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Returning 35 results for 'barrier both down called reflect'.
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Monsters
Eberron: Forge of the Artificer
using Wisdom as the spellcasting ability (spell save DC 13):
At Will : Guidance
1/Day Each: Detect Thoughts, See InvisibilitySpontaneous Barrier (Recharge 4–6);{"diceNotation":"1d6", "rollType
":"recharge", "rollAction":"Spontaneous Barrier"}. Trigger: The inquisitive or an ally it can see is hit with an attack roll. Response: The inquisitive adds 2 to its or the ally’s AC against that
Monsters
Icewind Dale: Rime of the Frostmaiden
Magic Resistance. The living spell has advantage on saving throws against spells and other magical effects.
Unfettered. The living spell can move through any barrier, even a wall of magical force
by powerful eldritch forces can give rise to spell effects that become living beings. These so-called living spells haunt the places where they were created, subsisting on ambient magical energy.Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Oath of the Ancients
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this oath cast their lot with
, and justice. They adorn their armor and clothing with images of growing things—leaves, antlers, or flowers—to reflect their commitment to preserving life and light in the world
Monsters
Fizban's Treasury of Dragons
: dimension door, disguise self, sendingMagic Shield (3/Day). When the draconian is hit by an attack roll, it can create an invisible barrier of magical force around itself, granting it a +5 bonus to its
, as their magical essence coalesces as a ball of lightning that arcs out at those nearby.
On the world of Krynn, draconian masterminds formed from gold dragon eggs are called aurak draconians
Monsters
Eberron: Rising from the Last War
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
can't die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM.
Rak Tulkhesh
Called the Rage of War, Rak Tulkhesh is the incarnation of
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
time after the hundredth birthday, and before this period they are called by child names.
On declaring adulthood, an elf selects an adult name, although those who knew him or her as a youngster
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Monsters
Icewind Dale: Rime of the Frostmaiden
the effect on itself on a success.Third Form
Auril’s third form, called Winter’s Womb or the Queen of Frozen Tears by her most ardent followers, is a 3-foot-diameter ice diamond containing
.
A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril
Monsters
The Book of Many Things
2/day: Mass Cure Wounds (cast at 8th level)
1/day each: Blade Barrier, Divination, Greater RestorationThe medusa can take 3 legendary actions, choosing from the options below. It can take only one
martyrs’ remains until the martyrs are called back to life to oppose a world-changing foe.
2
Gather the lost shards of a dead god’s petrified body, and reunite them on the altar in the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Shadowmoor and vice versa. Eventide and Morningtide The supernatural effects of crossing from Lorwyn to Shadowmoor are collectively called Eventide, while similar effects of crossing from Shadowmoor
to Lorwyn are collectively called Morningtide. Individuals native to other realms don’t experience these instantaneous effects. When a creature from Lorwyn crosses into Shadowmoor, it instantly takes
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
island called Thunderforge. A sea god imprisoned a family of storm giants there, and the giants forged Wave in an act of devotion to—or rebellion against—that god. Wave harbors a secret doubt about its
insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
regions or cultures. The DM may change the languages assigned to a monster or NPC to reflect this.
Giant is the common tongue of Xen’drik. It is rarely encountered on Khorvaire. Monsters in Khorvaire
. This incorporates Abyssal; all fiends speak a common language. Infernal is sometimes called “Khyber’s speech,” while Celestial is “the tongue of Siberys.”
Riedran is the common tongue of the continent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Elf Names Elves are considered children until they declare themselves adults, some time after the hundredth birthday, and before this period they are called by child names. On declaring adulthood, an
elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Elf Names Elves are considered children until they declare themselves adults, some time after the hundredth birthday, and before this period they are called by child names. On declaring adulthood, an
elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Reunion in Sigil At the end of chapter 10, the characters learned that Vecna is performing his ritual at a site in Pandesmos called the Cave of Shattered Reflection. At some point after this
potent secrets he has collected. Vecna has already used these secrets to create three demiplanes that are reachable from a small cave network in Pandesmos called Vecna’s Grasp. To reach the Cave of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Part 2: Monastery of the Distressed Body The known route of Kwalish’s original expedition ends at the series of tunnels leading into the Barrier Peaks, with no sense of how that long-lost company
DC 12 Wisdom (Perception) check, and list the names of individual outlaws that have passed through. They also make reference to something called “the Monastery of the Distressed Body” and its “Grand
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Personality Aphelion—or “Alphie,” as it was once fondly called by the starship’s inhabitants—seeks to eliminate all life aboard the ship, especially the last remaining crew member. The supercomputer
throughout this adventure. Adventure Changes
The spaceship that appears in this updated version of Expedition to the Barrier Peaks has been modified to include fewer empty or undescribed rooms. The spaceship
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
background to reflect a blood tie to the leaders of the house. Independent Scion. You were raised or trained by the house, but you’ve kept your independence. This means you don’t have many special privileges
, but you also don’t have responsibilities. Guild artisan is a good choice to reflect basic house training, but you could choose entertainer for the Mark of Shadow, sailor for the Mark of Storms
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
powered not by a Docent, but by a device called a graymatter engine that incorporated part of an artifact—perhaps that’s what you seek? The graymatter engine was said to generate a magical barrier
the characters are looking for a piece of the Rod of Seven Parts, Mercy tells the characters the following about Landro’s unique power source: “I’ve heard tales of an unusual colossus called Landro
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
and is able to see the steps, read: The walls of the area ahead are untarnished and gleaming copper panels set between rare woods inlaid with ivory. The ceiling is silver, formed so as to reflect and
, black marble, yellow serpentine, and malachite.
