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Returning 35 results for 'barrier being diffusing cut rogues'.
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Rogue
Legacy
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Classes
Basic Rules (2014)
companions are free to make their escape. Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about
any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. Skill and Precision Rogues devote as much effort to mastering the use of a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
30. Iron Barrier Ahead of you, the face of a snarling minotaur is etched into a sheet of iron that bisects the crawlway. Its eyes have been cut out, letting you see through the sheet, beyond which
characters can use spells such as gaseous form and misty step to move past the iron sheet. Any character who examines the barrier discovers that it slides up into the ceiling. Coiled springs provide
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
30. Iron Barrier Ahead of you, the face of a snarling minotaur is etched into a sheet of iron that bisects the crawlway. Its eyes have been cut out, letting you see through the sheet, beyond which
characters can use spells such as gaseous form and misty step to move past the iron sheet. Any character who examines the barrier discovers that it slides up into the ceiling. Coiled springs provide
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
30. Iron Barrier Ahead of you, the face of a snarling minotaur is etched into a sheet of iron that bisects the crawlway. Its eyes have been cut out, letting you see through the sheet, beyond which
characters can use spells such as gaseous form and misty step to move past the iron sheet. Any character who examines the barrier discovers that it slides up into the ceiling. Coiled springs provide
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ground level looks into the extradimensional space that Xonthal crafted as a barrier around his home. The tower’s entrance exists only within this extradimensional space. Entering the maze any other way
than walking up the main path quickly leads characters into densely tangled brush that is all but impassable, and that doesn’t physically connect to any tower entrance. Characters who cut their way
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ground level looks into the extradimensional space that Xonthal crafted as a barrier around his home. The tower’s entrance exists only within this extradimensional space. Entering the maze any other way
than walking up the main path quickly leads characters into densely tangled brush that is all but impassable, and that doesn’t physically connect to any tower entrance. Characters who cut their way
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ground level looks into the extradimensional space that Xonthal crafted as a barrier around his home. The tower’s entrance exists only within this extradimensional space. Entering the maze any other way
than walking up the main path quickly leads characters into densely tangled brush that is all but impassable, and that doesn’t physically connect to any tower entrance. Characters who cut their way
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ground level looks into the extradimensional space that Xonthal crafted as a barrier around his home. The tower’s entrance exists only within this extradimensional space. Entering the maze any other
way than walking up the main path quickly leads characters into densely tangled brush that is all but impassable, and that doesn’t physically connect to any tower entrance. Characters who cut their way
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ground level looks into the extradimensional space that Xonthal crafted as a barrier around his home. The tower’s entrance exists only within this extradimensional space. Entering the maze any other
way than walking up the main path quickly leads characters into densely tangled brush that is all but impassable, and that doesn’t physically connect to any tower entrance. Characters who cut their way
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ground level looks into the extradimensional space that Xonthal crafted as a barrier around his home. The tower’s entrance exists only within this extradimensional space. Entering the maze any other
way than walking up the main path quickly leads characters into densely tangled brush that is all but impassable, and that doesn’t physically connect to any tower entrance. Characters who cut their way
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Barrier Peaks. His studies of an ancient, crashed planar craft set him on a path that might have seen him rival Ioun and Heward — until his experiments overtook him, and he became lost to the ages
. All that’s left of his legacy is a single example of his earliest work — the apparatus of Kwalish that is the only way most folk now know his name. It was Kwalish’s foray into the Barrier Peaks that set
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Barrier Peaks. His studies of an ancient, crashed planar craft set him on a path that might have seen him rival Ioun and Heward — until his experiments overtook him, and he became lost to the ages
. All that’s left of his legacy is a single example of his earliest work — the apparatus of Kwalish that is the only way most folk now know his name. It was Kwalish’s foray into the Barrier Peaks that set
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Barrier Peaks. His studies of an ancient, crashed planar craft set him on a path that might have seen him rival Ioun and Heward — until his experiments overtook him, and he became lost to the ages
. All that’s left of his legacy is a single example of his earliest work — the apparatus of Kwalish that is the only way most folk now know his name. It was Kwalish’s foray into the Barrier Peaks that set
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creature is pushed to one side of the barrier or the other (its choice). On a failed save, the creature is pinned under the wall, falls prone, and takes 44 (8d10) bludgeoning damage. A pinned creature is
doorways connect area 58 to areas 60 and area 63. Area 59 is cut off, as are exits to areas 61, area 62, and area 67. Configuration 2. An open doorway connects areas 58 and area 63, but a doorway leading
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creature is pushed to one side of the barrier or the other (its choice). On a failed save, the creature is pinned under the wall, falls prone, and takes 44 (8d10) bludgeoning damage. A pinned creature is
doorways connect area 58 to areas 60 and area 63. Area 59 is cut off, as are exits to areas 61, area 62, and area 67. Configuration 2. An open doorway connects areas 58 and area 63, but a doorway leading
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creature is pushed to one side of the barrier or the other (its choice). On a failed save, the creature is pinned under the wall, falls prone, and takes 44 (8d10) bludgeoning damage. A pinned creature is
doorways connect area 58 to areas 60 and area 63. Area 59 is cut off, as are exits to areas 61, area 62, and area 67. Configuration 2. An open doorway connects areas 58 and area 63, but a doorway leading
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
that wires lead from the journal into another pile of junk, behind which stands the canister of the final brain in a jar. If the journal is removed from this area, has its wires cut, or is opened
