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Returning 35 results for 'barrier breath diffusing calling recent'.
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Monsters
Spelljammer: Adventures in Space
"} bludgeoning damage.
Acid Breath (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Acid Breath"}. The braxat exhales a 15-foot cone of acid. Each creature in the cone must make a DC 18
Constitution saving throw, taking 26 (4d12);{"diceNotation":"4d12","rollType":"damage","rollAction":"Acid Breath","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a
Monsters
Fizban's Treasury of Dragons
.
Noxious Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Noxious Breath"}. The draconian exhales a 15-foot cone of noxious gas. Each creature in that area must make a DC
14 Constitution saving throw. On a failed save, the creature takes 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction":"Noxious Breath", "rollDamageType":"poison"} poison damage and
Monsters
Sleeping Dragon’s Wake
for the next 24 hours.
Breath Weapons (Recharge 5–6). Lhammaruntosz uses one of the following breath weapons.
Lightning Breath. Lhammaruntosz exhales lightning in a 90- foot line that is 5
feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10);{"diceNotation":"12d10","rollType":"damage","rollAction":"Lightning Breath","rollDamageType":"lightning
Orb of Dragonkind
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
magic has been warped and twisted over the centuries, so although their primary purpose of calling dragons still functions, they also allow some measure of control over dragons.
Each orb contains the
fragile but is impervious to most damage, including the attacks and breath weapons of dragons. A disintegrate spell or one good hit from a +3 magic weapon is sufficient to destroy an orb, however.
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
calling in life.
Proud Dragon Kin
Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the
. Five types of draconians, corresponding to the five types of metallic dragons, fought for Takhisis in the War of the Lance: auraks (gold), baaz (brass), bozak (bronze), kapak (copper), and sivak (silver). In place of their draconic breath weapons, they have unique magical abilities.
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon’s thick scales. Holding his hand high, a half-elf
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview The Mountain’s Toe Gold Mine, owned by a business consortium in Neverwinter, has been troubled by recent productivity problems. The owners have hired a no-nonsense overseer named
Don-Jon Raskin to sort things out. But neither Raskin nor the owners know that the troubled mine has recently been taken over by a band of wererats calling itself the Whiskered Gang.
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview The Mountain’s Toe Gold Mine, owned by a business consortium in Neverwinter, has been troubled by recent productivity problems. The owners have hired a no-nonsense overseer named
Don-Jon Raskin to sort things out. But neither Raskin nor the owners know that the troubled mine has recently been taken over by a band of wererats calling itself the Whiskered Gang.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview The Mountain’s Toe Gold Mine, owned by a business consortium in Neverwinter, has been troubled by recent productivity problems. The owners have hired a no-nonsense overseer named
Don-Jon Raskin to sort things out. But neither Raskin nor the owners know that the troubled mine has recently been taken over by a band of wererats calling itself the Whiskered Gang.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
arrive, read or paraphrase the following text: For the past two days, you have been ascending the steep crags of the Barrier Peaks. Finally, through a dense stand of trees in a hidden dell, you spot a
strange entrance—a smooth, metallic cave exposed by a recent landslide.
The “cave mouth” is an open hatch in the ship’s hull. This curving, 20-foot-wide metal chamber leads from the hatch to area S1
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
arrive, read or paraphrase the following text: For the past two days, you have been ascending the steep crags of the Barrier Peaks. Finally, through a dense stand of trees in a hidden dell, you spot a
strange entrance—a smooth, metallic cave exposed by a recent landslide.
The “cave mouth” is an open hatch in the ship’s hull. This curving, 20-foot-wide metal chamber leads from the hatch to area S1
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
arrive, read or paraphrase the following text: For the past two days, you have been ascending the steep crags of the Barrier Peaks. Finally, through a dense stand of trees in a hidden dell, you spot a
strange entrance—a smooth, metallic cave exposed by a recent landslide.
The “cave mouth” is an open hatch in the ship’s hull. This curving, 20-foot-wide metal chamber leads from the hatch to area S1
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, though they tend to do so only as a last resort, since the acid dissolves and ruins the flesh they crave. A braxat projects an invisible psychic barrier around itself that enhances its natural armor
target. Hit: 21 (3d8 + 8) bludgeoning damage.
Acid Breath (Recharge 6). The braxat exhales a 15-foot cone of acid. Each creature in the cone must make a DC 18 Constitution saving throw, taking 26
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, though they tend to do so only as a last resort, since the acid dissolves and ruins the flesh they crave. A braxat projects an invisible psychic barrier around itself that enhances its natural armor
target. Hit: 21 (3d8 + 8) bludgeoning damage.
Acid Breath (Recharge 6). The braxat exhales a 15-foot cone of acid. Each creature in the cone must make a DC 18 Constitution saving throw, taking 26
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, though they tend to do so only as a last resort, since the acid dissolves and ruins the flesh they crave. A braxat projects an invisible psychic barrier around itself that enhances its natural armor
target. Hit: 21 (3d8 + 8) bludgeoning damage.