Upon the black marble step is a large, cylindrical key of bronze, hereafter called the Second Key, for all to behold. It has an antipathy/sympathy
Backgrounds
Guildmasters’ Guide to Ravnica
spellcasting, forming spirals that reflect the mathematical perfection of nature.
Suggested Characteristics
The bizarre science of the Simic Combine attracts a certain type of personality and encompasses
abundant connections among the Simic. The guild members live in watery sinkholes called zonots, and their isolation shelters them from much contact with outsiders. Nonetheless, a fair number of Simic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Languages In Eberron, languages reflect culture and geography; a dwarf raised in Breland might not know Dwarvish, but a halfling raised in the Mror Holds might. The historical development of
all fiends. Infernal is sometimes called “Khyber’s Speech,” while Celestial is “the tongue of Siberys.” With the DM’s approval, you can exchange a language granted by your race for a different language
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
parallel dimensions occupying the same cosmological space, so they are often called echo planes or mirror planes to the Material Plane. The worlds and landscapes of these planes mirror the natural
world of the Material Plane but reflect those features into different forms—more marvelous and magical in the Feywild, distorted and colorless in the Shadowfell. Where a volcano stands in the Material
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
that they better reflect such a setting. For example, when the characters use spells or special abilities that teleport them short distances, they actually make high-flying acrobatic leaps. Ability
actions in the game don’t change the nuts and bolts of the rules, but they make all the difference in the feel of a campaign. Similarly, a class doesn’t need new rules to reflect a cultural influence; a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Valenar elves spend little time at rest, operating in small units called warbands. Those who aren’t patrolling the kingdom travel abroad seeking adventure. Half-elves handle the civic administration
Valenar and serve as a natural barrier between this land and the rest of Khorvaire. Beyond the desert, Valenar transitions from rolling steppes to fertile plains. The desert can be deadly, but the Valenar
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the six ability scores, and it sometimes includes a proficiency bonus to reflect a character’s particular skill. (See Chapter 1 for details on each ability and how to determine an ability’s modifier
and tells players whether their ability checks, attack rolls, and saving throws succeed or fail.
The target number for an ability check or a saving throw is called a Difficulty Class (DC). The target
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
riots that raze entire city blocks. The only thing demons fear is Rakdos himself, who doesn’t tolerate rivals and hates to be upstaged. Demonic “Devils.” The creatures called “devils” in Ravnica are
minor demons akin to quasits. While the larger demons embody evil qualities such as blood lust and torment, these lesser demons reflect the whimsical and chaotic side of Rakdos and his cult. Their
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, you could take the noble background to reflect a blood tie to the leaders of the house. Independent Scion. You were raised or trained by the house, but you’ve kept your independence. This means you
don’t have many special privileges, but you also don’t have responsibilities. Guild artisan is a good choice to reflect basic house training, but you could choose entertainer for the Mark of Shadow
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
desert — remnants of forgotten civilizations. A great range of volcanic mountains called the Fountains of Creation is home to azers. These rocky peaks curl from the edge of the Plane of Earth around
the Cinder Wastes toward the fiery heart of the plane. At the edge of the plane, the mountains are also called the Plane of Magma. Fire giants and red dragons make their homes here, as well as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Knucklebone doesn’t appear on the poster map of Avernus, as the map’s cartographer never found or visited this location. Fort Knucklebone provides shelter to a gang of wasteland marauders called the
that serves as a crude rampart. This barrier is 15 feet thick, and its height averages 20 feet.
Built into the rampart is a ramshackle gatehouse (see “Entering the Fort”). One of the redcaps that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Adar possess psychic powers, and treasures from Sarlona reflect this. A set of Sarlonan sending stones might take the form of crystals that allow telepathic communication. The rod of rulership
crystal disk engraved with a labyrinthine pattern 6 A leather-bound collection of kalashtar poetry called Shards of the Light 7 A sphere of polished crystal; when you hold it in your palm, you feel that it
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, why didn’t you fight and what did you do instead? The following table provides ideas about how a background could reflect a connection to the Last War. Feel free to change the suggested backgrounds
business, or could you still be called back in? (Charlatan)
5 You were tasked with maintaining morale and raising the spirits of your soldiers. (Entertainer)
6 You provided spiritual
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
in this chapter, can reflect either a Siberys mark or a powerful aberrant mark. Alternatively, at a player’s discretion and with the DM’s approval, a character’s acquisition of a different Epic Boon
spells your dragonmark grants you. In a few cases, this change called for adjustments to the Spells of the Mark feature of a dragonmark; see the “Dragonmark Feats” section of this chapter.
In
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
conversation, Landro asks to travel with the party so it can continue to learn from them. If the characters find a special kind of gem called an id crystal, Landro explains, they can transfer the
antigravity wells and floors—is dispelled. Barrier Dropped. The invisible barrier around Landro disappears. Self-Destruct Initiated. Characters inside Landro must succeed on a DC 14 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Feywild The Feywild, also called the Plane of Faerie, is a land of soft lights and wonder, a place of music and magic. The plane responds to unfettered emotion: flowers turn and tremble in the
. Domains of Delight Much of the Feywild is governed by powerful Fey called archfey. The area under a particular archfey’s command—called a Domain of Delight—reflects the character and desires of its
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lightning that arcs out at those nearby. On the world of Krynn, draconian masterminds formed from gold dragon eggs are called aurak draconians. Draconian Mastermind
Medium Monstrosity, Any Alignment
: dimension door, disguise self, sending
Reactions
Magic Shield (3/Day). When the draconian is hit by an attack roll, it can create an invisible barrier of magical force around itself, granting it a +5 bonus to its AC against that attack and potentially causing the attack to miss.