Barrier Peaks to Daoine Gloine. In addition, the journal provides plentiful evidence of Kwalish’s fascination with extradimensional spaces, and talks about his hope of one day establishing a secure
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
that wires lead from the journal into another pile of junk, behind which stands the canister of the final brain in a jar. If the journal is removed from this area, has its wires cut, or is opened
Barrier Peaks to Daoine Gloine. In addition, the journal provides plentiful evidence of Kwalish’s fascination with extradimensional spaces, and talks about his hope of one day establishing a secure
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
that wires lead from the journal into another pile of junk, behind which stands the canister of the final brain in a jar. If the journal is removed from this area, has its wires cut, or is opened
Barrier Peaks to Daoine Gloine. In addition, the journal provides plentiful evidence of Kwalish’s fascination with extradimensional spaces, and talks about his hope of one day establishing a secure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
square, smooth-cut hole in the aft section below what would have been the water line. A successful DC 16 Intelligence (Arcana) check confirms that a disintegrate spell made the square hole, but there’s no
no farther falls to the floor inside the curtain. Spell effects that would not reasonably pass through the watery curtain are stopped by the barrier as though it were a solid wall. For example, a magic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
square, smooth-cut hole in the aft section below what would have been the water line. A successful DC 16 Intelligence (Arcana) check confirms that a disintegrate spell made the square hole, but there’s no
no farther falls to the floor inside the curtain. Spell effects that would not reasonably pass through the watery curtain are stopped by the barrier as though it were a solid wall. For example, a magic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
square, smooth-cut hole in the aft section below what would have been the water line. A successful DC 16 Intelligence (Arcana) check confirms that a disintegrate spell made the square hole, but there’s no
no farther falls to the floor inside the curtain. Spell effects that would not reasonably pass through the watery curtain are stopped by the barrier as though it were a solid wall. For example, a magic
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
homes in Quandrix. Some fighters, monks, rangers, and rogues study here, using Quandrix principles to train their minds. Suggested Characteristics. With subjects ranging from the physical and tangible to
famous Quandrix professor 5 A blue tetrahedron that, when tapped twice, projects a recording of an old mathematics lecture 6 A round bread roll cut so that someone could spread butter on both halves without ever lifting the knife
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
homes in Quandrix. Some fighters, monks, rangers, and rogues study here, using Quandrix principles to train their minds. Suggested Characteristics. With subjects ranging from the physical and tangible to
famous Quandrix professor 5 A blue tetrahedron that, when tapped twice, projects a recording of an old mathematics lecture 6 A round bread roll cut so that someone could spread butter on both halves without ever lifting the knife
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fountain pen stolen from the breast pocket of a royal wizard.
4 A piece of intricately woven curtain you had to cut to escape a mayor’s manor after stealing their valuables.
5 A gray cat with
far, no one has dared you to drink it.
10 A cracked mirror from a mystic’s tower, which sometimes shows you a glint of another realm in one of its shards.
Old Business Ties Many rogues
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
homes in Quandrix. Some fighters, monks, rangers, and rogues study here, using Quandrix principles to train their minds. Suggested Characteristics. With subjects ranging from the physical and tangible to
famous Quandrix professor 5 A blue tetrahedron that, when tapped twice, projects a recording of an old mathematics lecture 6 A round bread roll cut so that someone could spread butter on both halves without ever lifting the knife
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fountain pen stolen from the breast pocket of a royal wizard.
4 A piece of intricately woven curtain you had to cut to escape a mayor’s manor after stealing their valuables.
5 A gray cat with
far, no one has dared you to drink it.
10 A cracked mirror from a mystic’s tower, which sometimes shows you a glint of another realm in one of its shards.
Old Business Ties Many rogues
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fountain pen stolen from the breast pocket of a royal wizard.
4 A piece of intricately woven curtain you had to cut to escape a mayor’s manor after stealing their valuables.
5 A gray cat with
far, no one has dared you to drink it.
10 A cracked mirror from a mystic’s tower, which sometimes shows you a glint of another realm in one of its shards.
Old Business Ties Many rogues
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to the number of zombies a death tyrant can animate and control, it can pack its lair so full of undead that there is little space for anyone to walk, creating a shambling barrier of cadaverous
cut and shape objects as though it were wielding a fine chisel, drill holes too small for an arrow to pass through, carve masonry blocks out of raw stone, amputate limbs, or brand creatures with burn
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to the number of zombies a death tyrant can animate and control, it can pack its lair so full of undead that there is little space for anyone to walk, creating a shambling barrier of cadaverous
cut and shape objects as though it were wielding a fine chisel, drill holes too small for an arrow to pass through, carve masonry blocks out of raw stone, amputate limbs, or brand creatures with burn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. When the first character enters the room, Muiral becomes visible as he casts a wall of force spell, using the barrier to cut off that character from the rest of the party. He then engages the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to the number of zombies a death tyrant can animate and control, it can pack its lair so full of undead that there is little space for anyone to walk, creating a shambling barrier of cadaverous
cut and shape objects as though it were wielding a fine chisel, drill holes too small for an arrow to pass through, carve masonry blocks out of raw stone, amputate limbs, or brand creatures with burn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. When the first character enters the room, Muiral becomes visible as he casts a wall of force spell, using the barrier to cut off that character from the rest of the party. He then engages the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. When the first character enters the room, Muiral becomes visible as he casts a wall of force spell, using the barrier to cut off that character from the rest of the party. He then engages the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
keyed to map 1.6. O1. Bunker This stone bunker stands fifteen feet tall. The rough edges of its construction indicate that it was cut from a single piece of stone.
A duergar named Brojk stands guard in
on a DC 12 Dexterity saving throw or take 7 (2d6) piercing damage from the spikes and be restrained until the spikes are retracted or the barrier is destroyed. The spikes can be retracted only by






