuse. If freed, each attacks the nearest target unless a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of the grave pit is difficult terrain. The muddy, sloping sides require a successful DC 10 Strength (Athletics) check to ascend, but moving down them doesn’t require a check. Eldon’s Latest
as best he can. Once the fight is over, Eldon shares the following information, either all at once or in fragments: “Very bad, but not surprising. I don’t know if the cultists planned to send us here
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
humanoid commoners, most of which require healing in order to speak coherently or walk on their own. If the monks are dealt with, freed prisoners can fill the characters in on the layout of the
Barrier Peaks if left to their own devices. Immured Ones. These three unfortunate prisoners have been driven mad by their incarceration and abuse. If freed, each attacks the nearest target unless a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
humanoid commoners, most of which require healing in order to speak coherently or walk on their own. If the monks are dealt with, freed prisoners can fill the characters in on the layout of the
Barrier Peaks if left to their own devices. Immured Ones. These three unfortunate prisoners have been driven mad by their incarceration and abuse. If freed, each attacks the nearest target unless a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that serves as a crude rampart. This barrier is 15 feet thick, and its height averages 20 feet.
Built into the rampart is a ramshackle gatehouse (see “Entering the Fort”). One of the redcaps that
, since only the kenku require food, drink, and sleep. They are used when members of Mad Maggie’s gang need privacy. Amid the hovels are the plundered wrecks of several infernal war machines that have been picked clean for parts.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of the grave pit is difficult terrain. The muddy, sloping sides require a successful DC 10 Strength (Athletics) check to ascend, but moving down them doesn’t require a check. Eldon’s Latest
as best he can. Once the fight is over, Eldon shares the following information, either all at once or in fragments: “Very bad, but not surprising. I don’t know if the cultists planned to send us here
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of the grave pit is difficult terrain. The muddy, sloping sides require a successful DC 10 Strength (Athletics) check to ascend, but moving down them doesn’t require a check. Eldon’s Latest
as best he can. Once the fight is over, Eldon shares the following information, either all at once or in fragments: “Very bad, but not surprising. I don’t know if the cultists planned to send us here
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
Unfettered. The living spell can move through any barrier, even a wall of magical force.
Unusual Nature. The living spell doesn’t require air, food, drink, or sleep.
Actions
Force Blade. Melee
Languages —
Challenge 4 (1,100 XP)
Magic Resistance. The living spell has advantage on saving throws against spells and other magical effects.
Unusual Nature . The living spell doesn’t require






