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Returning 35 results for 'barrier before device concealed rolls'.
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Magic Items
Dungeon Master’s Guide
Whelm is a powerful weapon forged by dwarves and lost in the dungeon of White Plume Mountain.
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.
Hurl. Whelm has the
.
Supernatural Awareness. While you are holding the weapon, it alerts you to the location of any secret or concealed doors within 30 feet of you. In addition, you can cast Detect Evil and Good or Locate
Monsters
Eberron: Forge of the Artificer
":"3d6", "rollType":"damage", "rollAction":"Inquisitive Eye", "rollDamageType":"Psychic"} Psychic damage, and the target is marked. The inquisitive has Advantage on attack rolls against a target it
using Wisdom as the spellcasting ability (spell save DC 13):
At Will : Guidance
1/Day Each: Detect Thoughts, See InvisibilitySpontaneous Barrier (Recharge 4–6);{"diceNotation":"1d6", "rollType
Whelm
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. At dawn the day after you
first make an attack roll with Whelm, you develop a fear of being outdoors that persists as long as you remain attuned to the weapon. This causes you to have disadvantage on attack rolls, saving
Magic Items
Acquisitions Incorporated
While attuned to this device, you have a +1 bonus to Strength saving throws, and you have darkvision out to a range of 60 feet. If you already have darkvision, its range increases by 30 feet
attack rolls against you. Once you use this feature of the dimensional loop, it cannot be used again until the next dawn.
Fold Space. Choose a space you can see within 60 feet of you (no action
Magic Items
Tasha’s Cauldron of Everything
conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
’s origins and operation can be found in the Mind of Metal, a tome of artificer’s secrets that connects the device to the traditions of the lost Olman people, and which was written by Lum the
Equipment
Lord Syuul;Lord Syuul's psionic enucleator can be used to modify the body of any creature inside its tank. The device must be operated by another creature who can manifest a psionic power or who has
creature in the tank:
Bone Spikes. Bony protrusions sprout from the creature’s skin. The creature gains a +1 bonus to the attack and damage rolls of unarmed strikes and natural weapon attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes two Demon Staff attacks or one Demon Staff attack
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
Drow Matron Mother
Legacy
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Monsters
Mordenkainen’s Tome of Foes
slots): blade barrier, harm
7th level (2 slots): divine word, plane shift
8th level (1 slot): holy aura
9th level (1 slot): gate
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on
attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The matron mother makes two demon staff attacks or three tentacle rod attacks.
Demon Staff. Melee Weapon Attack: +10
Wand of Orcus
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
The ghastly Wand of Orcus rarely leaves Orcus’s side. The device, as evil as its creator, shares the demon lord’s aims to snuff out the lives of all living things and bind the Material
as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The wand deals an extra 2d12 necrotic damage on a hit.
Random Properties. The Wand of Orcus has the following random
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Invisible [Condition] While you have the Invisible condition, you experience the following effects. Surprise. If you’re Invisible when you roll Initiative, you have Advantage on the roll. Concealed
. You aren’t affected by any effect that requires its target to be seen unless the effect’s creator can somehow see you. Any equipment you are wearing or carrying is also concealed. Attacks Affected
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes two Demon Staff attacks or one Demon Staff attack
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Invisible [Condition] While you have the Invisible condition, you experience the following effects. Surprise. If you’re Invisible when you roll Initiative, you have Advantage on the roll. Concealed
. You aren’t affected by any effect that requires its target to be seen unless the effect’s creator can somehow see you. Any equipment you are wearing or carrying is also concealed. Attacks Affected
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Invisible [Condition] While you have the Invisible condition, you experience the following effects. Surprise. If you’re Invisible when you roll Initiative, you have Advantage on the roll. Concealed
. You aren’t affected by any effect that requires its target to be seen unless the effect’s creator can somehow see you. Any equipment you are wearing or carrying is also concealed. Attacks Affected
Magic Items
The Book of Many Things
.
Champion. You gain a +1 bonus to weapon attack and damage rolls. This bonus lasts for 8 hours.
Chancellor. Within 8 hours of drawing this card, you can cast Augury once as an action, requiring no
the next 8 hours, you can add your proficiency bonus to your initiative rolls.
Day. You gain a +1 bonus to saving throws. This benefit lasts until you finish a long rest.
Destiny. This card protects
Magic Items
Waterdeep: Dragon Heist
, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The shield spell provides no
defense against the axe, which passes through that spell’s barrier of magical force.
When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
More Monastery The original Expedition to the Barrier Peaks mapped out six levels of the adventure’s crashed ship: “a large exploration-colonization expedition of human origin.” This adventure
the vessel. A secret entrance might be concealed behind the Grand Master’s throne in area M3, opening to reveal a spidery contraption resembling an iron golem, and operating as a climbing elevator down
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts. You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical
initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Symbol Paladins are mindful of the influence of symbols, and many of them adopt or design an artistic device that bears a distinctive image. Your symbol exemplifies the oath you have taken and
token that you carry concealed on your person. Symbols d6 Symbol 1 A dragon, emblematic of your nobility in peace and your ferocity in combat 2 A clenched fist, because you are always ready to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
automatically sliced open with an attack from an elder monk’s force pike. Characters who fall to the valley floor (area C4) from area C1 or area M9 are picked up by a floating teleportation-field device
Barrier Peaks if left to their own devices. Immured Ones. These three unfortunate prisoners have been driven mad by their incarceration and abuse. If freed, each attacks the nearest target unless a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
barrier to many characters but easily navigated by water-breathing creatures. Obstacles can affect more than one room. A chasm might run through several passages and chambers, or send cracks through
Obstacle 1 Antilife aura with a radius of 1d10 × 10 ft.; while in the aura, living creatures can’t regain hit points 2 Battering winds reduce speed by half, impose disadvantage on ranged attack rolls 3
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. Some of these items might be experiments that Kwalish is working on, which can be made available to the characters if they return to the Barrier Peaks. Alternatively, if you’d like to make full use of
trinket, two successes to operate a force pike or a teleportation-field device, and four successes to operate Kwalish’s powered armor.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
powered not by a Docent, but by a device called a graymatter engine that incorporated part of an artifact—perhaps that’s what you seek? The graymatter engine was said to generate a magical barrier
around Landro, making it impossible to enter Landro except where the barrier has already been broken.”