Acid Breath (Recharge 6). The braxat exhales a 15-foot cone of acid. Each creature in the cone must make a DC 18 Constitution saving throw, taking 26
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Part 2: Monastery of the Distressed Body The known route of Kwalish’s original expedition ends at the series of tunnels leading into the Barrier Peaks, with no sense of how that long-lost company
proceeded. However, recent carvings have been etched into these tunnels in thieves’ cant and Infernal, marking the route to the monastery for new recruits. The markings can be spotted with a successful
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fearsome claws, crushing horns, and fiery breath, chimeras are tempests of ferocity, driven by their three heads’ conflicting instincts. Their heads agree on little but their desires to feed and to drive
competitors from the rugged territories where these monsters make their lairs. When they spot prey, chimeras typically strafe foes with their fire breath before landing to attack with their fangs, horns
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
off the wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon’s thick scales. Holding his hand high, a half-elf
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
off the wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon’s thick scales. Holding his hand high, a half-elf
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Part 2: Monastery of the Distressed Body The known route of Kwalish’s original expedition ends at the series of tunnels leading into the Barrier Peaks, with no sense of how that long-lost company
proceeded. However, recent carvings have been etched into these tunnels in thieves’ cant and Infernal, marking the route to the monastery for new recruits. The markings can be spotted with a successful
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
off the wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon’s thick scales. Holding his hand high, a half-elf
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
off the wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon’s thick scales. Holding his hand high, a half-elf
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Part 2: Monastery of the Distressed Body The known route of Kwalish’s original expedition ends at the series of tunnels leading into the Barrier Peaks, with no sense of how that long-lost company
proceeded. However, recent carvings have been etched into these tunnels in thieves’ cant and Infernal, marking the route to the monastery for new recruits. The markings can be spotted with a successful
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fearsome claws, crushing horns, and fiery breath, chimeras are tempests of ferocity, driven by their three heads’ conflicting instincts. Their heads agree on little but their desires to feed and to drive
competitors from the rugged territories where these monsters make their lairs. When they spot prey, chimeras typically strafe foes with their fire breath before landing to attack with their fangs, horns
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fearsome claws, crushing horns, and fiery breath, chimeras are tempests of ferocity, driven by their three heads’ conflicting instincts. Their heads agree on little but their desires to feed and to drive
competitors from the rugged territories where these monsters make their lairs. When they spot prey, chimeras typically strafe foes with their fire breath before landing to attack with their fangs, horns
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
off the wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon’s thick scales. Holding his hand high, a half-elf
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
off the wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon’s thick scales. Holding his hand high, a half-elf
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
perform extraordinary feats that come naturally to them (a beholder’s flight, a vampire’s charming gaze, a dragon’s breath weapon, and so forth). Creatures with the necessary talent and skill can also
most recent Sundering, both Mystra and the Weave have returned to their roles of centuries past, and spells and magic items are more reliable than they had been while the Spellplague raged.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
perform extraordinary feats that come naturally to them (a beholder’s flight, a vampire’s charming gaze, a dragon’s breath weapon, and so forth). Creatures with the necessary talent and skill can also
most recent Sundering, both Mystra and the Weave have returned to their roles of centuries past, and spells and magic items are more reliable than they had been while the Spellplague raged.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
perform extraordinary feats that come naturally to them (a beholder’s flight, a vampire’s charming gaze, a dragon’s breath weapon, and so forth). Creatures with the necessary talent and skill can also
most recent Sundering, both Mystra and the Weave have returned to their roles of centuries past, and spells and magic items are more reliable than they had been while the Spellplague raged.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(evocation)
Ice knife (conjuration)
Snare (abjuration)
2nd Level
Aganazzar’s scorcher (evocation)
Dragon’s Breath (transmutation)
Dust devil (conjuration)
Earthbind (transmutation
)
Infernal calling (conjuration)
Negative energy flood (necromancy)
Skill empowerment (transmutation)
Steel wind strike (conjuration)
Synaptic static (enchantment)
Transmute rock
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
them. They emerge from gold, red, or amethyst dragon eggs, wingless but possessed of an arsenal of eldritch power. Like their dragon progenitors, masterminds have a breath weapon—a billowing cloud of
Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Energy Ray. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 8 (1d10 + 3) force damage.
Noxious Breath
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(evocation)
Ice knife (conjuration)
Snare (abjuration)
2nd Level
Aganazzar’s scorcher (evocation)
Dragon’s Breath (transmutation)
Dust devil (conjuration)
Earthbind (transmutation
)
Infernal calling (conjuration)
Negative energy flood (necromancy)
Skill empowerment (transmutation)
Steel wind strike (conjuration)
Synaptic static (enchantment)
Transmute rock
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(evocation)
Ice knife (conjuration)
Snare (abjuration)
2nd Level
Aganazzar’s scorcher (evocation)
Dragon’s Breath (transmutation)
Dust devil (conjuration)
Earthbind (transmutation
)
Infernal calling (conjuration)
Negative energy flood (necromancy)
Skill empowerment (transmutation)
Steel wind strike (conjuration)
Synaptic static (enchantment)
Transmute rock






