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Returning 35 results for 'barrier beam diffusing charmed release'.
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Magic Items
Dungeon Master’s Guide
that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its
benefits granted by the book.
Celestial Calm. While attuned to the book, you have Immunity to the Charmed and Frightened conditions and Resistance to Psychic damage. These benefits become permanent
Monsters
Forgotten Realms: Adventures in Faerûn
(4d10 + 5);{"diceNotation":"4d10+5", "rollType":"damage", "rollAction":"Bewildering Bolt", "rollDamageType":"Psychic"} Psychic damage, and the target has the Charmed condition until the end of its next
damage and the target has the Charmed condition for 1 minute or until Zlan dies. While Charmed, the target doesn’t act as an ally to any creature. Success: Half damage only. Failure or Success: Zlan
Monsters
Tomb of Annihilation
musk zombie, or if the corpse is targeted by a remove curse spell or similar magic before it animates.
Yellow Musk (3/Day). The creeper’s flowers release a strong musk that targets all
humanoids within 30 feet of it. Each target must succeed on a DC 11 Wisdom saving throw or be charmed by the creeper for 1 minute. A creature charmed in this way does nothing on its turn except move as close
Monsters
Spelljammer: Adventures in Space
Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep.
Special Equipment. The elf wears a suit of elven
chain.
Unusual Nature. The elf doesn’t require sleep.Multiattack. The elf makes two Scimitar attacks and uses Radiant Beam (if available).
Scimitar. Melee Weapon Attack: +5;{"diceNotation
Monsters
Icewind Dale: Rime of the Frostmaiden
damage.
Malevolent Presence. Any creature with an Intelligence of 4 or more that is within 30 feet of the dragon must succeed on a DC 16 Wisdom saving throw or be charmed by it for 1 minute. A creature
immune to the dragon’s Malevolent Presence for the next 24 hours. A creature charmed in this way fixates on another creature or object that the dragon mentally chooses and must, on each of its turns
Monsters
Acquisitions Incorporated
. Splugoth can take the Disengage or Hide action as a bonus action on each of his turns.
Touch of Madness. Splugoth has advantage on saving throws against being charmed or frightened.Multiattack. Splugoth
trust Omin Dran. Wait, that’s two pieces of advice. You owe me.
Sometimes a goblin can’t catch a break. First, you fall in with a cult that works for the release of a death god. Then
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Special Equipment. The drow wields a tentacle rod.
Sunlight Sensitivity
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
Drow Matron Mother
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
Innate Spellcasting. The drow's innate spellcasting ability is Charisma (spell save
slots): blade barrier, harm
7th level (2 slots): divine word, plane shift
8th level (1 slot): holy aura
9th level (1 slot): gate
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on
Magic Items
Tasha’s Cauldron of Everything
conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
on a DC 20 Wisdom saving throw or be charmed for 24 hours. While charmed in this way, the creature goes on a destructive spree, seeking to destroy structures and attack any unattuned creatures within
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Special Equipment. The drow wields a tentacle rod.
Sunlight Sensitivity
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Dream Spores 5th-Order Telepathy Power Manifestation Time: 1 action
Range: 30 feet
Duration: Concentration, up to 1 minute
You release a burst of psionic spores. Each creature you can see
within 30 feet of you must succeed on an Intelligence saving throw or be charmed by you for the duration. While charmed in this way, a creature must use their movement during their turn to move within 10
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
from the star. After the elves select a suitable host world, ships known as star moths release hundreds of astral seeds into the planet’s atmosphere. The seeds fall from the sky and bury themselves in
. Once the vines have sapped a world of its energy, a process that can take months, they send out a bright beam of light that travels back to Xaryxis, temporarily replenishing the star's radiance and
Monsters
Fizban's Treasury of Dragons
Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17
row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the
Monsters
Fizban's Treasury of Dragons
dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must
must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
. It zaps enemies it can’t reach with an energy beam fired from an extended eye. Scrapper Large Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 30 ft.
STR
Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 16
Languages understands the languages of its creator but can’t speak
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Celestial, Common, Draconic, Elvish
Challenge 8 (3,900 XP) Proficiency Bonus +3
Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and
uses Radiant Beam (if available).
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 10 (3d6) radiant damage.
Radiant Beam (3/Day). A magical
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, though they tend to do so only as a last resort, since the acid dissolves and ruins the flesh they crave. A braxat projects an invisible psychic barrier around itself that enhances its natural armor
)
Damage Immunities acid, psychic
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 11
Languages Common, Giant
Challenge 9 (5,000 XP) Proficiency Bonus +4
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 15
Languages understands Abyssal, Elvish, and Undercommon but can’t
uses Force Beam or Paralyzing Beam, if available.
Foreleg. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
Force Beam. The retriever targets one
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
. Lamprey Ship Summary Armor Class: 15 (wood) Cargo: 6 tons Hit Points: 250 Crew: 15 Damage Threshold: 15 Keel/Beam: 115 ft./25 ft. Speed: fly 35 ft. (4 mph) Cost: 20,000 gp 4 Ballistae (Crew: 3 Each
until the grapple ends. As an action, a creature can use the grappling jaws’ controls to release the target. Otherwise, the effect ends when the target or the lamprey ship drops to 0 hit points.