If the characters negotiate a deal that the Turquoise Spear finds agreeable, Kalyth tells the party
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mountain. You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. Hurl. Whelm has the Thrown property with a normal range of 60 feet and a long range of 180 feet. When you
secret or concealed doors within 30 feet of you. In addition, you can cast Detect Evil and Good or Locate Object from the weapon. Once you cast either spell, you can’t cast it from the weapon again
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
by another check. Rolling Stone Trap. A millstone, concealed in the wall behind a layer of stucco, lies at the top of the steps. No nonmagical means can detect the hidden stone. If the trap is
triggered, the mechanism pushes the millstone through the wall and sends it rolling down the stairs. When this occurs, anyone who has a passive Perception score of 14 or lower is surprised. Everyone rolls
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dimensional Loop Wondrous item, very rare (requires attunement) While attuned to this device, you have a +1 bonus to Strength saving throws, and you have darkvision out to a range of 60 feet. If you
Dexterity (Stealth) checks made to hide, and imposing disadvantage on attack rolls against you. Once you use this feature of the dimensional loop, it cannot be used again until the next dawn. Fold Space
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
to their hidden memories, doled out as you deem appropriate. This might take the form of allowing the character to navigate an alien installation, operate an inscrutable device, or read an otherworldly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the bizarre device called the Apparatus might allow him to escape his torment and reach a more peaceful afterlife. Godefroy’s servants have spent centuries abducting magical geniuses, possessing them
and convincing them to recreate the Apparatus again and again, often with unpredictable or catastrophic results. The magical device has caused all manner of inexplicable teleportations, mergings of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
character. Clockwork Chaos d6 Device Effect 1–2 No devices threaten the character. 3 A contraption that looks like a big set of teeth tries to bite the character (+3 to hit, 1d6 bludgeoning damage on
a hit). 4 A bundle of thrashing cords whips around the character, who must succeed on a DC 10 Dexterity saving throw or be restrained until the end of the character’s next turn. 5 A device fires a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
damage rolls made with this magic weapon. At dawn the day after you first make an attack roll with Whelm, you develop a fear of being outdoors that persists as long as you remain attuned to the
weapon. This causes you to have disadvantage on attack rolls, saving throws, and ability checks while you can see the daytime sky. Thrown Weapon. Whelm has the thrown property, with a normal range of 20
Compendium
- Sources->Dungeons & Dragons->Monster Manual
1d8 The Specter Lurks Near... 1 A community afflicted by curses, grudges, plagues, or tragedies. 2 An evil Artifact or a deadly magical device. 3 The lair of a Fiend or an Undead. 4 The place
its turn inside an object.
Sunlight Sensitivity. While in sunlight, the specter has Disadvantage on ability checks and attack rolls.
Actions
Life Drain. Melee Attack Roll: +4, reach 5 ft. Hit: 7
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
and suffers a psychic shock. While suffering this shock, the character has disadvantage on attack rolls and ability checks, and must attempt a DC 10 Constitution check to cast a spell. On a failed
down the chute using crampons or some other device to grip the wall. Other characters can climb down only with ropes, pitons, and other climbing gear. The chute descends 60 feet to the roof of area 19
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
cursed with wererat lycanthropy. Andras carries keys that open the concealed door leading to area 23. Prisoners Mack Francache, the neutral wererat leader of Moghadam’s thieves, is the unwilling subject
the controls to this strange torture device, he causes Francache’s lycanthropy to transform the rat into a duplicate of Big Gadai, to the pain and horror of everyone involved. When the rat is in human
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and suffers a psychic shock. While suffering this shock, the character has disadvantage on attack rolls and ability checks, and must attempt a DC 10 Constitution check to cast a spell. On a failed
down the chute using crampons or some other device to grip the wall. Other characters can climb down only with ropes, pitons, and other climbing gear. The chute descends 60 feet to the roof of area 19
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
holed up in the Black Cabin, where he spent all his time assembling a weather-controlling magical device called the Summer Star, using knowledge he gleaned from a book about Netherese artifacts
. Macreadus’s device was similar in design to a mythallar (see appendix D), but much smaller. Unfortunately for him, it had a serious design flaw. When Macreadus tried to use it three days ago, it malfunctioned
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
host allows her an hour of study and contemplation, she concludes that the controls are a mystery and should be left alone. Violent Wongo urges his host to smash the controls. Concealed Crawlway A
flowing into the room, but the pipes can’t be stuffed while slime is pouring out of them. The slime covers the floor to a depth of 1 inch per round. If the crawlway to area 70 is exposed (see “Concealed