Lamprey Ship Deck PlansView Unlabeled Version
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Condition Immunities charmed
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Draconic
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Bite. Melee Weapon Attack: +5
creature takes damage or someone uses an action to wake it.
Moonlight Breath. The dragon exhales a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 12
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses passive Perception 16
Languages understands the languages of its creator but can’t speak
attacks while grappling.
Bonus Actions
Light Beam. The defender emits bright light from its eyes in a 60-foot cone, or it shuts off this light.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. On a failed save, 1d4 stakes impale the creature for an additional 1d6 piercing damage per stake. Wooden Beams. A creature can move around the perimeter of the room by hopping from beam to beam. To
hop onto a beam without falling, a creature must succeed on a Dexterity (Acrobatics) check, the DC of which is 5 + the distance (in feet) between the two beams. When weight is applied to and lifted
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Skills Perception +5, Stealth +8
Damage Immunities necrotic, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Condition Immunities charmed, exhaustion
Multiattack. The retriever makes two foreleg attacks and uses its force or paralyzing beam once, if available.
Foreleg. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
targeted by a remove curse spell or similar magic before it animates.
Yellow Musk (3/Day). The creeper’s flowers release a strong musk that targets all humanoids within 30 feet of it. Each target must
succeed on a DC 11 Wisdom saving throw or be charmed by the creeper for 1 minute. A creature charmed in this way does nothing on its turn except move as close as it can to the creeper. A creature
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Damage Threshold: 15 Keel/Beam: 180 ft./30 ft. Speed: fly 40 ft. (4½ mph) Cost: 50,000 gp 4 Ballistae (Crew: 3 Each) Armor Class: 15
Hit Points: 50
Cost: 50 gp (ballista), 5 gp (bolt)
It takes 1
. Hit: 22 (4d10) bludgeoning damage, and the nautiloid’s speed becomes 0 until its spelljammer uses an action to release the target. If the target is a creature, it is grappled (escape DC 16). If the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
it can’t reach, it fires a beam of destructive radiance from its grill-like maw. Chardalyn Dragon
Huge construct, chaotic evil
Armor Class 17 (natural armor)
Hit Points 147 (14d12 + 56)
Speed
; bludgeoning, piercing, and slashing that is nonmagical
Damage Immunities cold, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Condition Immunities charmed
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages Common, Draconic, Sylvan
Challenge 8 (3,900 XP) Proficiency Bonus +3
Actions
takes damage or someone uses an action to wake it.
Moonlight Breath. The dragon exhales a beam of moonlight in a 60-foot line that is 5 feet wide. Each creature in that area must make a DC 14
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 6 (2,300 XP) Proficiency Bonus +3
.
Actions
Multiattack. Nafik can use his Dreadful Glare and makes one Rotting Fist or Unholy Beam attack.
Rotting Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands Giant but
creature relocates to an unoccupied space of its choice within 5 feet of the colossus and is no longer restrained.
Arcane Beam (Recharge 5–6). The colossus fires a beam of magical force from its chest
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Wilderness Encounters Reaching the foothills of the Barrier Peaks takes the characters through a broad range of wild lands — including woods infused with the power of the Feywild. Wilderness
its release with the location of its hidden treasure: 1,000 gp in brightly polished coins. 5 Gathering firewood results in a visit from an angered undead treant. (Use normal statistics, but the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+0 +8
Con 30 +10 +10
Ability Score Mod Save
Int 3 −4 −4
Wis 11 +0 +8
Cha 8 −1 −1
Resistances Necrotic, Radiant
Immunities Poison, Psychic; Charmed
straight away from itself.
Radiant Ray. Ranged Attack Roll: +18, range 300 ft. Hit: 22 (4d10) Radiant damage. If the target is a Large or smaller creature, it has the Prone condition.
Divine Beam
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
CHA
0
Damage Immunities fire, poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned, unconscious
Crushing Wheels. The Scavenger
make the claw release whatever it’s holding.
2 Harpoon Flingers (Each Station Requires 1 Crew and Grants Half Cover). Ammunition: 10 harpoons. Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 10 (2d8 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Condition Immunities charmed
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 20
Languages Common, Draconic, Elvish, Gnomish, Sylvan
Challenge 15 (13,000 XP) Proficiency Bonus +5
exhales a beam of moonlight in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 18 Dexterity saving throw, taking 49 (9d10) radiant damage on a failed save, or half as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, stunned
Senses truesight 150 ft., passive perception 10
).
Incinerating Beam (Recharge 5–6). The colossus fires a beam of light in a 150-foot line that is 10 feet wide. Each creature in the line must make a DC 26 Dexterity saving throw, taking 60 (11d10) radiant
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Stealth +11
Condition Immunities charmed
Senses truesight 120 ft., passive Perception 23
Languages all, telepathy 120 ft.
Challenge 21 (33,000 XP) Proficiency Bonus +7
Legendary Resistance (3/Day
saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Moonlight Breath. The dragon exhales a beam of






